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All_Is_Great

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Everything posted by All_Is_Great

  1. In the following months after they implemented trade limits and made it so you couldn't pk in the wild, there were lots of players "advising" Jagex to change the wilderness back the way it was without trade limits and with the old loot system. That was bad advice. These people wanted their gameplay back at the cost of having RWT back in the game. I'm not saying they were RWTers, just saying that their demands were considered bad advices from the Jagex point of view and their no RWT stand. From that perspective, not listening to those advices is pretty wise. It's obvious that they changed the game radically and it looks like they had to do it quickly or else... Bounty hunter was a total failure which is why it is not here anymore. The reason the wilderness was changed is because it was also a failure. No matter how many players liked it prior these updates, the wilderness was a failure for permitting RWT. Well, by other ideas, I didn't mean ideas which said to put the wilderness back exactly the way it was before. I meant ideas that incorporated some limites into the old wilderness to make it harder to RWT, since it was obvious that Jagex wasn't going to bring back the old. Now, I want to give you some examples, but you have to understand that it was almost 2 years ago, and the topics on the RSOF has already been bumped off the 50 pages. Also, you might say, "RSOF, rofl those little immature kiddies", but I must tell you while there were a lot of "we pay to pk, bring back wildy" threads, there were also legit, well thought out threads from the famous members from the clan community. If I can remember correctly, those ideas were somewhat similar to the BH worlds we have today, but two problems: 1. It's taken Jagex a whole year + to change this, surely they could've done better. 2. The drop system is still horribly messed up, with hundreds of millions of gp created from 26k/76k'ing. One last thing, the wilderness was not a failure. I do believe that staking was how most people did RWT, and most of the RWT'ers flooded to the wilderness after staking was removed earlier that year. If Jagex had only thought about this problem more carefully, and didn't come up with the original bounty hunter/ pvp worlds, then maybe it wouldn't have been such a drastic change. Also keep in mind whatever I'm saying about Jagex being careless/stupid, is regarding the Dec 10, 2007 update, and not the "fixes" that followed.
  2. People DIY'ed before GE because sometimes buy bulk materials was a pain and they thought doing it themselves was easier, and sometimes it was easier.
  3. Could you explain a little more? I'm not quite getting what you're saying by "giving bad advice". What advice are you talking about? Are you saying most people wanted to RWT? Or are you saying they wanted updates to make RWT easier? Please elaborate. By the way, removing the wilderness is the correct term, because the wilderness referred to a place where people can attack each other, with level differences getting greater as you go north, but after the update, that system (wilderness) was no where to be found. Instead it was just 3 craters of multicombat where clans of 20+ ruled all :roll:. I suppose now you could say "changed wilderness", after the recent updates, but I was talking about that update directly.
  4. OK here's mine, you know those dark wizards near the entrance of varrock? You know how so many newbies die there? Well, I didn't make it that far on my first accound, unfourtunately I died at the hands of that level 5 goblin a little southeast of the wizards #-o , and when I respawned i found out i lost my brass necklace :( Also, trying to tele grab that ruby ring under the varrock bank for quite a while, until I realized it wasn't possible.
  5. I used to play like you did, but after the GE was introduced, DIY was sort of useless. Because I have a short attention span too, I have found getting resources by DIY a pain, but I did DIY pre-GE simply because buying the resources took a while and was even more boring than DIY. Some other factors that are killing this "dying breed" would be GWD, TDs, and DKs to a lesser extent. Those HUGE amounts of money being earned everyday based on a factor called luck is the source of all the GPs that higher leveled players use to buy skills.
