Pollnivneach Assignments Pollnivneach, Lvl 100 Combat, 50 Slayer, After completing Smoking Kills quest. 120-185 (Unless Noted Otherwise) Aberrant spectres- See Shilo Village Assignments. Aquanites- See Shilo Village Assignments. Abyssal demons- See Shilo Village Assignments. Banshees- Clue- Lvl 1 Charms- Yes Task 130 Gold 8, Green 24, Crimson 3, Blue 0 Banshees are a fast and easy assignment on the first Floor of the slayer tower. They Drop Black Mystic Gloves, Rune Essence, and herb drops. Wearing Earmuffs dispose of them in your desired method. I prefer ranged as it is easier than chasing them around the room. After Smoking Kills you can cannon Mighty Banshees in the central chamber of the Pollnivneach Slayer Dungeon. They drop green charms and give more XP than the Slayer Tower's Banshees, but the loot doesn't justify the cannonballs. Melee Pray and cannon. Basilisks- Clues- No Charms- Task 143, Gold 7, Green 28, Crimson 8, Blue 0 Basilisks are secretly one of the best monsters in the game to train on. They drop White mystic hats, Adamant ore, High Nature, and Water runes. Wear the Mirrored Shield. These monsters don't hit for much but if you need food you can use bones to peaches or utilize the safe spot shown in my photo. That is a bit of overkill though, only the very weak would need to use it. Note if you intend to range these, you need to use a throwing weapon, as you cannot fight these without use of the Mirrored shield. After Smoking Kills you can cannon Basilisks in the south east chamber of the Pollnivneach Slayer Dungeon. They drop charms but the loot doesn't justify the cannonballs. Melee Pray and cannon. Black demons- See Shilo Village Assignments. Blue Dragons- Clues- Level 3 Charms- Task 142 Gold 27, Green 12, Crimson 18, Blue 4 Most people use the Taverly Dungeon but this area is rather crowded. Instead use the cave from the watchtower quest and range/mage/hally the Blue dragons there, using the watchtower teleport when you need to bank your hides and clues. This monster is also located in Kuradal's dungeon and should be killed there if you are 75 Slayer and 110 Combat. Bloodvelds- See Shilo Village Assignments. Cave Crawlers- Clues- No Charms- Task 140, Gold 8, Green 22, Crimson 4, Blue 0 Cave crawlers are fun . Just bring a few super ant poisons and quickly slay them collecting herbs or second ingredients that you may need. After Smoking Kills you can cannon Cave Crawlers in the north east chamber of the Pollnivneach Slayer Dungeon. They drop charms and give more XP than the Slayer Dungeon's Banshees, but the loot doesn't justify the cannonballs. Melee Pray, Anti Poison, and cannon. Cave Horrors- Clues- Lvl 3 Charms- Task 151 Gold 10, Green 9, Crimson 6, Blue 0 Cave Horrors are east of Mos Le'Harmless In a cave between Mos Le'Harmless and the trouble brewing mini game. You need to have completed Cabin Fever to reach the island. To get to Mos Le'Harmless go to the eastern side of port phantasmys and get a boat ride from Bill Teach. Cave Horrors Require the Witchwood icon to kill and a lantern to light the cave. They drop Black Mask, High herb seeds, mahogony logs, noted teak logs, nature runes, limpwurt roots, and other lesser drops. They have a mage based melee attack like bloodvelds and Jellies so wear mage protecting gear like black ranging hide and elemental shield. They are scattered in random locations all over the cave so to kill them more easily find a location with 2 or 3 of them and let them respawn after you kill them, this beats following them all over the cave. They aren't good training because they are spread out so far apart, but they do have very good drops for their slayer level. Dagannoths- See Shilo Village Assignments. Dust devils- See Shilo Village Assignments. Elves 60-90- Clues- Lvl 3 Charms- Task 60 Gold 5, Green 2, Crimson 1, Blue 2 Elves are a pain, but are now easily taken care of without the long walk. Just use the tiny elf crystal to teleport to Lletya and take on the Elves there. You won't need any food here because you can recharge your prayer upstairs. Fire giants- See Shilo Village Assignments. Gargoyles- See Shilo Village Assignments. Greater demons- See Shilo Village Assignments. Hellhounds- See Shilo Village Assignments. Iron dragons 30-60- See Shilo Village Assignments. Kalphites- See Shilo Village Assignments. Kurasks- Clues- Lvl 3 Charms- 120 Kurask- 12 Gold, 26 Green, 6 Crimson, 1 Blue Kurasks drop white Mystic Tops and Leaf Bladed Swords. You need slayer dart/broad arrows/leaf bladed spear/leaf bladed sword to kill them. They are decent Range and Mage experience so do them if you need experience in those areas. Nechryael- See Shilo Village Assignments. Red dragons- Clues- Lvl 3 Charms- Task 130 17 Gold, 9 Green, 38 Crimson, 18 Blue Red Dragons can be found in the wilderness and in the Brimhaven dungeon. Both have their negatives in the form of revenants or wild dogs. I choose the Brimhaven location. You can melee them or range them using the terrain for cover. Scabarite minions 30-60- See Shilo Village Assignments. Spiritual mages- See Shilo Village Assignments. Spiritual Warriors- Clues- Lvl 