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Kimberly

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Everything posted by Kimberly

  1. It came out a few days ago.
  2. http://www.youtube.com/watch?v=31g0YE61PLQ
  3. It works fine on chrome. I had to restart my browser a few times before it kicked in, and then it seems like the toolbar reloads each time you reload the page. It was overall just annoying, so I ended up disabling it anyway.
  4. None of them are boostable. You will actually have to get the levels. :/
  5. It hasn't, really. Admittedly, the space between my first two knuckles gets a little puffy, but I think that's unfortunately the family history kickin- in and not strain. >_<
  6. FUS RO DAH'd you into the pit. #winning
  7. Moved to Rs Media.
  8. Yeah but if anything died or dropped there..?
  9. yeah it went down about 1:00 this morning. I was on when it crashed. Do you think it's related to the hole in the void?
  10. If your refutation of my conclusion and devaluation of the article as a whole are based on these, especially when clan support is really quite middle of the road as an update, and that somehow these little things outweigh the experience of bots etc for players during 2011, I cannot agree with your assertions. Otherwise, please do name some counterbalances to the bots, MLP, RAFP, P2P hiscores. The counterbalances were named and described. If you wanted things to even out, the two biggest updates of the year, did that (aka free trade and bot removal). And everything else after that is what attributes more to an overall positive experience for the average player. Nex appeased the high-leveled player in a way we haven't seen since the release of the Corporeal Beast in 2008. We saw some great quality quests, though unfortunately the shining gem in that particular crown seemed to be One Piercing Note and not RotM. Several of the more grindy skills saw more enjoyable methods of training released. The Loyalty Program, although part of the micro-issues, turned out to be very helpful in levelling to the longer term players. The usability update allowed a dramatic change in playing style for the average player, meaning remapping your keys was no longer absolutely essential for ease of skilling/playing. While the clan update did fall flat, it has the framework to go beyond; I won't say it's the best but currently it's very handy to record kill/death ratios which was only possible before that within clan wars (a very inferior warring field). And who can forget the toolbelt, which really had a huge impact on the game in the smallest ways that will surely snowball over time as content is adjusted and designed around it. Etc etc etc. I'm not sure how that was not clear in my previous post in the least. This year saw more release of content that had longer lasting affects on the game aside from new skills in a while. I also don't think that's possible to debate. We saw a really big re-emergence of micro-niggling that Iddison's generation tried and failed on. They're now seeing greater success in that respect. It's unknown if they're more successful because of the content they're releasing on the side. If you argue that the big crowd-pleasers are the blinders to hide these implications, I'd tend to agree with you. But again, you said you were describing the emotions by the (again, bolded) average player, who doesn't give a fig about doomsday cries in the night and cares more about the immediate playing experience--which they delivered on this year without question. But Delpaz is right. I'm not really sure why things have to be fought tooth and nail to get a point across and have it sink in though.
  11. The issue lies with the fact that your conclusion is flawed and in terms of reviewing a year, you are not giving proper attention to other major updates that have changed how people play the game, which would have drastically altered your conclusion otherwise. So like I said, it's a poor review of the year, but if you don't view it as a year in review but rather some of the biggest controversial moments of the year, then maybe the conclusion could make sense. It's a bit like saying all of England is full of riotous, angry students and are collapsing because I only payed attention to the one month the riots were rampant. It's incorrect to do so, it's ill advised, and it generally makes you seem silly. Saying then that your 'methodology' is only to look at the emotions and then vastly ignore the majority of emotional episodes throughout the year--all the while while claiming to review the year and then be so bold as to say the year was bad as a result of your 'analysis' is...well, it just doesn't make sense.
  12. But that's not what a review is about. It might in some way discuss the feelings at the time, but the whole tone of the article carries with it negative criticism without recounting any benefits that the average player has reaped at the time. It was all too easy, coming from personal experience, to have that fire lit in you of disgust and unease with some of the key policies. If it was simply a look at where Jagex fell short, it would be a great article. But it's not. It's a year in review, and it fails to adequately review the year. It focuses instead on the same things that riled up people early on. Why, I'm not sure. To get people up in arms again? I would expect a review to rationally look at the facts rather than the fickle emotions we felt at the time when it was all too easy to get caught up in a whirlwind of hatred.
  13. If that were the case then wouldn't the review be more positive? After all, do you really hear anyone complaining that they finally removed bots, or brought back free trade? And yes while these were not the only updates this year, there have been a large number of content brought into the game (or reintroduced) that were met with extreme approval; ignoring the two biggies, there was the minigame reform that tons of people loved, a faster and more enjoyable (on some account) method of training agility, Nex which people love, clan support, RoTM, some big usability updates, and more. To say that their mistakes outweighed the benefits, and then claim that this is reflective of the player's experience, is completely contradictory and hard to take seriously. Yes, we can look also at the debacle of how the RuneVillage issue was handled, how Jiblix got his 5 minutes of fame and roused the furor of every half-attentive person just looking for another reason to dislike Jagex. Yes, there have been more sneaky micro-actions being put in, regardless of the spin they're given. But I certainly think that the necessary shots were given when they could. It's clear that they won't stop them. And so long as they keep having good content years like 2011 was, they don't really need to unfortunately. If you're going to stand on a mountain and be the concerned citizen for the greater good--and we've all done it from time to time--then maybe this year fits what you're describing in your article...But truth be told, the average player doesn't care. So that's why most people won't be shouting praises your way. It very much clashes with the overall acceptance of our (the player's) situation and enjoyment out of this year's content.
  14. Kimberly replied to Anonymous's topic in Help and Advice
    It's not an issue of 'popular belief', but from my understanding, the actual values of damage + needless extra switch. The calculations were done here. Void is good enough to still get a decent amount of kph and if you're completely broke, but the TC is asking what equipment is best to use. Holding that AHappySeeker's calculations were correct, ahrims/neit/fire cape/ddef/barrows gloves/etc is better. Personally I'd consider it easier because there's less stuff to have to worry about switching.
  15. Kimberly replied to Shiny's topic in Off-Topic
    It's a social norm because it's common in American society to view prostitution as a bad thing. L2Devils Advocate
  16. Kimberly replied to Shiny's topic in Off-Topic
    As a pre-emptive warning: please do not turn this into a religious debate. There's a place for that, and this thread is not that place. It will help this debate be more original and interesting ;)
  17. I would respond directly but it seems like you're a lot more intent on splitting hairs to be right than actually caring how other people comprehend your posts. Don't needlessly rile yourself up on a blogtopic, of all things. Happy we dg tomorrow yes?
  18. Someone agrees with me... You did say not to get the bow, specifically. Right though you are about the fury, there's no need to flip-flop like that. :P
  19. The site simply can't accommodate every single piece of outdated technology that exists.

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