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terley

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Everything posted by terley

  1. I think it's some weird unwritten rule, I think you should be free to post whatever you want but with the knowledge you've spent enough time on it. This is going to get some bad comments bouwzie, because some people here are so quick to judge and give you no answers to help you in the right direction. But I wouldn't say it's a great signature, cus from the looks of it you've altered or copied from a screenshot of runescape. And I can see how it could be perseived that you may not of spent that much time on this. As I mentioned in a previous thread, Im sure you're produced exactly what you intended to but on the otherhand theres so much more you could do. Why not be a bit more creative? take the time to research into some famous and modern design, theres all sorts that can inspire you to be more open about presentation, colour and style. Goodluck.
  2. lol pomar are you just posting to boost your postcount or what.? jesus.. Ok some great comments guys, tried to take what you all mentioned into consideration. Should be nearing completion. runemetsa - Thanks man, ive been a'lurking the last few months. This place will always be a home for me it's where I started. LP - Yea I think theres something not quite right about the eyes, tried to make some adjustments to the sizing but I think it came down to the pupils. thanks. rushrock - I didn't like the bluiness either, im just experimenting because with such little colours to choose from you can either get away with sneaking in colours that ordinarily shouldn't belong or it can totally backfire and look too unatural. Im glad you think it looks realistic, I was just going for making something outta nothing considering the palette restrictions n all.. cheers again. destro3979 - Thanks a lot destro, nice to see you're still about. Can't wait to see what you post in the future. Unoalexi - Tried to take a lot of it into consideration but a certain level of dithering was necissery for the face because with only a few colours I have little to no choice but to try blend it to the best of my abilities. Thanks for your post. np_tyler - Cheer : Glad you like it. pryomancer - Thank you for taking the time to give some decent critique, I found myself flicking back to what you wrote as guidence on areas that really needed working on. Yea It's a pitty I can't post a RL picture here, but in a way its better you don't see it because this way I get some honest opinions about whether it looks believable in this scene. The photo has different lighting and if I copied it to perfection it may look outta place. robo - sorry didnt reply in my previous post, but thanks for your comment tried to de-cheesify the face a bit.
  3. Im really digging you CD designs, I think it works beautifully.. Especially the darker one but they all look nice, the bluer one is maybe the worst for being a tad oversaturated. But there's nothing I would change with the last one, I suppose it's just preference. For the poster, again I think the middle version is too saturated, resulting in parts looking a bit unatural. It's all about the colour contrasting.. But im sure it would look superb printed out, it's quality work and should catch your eye.. But have you tried the earth at the bottom and the text at the top? because as this would be on the wall, the text should be at eye level.. And I suppose it would make sense having the hands coming from the bottom instead of out of nowhere, it may be perceived as the hands of god. Also the text may be a bit hard to read, the 'Can make a difference' part.. Im sure there's a way to push it to our attention more either with a stronger font or subtley darkening behind it.. Haven't got much to say about the business card, personally it may be a bit simple. The idea's there but I don't think it looks as finalised as it could be. It's a pleasure seeing your work LP.
  4. could you be more specific? I don't like shading of it could mean anything, if theres a particular part that is bugging you, could you please point me in the right direction? Im determained to get some decent critique outta you guys.
  5. haha, the funny thing is im actually using photoshop. thanks jak, yea im still tinkering with final detailing, should be complete soon.
  6. someone mentioned 'hey when did terley get back', I didn't go anywhere, Just have a pretty hectic life atm so sunk back to lurker status for a while. Well it's a bout time I come out the shadows for a bit. new pixel sig so far, im trying to make the most of the mspaint default colours you get on windows vista. Was for the weekly challenge for pixeljoint but joined midweek and didn't finish intime. Didn't wanna rush it anyways, any critique would be wonderful.. This is the palette in question. Horrid, but a vast improvement on the usual mspaint palette. Referenced from myself, background has no meaning, I just wanted a huge monster rampaging in the back.. for kicks and giggles. No rating please, (1-10/10) .. It won't help me.
  7. not everyone is expected to be a world class artist, I think he's produced exactly what he intended to. I wouldn't say they're great waf1le, but everyone's gotta start somewhere. If you have an idea of where you want to go from here im sure we can help push you in the right direction. But I'd strongly suggest you try research things that interest you art-wise, theres a lot you can learn when you look out for composition, colouring and style. I understand your first two pictures are runescape captions but the way you go about presenting it is an empty canvas in terms of what is possible. Let your imagination carry your ideas and keep it up. Guys thats not exactly positive critique, why cant we get along :D
  8. terley replied to Nom's topic in Art and Media
    rofl.. :lol:
  9. Music and art have always gone hand in hand theres no question, but more than anything my initial ideas can be sprung up from almost anything. Most the time music is just background music to keep me in the right state of mind. I don't know how religious about music you guys are but I hardly listen to a song and think 'Bingo! thats a great idea'. But I certainly vision music video's from time to time, animation is just a passion for me atm.
