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Blutters

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Everything posted by Blutters

  1. Skill capes are worn to show skill. How much or how little skill that might be is at the discretion of onlookers' opinions...
  2. Looks like it, atleast I can't recognize them. Mercanary gloves, the boots are not leather but they kinda look like basic default shoes. The bow is not Kayle's Shortbow from Blood Pact, the colors dont match up. The feet have red lines on the sides. New sandals, perhaps. You're right about the bow too. http://runescape.wikia.com/wiki/Kayle%27s_Shortbow As for the Meerkats, this may mean that Summoning (and other skills) will be required to complete certain challenges...
  3. I think it's worth mentioning that the Bandos armor set has higher stab bonus than slash bonus, and that General Graardor is clearly wearing a massive sized version of it. :smile: The difference is somewhat considerable in the player version.
  4. Gotta park myself near Bork before tomorrow. :)
  5. YAY!!!!!!! Oh... And 35 Night Spiders dry of hood. ... No exaggeration...
  6. Actually, I was able to teleport away from the II's special attack last night. There was no glitch as far as I could tell. :mellow:
  7. Lol I think I just gipped myself. I didn't expect it to sell at all... - Sold within 5 minutes...
  8. Right, maybe someone can comment on this between ungrateful pissing and moaning. It is NOT the icon of any dungeon in-game.
  9. http://www.runescape.com/img/main/kbase/category_pages/img_med/dungeoneering_surface.jpg Is this an item, or...? I didn't check in-game, it may just be the icon for that dungeon.
  10. I like Arcane. It's the only shield with good melee defense stats and a mage bonus, while a DFS would easily replace the Spectral for most uses. This is excluding DG reward shields, of course...
  11. Normally I would assume so too, but it's that 15% damage boost with one-handed weapons that's got me wondering.
  12. Thanks, but surely the CR is better than the AW for slaying? That must be a typo... PvP is really the only combat I use melee with, aside from Dungeoneering and the occasional Spiritual Mage task. The Castle Wars question was the most important of the bunch, though... :(
  13. Right, even though the majority here says the CR is the best overall, I've become taken with the CM. I won't be changing my mind, at least not to either of the other melee weapons, but I'd still like to know more about it and how it stacks up to non-Chaotic alternatives. Is it better than the Abyssal Whip for general situations? I should certainly hope so, but I've got a feeling the answer is no. I don't often slay using melee, but ignoring the cost of using the CM, would it be better than the Abyssal Whip there? Is it better than the Abyssal Whip for ZGWD or BGWD? - That would probably be solo. Is it better than the CR or CLS in Castle Wars? The thing here is that with the CR or CLS you can use a set of Decorative. I could probably get tier-2 Decorative armor, which provides 15% damage. Since you must wield the Decorative shield to get the effect, I would likely use Bandos armor with the CM. Please also list any niche uses the CM has.
  14. And we are back to the old question, why should an already bad way of making money, be made EVEN WORSE. Hurting people who like skilling for money, believe me, these people exist. I agree with you, Es0. Many skills have fallen out of favor because they're simply not able to keep up with the times. This doesn't mean they should be abandoned, but rather upgraded! On the second point, there would be many more of those people if the bots were dealt with.
  15. Just wait a week till they're replaced with 3rd Age MK-II.
  16. I think it's Trembake who has both the highest tier CW set and a rapier, and he says he runs around raping everyone with them. It would be fun to hit an 800+ on a flag bearer with a maul, though. T4CW is unrealistic for me... :(
  17. Which weapon's most fun in CW? Assuming one has either maximum Strength bonus or the T2CW set... Oh, include the CM too, E?
  18. Right, well what is a DSS in relation to a Blue Partyhat then?
  19. Blutters replied to ghjkl's topic in Rants
    I really agree with what someone else said - that you ought to at least clear rooms that you know you'll be traveling through often. Also, if you know that the limit could be a problem, why not clear out lower-leveled monsters? Even level 130+ teams get a fair share of rooms with level 50- monsters which are easily and quickly dispatched. Also, I honestly don't know how people survive without any armor against the boss, unless armor doesn't make much difference anyway? We always make familiars and armor as we come across decent resources, and rarely die on bosses from anything but special attacks + carelessness. Rushing seems to have different definitions. What is it called if my team and I often eliminate all monsters in main pathway rooms but do not bother with killing monsters which are not worthwhile in rooms which do not lead anywhere?
  20. Blutters replied to Sly_Wizard's topic in Rants
    Um, @first post... You should expect to receive what you put in. A level 120 should be in a team with other level 120s so that all might equally contribute. Dungeoneering isn't a good example for saying that high skills matter more than high combat, because high skills hardly matter at all there.
  21. Jagex isn't going to boost it to level 120, allegedly, but yes. Level 120 is "only" something like 108m xp, so 200m xp is well over level 120. What level would that make 200m?
  22. Before Slayer was added, we were killing monsters, some monsters and other monsters After Slayer was added, we were killing monsters, some new monsters and we were gaining exp on another skill for it ... what's the point ? Thank you. That's what I've been thinking all along. Slayer is hardly different from Dungeoneering in the skill VS minigame sense, except that there are early visible rewards and you don't have to cooperate with anybody else. "Delayed gratification AND I have to play nice with others?? Boo! Dungeoneering sucks!"
  23. Well, I'm also guessing that if they do give out tokens it will be with the intent that people use them towards the class rewards they're releasing at the same time...
  24. The jade vine doesn't drop anything. Neither does Jaddy but he's on the speculative list. :)
  25. But why does it NEED to be 120? We all know dung is the only one that will be 120 (at least, if jagex isnt lieing), im just wondering why it should be 120? Does it need 120, other than to please the "heavy players" (Really bad justification, thats like halving XP gain just to please the "heavy players") Personally, i think even smithing is more deserving of 120 than dung is. Simply because all the rune stuff gets lumped in at level 99 :D I believe they said that there would be 60-62 floors, with the final floor being secret, and where we fight Bilrach. Or maybe that was a TIF'er, but they justified level 120 really well...

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