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Jehosaphat

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Everything posted by Jehosaphat

  1. Major update on 12/22/09! Read on! By the way, I still need help with creating the drop list before I decide to put this up on the RSOF. This guide was made to create a monster that would get Smithing and Herblore out of their current inability to make cash, as well as giving Magic a bit of a boost. Index: Use Ctrl + F to find the section you are looking for. Stats: STAT Drop table: DROP The Staves of Shadow, Ice, Smoke, and Blood: STAF The Undead Feather: FEAT Concept Art: CART FAQs: FAQS Credits: CRED New Additions: NEWS Support List: SUPP [hide=Stats - STAT]Undead Condors Levels: Blackened Condor: 56 Smoky Condor: 89 Sickly Condor: 103 Terror Condor: 189 HP: Blackened Condor: 49 Smoky Condor: 75 Sickly Condor: 96 Terror Condor: 150 Max hit: 79 with ranged, 50 with melee, and 82 with mage without ancient shield; with ancient shield, max hits are reduced to 19 with ranged, 22 with melee, and 20 with mage for all the condors. Examine: That is one disgusting bird! or: A flying denizen of Zaros. Slayer level and/or quests needed to kill: Blackened Condor: Priest in Peril, 38 slayer Smoky Condor: Smoking Kills, 53 slayer Sickly Condor: Legacy of Seergaze, 76 slayer Terror Condor: While Guthix Sleeps, 95 slayer Locations: Blackened Condor: in the basement of the Slayer Tower in Morytania Smoky Condor: in the Smoke Dungeon through the well in Pollnivneach, in the room where the Banshee Mistress was Sickly Condor: Around the area surrounding the entrance to the Blood Altar Terror Condor: North of the area you had to walk through to *SPOILERSPOILERSPOILER*watch the party of heroes die Appearances: All Undead Condors are obviously undead, with parts of skin, bone, flesh, etc. missing. Blackened condor looks burnt, Smoky Condor appears to have grey mist wherever it is missing flesh/bone/etc., Sickly Condor looks pale as though it has lost a lot of blood, and the Terror Condor appears to be slightly frozen and much, MUCH larger than the other three. They get larger in size as they move up, ex. Blackened condor is smallest, Smoky condor is slightly larger than Blackened, etc. Other: As can be seen, ancient shields are required. These ancient shields can be purchased at any slayer master for 25k. I'm working on the image for this shield along with the other drops. Also, they can fly, meaning they avoid melee attacks. HOWEVER, if they are hit with their corresponding Ancient spell, they will temporarily be hit to the ground where they can be meleed. They cannot use their melee attack while they are flying, though. They are weakest to ranged and crushing weapons. Also, their accuracy and frequency with their attacks increases with their size, from the blackened condor having the speed and accuracy of an iron 2h to the terror condor having the accuracy of a whip and the speed of a scarab in the Pyramid Plunder minigame. These could also be assigned as Slayer tasks, with assignments of 15-150 based on slayer master used.[/hide] [hide=Drop Tables - DROP]Gold: 1-1327 100%: Condor Bone Weapon: Rune javelin (15), Adamant javelin (30), Z Weapon, Dragon Spear Armour: Dragon med helm, X, Y, and Z chainbodies Runes/Arrows: Chaos (A-B ), Death (C-D) Misc: Gold bar (3 noted), Undead Feather, Staff Crown, Ancient Bone, Stone Torch, Darkened Longsword, Petrified Icicle, Shield left half, cut and uncut gems up to W Seeds: Belladonna (1), Evil Turnip (1-3) Charm: Gold, Green, Crimson, Blue Now, you're probably wondering what A, B, C, D, W, X, Y, and Z stand for, right? Well, creating a bestiary entry for each condor would involve more concentration than I have. So, the way each of them are listed is: A=HP of the condor/4 B=Hp of the condor/2 C=HP of the condor/5 D=HP of the condor/3 W=Gems where the level of the condor/2.5 is equal to or greater than the Crafting level needed to cut the gem X = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/8 Y = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/4 Z = the Smithing tier (i.e. 70+ for Adamant, and for these, 90+ for Dragon) that includes the level of the condor/2 Notes: The Condor Bone can be buried for varying amounts of prayer xp based on which monster if came from. If bought or sold on the GE, its name reverts to "Condor Bone" and reverts