Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Troacctid

Members
  • Joined

  • Last visited

Everything posted by Troacctid

  1. Okay, see, now that's [expletive deleted] lucky. Dust devils and fire giants? Those are some of the best tasks you can get. I wish I could get a loop like that.
  2. If you want to make extra money out of the herbs you farm, you shouldn't be making prayer potions, because then after spending the snape grass, you actually lose some of your money. The way to do it is to make the ranarrs into unfinished ranarr potions and sell those. It's not only faster than making the whole potion, but you also actually get more money than you would have otherwise. I think you make over 200 gp extra by making unf pots. Careful with snapdragons though, you actually lose money on unf snap pots.
  3. You're not the first one to have experienced loops in slayer tasks. I thought they fixed it, though...maybe it really is just bad luck. In any case, at least fire giants are a good task.
  4. Like I said, no idea. :oops: I wanted to test it, but I'm too high-level. So I made a new character to try it out at lower levels, but now my internet has gone spotty and I can't rely on staying logged in long enough for any data. You'll have to try it for yourself.
  5. Why would you get a torso when you have a Bandos Chestplate already? The torso doesn't give you better bonuses in any stat! If it's about money, then there's no reason to go out and spend hours playing Barbarian Assault when you could spend the same amount of time earning real money. And honestly, Bandos Tassets aren't even that great. The chestplate is nice because its defense stats are practically the same as Barrows, so you don't lose out on much. But the tassets have a pretty significant drop in defense compared to Torag's or Dharok's platelegs, and the +2 strength +1 prayer isn't really worth it, especially compared to Verac's skirt, which has a better prayer bonus that's usually more important than the strength bonus.
  6. The Sara Sword gives experience exactly as fast as a whip without a defender. It's the best weapon for training strength (and the best weapon for fighting waterfiends, but that's not important right now). If you're going for 99 strength and you can afford it, then you might as well buy it, use it until you get 99, and re-sell it afterwards.
  7. You could chop yews if you wanted, they just aren't particularly impressive compared to mining and cooking and such. For example, buying and selling at median, you could make about 100k gp/hr by buying anchovies and plain pizza and using them together. By the way, I've been testing oaks and it seems there's a level where they max out in speed with a log about every 4 swings of the hatchet. I don't know where that level is because I didn't notice it until I was 99 already, but when you hit it, it's possible that oaks will be better than willows for some period of time. I think, based on a similar phenomenon in mining, that it would be as soon as you start using a rune hatchet, but I don't know. Just thought I'd throw that out there.
  8. Even with deaths ranarrs and snaps can be more profitable than kwuarms and toadflax, although when prices change the best herb of the four can shift. Sometimes kwuarm or toadflax is best. It helps to keep an eye on the prices. I like to plant kwuarms because I can buy the seeds in bulk without tying up all of my gold.
  9. I imagine you could average 45k xp/hr if you went for 99 on willows. So just short of 300 hours, roughly. If you're playing that long it probably would be worth getting membership to shave off about a third of that time...getting 99 in f2p is usually not worth it, especially in a skill like woodcutting where you don't get any rewards for it. Yews aren't really terrific profit even for free players, especially at low levels. I don't think it would be worth it to chop them.
