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Quyneax

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Everything posted by Quyneax

  1. I found a combo of one archer, two knights, shield wall, charge, battle cry, chastise, the rest halberds (and 1-2 scouts to fill up) to be quite effective.
  2. How to do a decent farm run? Or even better, do a full dailies run and show people how much they can make. There's like a few dozen views in just reposting it on H&A questions every now and then :P.
  3. 20 total levels in an hour is always worth it. In fact, while you're at it, get all stats to 20 or 30 or so.
  4. Well if we're on that road... I want full torva + maul and tank Zilyana, lol. Though perhaps I should get a divine with that... ah well not any time soon I'm sure :(.
  5. Well that all depends on how you calue your time of course, but in general I'd say it isn't worth gathering the charms for lava titans, so I'd do elemental titans as geysers are a lot more money for a little more xp. Then again, that depends on income and how badly you want summoning xp.
  6. Good luck on that, I hate fishing (and agility and runecrafting for that matter, lol. Actually also hunter and thieving and cooking and firemaking... nevermind).
  7. Quyneax replied to inoskedyou's topic in Help and Advice
    Well... Tassets/Verac's skirt and black hide/Karil's top, neit/Verac's helmet, defender/obby shield, fury, d boots, rol/warrior/berserker, rapier/cls, sw cape.
  8. Interesting point. V helm, k top, v skirt setup becomes Torva helm, pernix body, torva legs. You may be right. Because they are lost on death when using the set, amirite? That's why Dharok's helmet is more expensive iirc. I very much doubt people are risking torva very much, but we'll see I guess.
  9. It is? Thought people took 16 doses & two unis normally. With super prayers that is.
  10. Well the result is that I cannot last 10 doses of ovl because I threaten to run out of summoning points (which causes my unicorn to stop working, right?). But it was a good trip as my trips go lol. 13 kills in 7 overload doses, that's including one spawn/lure accident.
  11. I mock Obtaurian, but I'm not wearing my mod hat doing it. I'm warning him, with my mod hat on, that he really doesn't want to get in trouble ;-). If that wasn't clear enough, it should be now. Going tds now, see if I can last my 10 doses of ovl.
  12. I'm taking that as permission to be more graphic in the future. I'll start putting it in hide tags with warnings, though, LOL. Hide tags & warnings are not good enough, the content must still be suitable for everyone on these forums. I couldn't give you permission to be more graphic if I wanted to.
  13. The drop rate is not bad, 1/5 is a seed and the herb seeds are not uncommon. I personally have more than I need (not that I need much, except for farming). But yeah, you want to use camouflage as the catch rate is terrible. And that camouflage takes a while to get.
  14. It's not magic defence. What we need to know is: Magic level, defence level, potions you're using, prayers you're using, gear you're using.
  15. Chaos tunnels are nice if you can use a decent familar to speed it up. If you can use protect from melee and have an antifire shield the trip there will be quite safe. But yeah, get 20 agility.
  16. Actually some extremes are cheaper and don't have to be resold. It's a really bad idea to do normal attack pots just for cheap.
  17. The KBD is a slayer task lol. All you have to do is ss flash and you can pretty much camp until you get bored.
  18. Don't alch, you'd be better off with metal dragons. Consider that you can probably do a bit over 1k casts per hour (1200 max) and that with sol/arcane stream necklace you have a max hit of 260 with wave. The base xp is 42.5 for a cast, and let's say the average damage you hit is 120 (including splashes). That would put you at 66.5 xp per cast on average, at say 1000-1100 per hour or about 70k xp with a little profit/break-even. That's about as good as alching but a lot more fun. When surging you get a max of 364 and a base xp of 90, or about 120 xp per cast, or about 130k xp per hour (all depends on the quickness of spawns etc.). This is twice as fast as alching.
  19. If you really want to mage metals (and I don't blame you, it can be a lot of fun) then maybe it's worth getting 75 attack and 70 dungeoneering to speed things up a lot. It can't hurt to hit a few 350s on the way to 99 mage :).
  20. Quyneax replied to Jacobrod's topic in Help and Advice
    I did ape atoll all the way but it isn't the best because you fail loads. The wilderness course is probably best, once you can do it. Until then, werewolf?
  21. In a sense no boss is really hard... I mean once you got the stats & gear together, solo Kree'arra is just eat and attack and there's virtually nothing you can do to make it 'easy'. That's why we measure by kills/trip.
  22. Not really, depending a bit on what you consider to be semi-afk. The best creature to semi-afk for money is the frost dragon (with yak) but that's a long stretch for you probably. You could try chaos druids or abberant spectres w/ cannon and range.
  23. My record for one patch is 28 herbs and a seed (also a death that run). My record for herbs in a run is 73, my record for number of seeds back is 3. All torstol :). I think my pre-juju max was in the low 50s for a 5-patch run and 16 for a single patch.
  24. Erm, I laughed at your story. "Downstairs" lol. Americans are know for their prudishness, you know, kinda struck me here :P.
  25. 2) It's no big deal, a few percent less damage here and there. Basically the soak percentage is applied to damage over 200. 20% soak on a hit of 200 is nothing. 20% soak on a hit of 500 is 20% reduction of the 300 damage beyond that 200, e.g. 60 reduction for a total hit of 440. Others I got no clue.

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