to the lowest xp - 50. All the bones appear the same, but have different names. The bones can also be used in making staves - which bone is used in which staff is irrelevant. Xp for each bone is: Black Condor Bone: 50 Smoked Condor Bone: 75 Sick Condor Bone: 100 Frozen Condor Bone: 125 The Ancient Bone, Granite Torch, Darkened Longsword, and Petrified Icicle can all be wielded as a melee weapon with bonuses equal to that of a bronze dagger, or they can be used in making a staff with a Staff Crown, which will be covered later. The higher the Condor, the more charms it will drop - blackened drops one, smoky drops 2, sickly drops 3, and terror drops 4. Also, the higher the Condor, the higher the chance it will drop the Ancient Bone, Stone Torch, Darkened Longsword, Petrified Icicle, or Staff Crown. Also, the Blackened Condor is incapable of dropping the Ancient Bone, Stone Torch, or Petrified Icicle, the Smoky Condor is incapable of dropping the Ancient Bone and Petrified Icicle, and the Sickly Condor is incapable of dropping the Petrified Icicle. All the new drops, as well as the items crafted from them, are tradable, but not on the GE, except for the Condor Bone and Undead Feather. Price guidelines are as follows: Staff Crown: 250k. Darkened Longsword: 75k. Stone Torch: 150k. Ancient Bone: 300k. Petrified Icicle: 1-1.5mil. Prices will be allowed to fluctuate depending on supply/demand, simply because I don't know how popular these will be.[/hide] [hide=The Ancient Staves - STAF]Here's one of the interesting parts. Once you obtain a Staff Crown, 2 Condor Bones, and either an Ancient Bone, Stone Torch, Darkened Longsword, or Petrified Icicle, have the appropriate Smithing level, and have 3 metal bars of any type, you can make a special Ancient Staff! Here's how it works: First, either cast "Superheat Item" on each of the bars or put them all in a furnace to create heated bars. Then, go to an anvil QUICKLY before the bars cool. The bars cooling could take anywhere from 3 minutes to 50 seconds, so superheat item is recommended. Once at the anvil, use the bars on it. With the correct smithing level, your character will create an unblessed blood/smoke/shadow/ice staff. Making a staff grants 1.2x the normal Smithing xp per bar used, as well as 200 extra Smithing xp for the other items required. These staves on their own are powerful magic weapons giving the special automatic 10% boost with certain magic weapons, also giving an extra 10% boost when ancient spells of that staff type are cast when wielding the staff. However, they can be taken to the altar below the remains of Senntisten to have them blessed by Zaros. To get a staff blessed, you must either offer 20 Condor Bones for no prayer xp OR offer to have a random amount of skill points from 2-30(not xp) temporarily taken away from a random skill. These would not be restorable via potions, only via death or "natural restoration." But, once a staff has been blessed, it has the following advantages: Ancient spells aligned with that blessed staff (ex. blood spells with blood staff, etc.) hit 10%-30% more, depending on what metal the staff is made up of. The Shadow staff will lower the opponent's Attack level by 2%-7% with any Ancient spell you cast while wielding the staff, again the percentage being determined by the metal used in the staff. This effect will stack when used with Shadow spells. The Smoke staff will poison the opponent for 2-7 with any Ancient spell you cast while wielding the staff, again the level of poison being determined by the metal used in the staff. This poison stacks with poison from other Smoke spells, but not with other poison from the staff or with poison from other weapons. The Blood staff will give you HP equivalent to 10%-20% of what you hit with any ancient spell cast while wielding the staff. This effect stacks with Blood spells. The Ice staff will freeze the enemy for an extra 1-6 seconds with any ancient spell cast while wielding the staff. While this effect does stack with Ice spells, it does NOT stack with the previous freeze time. Sorry, but no contant-freeze. The staves are tradable to other players at the cost of what is needed to make the staff plus 30k, and the blessed staves are worth their ingredients' cost + the cost of 10 Condor bones + 60k. Working on stats for each staff, this is gonna take a while.