Thanks for that. * I usually take an average of 10 minutes, but people do it faster, even better :) * The whole point of the Pack Yak is that you don't need to bank, so thats where you use skills necklace and explorer's ring (run recharges). * I would have used a skills necklace, but you see, I always need to bank. (unless my herbs had died). So I prefer banking and running from there. I also plant limps which take extra 3 spaces. Thanks.. Lord Shalaj If you're taking ten minutes, you need to shave some time off. ;) I can get my herb runs done within 5 minutes easily. You should never need to make a detour on foot to hit a bank during your runs, which is probably what's making yours take so much longer. Use a wielded ring of duelling for all of your banking needs, and you should save a lot of time. This is especially important since you plant limpwurt roots, which is probably the other big factor slowing you down. Aside: it also makes the order of the patches largely irrelevant; however, I do Trollheim first because using up my fire runes frees an inventory space, it takes the most run energy to get there, and the Tool Leprechaun is placed conveniently on the shortest path to the patch (unlike the Falador, Ardougne, Catherby, or Phasmatys patches where he's off to the side). Oh, and if I were to get an unusually large harvest and run out of inventory space, it would really suck there most of all, so it's good to go with an empty pack. Oh, and Kent is right to suggest a skills necklace; it's definitely faster than Ardy teleport. Also, save your images as .png, not as .jpg. Jpegs are blurrier. Finally, take exactly 5 herb seeds (and 4 limp seeds I guess) for your runs. Just hit Withdraw-5 in your bank instead of whatever you were hitting before. This helps if you blank out on how many patches you have left to visit, so you don't accidentally hit the same patch twice. It also gives you an extra inventory space or two for that last patch when you use up the final seed. But most important is the ring of duelling. Use it. Agreed, except for the herb run time. Easily under 5 minutes seems a bit exaggerated for me, I sometimes time myself and the best I've got was just under 5 minutes (I average around 5:20 or something if I pay attention), but that was mostly because 1 herb died and the rest of the harvests were fail too. You shouldn't forget banking too, filling your inventory/checking your skills neck is charged etc takes 10 secs at the very least, more if you don't have a herb run tab.