3 Charms- No Spiritual Warriors were introduced with the God Wars Dungeon in August 2007. They drop a fair amount of Rune items and Level 3 Clue Scrolls. They were initially advised to skip because Jagex initially had them dropping level 2 clues. This has been corrected, and their decent drop rate of High Alcable items makes them a task worth considering. To get to them, the teleport to Trollheim is easiest. When you go in the God Wars Dungeon go north to the Zamorak portion of the Dungeon. Ensuring you have a piece of Zamorak gear on (Cape or vambs if you intend to use Guthan's to heal) , Melee gear, Guthan's, and black mask, go to the small room shown in picture for a 2 spawn of Warriors. Kill the 2 Spiritual Warriors that spawn there. Terror dogs 30-60- Clues- Lvl 3 Charms- Task 52 3 Gold, 9 Green, 0 Crimson, 0 Blue Terror Dogs drop Granite Helms. Previously they were skipped becasue of the trek needed through Tarn's Lair. After Smoking Kills you have access to the Slayer's Ring which teleports you to the entrance to their room. The room is multi but you cannot use a cannon. And prayer drains rapidly. If you are high leveled you should have no real issue making the task on 1 load of food, especially if aided by a summoning familiar and or Guthan's. Trolls- Clues- No Charms- Regular Trolls, No. Special Trolls, yes. Troll General is reported to drop a decent amount of Gold/Green 50% of the time. Many people dislike these monsters. I used to love killing the Troll General before they changed his respawn rate to slow it down. Since then I found an awesome spot on the death plateau of Burthorpe for you to use a cannon. In the photo you see the cannon. It is actually kind of hard to set it up there, try a few time and you will get it down. Then you can load it up and let it rip. No trolls will be able to hit you so your cannon will act as though you are in a Multi Attack area unloading on all of the trolls in the area. If you position yourself where my character is you will be able to engage Rock and Stick who drop Granite Shields. The other red dot is a safe spot where you can go if a small troll seems to invade your area. Using this spot which I found on accident makes trolls one of the better experience assignments for you if you have a cannon on your way to 85 Slayer or beyond if you want fast experience. Turoths- Clues- Lvl 3 Charms- Task 113, 19 Gold, 31 Green, 4 Crimson, 2 Blue Turoths drop white Mystic Bottoms and Leaf Bladed Sword. You need slayer dart/broad arrows/leaf bladed spear/Leaf Bladed Sword to kill them. Use the Safe Spot shown in picture if you must Range/Mage them. Warped Tortoises- Clues- No Charms- Task 185, Gold 12, Green 9, Crimson 4, Blue 6 You need a crystal Chime to kill them. You can reach them using a Spirit tree to get to the Poison Waste Sewers after the quest. Previously these were suggested to Burthorpe. However Jagex updated the Tortoises at the beginning of the dungeon to have a 2 spawn instead of 1. With Tortoise Shells useful for Summoning, and easy banking at the Spirit Tree NW of the Grand Exchange, these are a monster you should consider. I Bring a superset and load of lobsters, easily banking when full of shells. Shilo Village Assignments Shilo Village, Lvl 100 Combat, 50 Slayer. 130-200 (Unless Noted Otherwise) Aberrant Spectres- Clues- Lvl 3 Charms- Task 165, Gold 25, Green 12, Crimson 5, Blue 8 Aberrant Specters are not as bad as many people make them out to be. They drop plenty of herbs and herb seeds, Black Mystic Bottoms, and Lava Battlestaffs. I go there with 5 4 dose prayer pots, wear nosepeg, and Prayer boosting gear. I collect herbs dropping Harrlander and below. I bank when I run out of prayer or have a full load of good loot. Prayer is essential but you usually get enough Ranarr per trip to cover the pots used. Feel free to range these if you need to because your ammunition will stack for you to pick up after the kill. After Smoking Kills you will have access to cannonable Aberrant Spectres. Using the Slayer Ring teleport to Pollnivneach go down the well into the Slayer Dungeon. Once in go north then West. Then take the stairs and go north. Set up your cannon and fire, stopping only to reload your cannon and pick up drops. Prayer is a necessity and Slayer Helmet recommended. Oddly enough you can cannon them using just the nosepeg. Without a facemask you will take damage down to 1 HP from the smoke but you won't die. So if you have your Mage Prayer on while avoiding a swarm or angry dwarf, you can complete the task. Risky but an option for those who have yet to obtain their slayer helmet. Abyssal Demons- Clues- Lvl 3 Charms- Task 149, Gold 12, Green 11, Crimson 43, Blue 0 Abyssal Demons. The one monster everyone hopes to kill. upon reaching 85 slayer you will be surprised to see how easy these monsters are to kill. Unlike the monsters before it, its max damage is 8 and doesn't seem to hit you all that often. They drop the highly sought Abyssal Whip. You should also consider bringing High Alc runes keep your inventory free of the many rune items that are dropped here. You have many options