  10. Whoever told you maples and willows will make you money was dead wrong. Willows won't sell and maples are nearly worthless. You might as well chop oaks--they're just as valuable as maple logs, easier to sell, faster to chop, and you get way more nests. Teaks are a great choice, though. You can drop them and get very fast xp. I can also highly recommend eucalyptus, that's the tree I used for 99 and most of the xp beyond 99. I second that! ;)
  11. [hide=hihihi727 wrote] Um, are you serious? The whole point behind the release of skillcapes was that there was no recognition, or even acknowledgement, in the game for the significant achievement of reaching level 99 in a skill, something that should have some recognition. Achievements like having lots of money already have recognition. Duh. It doesn't matter how easy or hard it is to get 99. It only matters that you can get 99, and that without a skillcape, it doesn't really mean anything. If there was a need for skillcapes in p2p that was enough to prompt their original release, that same need is just as strong in f2p. There are high scores already, and as i said before, do f2p players deserve godswords to show that they have 75attack, or dragon armour to show that they have 60 defence? How are skillcapes any different to any other item? And why doesn't it "really mean anything"? Does 70 attack not "really mean anything" if you can't have a abyssal whip? So if a 99 in f2p doesn't mean anything because there isn't a cape, could you tell me what getting a 99 in p2p means, considering that there are skillcapes in p2p? Also, this paragraph explains why i think that it isn't an amazing achievement [/hide]Level 99 in a skill is indisputably among the most difficult achievements that's built into the game, yet the game has no recognition or even acknowledgement once you reach 99 except to move your level counter up one more. 75 attack isn't an achievement; it's just a random attack level like any other. 99 is the maximum level you can reach. If you don't think it deserves its own reward, fine, I assume you'd have been against the original addition of skillcapes to the game as well, and we can agree to disagree on that point. But if you accept that level 99 is an achievement that should have some in-game reward, then it follows logically that skillcapes should be available to free players. I can see that you don't accept that, so you and I have nothing more to discuss with each other. [hide=hihihi727 wrote] You insulted me for "posting all day". If you think about it, spending too much time on a "stupid online forum", of which you have 3 times as much posts as me is the same thing. So, have you admitted that you admitted are merely cleverly disguised bumps yet? Yeah, but that has nothing to do with the argument; I would say thats what you are doing now You ignored all of the above, lol Er i don't even know what your trying to imply but what does that have to do with anything to do with this article? I'm just commenting that that section of your post existed to point out flaws in my character (flaming, in other words) that has nothing to do with to my argument, so you posting that didn't really make any difference... Ignoring the comments? Lol, tell me about it; you've ignored my comments once again Clearly, your argument doesn't make any sense due to contradictions, making it impossible to know what point your trying to get at. And how is this unrelated? Its your post in this exact same argument- unless you are admitting that you changed your argument because you realised you were wrong, thus making it irrelevant to your present argument? I tried to reason with you before, you said that you never said that skillcapes are hard work, then i tried to argue again and then you are saying that skillcapes are hard work. Your argument has no credibility if you agree with something yet disagree with it at the same time. Anyway, despite you contradicting yourself i think i understand what your new argument is. Here's what i wrote to perfectc; ^There's my reply Actually, you are the only one whose been saying that- my post was saying that if you insult me for posting my views on something that is supposed to be based on opinion, (which somehow lowers the credibility of my argument) why are you posting on why i'm wrong in whats supposed to be merely a matter of opinion? There you go. Also you once again ignored my "scenarios", in addition to most of my post, see above, although i can't say that i'm surprised though.[/hide]I have no idea what this is about and I seriously doubt its relevant. Perhaps you should drop it.
  12. Technically, all the real powerleveling happens in the charm collecting, and that doesn't typically involve summoning (except at waterfiends, where most people use a bunyip). If you wanted to powerlevel summoning, you could go to rock lobsters and kill them with ice burst for very fast crimson charms. (You would also powerlevel your magic and hp.) But that would be prohibitively expensive and you probably don't want to do that. At your combat levels, you could try killing waterfiends if you have the proper equipment (zammy spear/sara sword set to crush, karil's top & bottom, super sets, pro range prayer, prayer pots) and plenty of good food. They give pretty nice charms. If that isn't appealing, you could train slayer some more and kill dust devils with a combat familiar.
  13. Ghasts are basically baby dragons, only instead of picking up and burying the bones after you kill them, you need to fill druid pouches before you kill them. It's not that peole forget them, it's just that they aren't good.
