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terley

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Everything posted by terley

  1. tbh i dont play runescape, haven't for like say 4 years now. :anxious: Im lookin thru all ur ideas, see which interests me, may not be the 'best' idea just whatever signature I fancy doin randomly.
  2. ok Im done with uni for xmas :D didnt get much sleep trying to hit the deadline but got everythin in alright. Had a big sleep, bit all over the place atm but i'll get on doin some artwork asap.. I'll pick a good idea for a signature and a few smaller ones. :) thx for kind words, im glad to be apart of this community.
  3. :D xman, you're doing something too. Goodluck man.
  4. I don't think he was refering to you nad ..does come across as a bit out of line, let me tell you how boring? Thats a bit uncalled for, help the guy, don't insult his work. I don't get what you mean tho dsavi, dont 100% understand your post. If you are trying to make a sarcastic and uncalled for remark, then I'd definately class that as spam.
  5. I think you would get more out of trying to pixel one single thing, a character, object, whatever it may be because this is potentially a very detailed signature with the amount that could be seen behind. Too much to anyone to go into without a stronger knowledge of depth, proportions, perspective. You've got the general jist but I think you bit off more than you could chew. All in all making this seem a bit empty. I think you'd benifit in finding as many images to help you with what you want to achieve, if you're going to pixel a character in armour, search 3 or 4 images to give you an all round idea of how to go about it (may not be easy when you just type in armour because today armour doesn't tend to mean the whole medieval gear you have on runescape, you'd get more images when you're more specific). For the background just search for a pretty lifeless scenery for inspiration. for example. well you get the drift, but what you've got so far is definately on the right tracks you obviously went about this in the right manner, and you're choice of colouring is better than some (very pleasing on the eyes) But this could do with some more contrast, its dark, the only light sources should be the moon, an overall bluish vibe from the sky and maybe slight hints of the lava since it emits so much light.
  6. I would of set it out more like this, seems like too much wasted space, plus too contrasting straight to white imo. It doesn't need to be too be so plain. here are some suggestions. mspaint mess'
  7. Are you guys comparing this signature to his last? because I see some great improvements. You're definately getting there Gehackte, still some issues with placement, try juggling around where you want things, make sure it doesn't look overly empty or busy. Luigi's much more readable but the green texturing over him is only pulling him back into the background, it would be much better if maybe only his arm faded slightly and his face was left clear so its much easier on the eyes. The background is much better than on your last, a vast improvement but think of this as a piece of art on a whole, you're not just plopping an image onto a background and adding text, you're creating an entirely new image. some variation maybe? keep at it you're doin great.
  8. oh thank god, just handed in my main project for this seimester :shock: Thats such a load off my mind cus it looks like I spent maybe too much time on it compared to some other people :D Time to get onto other things, but first a well earned sleep :XD: wow thanks hypnotic_monky, glad you like my work.
  9. charging isn't allowed no, but its pomar thats taking the risk. Geez lol no requesting here brae_den. :lol: Any need for this thread then? why not just advertise your shop in your signature or just in where suggested. http://forum.tip.it/viewtopic.php?t=701321
  10. christ destro u certainly have come a long way, Im lovin you're progress. Still with the penguins :lol: . No real crits unless theres a particular thing you're stuck on.
  11. thats for reference, the hand still needs work imo maybe not with that positioning but for lighting It should help in some way. I don't mean you need to settle on a final palette right now, you can always alter, I just think its important you get the volumes in there, otherwise you'll realise it looks a bit flat because you're only working on a small area at a time.
  12. Yea thanks for the comments guys, really aprichiate all your input. Im gonna say this is done for now because I really don't wanna overwork it, any changes seem to be personal suggestions and not anything majorly wrong. Im pretty happy with it :) And just wanna get everything cleared ready for making some signatures/avvys for you guys for the runup to xmas. Thanks again guys.
  13. It seems like your on the right track, but you finish before defining anything too much like loaf mentioned. You mentioned in your other thread its not for you or something, thats nonsense you're not doing anything wrong. You just need to carry it on with more solid shapes and start texturing. Everything like clay atm, and you've just shaped it into an image, all it needs is some commitment dude, cmn. #-o
  14. I do agree you'd be on the right path if you just step back and think of what you actually want to produce, tutorials are a good way to go becuase it'll get you used to learning how to go about making certain things.. The more you know how to manouvre around your program the more you can use it to your advantage. You need to clue up one basic image basics, look up contrasting, the rule of thirds and focal points. And especially experiment with colouring, there are no terrible colours, only terrible combinations.
