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funnisam

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Everything posted by funnisam

  1. if the abyssal whip could train strength i think the ss would go down to a similar level to the dragon scimi personally, seeing as the ss and abyssal whip have exactly the same stats without any extra items, this would happen a lot: whip + rune defender, for strength training. seeing as the accuracy of the whip would be far greater than the ss, and it gives a small but useful defence bonus, compared to the two handed ss, therefore no rune defender can be used with it. i wonder how long it would take to get 99 strength that way? if you want to train strength, use an ss, or a dragon scimi + rune defender, not hard tbh.
  2. even though i hate summoning and refuse to train it, your suggestion makes sense and would be useful to those who do use summoning familiars. support.
  3. it is nice to be able to put into text a possibly more toned down 'version' of your real thoughts, but it was always going to be subject to those immature enough to abuse it. also swearing isn't needed to communicate with other people. i think a simple '**** it' makes a clear point about the 'pain' you felt when something happened. In short, people who want to abuse the system are most likely those that wanted it removed, and thanks to them, the rest of us may well lose the 'short' freedom we had to say these words.
  4. funnisam replied to Itsjustagame's topic in Rants
    test your download and upload speed, i lag quite a lot even though my laptop is quite new and my internet has almost half the download speed of compfreak's internet. however my upload speed is about 1/10th of his, which is why i lag and he doesn't. you should also try to connect to a server in your country (no i'm not implying you are stupid, just a suggestion, seeing as i've done it too many times :wall: )
  5. if that was mine, i would have cried \
  6. add a pc and maybe your slayer level, for the drops, 7/10
  7. revenants ey... in p2p at least, they are incredibly weak. it took four sharks to kill a rev knight with a dds and whip for me (i was in blue d hide), however the drops are really poor. i say update revenants, to make them harder (except in multi combat areas) and give better drops more consistently.
  8. would have been better to alch the clue :wall:
  9. mine is pathetic for someone my combat level, my average level is 46. but my average xp per skill.... 2,713,649 \
  10. "not everyone needs to hit more often"? When, perchance, do you not want to hit more often? The one thing DFS can be used for is metal dragons. The 'tiny amount of extra food'? It costs me 3.2k an hour to repair my barrows chest, roughly 2 tuna potatoes. 3.2k an hour is virtually nothing when fighting, and that's for STEADY combat - something monster hunting is not. with piety, 99 attack and a zamorak brew, i think i hit often enough that i don't need a +19 slash bonus to hit.
  11. the fact that you type like a 5 year old on pot with ADD, makes your point a hard job to find through all the bulls***. you've been playing for 6/7 years and you still have the grammar skills of an infant? seriously stop playing and go to school, maybe you might speak real english. also by telling them to drown themselves you pretty much ruined any chance of ANYONE agreeing with you, purely because you act like a complete arsepiece. again, no one is saying the game is completely about skilling, but it is a large part of the game and something that people use to make money or to get a shiny new cape to show their achievements. Perhaps if you knew someone personally you might have a reason to call them a 'lil boy', but you don't and you once again proved that you are a hypocrite: 'u 2 noobs get ur facts right b4 u even think of comenting next time' sound familiar? if you have no proof that he is a little boy then you are a hypocrite. Also people have equal rights to post on a thread as you, and the thread isn't yours. it's tip it's property. Your thoughts maybe, but the site is owned by tip it, therefore anything on the site is also owned by tip it. Also to the owner of the topic: i wish i could meet you in a pvp world, i'd love to d claw spec you with my hp skillcape on, just so i can laugh at your freaking annoying 5 year old rants.
  12. ahem: I don't know what you think guys, because i think that this grammar stuff isn't cool and all, because anyone can understand what the f*** I am saying, you know? Anyhow, I like to type like this just for the record, just to prove a point; that grammar and stuff is important and you really need it. Let me just point out which of you guys seriously need to back off and stuff and leave this poor man be. Don't flame my bad grammar, because you know that; I know that you know everyone does this anyway. Oh, and right now I am fishing four Swordfish. am i developmentally delayed? \
  13. i'm max melee and about to get 80 this morning, whilst villandra has a 10hp slayer with almost 90 slayer. i think villandra just about owns most of the people in this forum for slayer then. Combat stats do not reflect what slayer level a person should have. 97 strength is a good stat, try to get 99 though. 8/10
  14. you should get more xp for when you bless someones grave, based on the value of their EQUIPPED items when they die and where they died. so for instance, if someone died in full bandos with their own ags etc at spiders (not likely) then you would get a little amount of xp, seeing as you can easily get back there in time to get your items, also is the fact that people could just abuse the system, so if someone is wearing nothing then die in lumbridge for instance, you get like 10 xp for blessing. however if they died, for instance, at zamorak god war dungeon, with the same equipment and you blessed their grave, you would get a vastly larger amount of xp (around 2k), as this was a dangerous place to go in the first place and i doubt many people wanting to get free xp would deliberatly die in zamorak gwd to let their friends bless, so i am suggesting: factors affecting the xp: 1. the area the person died in, the higher the risk the more xp you get 2. how the person died (people could for instance use zamorak brews etc to lower their hp in high risk areas to give people free xp, whilst those that die from say a 70 from kree arra, will give more xp when their graves are blessed.) 