  10. terley replied to Nom's topic in Art and Media
    I dont think its the black of the outlines Unoalexi dislikes, maybe the inconsistency of thickness. I think you could potentially learn alot from this image NOM_ANOR if you took the time to work out your lighting and cleaned this up some, your colours work pretty well so for a first I'd be pretty proud of this. keep it up - Ter
  11. If you want to make signatures, don't make them for posting on heres sake. That takes all the fun out of it, give yourself a challenge, be creative and try and improve on your mistakes, if you become genuinely stuck for where to go be all means ask for critisism but this a varied forum and people will give you very unhelpful but honest opinions. Saying it's crap, doesnt help anyone. The problem is readiblity, you may know exactly whats going but in all honesty it pretty hard to decyfer, mostly that character. Im not sure what he/she is doing or why. Id advise you to stick at it, challenge yourself to do more and more until your at the point where you need help from others, you'd be amazed how much you can achieve if you rely on only yourself, think about, does it look right? are my colours working well? What could I change etc..
  12. I don't see the importance of watermarking everything, I doubt anyone work 'rip' it. And if they did? I personally wouldn't be bothered, if anything be flattered they would wish my work to be theirs. And im sure this isn't a commisson of sorts, reddawn's obviously done this for fun, or at most for learning purposes. Be all means put text on it, but its pixel-art, its not exactly a hard media to un-watermark. reddawn I'd say you could work on the depth of this much more, it seems in places texture has taken over making it seem very flat such as the nose and lips, where there is a sense of depth it looks more like an emboss rather than what you were most likely trying to achieve. I do like your colour choices you seem to be getting more comfortable with your abilities but make sure your shades blend work well as a whole, some seem too close and hardly noticable from 100% and some are just a bit too noticably afar, if you get what I mean. keep it up - Ter
  13. The first one looks like whoever has spent much more time on it, theres more detail and the anatomy is considerably better technically. The second one is a completely different style, and I dont mean its bad, Its clearly just a different approach, and possibly looks like it was completed much quicker than the first. Id have to say No 1. because more efforts gone into it from the looks of it but theyre both fairly good.
  14. First cheesy project for my uni class. Ok firstly with an animation you have a script, where you decide what happens in a story, whats said and how long for. Then you move on to a storyboard, to work out what it'd look like in comic-form, pretty hard to imagine in motion though. Which leads us on to the animatic, which is a stage before a full animation/film. Which is basically a crude animation with rough drawings to work out time spacing and to give you an idea of if something is working or not, what needs to be changed.. Its pretty fun because with sound it's leaves little to the imagination.. sorry if it don't load very quick made it smaller so it wouldnt be so laggy Theres no finalisation here atall, this was sketched from rough storyboards and composed of cutouts I drew whilst filming frame by frame, like southpark initially made their episodes. Im just getting the general idea of what's going to happen. Just wondering how it plays for you guys, it took like an hour to film. lol. If its confusing, we had to each bring in an object (I brought in an aftershave bottle).. and make a character from our object, we got paired up and had to decided up a script from eachothers characters.. My partner brought in some cards.. The story is only 30 seconds long, basically, some guys bored playing with some cards, finds a bottle that floats in from the ocean and sprays in his face, bringing everything in near distance to life. In shock this character panics and accidently kicks sand on the now alive cards who decide to fight back (like an army). This is my intro, my partners doing the ending. O:) f u n f u n ! !
  15. terley replied to a post in a topic in Art and Media
    I'm sorry it's jsut not all that good. Try and use anatomy, persecptive and shading to make youre pixels more lifelike. I suppose the quality of your work reflects your general artistic capabilities, Its not the program that gives you the handicap. Ms paint isn't exactly hard to use, it may not have as good control over colour and have many shortcuts but if you can draw, that atleast trasfers over into what you produce. I suggest you should become familiar with what you can/can't do, learn from your mistakes and just as you can to improve in every possible way, what you have atm is a good start but you have a lot that can be improved on.. What I like about this is, the stance is fairly ok, you haven't fallen too badly into the trap of making your character break the laws of gravity as he stands still.. This is present with your character but its not imediately noticable. In all it works well, your colours work and you've atempted some shading with some thought to a lightsource (though its not quite consistant.).. I like that you're not too particular with your drawing, you're using ms paint as you would jst draw. What you should realise is that every pixel on mspaint can be altered, and your lines can be make to look much smoother, your proportions can be altered and the stance can be changed easily. don't be afraid to go back and alter things, figure out how you can improve your image with help of critisism and good solid resources. goodluck.