[/hide] [hide="The Undead Feather - FEAT]The Undead Feather is meant to be a potion enhancer, giving potions extra abilities they did not have before. Depending on which bird the feather came from, (you can tell by the feather color - black is from blackened, grey is from smoky, red is from sickly, blue is from terror. If bought off the GE, the feather is automatically black) it may do one of the following when mixed into a potion: - Turn the potion a yellowish color and cause its effects to last for 25% longer or have 25% more effect. This has a 50% chance of occurring when adding any feather to a potion. -Turn the potion a blackish color and cause it to temporarily lower your Attack level and mage/range accuracy by 25%, but the potion's effects will last for 50% longer or be 50% more effective. This has a 49% chance of occurring when mixing a black feather into a potion. Does not work with Attack potions. -Turn the potion a swirly grey color. When used, this potion can either be thrown to do no damage but poison the enemy with 3 poison damage to the enemy per dose, or drunk to have the potion's effects last for 40% longer or be 40% more effective. However, drinking the potion gives you slow poison damage for 2 per dose, and it stacks, so beware!. This has a 49% chance of occurring when mixing a grey feather into a potion. Does not work with antipoison potions. -Turn the potion a dark red color. When drunk, this potion will cause the potion's effects to only last for 60% of what they usually would, or only be 60% as effective, but it also heals a whopping 18 hp per dose. This has a 49% chance of occurring when mixing a red feather into a potion. Does not work with Saradomin or Zamorak Brews. -Turn the potion a bright blue color. When drunk, this potion will cause the potion's effects to last for 60% longer or be 60% more effective, but it also temporarily freezes your character to the ground for 3-5 seconds, and this freezing effect will stack with that of ice spells and the blessed Ice Staff. This has a 49% chance of occurring when mixing a blue feather into any potion. Does not work with Ranging or Magic potions. -Turn the potion a glowing white, and reduces it to 1 dose no matter what size of potion the feathers were being mixed into. This is the ultimate potion, and causes the potion to have 200% effects of what it normally would. It also would heal 30 per dose, and give half the effects of a extreme set, along with any other bonuses it would have included. These bonuses would occur no matter which potion was used. This has a 0.1% chance of occurring when mixing any feather into any potion. -It may cause the potion to explode, damaging you for 24 per dose. This has a 0.9% chance of occurring with any feather, though, so don't worry. These are odds for 50 Herblore level. The higher your Herblore level, the greater your odds are of getting the "special" potions - the white, blue, red, grey, and black - and less explosions and yellows. Also, to mix a feather into a potion, you must have that Herblore level +5, and assist would NOT work. If you try mixing a feather into a potion you don't have the Herblore level for, it will explode. All of these potions would be tradable, but not through the GE. They would be worth the price of the potion + ~50k. The feathers themselves would also be tradable in this manner, but only be worth ~45k each. The "ultimate potion" would be worth ~100k per dose. Mixing a feather into a potion gives you 100-2000 xp per feather, depending on what the result is, what level the potion is, and what feather you use.[/hide] [hide=Concept Art - CART]No pretty artz yet, I'm working on them though![/hide] [hide=FAQs - FAQS]Well here are a few of the either frequently asked questions or questions that people have not asked yet but probably will eventually: Q) Why is practically everything not tradeable through the GE? I like not having to stand around for hours waiting to buy stuff. A) Well, I did this for 2 reasons. One, to make it "merch clan" proof - those people will manipulate anything they can get their hands on - and two, to make it so that the Smithing and Herblore aspects of this would still make money even long after it gets put in (if it gets put in! :pray: ) Q) Whyr u such ph41l n00b my id3a t0ta11y pwns y0urs y0u sh0uld just g1v3 up and supp0r7 my 1d3a bcu5 y0ur5 ph41ls A) I don't speak noob, please take your troll spam elsewhere. and that goes to anyone thinking about spamming here; it doesn't do anyone any good. There will be more when more questions are asked![/hide] [hide=Credits - CRED]Me, for the suggestion Jagex, for making the game Zaaps1, for pointing out the fault in the prayer xp[/hide] [hide=Newest Additions - NEWS]Later on 8/27/09 Added support list and FAQs so that the FAQs need not be asked. 