  6. [hide=to make my post shorter] Seriously, are you [developmentally delayed] or what? A game is nothing without players. Do you think Jagex doesn't listen to their players? Would they have a game then? Everybody would boycott it because their opinions aren't being listened to. Jagex made it - for who? The players. Who complained about the boredom of shouting "selling ash 1 gp ea" in banks? Who RWTed? Who lured and scammed? Who insulted and spammed? Who flamed? Who got lost and killed? Enough examples for you? Jagex caters to the NEEDS and REQUESTS from the players. It might not seem obvious, but it definitely is happening. Jagex chooses how to fix the problems, but in the first place - who created the problems? Jagex? My foot. There might still be a RuneScape if Jagex hadn't changed everything - but what a poor state it would be in. Banks would sue Jagex, stop their customers from using their credit cards to pay Jagex, etc. So Jagex would lose a lot of money. [/hide] No, I don't think Jagex listened to the players, at least not the old mods, I've been hearing some good stuff about this mod MMG, but that doesn't matter here. As for all your examples, last time I checked, no one REQUESTED for the wilderness to be removed did they? Did anyone REQUEST for staking to be removed? Again, no. Did anyone NEED for these things to go? No! Those are kind of poor "examples", very generalized and it doesn't really help my understanding for your arguement. Now to go in a little deeper, I'm going to try and argue your "points" one by one. 1. "selling ash 1 gp each", I think this is just an example of saying people had to stand for hours selling their items, and like I already said, I agree with you on how the GE has helped the game in this aspect. 2.I'll come back to RWT later, as that is the big problem. 3. Insulting/spamming: result was the quick chat, which only use is for proving your actual skill ingame, i mean, who uses quick chat besides muted players/13- year olds? 4. Flaming: this has nothing to do with what we are talking about... it's sort of human behaviour online. 5. Got lost and killed: honestly, anyone with half a brain and just the smallest amount of common sense could LEARN from their own MISTAKES. Jagex did not need to "fix" this with the ditch. But this also is a small/non - issue. The big thing is RWT, and to quote you In this case, Jagex did create the problem. They removed the wilderness and staking and that was what started it all. They TRIED to make up for it with pathetic excuses for "pvp" minigames like FOG, SoulWars, etc. Sure, you could again say that it's the RWT's fault, but that brings me to the next thing. Since Jagex is set on removing RWT from the game (which I think is a good thing), they ought to have listened to players, right? You'd think removing something that has been a staple of the game would have taken more thought, right? Guess again, the day after they removed the wilderness, riots broke out EVERYWHERE, on the forums/ingame/in real life. Did they listen? Not a single bit, there were plenty of good ideas presented that still kept us with the old pvp system, but no, Jagex continued on with Bounty Hunter. I don't even want to get started on how terribly designed Bounty Hunter was when it was first introduced (all multi combat/ 3 craters). That I think should prove Jagex didn't put the amount of thought needed into the update. PS. Why am I "[developmentally delayed]"?? And why is everyone using this phrase? I think this is way overused.
  7. I think runeHQ has one if you wanted to use it : but it would indeed be very helpful if we had one on our own site.
  8. Oh, and also, make sure your ending attack/str is something along the lines of 79/70. Don't train the combines atk and str over 149. Since you already have 76 attack, I recommend 79/70 and not 76/733 as it will help you in training defence with a whip. '
  9. Abyss lurker's special gives +thieving and agil boost, so try that.
  10. Wish I found out how to take screenies back then. #-o
  11. Cannon those ice trolls and equip rune c'bow with broad arrows to help out your cannon. A task is usually done in 30 minutes or less. There's a guide on the forums here somewhere, so you could search for it.
  12. When i grind the bones and collect slim can i do it 28 at a time or do i have to do 14 : 14 then too? Slime you can do 28 at a time, but I'm not sure on bones. I guess you could grind 28 bones, then bank for 28 pots then go back and collect, but I'm not positive on whether or not it would be faster than doing it 14:14.
  13. It's going to take a while, but basically here's what you do: Take your buckets, empty your ectophial, go down the stairs, use the shortcut if you have the agility level (somewhere in the 50s is the req, i forgot), fill up your buckets at the bottom, dueling ring to bank, then repeat. Same thing with bones, but you'll have to do 14: 14 for bones: pots. Once everything has been gathered, hop on over to a pvp world and start worshipping.
  14. I remember running back and forth between the varrock mines - lumby furnace - varrock anvils - varrock sword shop, making 100gp each run and training my smithing to the lvl 30s. There was no guide to help me :( NObody told me about cowhides!
