Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Quyneax

Members
  • Joined

  • Last visited

Everything posted by Quyneax

  1. Effigy droppers are probably pretty decent combat xp anyway, as effigy rates are based on combat level and kill rates, and so is combat xp. Effigies are still worth 80ish minutes of skilling (idk exact amount since runespan and challenges etc.) so .1 effigy/h is worth something like 30k melee xp/h?
  2. First of all, I believe the ideal stay-forever gear for Zilyana at least incorporates virtus wand + book (and barrage, guessing blood), but those are more costly than drygores at the moment. I think Bandos doesn't have a lot of defence, iirc Leik did sgwd with drygores using Tetsu (but you'd have to find the screenshot with exact gear) and that balanced out health-wise a bit. Cstaff on the other hand doesn't have as high dps when it comes to barraging.
  3. "[...] and while we are speaking of that ideal game, hypothetically of course, there would be adequate manning [...]" "[...] PMods should not be removed, not at present anyway, Jagex does need to work on the in game reporting system. [...]" "[...] and yes I am not naive enough to say that there is no level of corruption there either. [...]" You recognize the difference between an ideal world and the real world, but you need to expand that to Jagex as well. In an ideal world, Jagex would do a good job - achieving the goals set on time, picking the right goals. However, realistically, they will not upgrade their systems to any point where player moderators will be useful. It's best to just remove them, Jagex can probably do that right.
  4. Well, scrolls are no use beyond the ones you use to make money, so I'd suggest 3 jade statues at least.
  5. Lawful Good - Armadyl, Saradomin Neutral Good - Seren Chaotic Good - Lawful Neutral - Zaros Neutral - Guthix Chaotic Neutral - Sliske Lawful Evil - Neutral Evil - Chaotic Evil - Zamorak, Bandos Keep in mind that the morality is approximate, of course followers of a particular god feel that that god is good, RS does not have the absolute morality that default D&D does. Personally I feel that Saradomin is really opressive and demanding of his followers, while Zaros is pretty honest (yes he will control and use you, just like you will control and use him as far as you are able - you know that in advance). The chaotic/lawful axis holds, but the good/evil does not.
  6. The empowerment instructions for the metal artefact (skill tasks) state: 4 smooth stones, for the power of the sea. 4 small gemstones, for the power of the earth. 4 strong sticks, for the power of life. You would think these represent the elder gods in some way, but Jas is time and sand, Ful is fire and constancy, and those don't fit well.
  7. Chompies are the most oldschool part of the end-game I think. Pretty awesome. (also wat, birds too wily to be affected by abilities, Nex/Zilyana/anything else takes twice as much damage from abilities as from autoattacks)
  8. That's the Barrows area.
  9. Cstaff deals more damage too afaik.
  10. But he is consistent, I appreciate that. Saradomin is annoying, I actually find Zamorak more reasonable. Saradomin seems really Christian to me, a jealous god etc. - Zamorak would at least recognize that other gods simply took opportunities, even if he disagreed with the lot. Also, Zaros as god of Fate, me likes. That's an important job. On the map with worshippers, Meirditch is Saradominist. Interesting - apparently the vyre god is not the biggest there. Not surprising considering the numbers, but the power balance is definitely in favour of vyres. == On the whole, the lore aspect seems unbalanced. It is hard to tell the difference between different gods sometimes. I read: Bandos - War, fighting, basically for fun? Easy message, understood. Also the (physically?) strongest should rule, which is basically a non-policy where gods are concerned, because there's no way he can enforce that. Seren - Hide away from trouble in an impregnable fortress/city. Understood. Protect followers - ok. Godless - Gods go home. Understood. Protect ourselves. Saradomin - Banish all other gods. Understood. Protect followers. Zamorak - Go for what you want, do what you want, sort of individualistic, opportunistic philisophy. Understood. Armadyl - Will protect everyone following him? That's what all the others promise as well. Sliske - Uh... what? Unknown plans, questionable divinity. Zaros - It's been preordained, but his plans are beyond us. Not war or destruction anyway. The last three in particular are a big vague. The first five are good.