  14. Holy Grail, Spirits of the Elid, Ghosts Ahoy, Mountain Daughter, Making History, Recruitment Drive, Restless Ghost, Priest in Peril, Missing My Mummy, Spirit of Summer, and Rag and Bone Man + wishlist will together get you from 1-43 prayer. Since you have higher prayer to start with you won't need to do them all. Holy Grail and Spirits of the Elid give the most experience, so do those two at least. You can do most of them without many difficult fights...I don't think there are any fights in any of these that you can't handle even at your level with some decent food and some potions. I've written a guide on how to train through your early levels with just quests, I just haven't published it yet. But I can give you what I've already written. [hide=Unfinished guide to questing for easy level-ups]Farming [*:2yc6ft8r]A Fairy Tale Part 1 can be done at level 1 farming. It gives 3500 experience, enough to take you all the way to 17 farming. If you now wish to start farming conventionally, congratulations! You can already plant acorns to grow oak trees, which should give you some quick levels easily. You can also plant guam, and very soon tarromin, for some profit. Starting at 17 farming is a great head start even if you aren't into quests. If you still want to keep questing for your levels... [*:2yc6ft8r]17 farming is enough to do Forgettable Tale of a Drunken Dwarf, which gives 5000 experience, enough to go from 17 to 25 farming. [*:2yc6ft8r]25 farming is enough do do Garden of Tranquillity for another 5000 experience, which will take you from 25 to 30 farming. [*:2yc6ft8r]With that 30 farming, complete My Arm's Big Adventure for another 5000 experience, which should get you from 30 to 33 farming. At this point you've gotten your farming high enough to plant ranarrs, and as a bonus you've also gained access to the fifth herb patch on Trollheim as well as magic secateurs for increased harvest, and you didn't have to train farming at all! Give yourself a pat on the back! You can now buy some ranarr seeds and supercompost and start making obscene profits from farming. [*:2yc6ft8r]Finally, you can do Spirit of Summer, Perils of Ice Mountain, Enlightened Journey, and the goblin generals' portion of Recipe for Disaster to get another 6500 experience, bringing you from level 33 to 37. Ta-dah! 37 farming, just from quests! There's still another 35k farming experience from quests, but from now on you'll have to start training the real way. Luckily, it shouldn't be too hard--you can already plant banana and willow trees for speedy experience and ranarrs to cover all your expenses and then some. Now that you've gone to all that effort to avoid training farming, you're ready to train farming! For further questing, I recommend Ghosts Ahoy, Eadgar's Ruse, Lumbridge Diary medium tasks, and Plague City for quick access to herb patches; and Tree Gnome Village, Tree Gnome Stronghold, and Enlightened Journey (if you didn't do it already) for quick access to tree patches. Good luck! Smithing [*:2yc6ft8r]Begin with The Knight's Sword for 12,725 experience, enough for level 29. Wow! [*:2yc6ft8r]Now complete The Giant Dwarf for 2500 xp, a total of 15,225, enough for level 31. [*:2yc6ft8r]Now you can do both Elemental Workshop quests. The two together will give you another 12,500 xp, which brings you to level 37. [*:2yc6ft8r]You can still make it to 38 by completing Heroes Quest and the Pirate Pete portion of Recipe for Disaster. [*:2yc6ft8r]Finally, Tourist Trap can bring you up to 41, although the reward is better spent on agility. That's all you can get out of smithing quests until level 50, but already you're just about ready to start smelting gold bars for some efficient experience once you complete Family Crest, and you've saved yourself the bother of ever having to smith things out of bronze or iron. There's still over 50k smithing experience you can still get from quests once you reach higher levels. Magic [*:2yc6ft8r]Begin with Witch's Potion and Imp Catcher. The 1200 experience from the two of them should put you at 10 magic. [*:2yc6ft8r]Now do A Fairy Tale Part 1. You'll