an idea of mine: a minigame that tests your abilities in every skill, e.g. monsters, fishing spots, trees, etc. you have 20 minuites. find a way off the island sooner, and you will get 10 points in each category per minuite remaining. each time you do a task, you get points. chop down tree=1 resource point 10 points of a kind can be traded for a ticket of that kind. each ticket can be traded in for rewards. use combat skill, slayer, hunter-combat point use mine, woodcut, fish, farm-resource point use fletching, construction, herblore, smithing, crafting, cooking, firemaking-creation point use agility, theiving-stealth point magic is a special case. you have a survivor's spellbook, a new spellbook, that has spells unlockable for points. magic gives creation and combat points, depending on activity. if your survivor spellbook is not activated when you enter the minigame, your spellbook locks. rewards[more to come] [hide]10 resource tickets-small handle net[weildable small fishing net] 5 combat, 5 creation tickets-nature's aid[spell][/hide] supporters [hide]1. jeda45 2. Packer15 [/hide] player ideas [hide][/hide] nonsupporters [hide][/hide] spells [hide]1. nature's aid-1 nature, 2 mind [deals up to 8 damage, poisons for 4][25 magic, 18 base exp][/hide] -------- new random, spirit/golem/troll swarm- 9 rems[tree spirit, river troll, or golem] attack [lv3, 1 hp]that can only be harmed with a random combat style, e.g. one is weak to magic, another is invincible to it. the examine for a tree spirit weak to range could be- 1. a spirit weakened by arrows 2. a tree guardian, weak to ranged attacks 3. a spirit easily injured by attacks from afar. 4. a tree spirit weak to bow-based attacks 5. this spirit is weak to attacks with a bow etc. you cannot run. if you have no method for the appropriate attacks, the first to die will give you stuff like 'spirit bow' and 'spirit air rune' which will vaish at random's end.