to kill them, the most frequent being Melee with Guthan's to heal yourself. Others are using Full Dharok's, Melee in full Prayer outfit with prayer pots. Maging with slayer dart and prayer pots. Or ranging with the Crystal bow and healing with Guthan's (You need crystal bow because your arrows would be scattered all over as the Abyssal demon teleports around the room. For many people their Slayer journey ends here. Sure it is a great accomplishment but in my opinion if you stop there you will behind the pace if jagex ever rewards higher slayers with a new high level monster. Also if you are going to train why not do it on assignment? It's the lazy people who live at the rock crabs and bandits. Sure they get the combat levels but they do it without reward and gain nothing more. This monster is also located in Kuradal's dungeon and should be killed there if you are 75 Slayer and 110 Combat. Aquanites- Clues Lvl 3 Charms- Task 199, Gold 6, Green, 11, Crimson 8, Blue 14 Aquanites were introduced Jul 28th 2009. They drop the Amulet of Ranging. They attack with mage . They also have a special ability to turn off mage prayer occasionally. The are weak to stab attacks. To kill them you will need to wear Kari'ls or Dragonhide Armor. Zamorkian Spear set to stab is ideal or you can use Leaf Bladed Sword and Rune Defender. For healing you can use a Bunyips Swallow Whole scroll and food. However this is dependent on raw fish drops and is a bit unnerving. Better is a Unicorn Stallion with its Healing Aura scroll. Also bringing along the Enhanced Excalibur will help fill the void if you run low on food or familiar special. With the value of the special drop falling and no other remarkable drops some have decided to pass on them. They are still easily handled if you have the summoning level required for the Unicorn Stallion. Black Demons- Clues- No Charms- Task 188, Gold 4, Green 3, Crimson 11, Blue 0 Black Demons are skipped by many people. That is a big mistake. They do not drop very much in the way of items but they provide very fast experience with a cannon, some fun targets to kill with Dharok's, or some care free range/mage/hally experience. To cannon them go to the Taverly Dungeon, place the cannon in the position shown, load up and let it rip. If you wear Guthan's and a load of shark you can melee them using the cannon for support. I prefer to hide as shown and let my cannon do all the work reloading it every 30 seconds. Black Dragons 60-90- Clues- Lvl 3 Charms- Task 62 Gold 18, Green 21, crimson 9, Blue 12. I enjoy Black dragons. Mage or range is preferred in the location shown. Additionally you could kill the Baby Black Dragons in the Chaos Tunnels, or the one in the Evil Chickens Lair (Requires a raw chicken, rope, Anti-dragonfire Shield, and completion of Recipe For Disaster to access through the lost city Evil Chicken Shrine.) Regular Black Dragons are also located in the Evil Chicken's Lair, and aren't typically as crowded as the location shown. The King Black Dragon, Which counts for Black Dragon Tasks, drops all Charms, 4 at a time. Bloodvelds- Clues- No Charms- Task 123, Gold 10, Green 40, Crimson 5, Blue 2 Bloodvelds are awesome raw experience. I would never consider skipping them. They drop black boots and a fair amount of blood runes. Their attack is mage based so wear high magic defense gear if you decide to melee. I used to bring Guthan's with to heal, but with bones to peaches you may now use that instead. Bloodvelds really shine for mage and range. Lure them to the spots shown and quickly slay them. Mithril arrows or above are recommended by me. After completing Legacy of Seergaze you will have access to the Mutated Bloodvelds and a room of regular Bloodvelds. These Bloodvelds can be cannoned for amazing experience. To access them use the abyss and take the blood altar. Go south and then east to find the Mutated Bloodvelds. Continue going east to find the regular Bloodvelds. Mutated Bloodvelds have better drops and have proven to drop Dragon Medium helms frequently and offer a great deal of XP. They do use up a great deal of cannon balls and take longer than the regular Bloodvelds. If cannoning its better to Melee pray on them as it is multi and it makes the task too hectic otherwise. Dagannoths- Clues- Lvl 2 Charms- Task 154, Gold 3, Green 2, Crimson 5, Blue 1 Dagannoths are the best Slayer experience in the game if you use a cannon. Dagannoths drop trash mostly but be on the lookout for Snapdragon seeds and half keys. Set up your Cannon and let it rip, much to the complaint of the other trainers down there. It is wise to just wear full Guthan's and let your cannon do the work as you can sometimes take a lot of damage quickly down there. If you get this assignment often on your way to 85 Slayer consider yourself very lucky. After 85 they are still fun to slay with a cannon if you can afford it. If you choose not to cannon they can still be a great task. The Chaos Tunnel Dagannoths drop good charms, hides, and helms which can be sold at a profit. To do them you have to Range pray then entire task, picking up drops as noticed. If they