get 1000 experience, enough for level 14 magic. [*:2yc6ft8r]14 magic is enough for Watchtower, which gives a whopping 15,250 experience! This should take you to 32 magic! This is a pretty good head start. The quests start to make less of a difference from here on out, so if you want to stop here and train traditionally, go ahead. otherwise... [*:2yc6ft8r]Next, complete Spirits of the Elid and The Giant Dwarf. You'll need 33 magic to do a telegrab at one point, so if you're still short, just drink a Wizard's Mind Bomb and you'll be fine. Together these quests will give you 2500 experience. Now you'll be at 33 magic for real. [*:2yc6ft8r]Continue on to do the Lumbridge Guide portion of Recipe for Disaster for another 2500 experience. You should be at 35 magic. [*:2yc6ft8r]Now that you can use all of the Bolt spells, you should be able to take out the Dagannoth Mother in Horror from the Deep. Do so to get another 4.6k experience, enough for level 36. [*:2yc6ft8r]You can now do Enakhra's Lament with the aid of a boost (so that you can cast Crumble Undead). If you trained a little for 37 magic, you can use a Wizard Mind Bomb; otherwise, you need a magic potion. The 7000 experience reward should leave you at 39 magic. After all these, you will have exhausted the magic experience you can gain without training. Of course, once you do train, you'll eventually be able to get over 90k additional magic experience from quest rewards. For now, you've already gained access to all the Bolt spells, all the basic curse spells, all the teleports up to Falador, and you're one level short of being able to wear Mystic robes and cast House Teleport. Not too shabby! Prayer [*:2yc6ft8r]Restless Ghost is the best way to start. Even free players can do it. You'll get 1125 experience. [*:2yc6ft8r]After Restless Ghost, you can do Priest in Peril for another 1406 experience. [*:2yc6ft8r]Making History and Recruitment Drive will each offer 1000 experience. [*:2yc6ft8r]Mountain Daughter gives an additional 2000 experience. [*:2yc6ft8r]Ghosts Ahoy gives you 2400 experience. [*:2yc6ft8r]Spirits of the Elid provides an impressive 8000 prayer experience. [*:2yc6ft8r]Holy Grail has the most substantial reward, granting 11k experience! All of these quests are relatively easy, none of them have any initial prayer requirements, and completing them all will give a total of about 33.5k experience, which leaves you at 37 prayer without any additional training! But wait, there's more! [*:2yc6ft8r]Spirit of Summer and Missing My Mummy each require 35 prayer, and together give 11.5k experience. [*:2yc6ft8r]Rag and Bone Man gives 500 experience, plus an additional 5000 after full completion of the wishlist. By now, just off of quests, you should have enough prayer levels to use all the protection prayers, with just over 50k experience in total. [*:2yc6ft8r]Swan Song will give you another 10k experience. [*:2yc6ft8r]Dealing With Scabaras is worth another 7k xp. [*:2yc6ft8r]Another Slice of H.A.M. gives you a further 3k xp, and Land of the Goblins gives another 2k. [*:2yc6ft8r]Finally, if you've done all the quests so far, you should be just short of 47 prayer. Do Rum Deal for another 7000 experience, and you should finish off just short of level 48. Nearly 48 prayer just from quests isn't too shabby at all! Granted, this whole thing could have been done much faster, likely within an hour actually, by buying dragon bones to use on a gilded altar straight from the start, which makes it a little less impressive. However, by doing all of these quests, you've saved yourself a nifty bundle of cash, and you've unlocked many useful game features like the Ectophial. There's still another 17k experience to be gained from prayer quests once you do Summer's End and Great Brain Robbery, plus more from the Knight Waves and Goblin High Priest miniquests. Agility [*:2yc6ft8r]Tourist Trap is a great place to get you a head start, because it will give you a choice of skills in which to distribute 9300 experience. Put it all in agility to rocket from level 1 all the way to level 26. [*:2yc6ft8r]That's enough to do The Grand