  11. You're quite slow then (or they got nerfed, but I doubt that - spawn rates may be low though, with lower world populations), things to watch for: 1) Use six traps. Keep one in your inventory to set up faster. 2) Make sure you use the spot south, near the big vine (but not right next to it), and use the 2-1-2 formation (like the five pips on a die). 3) Make sure you do not wait for the auto-walk after setting up a trap to happen, move on to the next trap immediately. 4) Witchdoctor does nothing, Zamorak's favour is quite good. Arctic bears are quite good too. 5) Make sure you move between traps in one tick - in a formation within a 3x3 area that's easy, any other and some moves will be over one tick. 6) In general, don't slack.
  12. I think rings are more common, maybe 1/200 or so versus the whip's 1/512.
  13. Draconics are more like 150-300k/h (across levels 80-99) so grenwalls are a huge amount slower.
  14. Meta-snarkness. Developing idiom is just increasing layers of metasnark, compressed at the bottom.
  15. Jagex' high-level is 70+ (in that sense, the High Level Forum has ridiculous entry requirements) so we can basically ignore Priffdinas as useful location. There'll be adamant rocks, magic trees, shark fishing spots, hell maybe even some level 180 elves with crystal bows, for mad thieving xp. Anyway about HLF being a bad liason: true, but so is any other sub-community. At least HLF players have played most of the game. Even if it's not required, virtually no HLF player has never played the major minigames, and amongst all players there's a lot of variety in focus.
  16. Basically this. If you can't read a post and decide whether it's good to reply or not before you post, then you should not post. Apologies for any legitimate posts removed. Sadly all evidence of Suomi posting were erased - I trust we are all wise enough (or sufficiently fearful of a long ban) that we can deal with any posts by him or anyone else in a mature fashion. Think: calm, collected, reasonable, polite.
  17. http://forum.tip.it/topic/304723-useful-friends-chat-directory/ First post is alphabetized, look at w for Warbands, read appropriate RSOF threads. Yes, there is some risk, but it is very small. Typical gear is a set of batwing robes and a polypore staff.
  18. Enhanced Excalibur has the accuracy of a level 70 weapon, the damage of a level 70 'fast' weapon, and the speed is 'fastest'. That works out to level 89 equivalent damage. Jagex is expected to fix this sometime soon, in the next half year or so. Warbands are good training for the skills you listed.
  19. Kalphites and dagannoths are good xp/h afaik.
  20. HLF is not a very good conduit between Jagex and the community, I agree, but unless Jagex starts a new private forum with targeted recruiting, HLF's the only forum with both a small enough user base (= manageable amount of posts) and enough veteran players and metagamers that Jagex actually reads. Player moderators do not necessarily understand the metagame or game design in general. In my opinion, the game mechanics/balance are what needs attention and input from players, not lore, graphics or community (obviously the community is up to the players, but there's no need to draw Jagex into that). Jagex does fine on their own when it comes to lore and graphics.
  21. Some tips about Livid routine: 1) Train fletching with arrows while you're there. You can fletch 300 arrows per cycle during downtime. 2) Don't run back to the farm (west) side after doing fences on the other (east) side. 3) Memorize the cycles, make sure you pick up lumber when you pass by the stack anyway, but don't overfill your inventory, you have to take produce and bunch them.
  22. Quyneax replied to Conjexure's topic in Help and Advice
    Farm herbs, 5 patches, good seeds are usually the ones required for extremes and overloads (lantadyme, torstol).
  23. Charm sprites are good hunting, too. Switch to draconic jadinkos at 80.
  24. EE has the same stats as EEE, so you don't need 90 herblore at all :). Edit: disregard in case of below.
  25. I'd first try rereading the quest journal and quest guide and following the instructions as literally as possible. "[...] you had to talk to Filliam 'before' you placed the objects on the stones and ask him how to use the stones or something, I didn't do this [...]" Very possible, Jagex doesn't really allow you to skip any steps, even if it's just extra dialogue.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.