ecome non aggressive, go through a portal and come back to reset them. This is slower than the cannon method but effortless and profitable. Dark Beasts- Clues- No Charms- Task 200 Gold 13, Green 3, Crimson 30, Blue 32 Dark Beasts are the highest Slayer monster in the game. They drop the Death Talism which is useful in Mournings End part 2, and now the Dark Bow. They DO NOT drop a high amount of dragon items as is popular rumor. To access them you need to have a mourners outfit with your weapon, shield, and amulet taken off to access the Mourners hideout in West Ardougne. Go downstairs and search the desk in the head mourner's room and take the New Key. Use this to unlock the door to the light path. Go NW and you will run into the Dark Beasts. Or you can Access their new area North of the entrance which also allows you the shown cannon spot. However the NW spot has the Rune Rock for you to mine while camping or on Assignment. The Dark Beasts hit very hard. Ideally your best bet is just to use Protect from melee and prayer pots. Otherwise you can swap over to melee armor an eat sharks. If you run out of food tele out instead of trying to heal with Guthan's as they can hit very hard very quickly and their high defense means you will not be able to depend on healing. You cannot range or Halberd them from a safespot because if you are out of their melee range they switch to a magic attack that hits you wherever you are. Since you are likely going to pray either way, its much easier to Melee them. The Smoking Kills Update altered the assignment size from 20 to 130-200 of dark beasts so if you want to accomplish the task in 1 load you may consider using a Camper's trick for maximum Prayer Potions at the Dark Beasts. Before you start. Consider killing Mourners in the basement of the Mourners hideout and stocking up on Mourners Gear, which you can drop. You can get 4 sets per trip. Just don't ever drop your last set, or you'll need to get it back the hard way from the quest. With that accomplished, you'll need to: Drop 3 pray potions outside of mourners hideout. Un-equip Weapon, Amulet, and shield. Go through door, drop 3 prayer potions. Go out side, pick up 3 prayer potions. Enter. Re-quip Weapon, Amulet, and shield. Pick up 3 Prayer Potions. Move to stairs. Drop 3 Prayer Potions, Repeat process with ladder. Drop Mourners Gear. Get New Key from Desk. Unlock door. Drop Key. This method seems complicated but after a couple tasks you'll have it down and will extend your stay long enough to finish your task in one shot. After doing the Within the Light quest Eluned will add the option to your tiny elf crystal which will teleport you directly to the light temple path eliminating the need for Mourners Gear. Once you are able to access Kuradals Dungeon they are located there however if you are 85 mining you might still consider coming here to get the rune ore spawns on task. Dust Devils- Clues- No Charms- Task 176, Gold 24, Green 12, Crimson 39, Blue 1 Dustdevils are one of the best monsters to train on in the entire game. They drop the Dragon Chain, Soul Runes, Rune Arrows, and high alcable items. You must wear a facemask to engage these enemies. Use Bones to Peaches and you could theoretically stay down there forever. But if you must bank for the herbs you are receiving, take the carpet from Pollnivneach to Nardah and then return. For speed melee a cannon owns these guys. Or for range/mage/hally use the safe spot shown. Many people have started using the Chaos Tunnels for this task. Fire Giants- Clues- No Charms- Task 110, Gold 75, Green 5, Crimson 10, Blue 2 Fire Giants are a lot of fun and drop awesome loot for their level. Rune weapons, armor, arrows, and dragon items are found here more often than anywhere else. Most people train in the waterfall but that place is packed with new players and inconsiderates who will aggravate you. I myself prefer the Brimhaven dungeon before you go into the metal dragon area. You can melee and heal with Guthan's. I myself set up a cannon to power through the assignment burying their bones. Many people have started using the Chaos Tunnels for this task. Gargoyles- Clues- Lvl 3 Charms- Task 188, Gold 22, Green 10, Crimson 13, Blue 14 Getting 75 slayer is exciting when you first get it but you will soon realize Gargoyles aren't a very fast or profitable assignment.They drop Granite Mauls, Black Mystic Tops, and Adamant Boots. You need a rock hammer to kill them when they are at or below 10 HP. Even so the safe spot provided makes for a fast and safe assignment. After you kill it another will respawn right above that safe spot. This make it the ideal spot to mage/range/hally. They are also fun to Dharok, but the drops won't replace the Prayer Pots Used. Melee and Guthan's will also work. The bad thing you need be cautioned about is that Gargoyles are overly aggressive and will hit high on you no matter what your level is. They are also a very dangerous assignment if your connection to the Internet isn't very reliable. Many people have lagged and died there losing their Dragon Chains or Guthan's parts because they lagged