Tree, which gives you another 7900 experience. That should bring you up to 17,200 xp, enough to put you at level 32. [*:2yc6ft8r]You can now do Troll Romance for another 8000 xp, and Cold War for another 5000 xp, and Icthlarin's Little Helper for another 4000 xp, which together takes you from level 32 to level 39. [*:2yc6ft8r]Fremennik Trials and Recruitment Drive will together give a total of 3812 experience, which should push you to level 40. Now you've picked all of the low-hanging fruit. From here on out, the quests are longer and/or more difficult and/or have more demanding requirements. If you stop now, you'll still have skipped past some of the worst levels to train through, so congratulations! You can have some fun at the Brimhaven Agility Arena. A good place to continue your training at a reasonable rate until you can use the Wildy course would be the Agility Pyramid. If you really hate running around a course, there's still plenty more where these came from... [*:2yc6ft8r]Land of the Goblins requires completion of most of the Cave Goblin storyline, but it gives another 3000 experience. [*:2yc6ft8r]Darkness of Hallowvale and Legacy of Seergaze are worth a total of 9000 agility experience between the two of them once you get that far in the Myreque quest line. [*:2yc6ft8r]If you've done Throne of Miscellania and you've got the slayer level, you can do Royal Trouble for 5000 more xp. [*:2yc6ft8r]Kennith's Concerns gives another 5k experience after you've done the prerequisite quests. By now you're nearly at 45 agility. [*:2yc6ft8r]Cabin Fever requires 42 agility. If you have the rest of the requirements, you can get another 7k experience from it. [*:2yc6ft8r]You can do the Awowogei portion of Recipe for Disaster with a summer pie for another 10k experience. (Bring several pies, since it may take a few tries to get through the course.) [*:2yc6ft8r]Underground Pass is your last quest. You could do it as soon as level 1, but it should be done as late as possible to minimize frustration. You should finish all of these quests at a minimum of level 47 agility, just high enough to train at the Wildy course with a summer pie! High five! Plus, you'll have unlocked some handy things, such as gnome gliders, Fremennik helms, and massive profit from kingdom-managing! On top of all this, you still have at least about 80k more experience that you can get from higher-level agility quests! Good luck! Herblore [*:2yc6ft8r]Begin, obviously, with Druidic Ritual, which will start you off at level 3 herblore. [*:2yc6ft8r]Follow up with Jungle Potion. The two beginner herblore quests will leave you at level 9 with 1025 experience. [*:2yc6ft8r]Next, complete Recruitment Drive for another 1k experience to go to just short of level 14. [*:2yc6ft8r]Now you can do the Digsite Quest and Zogre Flesh Eaters for 2k experience each. You should be at level 22 now. [*:2yc6ft8r]Shades of Mort'ton requires 15 herblore. Complete it for another 2k experience, going to level 25. [*:2yc6ft8r]Congrats! Now you can do Heroes Quest, a common reason for doing that herblore training in the first place. Not only did you get your level requirement, but you padded your quest points for the other prerequisite while you were at it. Go ahead and do Heroes now for another 1325 xp, and go to level 26. [*:2yc6ft8r]Next, do My Arm's Big Adventure. (This ties in nicely with the method for farming.) That'll be worth a heaping 10k experience, enough to push you to level 33. [*:2yc6ft8r]With your 33 herblore, you can complete Eadgar's Ruse for 11k more herblore experience. You should now be level 38 herblore! [*:2yc6ft8r]Finally, after most of the Cave Goblin quests are done, you can do Land of the Goblins for another 3k experience to get you to 39; however, as you can already make prayer pots, you may find that unnecessary. There's still at least 14k more herblore experience to be earned in higher-level quests, but by now you've gained the ability to make prayer potions, a reliable and relatively cost-effective method for training herblore, and a good thing to be able to brew for yourself in a pinch. You've