Everything posted by terley
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New pixel siglet
Yes of course guys the sky seems lighter 'nearer to the sun'.. But its something completely different that makes the horizon paler. You should always in ordinary circumstances have the change to lighter tone nearing closer to the horizon, its because we have a blue sky.. It's blue because of the density of of our atmosphere and the gases that make air, blue has a long wavelength so reaches our eyes first ahead of anyother colour in the spectrum. The whole of the sky is blue including in the distance because white light scatters within our atmosphere so wherever the light is scattered from in view blue will reach your eyes. The reason why the blue seems paler closer to the horizon, is because the scattering rays have longer, but denser gases to travel through (gases are denser closest to the earth).. So arives at your eyes whiter. Different times of the day change the circumstances of which the light travels through, which leaves a variation in sky colour but the horizon will always be paler.. But in essence you lot are kind of right when you say its lighter closer to the sun because as the sun rises or sets the horizons paleness will become more extreme because the sun is either on or nearing the horizon.. and obviously there wont be much light reaching the other side of the horizon leaving it darker.. Im not a wizz at this but I do know according to your image the lightest tone should be at the horizon. take out the sun in Kuroi's picture and take a look at the horizon.. you lot really shouldn't assume you know the answers, if you have an opinion, research it.
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Pic i have been working on
if your going to give an opinion about someones work, give your likes and your dislikes.. If you say it's great, of course you leave the artist feeling good but you aren't doing him/her any favours. Your comment won't leave em with something to build on, he might as well assume it cannot be improved. I think it's a good start, just keep at it Maddavy and don't expect too much of yourself in one go, work on improving all areas of your artwork bit by bit. transfer what you learn outside pixel art into your work, It always helps to learn more about positioning, perspective, lighting, colour etc. they're all things you need to consider in any piece of art.. But most importantly dont make it a chore, some feedback i've read makes you feel overwhelmed with jargen. Just make sure you keep it constantly fun for yourself and challenge yourself, the better you get the more you'll wanna do..
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Speed pixel vid
whether its a speed pixel or not, you've totally ignored the basics.. you didn't even sketch, you drew the final linework straight on without any alterations.. If you wanted to restrict yourself for time, then drawing a complex human form wouldn't be the way to go. intead I'd try draw something much simpler, and on a smaller scale.
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Speed pixel vid
very odd technique, you should never just draw your final linework outright, you have to plan, make constant changes.. Your roughly jotted out a shape of a character which you seemingly refered from a stick-chararacter plan and filled it in with randomly chosen colours.. Even when speed pixeling, the main part of it is, sketching out your character, getting the anatomy correct as possible and then cleaning everything up.. When colouring it, its essential you are constantly altering your palette, certain shades may be slightly too dark/light/saturated etc.. when shading you need to be adding depth to your image, creating the illusion the image is 3 dimensional, and not flat.. It really seems like you've bypassed all that an artist focuses on and simply filled rushed linework.
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Newest pixel project - initial stages
C++
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Newest pixel project - initial stages
yeah the water is way too repetative, it does need some added reality, splashes ect.. Im designing some enemies atm, best to get the initial stages done before trying to polish up the demo mockup level too much, they really do need to suit their surroundings. Any major problems you see guys, please point em out.. 2 weeks left starting monday. I've started another level and im drawing some illustrations for a starter screen, they're still very much new, so nothing im willing to post yet. :-w cheers guys.
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New Pixel (3rd update)
your perspectives are definately off.. its confusing because from judging on the building you'd expect the horizon to be much higher like this.. (only rough) I personally like your horizon line as it is, the background really makes this piece atm. To draw it all together I'd personally have your objects on the same angle as your perspective, which would mean altering the fountain quite a bit and changing the side wall of the building. But it looks like you've worked a lot into the fountain, and it would be extremly messy trying to fix it, so my advice would be to maybe, judge where the horizon would be from looking at the fountain, and dropping everything to suit.. Just an idea. good job so far. oh also the building looks very fake, please take the time to look at some references. You should really work on perspective issues, anatomy, positioning way before detailing anything.. because once you start it becomes harder and harder to go back to the initial stages. ~Ter
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Newest pixel project - initial stages
sigh... mitsubishi64, as I said that was a sketch over to show where im going to be adding things, of course its looks odd. bump anyways.. I don't think there's any need to make the level itself into fruit and veg, the idea is that you've got to zap out of date fruit and veg, the level is just supposed to represent their habitat. well Smapla im not a programmer, but my brother is, he's gonna program the one level for me. not sure what he uses, sorry. again, thx for the comments.