and were killed. Unfortunately if you lag out your character remains in game and is killed because the gargoyle keeps attacking you after it is out of life and because you are not logged on to deliver the final blow with the rock hammer. Beware! In 2009 Jagex added the option for you to right click and select smash on the Gargoyle when it is at or below 10 HP providing you have a rock hammer in your inventory. This makes them a little less annoying as a task. With the Addition of the Chaos Tunnels many people do their tasks there. Gargoyles have a notable Blue Charm drop rate. This monster is also located in Kuradal's dungeon and should be killed there if you are 75 Slayer and 110 Combat. Goraks 25-50- Clues- Lvl 3 Charms- No Goraks are a quest monster assigned after doing Fairy Tale 2. They drop Goraks claw, Many gems (many more than other monsters), Big Bones, and Level 3 Clues. Protection prayers don't work and they hit hard, as well as draining stats slowly. They are worth doing if you have decent defense for their clues and half key drops, but you can use alot of food on them. Guthans isn't as reliable as it is on other monsters becasue of their high hits. At higher combat I personally bring about 10 lobsters and a bunyip, load up on gems and big bones and quickly bank in the lost city as needed. I usually finish the task on one or two trips. Greater Demons- Clues- Lvl 3 Charms- Task 187, Gold 13, Green 4, Crimson 40, Blue 1 Greater Demons are pretty easy and are decent experience. You can find them in the dungeon from the watchtower quest where you can mage/range/hally them. Note: you will not be able to retrieve your arrows. I personally prefer to fight them in the Brimhaven Dungeon healing with Guthan's. The Wild Dogs will stop attacking after a short while and you will easily be able to slay the Demons. Dharok's makes this task a great deal faster. This monster is also located in Kuradal's dungeon and should be killed there if you are 75 Slayer and 110 Combat. Hellhounds- Clues- Lvl 3 Charms- Task 140, Gold 82, Green 0, Crimson 6, Blue 5 Hellhounds are decent experience and a great source of Level 3 clues. They have a safe spots along the rocks, but I prefer to set up a cannon and melee them healing myself with Guthan's or bones to peaches. This monster is also located in Kuradal's dungeon and should be killed there if you are 75 Slayer and 110 Combat. Iron dragons 60-90- Clues- Lvl 3 Charms- Task 57, Gold 22, Green 42, Crimson 14, Blue 2 Iron Dragons are found in the Brimhaven Dungeon, Northwestern Wilderness after starting Temple At Senntisten (their area is not in the wilderness however), and in Kuradal's Dungeon. They Drop Dragonic Visage, Dragon Legs, and Dragon Skirts. It is highly advised that you do them in the northwestern wilderness or in Kuradal's Dungeon. This is because you can easily bank their drops and return quickly. Once you are able to access Kuradal's dungeon you also have the benefit of the ferocious ring adding to your damage. I previously suggested Proselyte armor, AntidragonFire Shield, Whip. Slayer Helmet, Super potions, and antifires. I had you melee pray and use antifire potions to avoid all damage. Now if you have access to Super Antifires you are able to use a Godsword Or Zamorkian Spear on them on the stab setting. Since you can easily teleport back to their locations you can choose to eat food against them rather than use your prayer potions. You can also bank all bones. Kalphites- Clues- No Charms- Task 181, Gold 27, Green 12, Crimson 5, Blue 10 Kalphites are one of the best assignments on your way to 85 Slayer. You get them fairly often and if you know how to kill them they are second only to Daganoths as the best Slayer experience in the game. Obviously you will need a Cannon for them then take 3 super anti poisons, melee/mage/range gear, and full Guthan's and go to the area that has the Level 85 Kalphite Soldiers. This area is Multi so set up your cannon and let it rip. Take care to pick up and re set your cannon every few minutes so your cannon doesn't decay, and take a dose of anti poison when needed. While your here take advantage to load up with Potato Cacti for your herblore. Mithril Dragons 4-8- Clues- Lvl 3 Charms- Task 4, Gold 4, Green 8, Crimson 0, Blue 4 Mithril dragons are intimidating but they have a maximum task of 8 per the knowledge base (Most I've had is 5) making them a fun task to take on and have a chance at a Dragon Full Helm. I wear Slayer Helmet, Black Dragon Hides, and Anti-dragonfire Shield. I bring an antifire potion, 4 prayer potions, 1 click teleport, and the rest sharks. After using a games necklace to teleport to Barbarian Outpost, go south west and jump into the whirlpool. Go down the stairs and then go south east to the staircase. Go up and kill the dragon that is by the enterence. After taking a sip of antifire turn on protect from melee and piety. Eat as needed and collect the loot and charms. Nechryals- Clues- Lvl 3 Charms- Task 119, Gold 15, Green 6, Crimson 54, Blue 1 Nechryals are a mixed bag. They are slow and annoying melee experience. They drop Rune Boots and