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terley

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Everything posted by terley

  1. Spiders on a rock? Yea that would just be rediculous.. :?
  2. pixel-art isn't something made in mspaint, it's a digital art-form that involves being in complete control of every individual pixel in the canvas. Pomar's signature has blurred lines, which suggests he hasn't had control of each pixel. Pixel-art can be made in many different programs. I think you have some readability issues with this piece, in that it may be hard to make out whats going on, but I do really like the movement in this..
  3. this isn't pixel-art.. :? good work non the less.
  4. definately not a great tutorial to follow, I think you would progress much more if you just tried to create something 'you' want to draw. And if it is pixel-art you really want to follow, research some great examples and look for the techniques used to further your work. You can only take this one step at a time. paint bucket is seen as a way to save time, it would be a nightmare hand placing each pixel if all you want to do is fill in the one area.
  5. maybe this'll help with your boat, and it's shadow. Also I think you're sun would be massively too large. If you want this true to rl I'd focus on getting your sizes right.
  6. looks very retroish :D All I suggest is to search google for any reference pictures that may help you with this, the main thing I think could be improved is possibly the perspective, as the boat is on the horizon I'd expect it to be much smaller unless it's a huge boat. but, you're on the right lines. I personally like it as it is. here's a ref pic anyway. http://www.atpm.com/8.11/bimini/images/sunrise.jpg Why are some people posting comments like, 'work on your shading' ? that doesn't help in the slightest, what about the shading do you think could be improved?
  7. I think you are taking on too much by trying to pixelate a scene as complex as this, as mentioned you aren't making true-pixelart. every individual pixel has to be hand placed, if it really isn't your cup of tea dont take up pixelart. Maybe you would enjoy other forms of digital art, where you can be free use those sort of tools to achieve your desired effect. If you really do want to be a pixel-artist I suggest you start on something smaller, it all comes down to having to learn the fundamentals.
  8. its been jpeg'ed and or resized. you've lost the quality.
  9. you've just extended his body too far paint edit :o oh need to add also, very impressive.
  10. terley