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CLOSE PLEASE
the problem with this is, a begginers guide should not be made by a beginner.. if someone actually used this to start pixeling, they'd be starting with wrong information. You mentioned about dithering because it makes shading look better, which is totally untrue, dithering is ment to ease the transition between two shades, different techniques creates various textures. its not a magical essence that needs to be added everywhere, otherwise it won't look good.. Dithering should only be added where absolutely necissery. your palette choices are far too saturated and clash horribly, if you are a beginner the first things you must know is; colouring, how to select certain colours, talking about different saturations and explaining the how, whys and whens. Shading, just some basic shading, how various shapes act to light. How to clean up your linework, not just, the do's and don't.. explain how to do it. I understand that everyone who starts pixeling wants to just open paint up and doodle like mad but, the essential things you need to learn gets you on the right tracks to eventually be able to create more complicated things. The human structure is definately not beginners topic.. more advanced tutorials would concentrate on anatomy, perspectives, trade techniques, layouts and various styles. Its good you want to help people, but I think you'd be better off really trying to improve yourself before telling people the do's and dont's when you most likely don't know.
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Could someone help me please > QUICK < This is due tommorow
do it yourself, this is a forum.. we'll give critisism and advice but we can't do your homework for you.
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I don't like old sneaky snake....
haha, its a start of something potentially very good. if you added a few more frames and worked on colouring each one it could look amazing. Good simple concept and done fairly well for being made out of boredom.
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22 sigs to add to my portfolio
please say you did some of these in a higher resolution, because it'd be such a shame if they are stuck so small.. They are all well and good for signatures but would most likely benifit you more representing yourself in a portfolio on a larger scale.
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First pixel image(s) UPDATED
it looks as if you've just created your characters with runescape graphics as a sole reference, in all honesty runescape aren't winning any awards for superb graphics, proportions are unrealistic... by all means if your doing fan art you must have references to work from but don't confine yourself. Look up images on google for inspiration of body positions, look up armours to get your colours and texturing right. Use your inititive, anyone can eyeball a computer game character in paint.
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Trying To Pixel Again! * Need A Bit Of Help* WIP.
good to see people returning to tif with new spirit, it'd great seeing this place how it was again. too early to say much about this but I would advise you to roughly plan out before starting much linework. 0therwise you may find your proportions are off, perspective, style etc.. dont make it hard for yourself.
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Newest pixel project - initial stages
cheers, very greatful for the comments rik. I totally agree with you about noticable patterns in the tiling, seems like some rocks are all in line or something.. and in places its easy to tell it's been tiled. I'll try to take your advice into account, alot of your ideas would work beautifully. if it helps, heres a mega rough plan of what im hoping to build into this.. a lot of people have commenting on it being too bare, so maybe seeing where im going with this will help you understand. some foreground with rocks, bushes etc. a bit OTT on this plan tho.. water, which the character must avoid falling into. some background behind the front platform. possibly a rope ladder? And some decent looking clouds, which im really not looking forward to pixeling.
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Newest pixel project - initial stages
well Nazgul any ideas goes straight into my ideas sketchbook, not exactly started much on poster ideas but through the next few weeks I need make some concept art. Which will most likely be used in the poster and packaging. Yea I've not got round to the sky atall so, it would be a bit bare atm. I've bin focusing atm on the ground tiles and objects.. You can only do so much at a time, still got a lot to add in. I think adding mud is a great idea, the grass may look a bit monotonous atm. Ill start to build it up with like various objects, new layers to give the right atmostphere. still need to add some water. thx for the comments Naz will, keep those ideas in mind.. rik, any advice is welcome. Its good to have an extra opinion.. do you like it or not? would you change anything? suggest any ideas for enemies/objects etc.. anything will do.
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Newest pixel project - initial stages
yea i've got this up on pixelation, but Id never rule out TIF for critisism experienced or not i've always been able to rely on this forum to give honest responses and genuine suggestions. My target audience is young teens, and the 'more experienced' people are usually much older. It'd be foolish not to ask for cc here, most of the community here is my target audience. :D well i've decided to have a go at animating the character, slight changes in the design whilst animating. He walks! edit- fixed any flaws it had.