avoided some potentially costly and/or tedious leveling, and you're nearly able to do Legends Quest! Mining [*:2yc6ft8r]Begin with Doric's Quest. This is one of the game's fastest quests, and even if you had no experience to start with, the 1300 xp reward will still bring you to level 10. [*:2yc6ft8r]Now do The Tale of the Muspah for another 800 experience, quick, while it still matters! That takes you to level 14. [*:2yc6ft8r]Next, do Plague City. Still easy, but a little longer. That gives you another 2425 xp, putting you at level 20. [*:2yc6ft8r]You can now complete The Lost Tribe for 3k more experience, enough to take you from 20 to 24. These are still easy quests you'd probably do anyway. Abuse them if you can! [*:2yc6ft8r]Okay, ready for a long quest? Digsite time! This is a long quest to be sure, but your reward is a whopping 15.3k mining xp! You can do it at level 1 mining and go straight to 31 if you prefer, but like I said, it's looong. It can bring you from level 24 all the way to level 35. [*:2yc6ft8r]Now go and complete The Giant Dwarf for another 2500 experience. You should now have 36 mining. [*:2yc6ft8r]Enakhra's Lament provides 7k mining experience. Most players would wait until 45 mining so they can get the granite themselves, but it's possible at any level if you buy the materials for the statue on the Grand Exchange. This will leave you with enough experience for level 38. [*:2yc6ft8r]Another Slice of H.A.M. gives 3k mining experience, which will take you from 38 to 39 mining. [*:2yc6ft8r]Once you have 40 mining, you can get another 5k experience (and a free rune pickaxe) from Between a Rock... [*:2yc6ft8r]With 41 mining, you can complete TokTz-Ket-Dill for another 15k experience, which should bring you to level 45. [*:2yc6ft8r]A little bit of non-quest training should give you the 46 mining you need for Kennith's Concerns and 12k more xp from the reward. By now you're at the point where quests make less of a difference, but there's still plenty of experience to be had at higher levels, with about 60k more available. For further training, try powermining granite. Fishing [*:2yc6ft8r]Sea Slug is an exceptionally easy quest gives you 7175 fishing xp, enough to take you from level 1 all the way to level 24. [*:2yc6ft8r]Fishing Contest gives 2437 experience, which can then bump you up from lv24 to lv27. Beyond these two, there are actually very few quests that give fishing experience (the remaining fishing experience rewards add up to less than 30k experience), and these are the only two that give experience faster than actually fishing. Still, if you didn't train fishing much as a nonmember, these will give you a good head start, letting you skip right to catching trout. Crafting The quest experience rewards for crafting are pretty spread out, so I'm just going to list which quests give experience sorted by the required crafting level. Keep in mind that a crafting potion can be used to temporarily boost your crafting by 3. [*:2yc6ft8r]No crafting requirement --Sheep Shearer, 150 xp --Goblin Diplomacy, 200 xp --Tower of Life, 500 xp --Dwarf Cannon, 650 xp --Murder Mystery, 1406 xp --Recipe for Disaster, Saving Goblin generals, 1000 xp --Recipe for Disaster, Saving Pirate Pete, 1000 xp --Recipe for Disaster, Saving Skrach Uglogwee, 1500 xp [*:2yc6ft8r]Level 10 --Observatory Quest, 2250 xp [*:2yc6ft8r]Level 12 Crafting (Requires 1,584 xp) --The Giant Dwarf, 2500 experience [*:2yc6ft8r]Level 18 Crafting (Requires 3,523 xp) --In Aid of the Myreque, 2000 xp --Nature Spirit, 3000 xp [*:2yc6ft8r]Level 19 Crafting (Requires 3,973 xp) --Animal Magnetism, 1000 xp [*:2yc6ft8r]Level 20 Crafting (Requires 4,470 xp) --The Golem, 1000 xp --Tears of Guthix, 1000 xp --Making History, 1000 xp --Shades of Mort'ton, 2000 xp --Shilo Village, 3875 xp --Elemental Workshop I, 5000 xp --Elemental Workshop II, 7500 xp [*:2yc6ft8r]Level 30 (Requires 13,363 xp) --Cold War, 2000 xp --Myths of the White Lands, 2000 xp --Slug Menace, 3500 xp [*:2yc6ft8r]Level 36 (Requires 24,815 xp) --Enlightened Journey, 2000 xp [*:2yc6ft8r]Level 40 (Requires 37,224 xp) --Fremennik Trials, 2812 