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Stev

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Everything posted by Stev

  1. [spoiler=SquealomonScape] Great start guys!
  2. That's the general feeling of all mainstream pvm/pvp mantage or extremism videos. The techno/ electronic music and whacky custom cursors... All that to look cool. Or they genuinely enjoy the style of music they put in their videos? If I like hardstep, I'm not gonna put Taylor Swift in my video to please you. :P.
  3. Shoulda taken GivemeFuel's advice since he logged right after I accepted. Start to like parts of this game, like dungeoneering, and then some idiot pulls something like that.
  4. Will PM you. :).
  5. Stev replied to Bomb3213's topic in DGSweeper
    Going to go out on a limb here and assume that your antivirus is quarantining My Documents\DGSweeper\resource.dll. Add it to your antivirus' white-list as well as http://www.tip.it/runescape/dgs/resource.dll. Are you using Norton?
  6. Stev replied to Marco's topic in Off-Topic
    Took this earlier because I wanted to update my Facebook crap: Which I then used to update my cover photo: Which made my profile look like: I'm sure I'll like it for all but a week until I'm sick of it and want another. -.-
  7. The bones floating on a tree in their BTS video fills me with confidence. :).
  8. Looks like it can't access resource.dll. If you go to My Documents\DGSweeper, do you see resource.dll? Some antiviruses have been removing it from people's PCs.
  9. Just pushed through the update. :P. Surely you can white-list the download URL? http://www.tip.it/runescape/dgs/DGSweeper[Caution: Executable File]
  10. Stev replied to Redorok's topic in DGSweeper
    ;). Glad you like it!
  11. All projects completed and added to version 1.0.4.3.
  12. Stev replied to Redorok's topic in DGSweeper
    Updated!
  13. DGSweeper does use different connection methods then it used to, but nothing close to port scanning. I've simply swapped out a few WinHttp.WinHttpRequest.5.1s for $.post()s. :P. Going to be pushing through an update today, so you may get the problem for a day or so again. :P.
  14. What do you mean you're getting "port scans"? If you elaborate, I may be able to help. :P. Edit: Am sorry mate, as I assume you're typing a reply as I type this, but I've been up all night and my eyes are slowly closing. If I don't reply right away, I will first thing when I wake up. :P.
  15. It's still completely safe. If it's being flagged now it's because I've only recently been pushing through updates after a month or two or none. Of course, though, make sure you're only running one downloaded from Tip.It's webpage. Files have reputation. When I push through an update, I'm releasing a new file - thus not having the reputation of the version before it. This is the main reason Norton and TrendMicro remove it. If you can give me your version of Bitdefender, I'll contact them and get it sorted. Just finished with Symantec (Norton) removing the resource.dll. :P.
  16. Stev replied to Redorok's topic in DGSweeper
    I originally planned to have the arrows to click. The reason I decided against it was simple... I couldn't get it to look good. :P. It would be easier to add then the current method it has. I'll look into it. :). Edit: Done both. When me and Xena are awake at the same time, we'll coordinate an upload. :).
  17. Stev replied to Far Quie's topic in DGSweeper
    Notice: I've moved this from General Discussion to DGSweeper. As for the topic itself, all I can really say is thank you. Honestly only try to help out. Money or any other reward has never really been an issue or interest of mine. I'm not doing anything different then anybody else... Everyone does what makes them happy and what makes them feel good. I like helping people, I like getting the thank-yous from strangers and friends, be it in in-game (with various things) or IRL. That's what makes me feel good, successful/accomplished, and happy. So I suppose it's kind of selfish? :P. In any case, always glad to help. :). I also believe the rest of the Tip.It staff shouldn't be left out. It amazes me watching the chats scroll by how much time and effort these guys and gals put in. From Crew, to Moderators, to Administrators... The amount of behind-the-scenes is astounding. And the way it's all kept organized and running smoothly is incredible. So, if anything, kudos to them. =D> Especially my Cherry-Poo. <3
  18. Update 1.0.4.3 After the huge release of 1.0.4.2, there were a couple of minor bugs that required fixing. Changes The legend should now capture properly for more people. If you're still having an issue, please create a thread or post here letting me know! The party details and member names should now correctly draw on the map for all users. Again, if not, please tell me! The issue where users could 'grab' DGSweeper to move it but no 'let it go' has been fixed. Repositioning it should now function correctly. Fixed few spelling and grammatical errors on the main interface. Luckily I can edit this interface live without requiring an update, so they were corrected a few days ago. Projects Add transparency to the GDI+ windows. I'm looking for opinions here. Add the ability programmatically enable active scripting to prevent COM errors on startup. As always, if you find something wrong, please follow these directions. A lot of players don't know about the hotkeys and hotstrings. Make sure you check them out here! Thanks guys!
  19. Fixed the issue. GetKeyState() was returning an incorrect value and therefore it continually looped.
  20. It was an error with my function which get the state of various keys. It's been fixed and the update will be pushed through once MageUK gets online.
  21. Stev replied to lol1234's topic in DGSweeper
    I've fixed this issue. Just waiting on MageUK to push through the update. :P.
  22. Stev replied to lol1234's topic in DGSweeper
    Edit: Resolved. Removed script.
  23. There's been a lot of trouble with the map dragging. I assume it was the big map when it happened? For now, a temporary fix, go to My Documents\DGSweeper\resource.ini. Open it with Notepad. You should see something like: Note the _dgs.x and _dgs.y. Add those to yours. It doesn't matter where and you can change the values. Save it and reload. It should position there. That is just a quick fix until I write a fix for it myself. :P.
  24. That is the complete opposite of what I would have thought... I forgot to remove a sleep (75) from when moving the big map - which is why you'll probably notice it doesn't move as smoothly. I figured that would have been the one that works of the two. Currently, DGSweeper monitors the following messages: WM_LBUTTONDOWN = 0x201 WM_LBUTTONDBLCLK = 0x203 WM_RBUTTONDOWN = 0x204 WM_RBUTTONDBLCLK = 0x206 At first I thought, "I'll just monitor WM_LBUTTONUP = 0x202 also, and have it stop the move." Sounds easy enough, right? Of course, nope. The WM_LBUTTONUP has to occur over top of the DGSweeper window for it to receive the message. So, if you clicked and quickly moved your mouse (talking under a millisecond here) and released the button before the window could catch up - it would continually follow the mouse. Now, any normal developer would say, "Use PostMessage,0xA1,2,,,A." That's the message to send to a window to tell it to move, I guess would be the easiest way to explain it. It's like telling it I've clicked it's title bar. In any other case, I'd use that. However, because the DGSweeper is set to a style of NoActivate, so the window won't take focus when clicked and yet not be Disabled (unable to interact with), 0xA1 has some really weird behavior. I'll keep thinking. :P.
  25. Quick question: Does it do it with both map sizes?

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