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Newest pixel project - initial stages
well i've set myself so much to do for the deadline, im considering getting the one level playable as a demo for my end of year show in 5 weeks. But Im trying to be realistic with what I can achieve in the 4 weeks. which is various mockups, packaging, posters etc to be displayed.. It'd be ridiculus trying to get a game created in that time. But I will most likely carry this on, it all depends on how it develops throughout this time.
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Newest pixel project - initial stages
why would I post someone else's work here for cc? cheers runescape_rocks.
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Newest pixel project - initial stages
UPDATED http://img401.imageshack.us/img401/1549/level7vk5.png supposed to be viewed as x2, copy into paint or whatever program, to see. My goal is to within the next 4 weeks to create 2 level mockups, a starter screen and a ending screen for my game idea. You may recognise this from the pixelator challenge we had a few months ago; Its in my signature. I basically just thought it was a shame not to carry on with the style, it is a totally new project and with such a short deadline I can't exactly fumble around with initial tiles when I've got a perfectly good set ready to be expanded on. My idea for the game is basically an ellaboration on what a shop worker has to do each day, the game starts with a top view plan of a shop with various sections around the shop; fruit and veg, drinks, sweets, alcohol etc.. each of these sections lead to a level. This level for instance will be fruit and veg based, with the enemies as tomatoes, carrots etc. Its based on myself and the shop I work at (SPAR), and whilst workin on the shop floor I gotta check for any products that have exceeded their sell-by-dates and 'waste em' by scanning it on a hand-held device.. This is mostly a boring task, but a great idea for a game imo.. it just needs a little imagination ;). Im gonna be also creating a poster for this, and the packaging. so keep in tune the next 4 weeks. Its for college so im megaserious about hittin the deadline. Any advice, crits or general comments are welcome.. cheers guys.
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plz rate my avvy
honestly its not all that impressive, bad readabilty. no comments probably implies the view either cant think of anything constructive to say, you cant see the work until you've clicked on the thread. And not all people on the forum are in a position to give well thought out critisism, theres a lot of beginners here. not to mention its not solely an art based forum.
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First one in a while
people still call me; terly, terlie, turley, turli, turly etc.. i wouldnt let it get to ya, people know you for your work and contribution to the forum. not how well your username looks. this would look really good in a higher resolution and printed off, but it does work well for a signature, though i do agree the text could be more clear (its not like you cant read it though).. goodjob
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Attack of the Digipainted Moofins! (now with extra plane!)
well I really think your muffin is seriously flawed if im being honest, it looks as if you've roughly sketched out the essence of the muffin ready to be worked on with finer detail and just stopped, adding a horrible black shadow. Firstly I'd get rid of the shadow, it just doesn't work because shadows are not just pitch black, plus whilst illustrating cakes you want to make it look appealing to the eye.. what Ive learnt is to use a subtle shade of blue because on first impression it seems more fresh, stay away from any blacks or browns. Secondly from this you should concentrate on the general shape in comparisant to the reference, you've excessively over blured over what could be a clean shaped muffin. I've made a quick edit to help (though I've never really done much brushing work, I dont have many brushes and im using my trusty mouse). Just from using some common sense you should know to just use as much observation as possible to get the shadowing correct, this is just to add to right level of depth. Its a good idea to use whatever brushes you have to simply zoom in and add in the right texture, not the best effort from my edit but it proves the point. With the paper wrap really try to get it looking much cleaner than it currently is, ya really cnt make heads or tails of whats going on without looking back at the original picture. I did something similar just over a year back, when I was practicing with watercolours. maybe it'd help. (I used brown shadows, when I should have used something much more nuetral.) http://www.deviantart.com/deviation/357 ... n%3Ascraps good work though, getting used to a tablet is hard and your definately on the right tracks.. just work from rough, and work tighter and tighter, zoom in more, add in the important detailing.
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My Mini
No mini's are a thing of history, bring it back to what it should look like. Maybe the original blue? I had a mini, I fixed up the engine, cleaned all the interior, replaced the carpeting, made a new dashboard (well the wooden panel thing) and was about to get it sprayed.. Sadly my dad decided to sell it to a friend on the cheap (as a favour..) For like 40 quid... I put like 40 quid into it.. pstt.. goodluck with it dude.
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Looking for trustable, free animated gif program.
I thought this was a pretty good gif creator, dont know if its any good really, worth a look though.. For gods sake dont bump it. http://forum.tip.it/viewtopic.php?t=456945&postdays=0&postorder=asc&start=0