Herb Seeds. The demons they spawn have a magic attack so you are unable to safely Dharok them. To melee you just need to be careful and switch to Guthan's when you are at half life. For this reason most people advise you skip them. If you are a range/mage/hally there is a safe spot in the picture. The Nechryal spawns right below it and if you are on a full world he will respawn almost as soon as you retrieve your arrows. With high range and addy arrows I have no problem using this spot and I have noticed that rune boots are an easier drop to get than whips, dragon, and granite. I had one assignment where I got 9 Pair of boots. Yes the money isn't life changing but this monster is more profitable and less dangerous than their neighbor the Gargoyles. Skip if you can't be bothered to melee, accept if you are range/mage/hally. With the addition of the Chaos Tunnels many slayers have taken to using Red Chinchompas on them in in Multi Combat. It has become faster and preferred for high level and speed slaying, but the drops generally don't make up for the gp spent. Scabarite minions- Clues- Lvl 3 Charms- No * Scabarites drop Clues and are a decent cannonable task. There are many different monsters you can kill for this task, but the best are also the easiest to reach. The fastest way to reach them is use your Pharohs Scepter to teleport to Jaleustrophos, the Agility Pyramid and use the shortcut unlocked during the quest (you need to use a rope on the rock west of the researchers at the campfire during quest. You'll be be able to access this shortcut permanently thereafter.). Go Southwest and stop at the Multicombat Scabaras Statue (conversely if you don't have a Scepter go East of Sophanem then Northeast through the Swamp to reach this location. Once there you will be attacked by the Mounted and walking Scarabas Rangers. With Guthans equipped and an inventory of food take on the monsters. When the monsters become unaggressive you can put on your Water Tiara (Quest Reward, or you can use waterskins) and fight the monsters at your leisure. Additionally you can cannon these monsters but you will also be killing the Scabaras Locusts (which don't give slayer XP but are great for healing off of.). * This spot is the easiest in my opinion. However, under the Sophanem bank, in the southwest corner, is a lair of scabaras that drop many Crimson Charms and are cannonable. The risk of death is great and is advised only for advanced slayers who are after fast xp and challenge. Skeletal Wyverns 40-90- Clues- Lvl 3 Charms- Task 47 Gold 14, Green 0, Crimson 46, Blue 0 The Skeletal Wyverns are challenging but the low number on the task and Slayer's desire to hold on to their task streak has made them worthy of a second look. They are located south of Port Sarim in the Asgarnian Ice Dungeon. You need a Elemental Shield or Dragonfire (NOT ANTI-DRAGON) Shield to slay them. Melee with piety while eating Sharks will net you 25 to 45 Wyverns per trip allowing you to finish a task in two trips. You can utilize a Beast of Burden for loot or a healing familiar to heal. Others choose to melee pray and wear prayer gear. Its a matter of preference and stats, but they are slayable. Spiritual Mages- Clues- Lvl 3 Charms- No Spiritual Mages were introduced with the God Wars Dungeon in August 2007. They drop Dragon Boots and Level 3 Clue Scrolls. They are the only monster that drop Dragon boots (Rangers and Warriors do not). To get to them, the teleport to Trollheim is easiest. When you go in the God Wars Dungeon go north to the Zamorak portion of the Dungeon. Ensuring you have a piece of zamorak gear on, pray gear, and black mask, go to the small room shown in picture fr a 2 spawn of mages. Mage pray, and kill the Spirtual Mages that spawn in the northern room and just south of there. Steel Dragons 60-90- Clues Level 3 Charms Steel Dragons are found in the Brimhaven Dungeon, Northwestern Wilderness after starting Temple At Senntisten (their area is not in the wilderness however), and in Kuradal's Dungeon. They Drop Dragonic Visage, Dragon Legs, and Dragon Skirts. It is highly advised that you do them in the northwestern wilderness or in Kuradal's Dungeon. This is because you can easily bank their drops and return quickly. Once you are able to access Kuradal's dungeon you also have the benefit of the ferocious ring adding to your damage. I previously suggested Proselyte armor, AntidragonFire Shield, Whip. Slayer Helmet, Super potions, and antifires. I had you melee pray and use antifire potions to avoid all damage. Now if you have access to Super Antifires you are able to use a Godsword or Zamorkian Spear on them on the stab setting. Since you can easily teleport back to their locations you can choose to eat food against them rather than use your prayer potions. You can also bank all bones. Suqahs 60-90- Clues- Lvl 3 Charms- Task 77, Gold 3, Green 2, Crimson 2, Blue 1 When doing the Lunar Diplomacy quest you will encounter the Suqahs which are on the island. To get to them use your lyre to fremminik, get a seal of passage from Brundt the Chieftan, take a boat ride from Lokar Searunner, then