8/27/09 Made the suggestion. 9/2/09 Changed the staff section a bit in light of recent updates, as well as making some of the potion section more understandable. 9/3/09 Changed data for the Condor Bone, as it was giving too much xp for a low leveled monster.[/hide] [hide=Support List - SUPP]1.PieisEaten 2.Condor85 3.sammyboy894 4.Wugmasterx 5. 6. 7. 8. 9. Will extend list as supporters come.[/hide]
  2. Oh, okay. Time to make my own suggestion then. :twisted:
  3. Well, tbh, I don't like some of the things that Jagex is doing, but most of the rants on that have little or no solid base for the rant, just opinion. Seriously, base your rant on something more then "Jagex is FAILZ0RS!" Example: (also something I might rant about) Skele Horror: It is something that you're supposed to do like a "oh, I should go check on that" thing (like Tears of Guthix), but the XP for it isn't good enough to make players even WANT to check on it. Seriously, from what has been shown to be (so far) a 73 slayer and 43 prayer requirement, 1250 slayer xp and 1k prayer xp? That's pittance to people with those levels. Also, multiple other creatures (actual Slayer tasks, Bork, jade vine, etc.) have much higher XP gains in that short amount of time. It's just gonna be ignored except for the people who enjoy pointless fights. See? It has a valid base, (the xp rewards stink for the requirements needed) AND it's written legibly. True, it can still be partially defied with the "it's something you check on once a week" argument, but that doesn't mean that the base is invalid. If anything, it proves the base MORE valid because you can only "check on it" once a week. Not to say that the rants that are based on opinion aren't rants, believe me, they are, but I prefer it when people try to back their rants up with solid data. And if you question my Skele Horror argument, I can give you the actual math. It's just rather long.
  4. Summary of almost all above posts, excluding the ones being sarcastic: Yeah, people generally are jerks. You can't live with them, you can't live without them, but you CAN learn to ignore them.
  5. I like the concept, and I definitely like the concept of another slayer monster. However, is there a chance you could suggest that Smithing be used somewhere in the piercer and/or lance? Because Smithing is truly pathetic right now. Maybe having to smith a handle for the piercer, and smith the tying cables for the lance. Then making the chiseled-and-grinded versions tradable, along with bronze hilt, bronze thread/cable, iron hilt, iron thread/cable, etc. and make it so a certain Crafting/Smithing/what have you level is required to attach the hilt to the piercer. The hilted piercers would be tradable as well, with lower level reqs (and lower stats of course) for the ones with lower level hilts. Also make it drop a special piece of "barrow metal" that can only be smithed for the piercer/lance, but since it's special, it can be smithed at, oh, say, lvl 88 or so. And if the weapon changed color slightly along with the hilt, that would be cool as well. My suggestion within a suggestion. I might just make a post with stats and lvl reqs for this stuff now, complete with concept art... curse you and making me desire to contribute! :evil: :lol:
  6. Nothing wrong with the occasional thread-from-beyond-the-grave :-) But on the topic, I just use cannon to speed up slayer task, and more often than not it's in SINGLE COMBAT where it isnt bothering anyone anyways (as long as I stay in combat). The only real exception to this is dagganoths, and that place has been a first rate charlie-foxtrot of cannoning since before I can remember. Yeah, nothing wrong with a nerco-thread, so long as the thread has discussion value. This one only has argument value as far as I've seen. This is like those "RS should be less violent" threads on the RSOF rants forum. It's funny if they're joking, and it's annoying if they aren't. Come to think of it, they DO look sorta the same...
