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Uzamak1

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Everything posted by Uzamak1

  1. I guess this is sort of blasphemous, as Black D'hide is generally considered welfare, but I honestly think it's as good of a choice as Karils is. 1) They both have the same ranged attack. Neither penalize your melee attack. 2) Karils has slightly better magic and ranged defense. Black D'hide has a very slight edge in melee defense. 3) All of Nex's attacks are very accurate. Nex uses ranged only during the Shadow phase, but uses melee attacks and magic attacks throughout the fight. Her mages also use magical attacks, but I'm pretty sure they're negated by prayer. From here on I really only have personal observations to go by. I don't remember her ranged or magic attacks ever missing me. It's possible I didn't notice in the heat of the moment. However, I've watched several Nex videos, and I've noticed a similar trend with other players. On the other hand, Nex's melee attacks have definitely missed me a few times. Not very often, but at least once or twice per kill. Not only that, but she has a tendency of focusing on one player using several melee attacks during her last phase. I feel that choosing Karils over black dragonhide is like using magic defense to stop Disrupt. The effects are pretty much non-existent. On the other hand, the melee defense might make a difference. Nex's normal attacks don't do enough for soak to matter, either. Maybe this is only applicable when you're wearing a Divine (which seems to act before soak, making Soak useless until the monster does at least 285). Her special attacks ignore both Divine and Soak, to my knowledge. I can understand requiring Karils with a public team, to root out someone with high levels and utterly no experience and isn't willing to risk anything. However, I have a sneaking suspicion that there really isn't any benefit in wearing Karils or D'hide in terms of actual combat. You're saying her magic attack never misses, so choose d'hide?
  2. My Dung rewards in order. Bought: Scroll of life Chaotic Rapier Chaotic Crossbow Yet to buy: Rigour Chaotic Maul Eagle-eye Kiteshield Chaotic Kiteshield
  3. Pro-tip: supply and demand. If you got the drop from her every 10 minutes, it wouldn't be 1bil + per piece. Oh, and you won't get 1 item every 10 minutes because you'd spend at least that long getting KC. I think if they want to fix Nex, they need to remove the KC. An idea I have, some stupidly high KC to get to open the door to the bank, but once you open it it STAYS open. Random idea is 40 of each monster there. Dunno how feasible it is, just a random number tbh. But basically, once you unlock the door, you unlock it for good. I was thinking that it would be good if we didnt need to get KC... or the door stays open after 40 KC, until you die in the room or something.... The combined length of time require to acquire both KC and the Nex kills is too much!
  4. The problem for me is I need to find 3 or 4 other Divine wielding pros to want to come, finish what they're doing, gear up, get kc, finish making their drinks/snacks, go kill Nex on what are quite frankly servers that are a bit pants, but basically, after a couple of kills, I'd probably gtg. =(
  5. I find 70 in constitution is exceptionally useful at places such as Corporeal
  6. I would very much like to borrow a red or a blue partyhat, for the whole of April, trade you daily at GE at 8am GMT.
  7. Then i'll get one, sell it to Woox16, so he can solo that bad girl under GWD.
  8. They need to introduce a Slayer monster that requires a level of 125 to kill, and drops a chestplate that is a combination of pernix, torva and the mage thing, with a second special bar, that, when activated, allows your next hit to be power by stone of Jas and ignores all defence and prayers :-)
  9. Hey ob, how's it going? I'm at work still, but later you can have your divine back, cos i got my Pernix top now :D
  10. Use soulsplit and turm, with overloads and d claw spec with restore
  11. i agree with this man I agree also. Train your skill, so when you go to make gp, you hit more often = higher efficiency
  12. Uzamak1

