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MstrMonopoly

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Everything posted by MstrMonopoly

  1. I haven't updated this in a while, but you all should look forward to me updating it more frequently. Currently, RuneScape has two Grandmaster quests (While Guthix Sleeps and Nomad's Requiem) and one coming (The Void Stares Back). These have requirements in the mid-60s, maxing out currently in the low-to-mid 70's. Most players will tell you that 75 is a middling level for any skill outside of Runecrafting, and perhaps even a low level for Cooking and Fletching. Level 75 (around 1.2 million experience) is achievable in a week of casual to moderate play or less for any skill, besides perhaps Runecrafting or Slayer at a low combat level. That being said, 75 in every skill is a fair achievement and does necessarily mean that a player is a veteran. Why, then, do the quests max out at this level? Why are there no extremely-high level quests requiring, say, 85 Hunter and Slayer involving the hunt and capture of a low-leveled Mahjarrat? While not all players would be able to enjoy this content, it would certainly give many players a reason to train Hunter or Slayer even more. This makes the grinding more enjoyable and even more goal-oriented. There are also 46 Novice quests in RuneScape. Most have requirements of 30 or lower in a skill or none at all. Novice quests are excellent to begin a quest chain - for example, the quest "The Tale of the Muspah" was doable by pretty much everyone yet enjoyable and fed into the plot of RuneScape. However, thrilling conclusions of quest chains should require higher skill levels to partake in. The reason? Epic quests should have epic rewards such as a quest that gives you the ability to fight a new and profitable boss monster or the ability to wear a cape that gives +12 to prayer. This is clearly not "noob" gear and should only be given to experienced players. When I played RuneScape as a newbie, I immensely enjoyed the Goblin Quest series. It's still among my favorite quest lines, and The Chosen Commander was an absolutely epic quest despite the mid-level requirements. That being said, it was only that way because the chain was actually finished. It was sad to say goodbye to Zanik, but I have hope that Jagex will include her in an upcoming quest. To make sure that other quest lines are this enjoyable, Jagex should finish off their old quest chains before starting new ones with Novice quests again. The finished Quest Series, as I see them currently, are the Arrav Chain (blended into Mahjarrat), Fairy Chain, History Chain, Summer Chain, and the soon-to-be finished Void Chain. Most notably unfinished are the Mahjarrat, Myreque, and Elven Series of quests. All three of these are epic enough to end with the new tier of quests, "Legendary". Legendary quests will necessarily require high combat levels, astute puzzle-solving capabilities, and high requirements, with very large rewards. The Desert, Dwarf, and Gnome quest chains can be ended with Grandmaster quests. While Legendary quests are a good idea, introducing too many at a time would probably be too much of a good thing. We all like to see resolution. In the future, I'd like to see Jagex follow the model that they did with the Void Quests and release a 4-5 quest long series that encompasses 4-5 difficulties - a Novice or Intermediate, an Experienced, a Master, and a Grandmaster/Legendary. That way, all levels of RS players can get rewards suited to their level. If anything, it tips the scales in favor of the lower-level players because Jagex can no longer make throwaway quests, knowing that they have to lead up to a Grandmaster or Legendary Quest. This will result in more quests like The Tale of the Muspah rather than Clock Tower.
  2. Golvellius clearly has fun playing the game. I have no problem with him. Racheya and jshairychest too, although js has used terrible points to back up his claims. The people I do have a problem with are people who give poor advice on the H&A forums. This includes people who say, for example, that woodcutting magics is good money and will make you mils on the way to 99 woodcutting. While technically true, it's still a poor moneymaker relative to many other method of training or making money. Feel free to play your own way, but there are "best" ways to do everything. To put an end to this argument, I have devised a clever formula to calculate efficiency Fun = Efficiency for self No but rly Efficiency = (Maximum Amount of Money You Can Make/Hr) - (Money You're Making/Losing Right Now/Hr) / (Experience/Hour) is the formula, get it straight. http://runescape.wikia.com/wiki/Efficiency this is a nice little primer on efficiency and is in general a pretty uber-pro article. Edit: the calculator near the bottom is pretty cool. Played around with the numbers a bit. The most surprising conclusion was that it shows that a method that gives 175,000 xp/hr but costs 4 gp/xp is better than a method that gives 120,000 xp/hr and profits 250k/hr if one makes more than 2.3m/hr. Pretty neat.