get a ride from Captain Bentley. The northern Suqahs can cast ancient magics on you but you can cannon them if you put on protect from magic and eat to heal from their melee damage. Otherwise head south and kill the 2 by the foot bridge using the chain to block them if Ranging, Maging, or Hallying. Warped Terrorbirds- Clues- No Charms- No You need a crystal Chime to kill them. You can reach them using a Spirit tree to get to the Poison Waste Sewers after the quest. They have a terribly accurate range attack so you need to have range pray on at all times. Other than a Rune Pickaxe they drop nothing useful and the need to use the crystal chime on them make them a good candidate to Burthorpe/Skip. Waterfiends- Clues- Lvl 3 Charms- Task 191, Gold 1, Green 0, Crimson 174, Blue 2 Waterfiends were introduced with the Barbarian Training update and are located in the ancient cavern. They initially dropped nothing useful but with the addition of Summoning they became one of the best sources of Crimson charms. They have a magic and ranged attack and you will have to have ranged pray equipped the entire time you are fighting them. Bring an Antifire Shield to spare damage from the Brutal Dragon. Wear Black Mask, Karil's, or dragonhide, and use a good crush weapon (Torags hammers, Zamorak Spear, or the ultimate; Saradomin Godsword) To find them teleport to the Barbarian outpost and enter the Ancient Cavern by jumping off the bridge into the whirlpool. Go down the stairs and west past the Brutal Green Dragons to the Waterfiends. With Range prayer on kill them. When you need to heal eat food or use Guthan's to heal off of skeletons. In december 2009 a fairy ring was added to the ancient caverns right next to the waterfiends, This ring is BJQ. You need 5 bitercape mushrooms and a spade to repair te ring and fix it. This makes it possible for you to bank midtask by Glory teleporting to Edgeville and returning through its fairy ring. Kuradal Assignments Ancient Cavern, Lvl 110 Combat, 75 Slayer Required Aberrant Spectres 150 - 250 Clues- Lvl 3 Charms- Task 236, Gold 27, Green 18, Crimson 14, Blue 2 See Shilo Village Assignments. Abyssal Demons K 150-250 Clues- Lvl 3 Charms- Task 201, Gold 16, Green 7, Crimson 64, Blue 3 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Black Demons 190-250 Clues- No Charms- Task 237, Gold 61, Green 77, Crimson 99, Blue 3 See Shilo Village Assignments. Black Dragons 40-90 Clues- Lvl 3 Charms- Task 65, Gold 18, Green 69, Crimson 18, Blue 3 See Shilo Village Assignments. Bloodvelds 180-250 Clues- No Charms- Task 232, Gold 104, Green 10, Crimson 11, Blue 5 See Shilo Village Assignments. Blue Dragons K 120-200 Clues- Lvl 3 Charms- Task 134, Gold 13, Green 41, Crimson 21, Blue 4 Located in Kuradal's Dungeon. See Pollnivneach Assignments for specifics. Dagannoths 180-250 Clues- Lvl 2 Charms- Task 229, Gold 20, Green 10, Crimson 43, Blue 2 See Shilo Village Assignments. Dark Beasts K 150-250 Clues- No Charms- Task 247, Gold 16, Green 6, Crimson 15, Blue 32 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Dust Devils 150-250 Clues- No Charms- Task 176, Gold 17, Green 10, Crimson 40, Blue 0 See Shilo Village Assignments. Fire Giants 170-250 Clues- No Charms- Task 231, Gold 132, Green 19, Crimson 12, Blue 3 See Shilo Village Assignments. Gargoyles K 150-250 Clues- Lvl 3 Charms- Task 247, Gold 24, Green 10, Crimson 15, Blue 16 See Shilo Village Assignments. Greater Demons K 150-250 Clues- Lvl 3 Charms- Task 159, Gold 12, Green 4, Crimson 42, Blue 1 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Hellhounds K 130-220 Clues- Lvl 3 Charms- Task 203, Gold 139, Green 16, Crimson 10, Blue 1 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Iron Dragons K 60-100 Clues- Lvl 3 Charms- Task 67, Gold 16, Green 34, Crimson 24, Blue 2 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Kalphites 170-250 Clues- No Charms- Task 183, Gold 20, Green 11, Crimson 4, Blue 4 See Shilo Village Assignments. Living Rock Creatures 140-200 Clues- Lvl 3 Charms- Task 161, Gold 3, Green 55, Crimson 5, Blue 3 Living Rock Creatures are located in the living rock caverns in the Dwarven mines underneath Falador. They drop Living Minerals. Runes, ores, and gems in noted form along with charms. There are 3 Types: Protector (Melee), Striker (Ranged), And Patriarch (melee)( Patriarchs are random and rare. They drop around 250k worht of ores, gems and runes upon their death). They are high hitpoints but low damage. Most people get by a full task on a full load of food and 2 Bunyips (You can renew your summoning points by going to the entrance and up the rope at the obelisk on the right). Some slayers dislike this task as it takes a long time if you are just there for slayer. However if you have the mining or fishing levels required for the Caverns you can choose to mine, then kill Living rock creatures when you rock or fishing area is out. Or you can do your assignments on world 2 and be a hero to all the people training their mining. Mithril Dragons 4-15 Clues- Lvl 3 Charms- Task 13, Gold 4, Green 36, Crimson 12, Blue 0 See Shilo Village Assignments. Nechryael 