  15. I think it looks like you've got a pretty decent signature behind a white blurry glow, it definately doesnt need it. if anything this needs some depth, the images in the foreground should be sharper or be more of a focal point.. I like it though very well done. Though Im not too clued up on this sort of signature making, im just judging it on my first impressions of this as a passer by.
  16. http://hulubei.net/tudor/photography/ph ... 50x500.jpg google image search - the first one it found. lol very nice so far, I'd plan in all your colour and shade megaroughly before you go too far into detailing this badboy. Get your volumes sorted and maybe settle on a decent palette. work on it as a whole and define areas bit by bit. It may be messy but it will definately help you in the right direction cus you'll be dumping whats in your head onto the canvas, making it easier for you to move this piece in the right direction. :) don't think it as, linework -> colour in linework. because it becomes more like a colour by numbers.
  17. Because you're using a direct reference why not go one step futher than just making a blobbed copy? you should be in full control of volume, shape and detail. I'd be atleast tempted to experiment with things a mear photo can't give you, exagerate, be creative, turn it into something in itself. I don't know if you know what I mean but I suppose I just don't get what you're trying to gain from these except maybe trying to borderline the no rl photo's rule.
  18. buh! :x Im in the middle of doing some uni work for tommorrow I think my Photoshop's bugged it keeps crashin :wall: .. lol when this is outta the way im gonna start whatever ones I want to take a crack at, no orders, requests guys.
  19. why not make this thread a pixel dump lovelydude. Keep at these sketches, experiments. Its a good practice, I know people here expect finished products to simply rate from 1-10 but why can't this be more of a creative forum? :D I for one would love to see more of this stuff, it's much easier to see how you work. Thus we can help you in the right direction. O:) I think the last one could be worked on more, has some potential it looks like you've got a sensible grip on proportions and lighting.
  20. woah awesome response so far, only just made the thread. Yea sounds like pretty good ideas so far, all seem do-able. I remember when I was making sigs some years back people were so particular about every little aspect of their signature/avatar leaving me no room to be creative. Thanks for the reponses guys, i'll try my best, remember I can only get solidly started on this from like tuesday/wednesday because I'll have my uni work outta the way by then. I'll try post sketches or concepts in the meantime if itll help me on the way to what you guys want.
  21. Ok as its getting to christmas I mite as well do something for you guys, I'll take a few requests and I'll try do asmany as I can in my spare time, I break up like wednesday so I you want to request something feel free because I want something to do. :) Im doing this for fun so don't be too picky or expect me to do yours straight away because you posted quickly. some examples.. very old stuff. bit more recent. unfinished massively unfinished and a hell of a lot of sketches, unfinished stuff and stuff I'd rather not show. I'll probably only get through a few cus i've got other projects to do also so please don't get annoyed if I don't get around to doing yours. cheers.
  22. I think this is pretty messy atm pomar, you need to render it further, you should be in complete control of shape and lighting. Use a thinner brush and work in some definition. messy edit alert
  23. ah pomars just being a child, I'd ignore whatever he has to say. I do agree that you'd be best of working on this a bit more before requesting too much help, because otherwise you won't learn from your own mistakes. Start with what you know and things that are unknown to you will be revealled. For the glass I wouldn't think of giving it a colour until you've got something underneath atm it shouldn't reflect any colour because whats underneath is plain white. I'd give this a backdrop before atempting the glass atm because how you approach the glass depends on what behind it. http://www.dann-online.com/Colonel%20Li ... /mg9ma.jpg or like in these pictures try think of what off screen object could reflect the glass. Theres lightsource of somekind elsewhere. http://www.purdue.edu/hr/images/magnifyingGlass.jpg http://www.royal.gov.uk/files/images/In ... _large.jpg But imo I'd leave the glass until you're happy with everything else.
  24. oh hey hiimben bin a while. yea there's no real way to get around dithering in some areas, especially on the cheek theres a lot of gradual shade blending which would of course be maybe too noticable, but I have tried to reduce it quite a bit. The only other way to make it smoother is to add another shade which breaks the restrictions. np_tyler, yea ridding of some of the dithering was because people mentioned it was too much, i'll try see how I can meet halfway. Im trying to keep the foreground and the background apart for depths sake so was trying to avoid using such strong colours for the bg incase it stood out too much or divert attention, also things in the distance don't usually have too much contrast with the palette I can only hint important shapes and let the imagination take over. I did like that darker shade though under the tower, just as it was attatched to the face it may attract too much attention.
  25. you do know this is pixel art don't you? :D :D :D No I have no idea what you mean by square shading, are you just pointing out an unsolvable flaw? because theres no other way to blend without adding more colours, and im working to a restricted palette.
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