xp [*:2yc6ft8r]Level 43 (Requires 50,339 xp) --TokTz-Ket-Dill, 10,000 xp [*:2yc6ft8r]Level 45 (Requires 61,512 xp) --The Great Brain Robbery, 3000 xp --Cabin Fever, 7000 xp [*:2yc6ft8r]Level 46 (Requires 67,983 xp) --Fremennik Isles, 5000 xp [*:2yc6ft8r]Level 47 (Requires 75,127 xp) --Legacy of Seergaze, 4000 xp With just the low-level quests you shouldn't have too much trouble getting enough xp from rewards alone to make it into the Crafting Guild. If you do every single one of these quests, they'll leave you just short of being able to do Enakhra's Lament and Hand in the Sand. Much like prayer, training crafting through conventional methods can easily be faster, but also more expensive. Besides, if you were going to do some of these quests anyway, then there's no dip in efficiency, so go for it![/hide]
  15. Oh, definitely. Sedridor for magic. Move Ignatius Vulcan to a free spot. Fishing tutor for fishing, Ranged tutor for ranged. Oziach could be attack. Vannaka could be strength. There you go, that's all of them. It's possible they could damage free world PVP by giving members with skillcapes an advantage over free players without skillcapes if the f2p skillcapes still have the same stats. Still, +9 defense +4 prayer isn't much to worry about.
  16. Evil Dave's basement is the best place to get the cat training medal, since there's a lot of rats in a small area, and you can pick up some spice to make spicy stews that you might need later on. Orange spice in particular is good to have for construction and smithing and stuff.
  17. Actually, it will be much more effective to do the shotput after using the sal[bleep]er spring at Oo'glog to prevent it from draining your run energy. It won't throw anything out of sync because you barely get any xp from it.
  18. Well as a source of income, doing slayer tasks is worse than killing the more profitable monsters off-task.
  19. I think we can say with some confidence that the ring of wealth will not hurt your chances of getting rare drops. Guthix's little roulette wheel analogy is cryptic, but typically, we interpret the "wheel" as having slots that are blank (meaning your rare drop turns out to be a drop of nothing). The ring of wealth would most likely replace those blank slots, or else it would replace a lesser rare drop like a runite bar. Again, we don't know exactly how the ring of wealth works, but we can assume it does what it's supposed to do.
  20. From some comments seen on that thread, you'd think it is the main argument. I personnaly think they should have the silly capes, just not with the full P2P equipment bonus. Anything between a normal cape and the legends cape would be fine. A couple people latched onto a passing reference to how difficult it is to get a 99 in free play and derailed the whole thread. Folks, it's irrelevant exactly how hard it is to get 99. What matters is that it's worthy of some recognition at all.
  21. True, it's faster to train slayer at high melee levels, but the difference only really matters when there's a significant offset in melee experience rates between slayer training and other kinds of training.
  22. 50k experience is enough for level 42.
  23. Don't worry about training f2p skills before you go p2p. The only skill that isn't faster in p2p is firemaking. Everything else is loads quicker even at low levels. Just as an example, you can get to nearly 40 mining in members just from questing. You can get to 43 prayer solely off of quests as well.
  24. Nah, that's bull. It'll do what it says on the label: increase the odds of getting a rare drop.
  25. Slayer is an important skill to have at a reasonable level. There's a lot of important content (quests like Smoking Kills, Royal Trouble, or Animal Magnetism, as well as broad-tipped bolts for ranging) that requires a slayer level. Your slayer is low and you need to train your combat, so it makes sense to train your slayer, and maybe when you're done training your slayer, your combat won't be low anymore. Pick up a black mask at the GE and start slaying. Use Vannaka.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.