3. What the person had equipped when they died (so people couldn't just ask some random low level people to go to a high risk area with them for the xp) 4. maybe the combat level of the person whose grave it is, as a lower levelled player is possibly more likely to die somewhere so this will be more common, so the higher the combat level of the person whose grave it is, the more xp you would get for blessing) rules affecting the xp: 1. can only bless a grave and receive xp once per hour, a single grave can still only be blessed once though. reason: so that you can still help fellow players out, but not to make prayer fast and cheap) 2. the highest award for each factor is 500 xp, and say for instance, the person who died was a level 3, who died against a man in lumbridge, whilst wearing nothing and being hit a 1, would give 0 xp, due to the common avaliability of it. 3. If two factors together both are 0, then the xp for the blessing the grave cannot be given to the player. however the player can still bless the grave, and will be able to receive xp from blessing another grave in the hour, if that second grave is applicable to give xp. 4. A player who has died more than twice in one hour, will only give xp for the first two graves, but they will still have a blessable grave after these two first graves, but the blesser would receive no xp for these recent graves. the rules as states above and the factors are to try and stop the abusing of the system if it was to come in, and the rewards are fair for those who do want xp, but not for it to be abused. I think these suggestions would help, and if the topic CREATOR CHOOSES to add this suggestion to his original post, i WILL SUPPORT, otherwise no support. the reason for the no support, is that i feel the way given in the first post is open to abuse. which is why if my suggestion is added i will give this suggestion support.
  15. for big bosses zgs is the worst? zgs is the most useful when tanking, as it lets you move away from the boss, most notably at sara whilst also being the most accurate spec of all the godswords. the bgs spec is inaccurate whilst the special effect is good when it hits, however the sgs is better than the bgs imo for big bosses as (especially when tanking), it's reasonable accurate spec is very useful, providing extra hp and prayer points that could be vital. for training all godswords blow as they are too slow, however for slayer sgs is the best, with the ags being a close second (debatable between the bgs and ags though), with the zgs spec being pointless in slayer. in pvp, the ags is by far the most popular ko weapon of choice (for those who have not got dragon claws that is). however the other godswords each have merits in pvp; sgs = extra hp and prayer bgs = lower opponents def (if it hits) zgs = freezing (if you either havent got runes on you, or if you havent got the high enough mage level) just my opinion though. also if the lvl 110 with full bandos and ags actually had reasonable stats, then you most likely would have lost, i myself at max melee have used torags + zgs against a level 133 with an ags and bandos armour, and got beaten quite quickly.
  16. 10/10 just because you arent max melee yet you have almost all skills at 90+ \
  17. dude you are a fail in epic proportions... if we lived in a reverse world
  18. 1. gratz on 120 cb, i would comment on how high your summoning is and etc etc about combat, but i'll get flamed and it's not my topic so i wont comment. 2. nice total level 3. Your stats arent low, look at mine if you want a lol \ overall for the achievement 9 or 10/10
  19. the tiny extra amount of food used compared to barrows, is little enough to be outdone by the 90k repair cost of just the barrows chests. im sorry to say, but with 99 def it doesn't matter. also conisder that not everyone needs to hit more often, or the fact that a dfs can be used pretty much everywhere whilst a rune defender cannot i.e. metal dragons.
  20. firstly full dragon on the ge (dfh+dragon plate+d legs) costs around 38m on the ge not 50m. secondly the point was that dragon can compete with the bandos set for second best non degradable armour (the first being 3rd age (which also has the highest crush def bonus in the game (beating out all barrows armours (although it costs about 150m on the ge and around 500m street)))). everyone knows that torags + dfs + whip has a much higher def bonus, but the argument is about non degradable armour. also i'd like to add that the dfs has around +50 def in most def bonuses over the def bonus of the rune def, which easily out does the rune defenders +19 slash attack bonus. The dragon platebody is also falling in price, even now it is at a similar price to the bandos chest and is therefore a possible alternative, seeing as it has higher melee def bonuses (except crush) than the bandos chestplate, whilst the bandos chestplate beats even torag's armour for range defence. the bandos chest also has a +4 str bonus and a +1 prayer bonus, whilst the dragon plate does not confer any bonuses to these stats. the +1 prayer bonus is pretty much irrelevant seeing as it does not actually do much to help the prayer consumption, but the +4 str bonus may increase your max hit by 1, debatable as to whther higher def is better or not. however it is worth considering that the dragon plate gives 0 range atk bonus, and as such could be used for range tanking (although i highly doubt anyone with any sense would use the dragon plate). all in all, i have a dragon plate and am happy with it, it may not make me hit higher, but it sure as hell makes my food last longer.
  21. firstly learn to spell. secondly you could have titled it: I HATE CO(I)N(DE)STRUCTION. thirdly pointless rant, dont train it if you hate it, simple as.
  22. well first of all, yes lag is a pain in the [wagon]. secondly, after the graphical updates (when they first came out, literally moments after the update was made) me and my brother could both play full screen hd mode with no problems at all, no lag etc. however after jagex turned all the servers offline, when they did eventually come back online, they were laggy as hell. so i would assume that something there is the fault of a 3rd party (not necessarily jagex however), so it is not always your computer that is the problem. you may also need to check if anyone using the same line is connecting to the internet, because if it is, then you will get lag. usually even the nearest 3/4 houses will be using the same 'line' to connect to the mainline for the internet. Latency is a mutual thing. Lag is not. Yes, it's sort of Jagex's fault that their servers are too far from Roberts, but latency is an average of 20-40 miliseconds, nothing big to worry about. Lag and DCs (which is what he's really talking about, not lag) are because of one of the two: #1: His computer, which cannot handle runescape #2: His internet connection, which is not reliable enough for runescape Say what you want, it's HIS fault. his internet connection is not necessarily his fault, as the isp could be doing maintainance meaning a reduction in the capacity of information it can receive/send, or it may just be a busy time, so the isp is having to use more servers etc. Do not say it IS HIS fault, as it is not always his fault, equally however it is not jagex's fault.

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