  15. I don't understand, please explain to me. From what I see, RSC died because they released RS2, so, RS2 would die after they release a new game, which would be MechScape. Dunno, just guessing. Though honestly, I still can't see how runescape will die if they hadn't changed everything. RSC died because Jagex made it die. RS2 will not die because of Mechspace, Jagex clearly stated that RS will be their priority for the next 5 years. That's like saying no one will buy old Metallica titles because they release a new album... Runescape probably wouldn't have died if they had kept the trade limits, but they would have lost a lot of money from credit card company not wanting to do business with them because of the stolen credit card problem. That money loss would have meant less updates, and less updates means less members, a downward spiral. Ok, but it still seemed mighty fine during the days where autoers ruled all the resources, with a steady increase in number of players (although alot of those were autoers/goldfarmers), the company still grew in size right? I thought all games faced RWT problems. All games faced RWT problems, but Jagex's situation was more serious somehow or other. Maybe the UK banks are more strict or something? I don't know. You've never tried to woodcut/skill seriously before, have you? If you did, you'll definitely have seen those bald lvl 3 men hacking away at trees, stealing all your logs. How is that not annoying, may I ask? [/hide] Of course i know all games faced RWT problems, but Jagex's reason wasn't because of banking problems in the UK. It was something along to lines of retaining their rights. And, I have tried to woodcut/skill before, and mind you, all of f2p. Before the updates, i was pure f2p, and you must agree f2p had a much more serious problem with autoers than p2p. I have seen all those lvl 3 and 4s with the same name except different numbers hacking away at the same tree or fishing at the same spot, and I have witnessed a yew tree being cut down in less than a second. I got to 74 woodcutting in f2p (and haven't touched the skill for a year+ now) and believe me, it was very painful indeed. Sure, they "steal" all of my logs, but so do other, non autoer people. The autoers used iron/bronze axes, so i dont think they got very many logs. Now, with the installation of the grand exchange, price manipulation has become REDICULOUSLY easy, and it's a perfect example of how the rich get richer, while the poor-middle classed watch their money decrease in value due to inflation. Which isn't fun and in my opinion, worse than autoers "stealing" all of my logs. So would you rather have no RuneScape or a "lower-quality" RuneScape? I don't think RuneScape is becoming worse though. Look - compare HOW many advantages the Grand Exchange brings about. Convenience, ease in selling and buying, no more need to stand in banks shouting "selling ash 1gp ea!" or whatever. And how is it the Grand Exchange's fault that people CHOOSE to use it as a tool to manipulate prices of items? Do you think Jagex WANTED people to manipulate prices? Summary: Honestly, RuneScape isn't what it is now because of Jagex. It's because of the players. How are you so sure that there wouldn't be runescape if Jagex hadn't dramaticly changed everything? And i'm not saying it's the grand exchange's fault, obviously it has no fault and jagex was trying to make things simpler, but right now, price manipulating is WAAAY too easy. Do i think jagex wanted people to manipulate prices? NO, of course not, did i say they did? The grand exchange has many exploitable problems. So, in the end, it's Jagex's fault for not thinking this through to the end, they should have seen the possibility of this outcome, and now it might be too late to fix it. And your last sentence makes absolutely no sense. Runescape IS what it is because of Jagex, because they are the ones who update it, and before the new ownership, I don't think they ever listened to player's opinions. And even if they did, i don't think anyone came up with the grand exchange, Jagex themselves made it. Summary: Runescape is what it is now because of Jagex, sure players had something to do with it, but they are only taking what Jagex's idiotic minds are offering them. One thing I agree is that GE has made the game somewhat easier, though i don't think it's enough to justify the negatives. In w2/ w1 w3 for f2p, i was fine selling my stuff, the only advantage is probably you can do other stuff while you wait for items to buy/sell.
  16. I think he's asking how to use the paybycash balance on his account. I've personally only used paybycash through mail b/c of parents :roll: , and I do believe paybycash charges you and there's no way around it. To use it, i think you just do it normally, and at the page where it asks you to choose payment option, there should be a new option that says use remaining balance if you're logged in.
  17. I've done over 100 runs and still searching for my first item :(
  18. The best way to raise farming isn't alloments. Try planting trees + several daily herb runs. Willows/curries if you're poor and higher trees if you want to spend the money. Alloments are REALLY not worth it.
