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Nadril

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Everything posted by Nadril

  1. Server issues on patch day? You don't say... :P
  2. I was thinking of getting it but it looked a littlebit repetitive. How long did it take you to complete it? 6-8 hours maybe? It didn't feel repetitive at all.
  3. Welcome to every MMO ever. If it isn't a quest-based game then you'll just be killing whatever to advance. Even in EVE, a game with nothing like that, you still need to do repetitive stuff to get ISK (money). It's really the only thing I can recommend on good conscious. Maybe you could give the recently made free to play title Dungeons and Dragons: Online a try, it's a bit different I've heard.
  4. He's not going to find anything fitting his requirements. Of course I've been really disappointed with the MMO genre recently so I can't really recommend anything aside from WoW.
  5. Is it just youtube? Maybe update/reinstall flash?
  6. Haha. Seriously though there is plenty non-subjective things to criticize music for. Some people are just not good musicians, or are just average and nothing special. It's not really a matter of subjectivity at that point.
  7. - I'll mess around with color. - I don't have many images worthy of being on the front page, so I'd rather just show my best there. - It's at 1680x1050 currently. The actual content area is 1248 x 1050, which would pretty much fit just fine on a 1280x1024 resolution without any real scrolling (there is extra width with no text on the bottom so they shouldn't really have to scroll). I could adjust for a 1024x768 resolution but I just feel like for its purpose that doesn't seem like I need to do that, because I'm aiming at both a personal use (most people who are viewing this won't have a 1024x768 resolution monitor) and a business use, and I really don't think any businesses are going to be using 1024x768 resolution (roughly 17" monitor) monitors.
  8. What's your opinion on the direction I'm heading in now?
  9. Before I go any further, do you guy's think this dark scheme will work better? WIP 2 DARK [hide][/hide] Few notes: - Made few slight changes (a stroke, changed link placement) - The somewhat "random" looking blue text will be for emphasis once there are actual things said there. Obviously it might not be the same word placement, but you get the picture. - Dotted lines : yay or nay?
  10. If you've seen how my WIP's start you would know that I start out with basic outlines and such first. I'm not going to waste a bunch of time only to change up the layout. That being said what would you do to change it? Unless you think the actual base layout is unimaginative in which case I would ask what should I change about the layout. edit: that sounded a little defensive, sorry. I'm trying a dark scheme and a few things out to see if it looks any more interesting.
  11. Chuckinator-PC. lol. Nice. What video card do you have?
  12. Thanks. Font's were Rockwell and Ariel if you were curious. Hopefully this should fit on the 960 grid system as well, it'll be interesting using that. Also I'm glad I had some big 3D thing I liked enough to show off, I thought it worked well as a preview image sort of thing.
  13. That was the biggest thing I was thinking of changing, haha. Yeah I do think I'll move it over.
  14. I've been getting really annoyed with my current portfolio, mostly because I just don't think it looks that great and I didn't build it with the best usability intentions in mind at the time. I feel like I've learned a hell of a lot since I made it so I'm starting a new one from scratch. Again my focus is on a professional looking site, I'm trying for a more normal look to it this time around though. No crazy weird minimalism and stuff. WIP 1 [hide][/hide] WIP 2 DARK [hide][/hide] Few notes: - Made few slight changes (a stroke, changed link placement) - The somewhat "random" looking blue text will be for emphasis once there are actual things said there. Obviously it might not be the same word placement, but you get the picture. - Dotted lines : yay or nay? Just trying to get some critiques on some of the rough placement of things at this point. Not really sure what I'm going to do with that logo-text thing yet, it's sort of a placement thing at this point. Ah well, once I'm happy with this page I'll work on the images page.
  15. Nadril replied to Leoo's topic in Off-Topic
    Woke up late today and helped clean up the apartment. It's been sort of a mess so it had to be done.
  16. WoW is a difficult choice. In all honesty I think it deserves a spot no matter what your feelings are about the game. I can't see any other MMO, after all, that would be able to fit in a top list unless you were just going to look at their prime time or something. Ultima Online made several bad decisions and it's a bad game now. Everquest was never a good game, it was just the only of its kind. Arishon's Call was a very good MMO (I never got a chance to play it though) but was also a very niche product in the scheme of things. Other than that no other modern MMO is really worthy of a top spot, the genre just has been making some poor decisions. WoW, at least, has made a very large impact on the industry and the only reason it can be viewed as a generic MMO is because every MMO tries to emulate it's success. There is enough different between WoW and Everquest that it is in no way an "EQ clone". What do you consider "this gen" ?
  17. CoD 4, although there are better online FPS's to get for the PC.
  18. I agree with everything you said Clair, but I just had to nitpick this part. It isn't theft, it's copyright infringement -- and there is a large difference between the two. I'm not sure what their point was with WMP anyways, you aren't forced to use it on a microsoft OS. Plus at any rate I'm strongly against most forms of DRM. The rest of that site is pretty bad though. There really aren't any advantages to design for using a Mac over a PC. I prefer a PC more-so and for some aspects of design (3D) I much prefer a PC over a mac. The only reason I could see using a Mac would be for something like Final Cut Pro which is only available on it, but then again you can just use something like Sony Vegas on PC instead.
  19. http://www.youtube.com/watch?v=TERyxFfMqDk No idea if it's been posted yet or not. Most of the music in this game was pretty incredible.
  20. Nadril replied to lordkafei's topic in Off-Topic
    You know, it's not just us younger kids, it's mainly highschoolers. For the record, I never ball tap, never have, never will, and nobody my age does in my school. lol. I really don't remember this happening when I was in high school.
  21. Nadril replied to Leoo's topic in Off-Topic
    Lazy day today. Was up to like 5 am starting up a new design for my web page so woke up late today. Everything is sort of winding down at school, just waiting until Christmas break. Still can't believe that after this semester I only have 3 semesters of college left. Shouldn't be too hard either, just need about 15-16 hours every semester and then an internship over the summer to graduate. Was worried I'd be low on credits but I'm going right on track.
  22. Nadril replied to DingoAte's topic in Art and Media
    That's how it all starts. Next he's going to ask you what flavor of candy you enjoy and whats your favorite color van.
  23. Nadril replied to Death123141's topic in Off-Topic
    Why start with making an entirely new game? Pick up something such as Unreal Tournament 3, Half Life 2, Torchlight or anything with a solid modding base and work on something from there. It's a much better choice than trying to develop such a thing for a handheld, especially when you're looking at a phone. You need to consider each phone has their own quirks that you would have to program for, it's not something to [bleep]ing start out on. So pick up one of those 3 games, they can easily be gotten for around ~20 each, and then learn the software that comes with them and start out small. Make some maps for UT3 or HL2, or maybe make a dungeon for Torchlight. Then when you get more experience you can try creating your own full scale modifications which would also start to give you some slight experience in coding as well. The good thing about these programs is that there is minimal coding involved for just making something like a map, and most of it is very straight forward. For example the Unreal Engine 3 is easy to "code" in because it's all done through trees where you just link input/output. So, for example, if you want a door to open when you step on this stone you would set the stone icon to an "open" command and then link that command to the door. If you're looking to make some odd hack and slash thing like "Buu's Fury" (not sure why you picked that game out of anything as inspiration) than Torchlight would fit your bill. It seems to use the same trees style that the Unreal Ed uses but I don't really have any experience in it. ps: with your blackberry question chances are you're going to have to make it specifically for that handheld. You can't just make an "exe" and then run it on there, that would be ridiculous.

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