    CKS

    Anyone here own the Dungeoneering shields and think they are under-rated? Tempted to get an Eagle-eye Kite over a Chaotic Crossbow
  13. Hey, basically prestige is your PREVIOUS progress. So to get max exp, do all floors available to you once (Check your ring, make sure you have ticks on all the floors before resetting), then reset, and do all floors available, reset, repeat... e.g. I am lvl 85 dung, I can do up to F43. I will usually do F1-29 small on complexity 1, then do F30-43 large, complexity 6. After completing all 43 floors, I reset and do all floors again.
  14. I'm typing this, and was playing RS through the GPS system in my Audi
  15. Players manually choosing the items they want saved isn't the only choice here, they could also set up the system to be based on market prices so things like void would still have some risk attached to their use. If it was based on the market price, it would cause even more problems as the items price on death could fluctate while you're using them, causing you to suddenly keep different items than you thought you would, mid-way through your PKing/boss/other dangerous activity trip. Everything would stabilize eventually though, and I doubt it would cause long lasting economic harm. Everything would stabilise eventually, but it could have drastic effects on profits made from places like Barrows or TDs in the short-term, which could heavily effect the profit rate of certain bosses, effecting their popularity. Eventually it could even push Jagex to intefer with the boss/bosses in question's drops, tweaking drop rates or adding additional drops, if the market was taking too long to stabilise. While this isn't technically a problem, it could cause a massive shift in the rarity of higher end gear, causing it either to be too far out of reach for the average player to afford, or so cheap that it makes other gear redundant and Jagex is pressured into rushing out higher-levelled gear when the game isn't ready for it. Albeit extreme examples, they do expose some of the potential threats of giving players the ability to effectively muck around with the economy. Or the server, or your pc, or the weather, or a ddos attack; I do agree you should know the price of death but always blaming the dead isn't the best position to take. I didn't mean that the death was the fault of the player, merely that (s)he should have known the risk. No matter how confident you are, you always have a chance of losing your items and you should always be prepared for that eventuality if it happens, rather than trying to shift the blame onto someone else. If I was PKing in a phat and disconnected and lost it, people would say it was my fault for risking such an expensive item in PvP, the same goes with any other item in any other dangerous activity. Knowing what you risk isn't the main point, some1 ranging a boss with CCbow will lose the CCbow over the other items on them, while someone meleeing the same boss will keep their Maul/LS/Rapier... its not consistent and the ranger is at a disadvantage and will need to re-acquire the bow?
  16. Yes, a good way for us to spend cash, I'd rather spend 30m~50m to recharge a ccbow, than get 200k tokens. The ability to re-buy lost weapons could also be a dungeoneering reward in itself. At the moment, the value of a CRapier and a CCbow just isn't consistent with the tokens cost. So when I eventually get my CCbow and no-life Nex with it, I'll have the fear of needing to obtain a further 400k tokens if I so much as lag for 3 seconds from my PC in Asia on a server in the States in the back of my mind, just so I can pro Nex :-s Thats not why I pay my membership...
  17. what? OT: I think they should have a cheaper ~10-25% regaining token value. Yes, I had a cheaper re-buy value in mind too
  18. Dungeoneering - Is it a skill or is it a minigame? My quarms are not with this, it is however with the high alchemy value of the rewards costing 200k tokens. As we all should know, the items you keep on death depends on the high alchemy value allocated to the items. I am disgruntled because the value (And the deciding factor of what is kept in the unlikely event your character dies) is not directly proportionate to the cost. Basically, why should one weapon or shield that cost the same amount of tokens have a different high alchemy value? I currently have a mere 81 level in the skill that is Dungeoneering, and with my 200k tokens, I purchased a Chaotic Rapier, which is still safely in my bank. Trouble is, I know of people who have lost Chaotic Weapons or Shields because their high alchemy value was deemed to be lower than, say a CLS. Why? I would argue on the basis of the cost, that the high alchemy should be the same, or proportionate to the amount of tokens required to obtain. Arguments 1) Since these weapons and shields are non-tradeable de-grading items, should/are they currently treated like other items of the same nature? PVP gear? They aren't re-chargeable. Barrows? Erm no, you can trade repaired barrows. Solutions 1) Allocate 0 alchemy value to all Dungeoneering items. 2) Allocate an alchemy value directly proportionate to the token cost. 3) Change the token cost to reflect the difference in alchemy value. To be continued Do bear with me, I'm at work and wrote this in the last 5 mins of my lunch break.
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