Everything posted by Quyneax
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13-May-2013 - The Nexus
For P2P, this update does exactly nothing to get you over the initial levelling gap. The amount of xp to 40 prayer is worth the following: 852 Accursed ashes (altar) 1 43.7 710 Big bones (altar) 1 52.5 473 Zogre bones (altar) 1 78.7 355 Babydragon bones (altar) 1 105 213 Wyvern bones (altar) 1 175 171 Infernal ashes (altar) 1 218.7 148 Dragon bones (altar) 1 252 127 Fayrg bones (altar) 1 294 111 Raurg bones (altar) 1 336 86 Dagannoth bones (altar) 1 437.5 76 Ourg bones (altar) 1 490 60 Frost dragon bones (altar) 1 630 Copied from the Tip.it calculator (the one is the required level). Now, looking at those, almost all of them will take less than an hour of altaring, even if you use w31 house parties without teleports it should take an hour tops to altar 800 items. The money required to do get 40 prayer would amount to some 666k (convenient no?) with frost dragon bones, or as low as 340k with dragon bones. It would take a whopping five minutes to altar all the frost dragon bones. So, as new player, you have the following choices: 1) Fight a variety of monsters and complete random tasks until you have 350-700k cash, then buy the level. 2) Play the Nexus for a couple of hours. Yeah... I'm guessing 2 is not only the slowest, but also the most boring. It also has potential as most annoying, if the teamwork aspect fails. I don't see any use for this except in F2P, and frankly, F2P deserves some real content, something better than this. === Some people might say that new players wouldn't find w31 house parties, so this update would help them, but in my opinion it is a bad thing to lead new players into inefficient and afk-based methods instead of leading them to community-based efficient methods which involve playing the game.
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"Karil's bombing the Middle East" ~Leik - #1 Bad Maxer - 2595/2595
Maxed only four months ago (bit less), can already say: you young ones have it easy :(. Yay powercreep.
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11-Dec-2012 - Player-Owned Ports
I recruited it early on with just Plucky and used three voyages that added Slayer, and it's level 10 now. That's all you can do :P.
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Fight Caves, Slayer and PvM
For caves, obsidian armour should be good, just bring your basic t80 mage/range/melee (drygores if you get 90 attack), overload/renewal for an hour or so, you won't need much food especially if you have vampirism. Strength doesn't do much still, afaik. No particular need to get 99 strength first. Yes, your stats are fine if you have the equipment. QBD is melee, AGWD is royal crossbow, for arma you need some solid tanking gear to camp (lotus), for qbd you can use Bandos probably (she got changed again today, so I'm not sure).
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Bandos GWD
Chaotic claw and enhanced excalibur is currently the best t80 equipment.
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13-May-2013 - The Nexus
About the Nexus: the light at the top of the pillar indicates the bowl you can't use - easiest is to use the opposite bowl (other side of the pillar). That is, assuming everybody should use the same bowl on a given pillar.
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Runespan
There's the island with two soul wraiths, see the map, it's island 32 of the top level.
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1h+Shield vs 2h vs DW
Shields are best for pvp, anywhere else, use dw (drygore, virtus wand + book, ccbow), except when you have a limited number of items (dg for example), use 2h there.
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How to not suck at Runescape?
A lot of high-levelled players are of the 'efficient' variety, which means you train (almost) exclusively with the fastest methods. Note that the fastest method is the one that gives you the most xp/h averaged, not the method that offers the highest xp/h excluding cost (gp cost, charm cost, SC point cost etc.). This almost always means you choose to avoid the afk methods, instead focusing on high-attention high-xp methods. Fast methods also tend to involve more moneymaking than slow methods. For example, broad arrows are much better than magic longbows, but you need to make money. Time-limited methods tend to be extremely good xp/h (some challenges, warbands, troll invasion, tears of Guthix, Char's cave, god statues, the circus etc.). A part of efficiency is avoiding maxing/levelling skills when it is not beneficial to do so, though challenges changed that a bit, and to keep a slow skill low if you do tears. For example, if you are 97 firemaking, you should have the patience to wait three months for 99 firemaking through Char's cave, while you train other skills, rather than wasting time bonfiring. Along with efficiency, a certain level of perfectionism helps grinding. Instead of afking ivy, you can try going for the very highest xp/h possible (being teaks or arctic pines), dropping every log perfectly, moving between trees without time lost and such.