  3. This is why carrying around some mage stuff is never a bad idea.
  4. How do I get the money for turmoil on a zerker, lol.
  5. Title says it all. Account currently has 60 attack, 75 strength, 1 def, 11 prayer, ~30 quest points.
  6. All this being said, I don't think we need any more low-level quests. Let's tie the existing chains up first.
  7. I don't have "le yak" though.
  8. So I need some cash, and I'm currently lagging too much to do TDs. What would you all recommend?
  9. More high level content gives me more to work for. Always a good thing. I get bored working towards my one goal of Turmoil every now and then.
  10. The flipside is that bosses with even higher defence will be created, giving the CLS the edge.
  11. September was a pretty meh month to be honest. But not every month can be great.
  12. No one has argued CR vs CLS in this thread. CR vs Maul then whatever. Irrelevent. The topic was how to get a RAPIER. Which was clearly stated in the title. So if you wouldn't like to offer any advice on gaining tokens as fast as possible, please dont waste time in my thread. Alright then, it's worth it. Makes Slayer at least 10-20% faster, and you get way closer to frost dragons in the process. At any rate, you're going to want to do lamps/pengs/TOG for xp in dungeoneering as that gives you access to higher floors, etc. Once you get into the high 60's, see if you can get some teams in W117. These will be bad but you pretty much have to slog through them at your combat level. Once you get into the 70's, you can see if you can get on to some of the W148 teams.
  13. If you're using it for Slayer, then obviously the rapier is the best choice. If you're using it for bossing, it gets a little more complicated. But the rapier is probably the most solid choice overall.
  14. Probably the least humorous post in TIF ever.
  15. Claws/dragon scimitar or rapier/dds?
  16. Efficiency AFFECTS their decisions, but it is not the be-all, end-all.
  17. His statement implies speed, which means its based on, as you said, gp/xp/time. It was the question you asked. He gets his fun by using those factors in his game. You also asked who supports efficiency. Clearly he does. :wink: his statement implies that speed and enjoyment are one in the same for him, hence the enjoyment. This. Frankly, I don't see how it's so hard to comprehend. I, like Bladewing, enjoy killing stuff fast. I'm efficient at it, and I enjoy it. I don't think of it in terms of how much exp/h I'm getting or if it's worth my time, etc, etc. I just want to kill stuff as fast as possible, so I opt for the more efficient route. Extending the analogy: if I liked fishing, I would fish more. If I liked spinning flax, I would do that. I don't like to do that. When I'm offering help and advice, though, I always give the best possible advice.
  18. not with a range level of 55 mate! If you don't have like 70/75+ I really don't recommend ranging metals I agree that it wont be very fast, but it will still be much cheaper than maging them, and if he plays like me (not recommended) its a very good way to afk Ranging any dragon (besides frost) is really stupid.
  19. Try a CLS if you don't want a rapier. But seriously, ZS > Verac's. I hope you're using extremes/turmoil.
  20. nope, obviously, gp/xp/time is included but I'm sure as hell not going to powercut/alch/fletch.
  21. Slayer, bosses, raiding with good people, skilling while talking to friends. The only parts of the game I do that I don't find fun are grinding so I can have fun.
  22. In addition to my above advice I strongly second this suggestion! :thumbsup: No seriously, smoking kills is a lifechanger. Slayer shall never be the same again :shock: Thirded.
  23. Varrock fo sho. The wealthy part, not the slums.
  24. Big mistake. :( What about Gremmy's attraction tests and Cheeesy's DSP calculations? I just re-looked at those. Fool me once, shame on me. Fool me twice... you don't fool me twice. I'll be sure to get the Far-Seer kite next.

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