140-220 Clues- Lvl 3 Charms- Task 152, Gold 20, Green 10, Crimson 55, Blue 2 See Shilo Village Assignments. Skeletal Wyverns 40-90 Clues- Lvl 3 Charms- Task 79, Gold 8, Green 6, Crimson 84, Blue 0 See Shilo Village Assignments. Spiritual Mages150-240 Clues Lvl 3, Charms No See Shilo Village Assignments. Steel Dragons K 40-100 Clues- Lvl 3 Charms- Task 53, Gold 9, Green 47, Crimson 18, Blue 0 Located in Kuradal's Dungeon. See Shilo Village Assignments for specifics. Suqahs 50-100 Clues- Lvl 3 Charms- Task 96, Gold 9, Green 4, Crimson 5, Blue 10 See Shilo Village Assignments. Terror Dogs 60-80 Clues- Lvl 3 Charms- Task 64, Gold 5, Green 5, Crimson 3, Blue 2 See Pollnivneach Assignments TzHaar Volcanic Creatures 80-110 Clues- No Charms-No. Drops Obsidian Charms- Task 99, Obsidian126 TzHaar Volcanic creatures Are a good source of Tokkul and Obsidian Charms. And occasional Obsidian weapon. You can get to them by teleporting to Karamja then going 2 levels into the volcano. I personally like to melee the TzHaar-Ket and bank when I need food, If you attack the Level 74 TzHaar-Hur all the monsters around it will come to assist them by attacking you. If you get a TzHaar Volcanic Creatures task Kuradal will give you the option of upgrading the task to 280 to take on the fight caves and kill TzTok-Jad. This means you can get a fire cape on task. If you choose to do this only monsters in the fight caves will count towards your task. If you defeat TzTok-Jad you will receive a bonus of 25000 Slayer Xp. You will need a dedicated TzTok-Jad guide if you attempt this, as killing him is another guide altogether. Warped Tortoises 150-240 Clues- No Charms- Task 213, Gold 15, Green 10, Crimson 4, Blue 9 See Pollnivneach Assignments Waterfiends 170-250 Clues- Lvl 3 Charms- Task 242, Gold 0, Green 0, Crimson 195, Blue 4 See Shilo Village Assignments. Best Monsters To Train On Listed here are in my opinion the best overall monsters to train on. Factors include drops, enjoyment, and speed. I will be listing by Melee, Mage/Range/Hally, and cannonable monsters. I myself never recommend using a Halberd but those slaying on the cheap sometimes are stuck using it until they come into some money. Melee Abyssal Demons Dust Devils Basilisks Bloodvelds Greater Demons Lesser Demons Kalphites Spiritual Mages Spiritual Warriors Mage/Range/Hally Dust Devils Nechryals Greater Demons Hellhounds Cannonable Dagannoths Kalphites Trolls Black Demons Dust Devils Scabararites Suqahs Monsters to Block After Smoking Kills you are can use your points to block up to 4 tasks (100 points to permanently block a task) or cancel a task (30 points each use). Which monster to block depends on preferences, Slayer Level, and which master you use. All Slayer's should aspire to use Kuradal. Using her makes it so some of the monsters you dislike are no longer assigned by her. With 4 tasks blocked you get a great deal more Abyssal and Dark beast tasks, which make your slaying more efficient and profitable. In the past I blocked Iron Dragons, Steel Dragons, Warped Terrobirds, and Aquanites. With the Kuradal update I've chosen not to skip anything she assigns. If anything you should skip assignments outside of Kuradal's dungeon which you dislike. Getting To Know Axe Man Jack I thank you for reading through this guide. I hope it helps or inspires you train Slayer which has become my favorite skill. I wrote it because I am asked many times by many people how to kill certain monsters or to share my secrets. I have done that here to the best of my abilities. I have had several characters before settling onto Axe Man Jack as my main. My name isn't Jack. Its Allan. I wanted to make my name The Axe Man but it was taken. Locally we have a surplus store called Axe Man Surplus that my dad calls Axe Man Jack. Made sense to me at the time when I intended this character to be a woodcutting pure. All my offensive combat levels were gained through training Slayer. I don't particularly like wasting experience so when I maxed out Attack, Strength, and Defense, I moved on to Range and then Mage. Many of the high levels get lazy and just use melee to kill things. I agree switching to other skills slow you down, but improving them will make you a better player in the long run. I believe 99 Slayer is the Ultimate achievement, yet still aspire to make enough Gold in game to someday get 99 Prayer and achieve perfection in combat. I served 9 years in the United States Marines. Conclusion All you aspiring slayers now have the knowledge to succeed in this skill. It is a long and hard journey but the rewards are well worth it and you will have the ultimate feeling of accomplishment when you reach its highest level. I will continue to update and tweak this guide as the skill expands. I invite anyone who thinks they can contribute some fresh thinking to my posted techniques to do so in a respectful manner and I will investigate and add it to this guide if warranted. Credits Credit to Jagex for a dynamic and appealing game. Credit to members of The Slayers Guild who's experiences and input have made this guide better over the years.