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http://lmgtfy.com/?q=violent+crime+definition "A violent crime or crime of violence is a crime in which the offender uses or threatens to use violent force upon the victim." That's Wikipedia. "In the FBI’s Uniform Crime Reporting (UCR) Program, violent crime is composed of four offenses: murder and nonnegligent manslaughter, forcible rape, robbery, and aggravated assault. Violent crimes are defined in the UCR Program as those offenses which involve force or threat of force." That's the FBI. So yes, threatening to use violence does mark a crime as a violent. Not otherwise commenting on your post, just clarifying the statistics you quote: "[...] the net effect of offender gun possession is that it increases the likelihood that a violent crime will result in the death of the victim." - this includes the intimidation aspect of weapons.
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200M in all Skills
Prayer doesn't scale at all, so that has the fastest constant xp rate.
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No reply from login server?
Moved to Help&Advice (though on reading the replies, it's a general problem - oh well, advice still welcome).
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benefits of having multiple p2p accounts
Moved to Help&Advice :).
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Removing guns will reduce deaths by homicide and accidents. It's pretty hard to kill someone with your bare hands. Even with a baseball bat or knife, you still have to be pretty thorough, one swing or stab doesn't usually do the trick (this is why we have ribs and such, and people can throw up their arms and curl up into a ball etc.). Lots of things are only survivable because of health care and ambulance service, of course. Now with guns, one shot can do a lot more damage than a knife stab or baseball swing, it takes less effort to attack, you can attack more often per unit of time, you can do it more 'impersonally' (makes it easier psychologically, don't have to get up close), you can't be interrupted as easily by your target and your target can't protect themselves so well. Basically, guns are a major upgrade to your arsenal, and they make it much, much easier to kill people. I don't see how making it easy to kill people is a good thing. Just like I don't see why killing people is a good thing. If you accept that killing people is bad, how do you prefer making it easy to kill people?
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Switching PoP upgrades
Yes, you need to buy them each time, just like with icons and totems. So switching would be pretty expensive for the benefits. But I guess you figured that already.
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11-Dec-2012 - Player-Owned Ports
I use: seafaring hull, combat ram, jod, 3 oxhead, merchant, seafaring & morale deck upgrades, combat captain (with 4x +100 combat traits). That's 8452/8240/8394 m/c/s base stats (morale shipwright), with personal boosts it works out to 8463/8343/8456 for me. If my captain had slayer instead of 1x plucky it'd be better :(.
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Skills and profiting
Nope. Mhing has been the top moneymaker since err, GWD at least I'm sure.
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PKing & Chaotics question
Well, most likely you were fighting a zerker, who would totally rip you apart if they were using decent weapons. Your stats are not good for pking, 2m risk is not really high-risk either (high-risk is 20m+, Bandos risk at least). In addition to that, if you don't know why your opponent beat you, you probably don't understand combat well enough to pk. I have edited your title to be more representative of the questions you are asking. Please have a little patience, topics usually get answered within 24 hours, but until then, avoid bumping or calling for replies, it only annoys people.
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Money Making - Continue? Or New plan?
It depends on whether you want magic xp as well, but that seems rather good. If you are getting 300 gp per item, you are making 100 gp per second or so, which is 360k profit per hour. You shouldn't base your gp/h off the 4h buy limit, it doesn't take that long to alch them.
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Q
Steppe bandits are the most annoying to fight solo, sea raiders the least (also because they can be found in relatively flat areas which is good for horse archery). If you don't have a fairly tough horse and good horse archery, you should just avoid any party with mounted troops. Best thing versus steppe bandits is a double line of sharpshooters protected by a double line of tough shield-bearing troops (this also works versus nearly every kind of uncoordinated assault). Though unshielded pikemen are pretty badass too, Rhodok veteran spearmen for example. But without shields, a couple will die to couched lances which is annoying.