  7. As much as I don't enjoy seeing the cross advertising, I'd still have to say you're taking this argument a bit far. It's something trivial. It's on the front page, for say, a week, then it's gone and you don't have to see it anymore. Seriously, it's worse than arguing over whose turn it is to feed the dog. Furthermore, if you're a frequent RS player, then you probably would/should have a bookmark link directly to the page where you play RS. (Well, at least I do... :ugeek: ) Also, as many people have said, it's Jagex's attempt to make a bit more profit from FunOrb so that they can hire more staff. And more staff = more and/or better quality updates then before. Tl;dr: It's only there for a week. Ignore it, because through it, the game you like is (or should be, anyways) getting more and/or better updates.
  8. Because then the rest of the Rants forum would be deader than brains of the people in the RSOF. And, that sticky would be so full, there wouldn't be room nor time for a semi-coherent discussion on a specific rant.
  9. When I read the title, I thought, "Because people are generally idiots." I then read your rant, and thought, "Because people are generally idiots." So there's your answer. People in general are my definition of an idiot - overly biased and "not *bleep*ing afraid" to rub it in your face every 3 seconds.
  10. Jehosaphat replied to Gerbil's topic in Rants
    I remember that well. That was around the time Andrew threatened to sue Tip.It over a T.I.Times article, wasn't it? Yah. But everyone loves MMG \ The day I hear most of the people in the RSOF Rants forum say they love MMG is the day I will shove a carrot up my nose.
  11. Edit: ^ Darn you Ace, you beat me to it. -.- Okay, seriously. This thread is for SCREENSHOTS. People don't want to come here to find 3 pages of arguing about merch clans. If you want to continue arguing, take it here: viewtopic.php?f=66&t=807489
  12. Uhhh, could we get back on-topic please?
  13. Jehosaphat replied to Zamorakshadow's topic in Rants
    Yep. So wait a couple days, buy them at a low point, wait a couple more, then sell them after they shoot back up. Merch clans always create market instability.... Market instability = good for those who merch honestly (not these stupid clans) and those who get drops of those items. "Merch" clans = bad. In my mind, a true merchant clan would be a bunch of people speculating and advising each other on lots of different items that might rise, fall, etc. Not this "everyone mass-buy XXX item and get rich!" And real merchant clans wouldn't have those stupid autotypers in the GE on every world either.... -.-
  14. Whoever pulled the necro-thread needs to learn a bit of forum etiquette. Anyways, on-topic: I use a cannon for some slayer tasks, (CURSE YOU HELLHOUNDS!) but I melee or range other tasks if I can. Usually, if there's someone at my spot, whether they're invading or if they were there first, I'll cannon them out. Why? Because I want to get through the crap that is having a bad task as fast as I possibly can. And that meleer can just hop or get less xp, I don't really care. I choose to train there, he can choose to leave or stay. As for polite, the meleer usually tells me to hop. No please, no "I'm almost done," just "hop u narb." And then he sees that I have a cannon, and usually hops after complaining about it. So yeah. I'm not what you would call a "happy cannoner," but I only ever cannon to get through a task I don't like quickly. So, if you come across me with my cannon at your training spot, just wait until I'm done. It won't take long.