    sup guys

    i thought i would drop in and see how everybody is doing. :)
  11. all i can say to the replys is lol :D dont use line tool tho :shame:
  12. Yes very simple, I suppose you made exactly what you intended but its not atall that interesting, if you wanted to make it cute I would have worked on the graphics much more before if you were planning on such a simple movement. if you want to animate a bit more complicated I think it's important to think of what you want to achieve, if you have made a character what do you want it to do? If I wanted someone dropping out of a tree for example I'd start with the beggining frame where nothing has happened, and then the last where the character is making contact with the floor. break it down by placing in the middle frame, and so on.. heres a quick sketchy demonstration.. I want this guy to fall from the branch and land on his face =P~ . the next thing I'd draw where he ends up, in pain.. half way between now, which because I want it to speed up as he falls is slightly below the exact center. And the quarter way ins, doing the half way between more and more will make it much smoother and increase the amount of frames. Yes, it is very sketchy but it works as an animation... all you'd need to do next is work on the detail ontop of this plan. Try simplify it for yourself, it usually becomes much more simple. O:) You trying to learn macromedia flash did you say? I'd just advise you to just spend a while messing around on it, at first its a battle trying to get it to do what you want it to do but you get used to it. goodluck with your animation dude.
  13. I don't think that exageration of a slender figure used in Aeon Flux is supposed to be used for both sexes, I personally would exagerate a male differently but an interesting approach non the less. I've made a quick edit on some area's, not 100% anatomically correctly on the shading side but off the top of my head I've tried to make some changes to improve the depth. It's ok to use various shades for your linework also, it helps your shading alot sometimes. Keeping it the same all over can just give the illusion your image is flat with 3D within the linework. I do really like this, it looks pretty solid finished but I think you have the challenge of applying the last touches ahead of you. It seems as if you settled on your shading placement right away when you could of been constantly altering it until it looks what you intended. The face is puzzling, personally a bit hard to read but it definately suits, legs looks pretty good and your initial anatomy studies seemed to really pay off, very nice proportions for an exagerated character. You seem to be learning well. keep it up :thumbsup:
  14. yea I did make em, thats the challenge, to come up with new pokemon. edit, first. this colour any better mitsubishi64?
  15. thanks for the crits guys, im making another now.. updated pyre, pryith and pyrosaur
  16. for the pixeljoint weekly challenge, still more to come. crits welcome.
  17. I think it's much easier to take what you know initially and break it down in to understandable parts, don't make it complicated for yourself because human anatomy is very complicated.. You can only expect yourself to take it a step at a time.. This is very useful I'd say, disney tend to think of their characters as overall shapes to simplify stances. It may help you to become more comfortable with your characters. Here are some tarzan sketches too, definately worth a look.. http://img522.imageshack.us/img522/4295 ... dy2fl1.jpg http://img522.imageshack.us/img522/7125 ... wayxm7.jpg http://img524.imageshack.us/img524/3600/tarzanys6.png http://img241.imageshack.us/img241/3498 ... swink0.jpg I think you need to be much looser, and try and get to grips with body structures before you dive straight into detailing. You're definately improving but I personally have found it better breaking it down for myself into shapes.. you need to consider whether your character would be stood in balance, is the stance too stiff?, is the perspective working etc. Its best thinking ahead. keep it up, obviously I don't expect a marraculus change into a proffessional straight away, and you shouldn't expect that either, just make it fun for yourself dude, learn from your mistakes and keep pushing yourself and trying different things constantly. your making great progress.
  18. I do think its an improvement, but the head position still seems just too uncomfortable.. And maybe slightly too small, his right arm is too far over imo too.. Ive tried to head this in the right direction to show you how I mean. the changes are minor but I feel gives it more sense. Hope this edit helps. also, there was a slight balance issue. thats unfair Gilformen, dont post unless you have something valid to say.
  19. way too many colours, a lot of your palette makes no effect to the image, you may as well of jpeg'ed it.. Really try to stick to only as many colours as you need, ive tried to reduce it a bit and demonstrate that you can get just as much detail through using your pixel placement just a bit more wisely. only done it very roughly, haven't touched most of this image but concentrated on the face and how you need to use your pallete to adjust areas not only to highlights and shadowing but to add depth, you need more contrast in this picture.. But Its a nice portrait, keep it up.
  20. If you are going to exagerate someones muscles it'd make more sense to research and find out which are which, make sure you understand their whereabouts. From then exagerate from what you know. I think its just rediculus to say you weren't trying to get the anatomy right, just an over-exagerated look. It sounds more like an easy thing to fall back onto, as in it's just so easy to just say you werent going for anatomy but it just leaves me thinking.. "this guy just doesn't know how to draw anatomy correctly, so will only produce work with 'exagerated features' and show no connection to any knowledge of the human body atall." But I do understand with a cartoon it doesn't need to be anatomically perfect, I just feel it's better to be able know how to draw something before going off and trying to push the boundaries, exagerate features etc. For example, the head really doesn't look right, doesn't seem to belong to the body. His pecks seem far too vertically stretched, if I were to exagerate that I certainly wouldn't just stretch it like that, the right one looks asif its sagging. The arm on the right doesn't look to muscley in comparisant the one on the left of the screen looks far better due to a better understanding of where the muscles in your arm is. Heres how I'd atempt this, exagerating from what I know. very rough.
  21. I don't think Piet Mondrian was atall interested in usablity, his designs were solely inspired by Jazz music with his trips to America, Bright colourful lights and busy streets at night I think so too. His Room creations just look very cold and wouldn't really work as a theme. I do think creating some artwork would be nice, canvas' are really cheap, everywhere I look they're like ÃÆââ¬Å¡Ãâã6 in A2.. don't take long to do. If you want to take a page out of the Red House by William Morris, just remember that it was made with the quote, something like.. 'Not to have anything that isn't either beautiful nor useful'. (not quoted word perfectly btw just off memory). And I think the Bauhaus said 'Less is more'. So don't try to overcomplicate anything, Walls generally set a mood, which is why neutral colour work so well. If you want such bold statements I really wouldnt attack a whole 4 walls, you have to live in it dude.. Just think a bit more in depth to what will work well for your room.
  22. This is actually pretty interesting, I know it's not 'technically' great art but of course its very expressionite. It reminds me of a technique were an artist tries to draw something without taking the pen/pencil off the page whether they be off drawing something off the top of his/her head, or something physically in front of them. Its called taking a line for a walk, and you come up with some really interesting pieces. I suggest you lot try it some time, draw something in one continous motion, I bet you find you like the outcome. Apparently it's a great exercise with learning how to draw exactly what you see, because you tend to draw as fast as you see. http://thisworldisnotforsale.com/cgi-bi ... 00x331.jpg http://z.about.com/d/painting/1/0/W/3/scribble6.jpg http://www.animateonline.org/editorial/ ... erie01.jpg I like it dude. Why is everyone rating the quality of the scan, 90% of scanners today scan excellent quality, mine cost me like ÃÆââ¬Å¡Ãâã20 and the quality is crystal clear.
  23. Your Anatomy is beautiful APERSON, love how this is turning out, pretty different to your previous work (from what I've seen) but yea really nice so far. My main problems with this is that it requires a bit more attention to the facial structure, imo I think the eyes are slightly too high giving her a stretched look and along with the nose it just seems slightly out of place considering you've got the body down pretty well. I've made an edit if you don't mind, not exactly a pro at this but I am used to working with pixels so I shouldn't be making too much of a fool outta myself. Just moved the eyes a pixel down and straightened the nose out a bit. The eyes are maybe a bit too felinine'ish, theres no need for the eye lashes to come to such a point. The jawline too just seemed like its just too masculine, tried to soften that up. Oh and atm maybe your colours are a 'bit' too dull, don't be afraid to knock up the saturation a tad, with the style I think it'd be a shame with it so dull. Keep it up, looking forward to how this turns out.
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