  16. terley replied to a post in a topic in Art and Media
    You should show your image sources, otherwise you're decieving us into believing you drew the image, as this place is for advice, critisism and ratings you shouldn't be surprised that someone would point that out. You haven't done much to this, if this wasn't your piece and you were an everyday viewer rating this, what would you say? Because whoever drew that dragon should get the golden star, not you. A simple effect to create border and shine of light is by no means hard, but I suppose you're on the right tracks in terms of learning whatever program you used. Other than that, dude I don't know what you want me to say. Give us some help here.. :|
  17. initial observation is vital for drawing of any kind, the more you know about your subject the more you have to feed your imagination, I would say it's essential to be as creative as your mind allows when drawing characters because you need to express personality, expression and life. Knowing the in's and outs of the anatomy of the human body is all well and good, buts it's what you do with it that counts.. I'd suggest you figure out what you want to draw, have it planned roughly in your head, sketch an initial drawing of what you want to happen, what you want your character to be doing. And then research into the anatomy that could help you build a more believable character. Do not bore yourself with solid life study, but it is essential to further your work. the intention is to simply give you more flexability to what you are capable of drawing, the more you draw the complex structures and get your head around the what, why and hows the easier it'll be to draw to the comfort of your particular style. Do what study you can, it doesn't have to be dawnting, as much as you need to know at one time is sufficient. If you know what I mean. Anime is a peculiar view of characterisation, and I don't particuarly think it's worth trying to become a pro at it.. We have enough influence from where it originates and it's not atall unique, I think if you gave yourself room to breathe you'd find your own steps, and your own style of drawing.. By all means take from your influences but I must stress you should (points for pointing out my spelling mistakes, im tired #-o im sure theres a ton) Unoalexi, you're a realist drawer? I wouldn't of guessed :-s
  18. terley replied to runemetsa's topic in Art and Media
    love it, its nice to see the connection between art and music because the two go hand in hand, the energy from the guitar can really be felt by how you've expressed it through the waves and lighting. Great work runemetsa.
  19. The N isn't too easily read on your name, or is it just my screen? Have you tried any other colour schemes? I think it'd be sweet to see some alternatives. The colours atm are all very samely, some slight variation may do wonders. good work as usual, very professional. Good to see you're still about.
  20. terley replied to kyle99's topic in Art and Media
    pretty generic imo, nothing too spectacular and I personally can't really read the text. Im sure you made exactly what you set out to make so I can't critisise this too much, I think you should research some digital artwork for ideas, on placement colourschemes etc. Even, if you have the programs look for some step by step guides on how to achieve certain effects, they're pretty easy to find and all go towards your knowledge on what to do with your artwork. I think if you stuck your finger out you could improve greatly, because as I said this atm is fairly simplish quality. goodluck.
  21. I think you could do with applying some perspective to this, have some of the trees smaller further into the distance to give this some depth. Very promising for a first pixel signature, you seem to of avoided a lot of the initial common mistakes and have acted on feeling free to add texturing and a wider use of the colour spectrum. You definately should continue with this, I personally think you could learn a lot. Keep it up :)
  22. I don't see anything terribly wrong with this, I agree that some strong knowledge of human anatomy would improve this piece substantually but it looks pretty well rendered. I personally wouldnt go to mspaint with this, Its much easier to simply clean up anything via photoshop for example, adjust contrast/etc and get on working on the colouring/shading/detailing in a lower layer. Like this for example, here's a rough idea of the way I'd go about it. If this were my piece I'd personally get on to fixing anything that feel could be improved about the anatomy, readability etc.. I only roughly altered some minor things on you're version trying not to stray too far from what you had gone for. Clean up the linework to make it as smooth as poss, there shouldn't be any need to rush. colourwise i'd go for applying shade by shade, dot in the base colours and work darker tones onto another layer. Well hope anything I've mentioned helps you move in the right direction, keep it up. I like that little style you've got going.
  23. bit of progress, filling out any gaps with sketchy placement. I personally like how it animates atm and it's gonna be a great guide for when I hand draw each character frame. Im planning on having the college area skattered with random students otherwise this scene will definately look pretty empty. Again please be aware this gif above runs much jerkier/laggier than the full version, it's just the easiest way to show you guys without uploading too much. I've written a short story, which im basing this animation on, the scene's fully storyboarded and hopefully I'll get through it at the same pace. :anxious: Im off to work till tommorrow lunch, any comments/ideas/changes would be appreciated. :D
  24. the timing isn't accurate on the .gif version. :( .. It's fine trust me.
  25. Hello im still alive. Im about to start Universtity, so I've figured I should have something recent to show, since I've not done much lately. (Too busy gathering cobwebs playing WoW) I've storyboarded an opening scene, converted my sketches into Macromedia Flash and developed a rough animation plan (just to get placement right, don't judge the quality), over the last day I've decided to work on my backgrounds. Which I've hand drawn and transfered into photoshop. And hopefully Im on the right direction, Im definately pleased with my style so far. Each of these will only be shown for a matter of seconds and are in some parts massively cropped, so if you have any critisism please be aware that any minor changes would most likely not be noticed. This gif version is also much slower, and may take a bit to load for some. This is just the back layer, im aware about the missing wall and bush. I'll keep adding more, I've got another 3 to draw tonight, I'll clean em up tommorrow. Im posting here for some general feedback, it'd be a shame to not hear from anyone. I'll be working on the animation more soon, atm it's crude because it's only based on the storyboard but the timing works well imo. Thanks.

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