  15. Jehosaphat replied to Gerbil's topic in Rants
    That's sad that people can EXPECTto see a flame war anytime you two come into contact. It's pretty sad that people can't post on a thread because you two are too busy fighting. Expect the expected.... It's sad that you don't see what Pie is actually trying to convey. Once again, expect the expected. :lol: I said that for humor, and to convey that this really is ridiculous. Almost every rant on this page regarding people thinking Jagex has messed up has turned into a quelmotz/canadiansmurf war zone. No...I cannot believe anyone would even say that...that's pathetic. Eatrunearrow, for anyone who doesn't know, is the dumbest troll known to TIF. We don't ever quote his words... Except for the sake of humor. Quote him seriously, and expect to get looks of "What on earth are you smoking? And they all seem to find TIF :? Not all of them, thank God. check out the RSOF rants forum. It's hilarious chaos. I agree no one has ever written a law that says that you can't defend Jagex, hell I can, he can, but you and your little "Jagex hate" buddies can't hold up your own arguments. Oh, they hold them up. They just don't hold them up well. It's like taking a wooden shield and thinking it'll defend you against a battalion of tanks. The Pie Remix of 6 O' Clock with Ratchet. Just replying to your last comment: Ever played Civ III? Wood shields CAN hold up to tanks... oh, how they can... In Games. I dare you to face off against an IRL tank with nothing but a wooden shield.
  16. Which, sadly, will probably mean 2-6 weeks/months from now.
  17. Jehosaphat replied to Gerbil's topic in Rants
    That's sad that people can EXPECTto see a flame war anytime you two come into contact. It's pretty sad that people can't post on a thread because you two are too busy fighting. Expect the expected.... It's sad that you don't see what Pie is actually trying to convey. Once again, expect the expected. :lol: I said that for humor, and to convey that this really is ridiculous. Almost every rant on this page regarding people thinking Jagex has messed up has turned into a quelmotz/canadiansmurf war zone. No...I cannot believe anyone would even say that...that's pathetic. Eatrunearrow, for anyone who doesn't know, is the dumbest troll known to TIF. We don't ever quote his words... Except for the sake of humor. Quote him seriously, and expect to get looks of "What on earth are you smoking? And they all seem to find TIF :? Not all of them, thank God. check out the RSOF rants forum. It's hilarious chaos. I agree no one has ever written a law that says that you can't defend Jagex, hell I can, he can, but you and your little "Jagex hate" buddies can't hold up your own arguments. Oh, they hold them up. They just don't hold them up well. It's like taking a wooden shield and thinking it'll defend you against a battalion of tanks. The Pie Remix of 6 O' Clock with Ratchet.
  18. Jehosaphat replied to Gerbil's topic in Rants
    Well said. Indeed. The problem is, while the ranters are a small part of the population, they're a noisy part. Exactly. What makes more noise - a dozen fireworks, or 300,000 pounds of plastic explosive with no trigger sitting in Antarctica? Also going along with that analogy, if Jagex does something to set off the 300,000 pounds of plastic explosive, (like nerfing Strength....) they're going to feel something. Hard.
  19. Metoo, you're SO lucky I didn't take pics of all the times I've seen you on farming runs. You'd be sniped over a dozen times.
  20. "How much for full santa?" Lol.
  21. Jehosaphat replied to Gerbil's topic in Rants
    Well said.
  22. You spent a week doing nothing waiting for this event? O_O Seriously, it's like Tears of Guthix. You don't just sit around waiting for it, it's something you just go "Oh, I haven't done that in a while." and do it. It's cheap prayer XP though, so I'm not complaining. (Probably because I haven't done that wishlist yet.... :-# )
  23. What are you holding, where is the first picture and what are those keys for? #-o In order: 1) She's holding Ivandis Flail dust. 2) It's in the Columbarium under Paterdomus, the temple near the Salve. It's unlocked in the Darkness of Hallowvale quest, as is the Flail. 3)The keys are to open reward compartments for freeing the spirits of the Vyrewatch. They can give some rather good rewards, including god pages & armor.

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