  19. I smithed all my armour up until those levels too! \
  20. [hide=quotesss] Your sig says: "Its life. Just deal with it." I don't know why people like you (and a few hundred thousand others) can't understand that those changes are necessary and RuneScape will die without them. I don't understand, please explain to me. From what I see, RSC died because they released RS2, so, RS2 would die after they release a new game, which would be MechScape. Dunno, just guessing. Though honestly, I still can't see how runescape will die if they hadn't changed everything. RSC died because Jagex made it die. RS2 will not die because of Mechspace, Jagex clearly stated that RS will be their priority for the next 5 years. That's like saying no one will buy old Metallica titles because they release a new album... Runescape probably wouldn't have died if they had kept the trade limits, but they would have lost a lot of money from credit card company not wanting to do business with them because of the stolen credit card problem. That money loss would have meant less updates, and less updates means less members, a downward spiral. Ok, but it still seemed mighty fine during the days where autoers ruled all the resources, with a steady increase in number of players (although alot of those were autoers/goldfarmers), the company still grew in size right? I thought all games faced RWT problems. All games faced RWT problems, but Jagex's situation was more serious somehow or other. Maybe the UK banks are more strict or something? I don't know. You've never tried to woodcut/skill seriously before, have you? If you did, you'll definitely have seen those bald lvl 3 men hacking away at trees, stealing all your logs. How is that not annoying, may I ask? [/hide] Of course i know all games faced RWT problems, but Jagex's reason wasn't because of banking problems in the UK. It was something along to lines of retaining their rights. And, I have tried to woodcut/skill before, and mind you, all of f2p. Before the updates, i was pure f2p, and you must agree f2p had a much more serious problem with autoers than p2p. I have seen all those lvl 3 and 4s with the same name except different numbers hacking away at the same tree or fishing at the same spot, and I have witnessed a yew tree being cut down in less than a second. I got to 74 woodcutting in f2p (and haven't touched the skill for a year+ now) and believe me, it was very painful indeed. Sure, they "steal" all of my logs, but so do other, non autoer people. The autoers used iron/bronze axes, so i dont think they got very many logs. Now, with the installation of the grand exchange, price manipulation has become REDICULOUSLY easy, and it's a perfect example of how the rich get richer, while the poor-middle classed watch their money decrease in value due to inflation. Which isn't fun and in my opinion, worse than autoers "stealing" all of my logs.
  21. The familiar's boosts aren't invisible, when you interact them, they raises your farming so im guessing it doesn't stack.
  22. And save your specs until the minions are summoned to kill the boss quickly, once the boss is dead, the minions will die automatically.
  23. Your sig says: "Its life. Just deal with it." I don't know why people like you (and a few hundred thousand others) can't understand that those changes are necessary and RuneScape will die without them. I don't understand, please explain to me. From what I see, RSC died because they released RS2, so, RS2 would die after they release a new game, which would be MechScape. Dunno, just guessing. Though honestly, I still can't see how runescape will die if they hadn't changed everything. RSC died because Jagex made it die. RS2 will not die because of Mechspace, Jagex clearly stated that RS will be their priority for the next 5 years. That's like saying no one will buy old Metallica titles because they release a new album... Runescape probably wouldn't have died if they had kept the trade limits, but they would have lost a lot of money from credit card company not wanting to do business with them because of the stolen credit card problem. That money loss would have meant less updates, and less updates means less members, a downward spiral. Ok, but it still seemed mighty fine during the days where autoers ruled all the resources, with a steady increase in number of players (although alot of those were autoers/goldfarmers), the company still grew in size right? I thought all games faced RWT problems.
  24. I guess they need to let people gain EP for killing other players then? Well, that's the most logical way. What they need to do is have it so EP only goes up from getting in legit fights, killing people, and getting killed. Then, randomly, for one of your kills, you'll get a reward drop and lose some EP, instead of building it. If they randomize things it's harder to abuse. They could start by hiding the EP percentage counter and stop explaining us in depth how the drop system works. As someone else said earlier, what's happening in the wilderness now is pretty much what would've happened at the barrows if Jagex had explained how the barrows drop system works. For things like this, they just need to keep the mechanics a secret or else it gets abused and we all get [bleep]ed in the [bleep]. How would they do that without setting everyone off on how many kills it would take to get a drop? Or how much the drops are worth? Remember when the drop system was still not revealed? I think I got bones + green dhide from 10 kills in a row. That's what put me off PKing. They'd be better off not trying to fix everything, they come out with one, then have to fix 10, the cycle never ends.
  25. What should you do? Well, after reading what you had to say to other people (well only one in this case, Ray), you should try to control your anger. And summoning doesn't affect pvp in ANY way UNLESS you decide to summon a familiar during pvp combat, which is a bad idea in the first place, so summoning can only help you train. ALTHOUGH, becareful as some familiars give def exp which will ruin your precious account. Good day.

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