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Kimberly

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Everything posted by Kimberly

  1. I'm very excited to see this game. I am a little confused as to what the Breach actually would be and how (if at all) it relates to DA:O. I feel like it will have the most tie-ins with DA:2 instead, which makes me wonder if it will be enough to silence those upset with how DA2 played out.
  2. Does anyone else think that Mod Infinity looks a tad bit like Justin Bieber? (Not saying this is a bad thing nor intending to bash anyone. But that hairstyle, man, it's hard not to draw that conclusion!)
  3. Zam trip, had a touch of good luck. Torva helm went up to 28m (seems like all pieces are rising) so I couldn't buy it yet. Instead repaired everything, which dropped my cash down to 22m. Still, finally unlocked the Mighty Slayer Helm So I've got that going for me, which is nice. I'll hopefully be able to start cancelling tasks again. Current assignment: Black Demons. Points available: 28. ;_;
  4. Since I've reached 90 in all stats I need a new goal to REALLY work towards. So I'm trying to make money (hence the PVM) to hit some shortterm goals: Full torvaAscension main-hand (at least)Vwand/bookUpgrade drygore maces to rapier mh at leastBuy 30 bonds in anticipation for buying premium in December before life gets too hectic to do so.The progress thusfar: Latest QBD task, 18m profit and my first Dragon kiteshield drop Recently purchased platelegs and boots, just missing the helm now. Latest elite clue, about 400k profit so meh. Better than just yew seeds haha. Also currently farming lantadymes for cash...shockingly haven't farmed in like a year, all that missed profits rip.
  5. instead of flowers for the funeral please donate to the Quyneax's return spins foundation
  6. Where is this official source that Ashdale didn't exist until the 6th age and that we, the Adventurer, didn't come onto the scene into the 6th age? That makes no sense, nor have it described as such anywhere. Sure they didn't make it until after the 6th age started but, like everything else, it could have easily existed in the past.
  7. I might be the odd-one-out, but I'm thrilled to see that Ashdale isn't left behind. Ashdale was the first connection of the Adventurer to a home, a place you grew up, with a mentor who has taught you all your life. I felt instantly connected to that goofy little dwarf and the peaceful scenery of Ashdale. It gave me a sense of belonging of the world I was surreptitiously dropped into with no explanation, allegiance, or care previously. The new quest looks great and I'm looking forward to it, even though it's going to be a low-level. The rain effects look pretty cool I think, though the precipitation falls pretty slowly. As for the new monster, well, they showed what it looked like...that irritated me.
  8. The only thing I really want is LS/CS drops appearing in my alog.
  9. F2P averages what, 300k-400k/hr? So yeah. 18 hours. And then no-skill p2p is usually around like 600k-1mil/hr. Either way you'll likely eat up one of your bond memberships ensuring you have enough money to cover two more bonds. I can see why some people might find that frustrating, though it doesn't mean bonds need changing in the slightest. Just an understandable gripe.
  10. Just a reminder that it's cool to discuss how people achieve their goals...but it will never be okay to troll or flame others because they do something a certain way. If your post disappeared and you've got questions feel free to drop me a PM.
  11. The marketplace is for actual buying and selling, not discussion topics. It fits best in General Discussion. Never hurts to ask though so thank you for the question :P
  12. So I did the quest today and I wrote this up. If anyone is still stumbling (though I'm sure RSWiki already has a guide) maybe this can help. It's really raw and unpolished, and the formatting was screwed up by notepad, so meh. [hide=lololol] Lodestone teleport to Eagle's Peak and run south past the entrance to Char's Cave. Speak with Azzanadra to find out that Zaros has ordered him to this very spot to usher in Zaros' return - with your help. Azzanadra requests that you enter the World Gate to clear the obstacles blocking Zaros' return to Gielinor. Accept the quest and Azzanadra will enlist the help of Sliske to retrive the World Gate from the Shadow Realm where it is hidden. If the player has the Ring of Visibility equipped, Sliske will comment on the player's ability to see the World Gate. Regardless if wearing one or not, you will be pulled into the Shadow Realm. Once in the Shadow Realm, speak with Sliske again. He has a proposal for you: use your gifts as the World Guardian to deny Zaros if you choose to do so, since you are somehow pivotal to his return. No matter how you answer Sliske, he will explain how to unlock the World Gate afterwards. He describes it as a simple combination lock and will engrave the pillar south of him with the combination. Inspect the pillar to read the Guthixian runes required for unlocking the gate. "Right to a three-pronged fork symbol, left to a long vertical line with a shorter line coming out of it to the left, right to a star-like symbol." Once you direct the world gate to those three symbols, Sliske will drag the portal back to the material realm. Azzanadra will ask what took the two so long, but Sliske will simply brush off his concerns. You will have the option to confess to Azzanadra, to spare him of Sliske's devious opinions, or to hide the truth completely. Azzanadra will inform you that he's already set the World Gate to Freneskrae. When prepared, head through the World Gate. Note: if you log out at any time during your trek across Freneskrae, you will log back in Gielinor at the World Gate. Passing again through the World Gate will give you the option of entering at your last checkpoint. If you have brought with you a charged engrammeter, operate it on Freneskrae. The engrammeter will overload from the energies it detects and become a Distorted engrammeter. This will provide some protection from the realm's harsh landscape. From here, enivronmental damage can be lethal. Lightning strikes and geysers can damage you heavily. If you have the distorted engrammeter, it can absorb some of the harmful energy from lightning strikes. Avoid patches of ground that start to shimmer with blue light to dodge harmful lightning strikes and use caution around geysers as they start to spout steam to avoid painful gouts of lava. Head east and jump across the ledge until you reach the other side. Avoid the lava geysers and take the northern-most path until you reach a rock formation that bridges across to the eastern island. Left-click to walk across the rock formation. While lightning will not strike here, the lava pit to the north will spew bubbles of lava across the path. These bubbles will damage you for 500LP for direct-hits and 250LP for running through the square, so take care to avoid them. Under the blue section of land on your minimap, you will be healed by approximately 1% of your max LP per second. Take the opportunity to heal to full health before proceeding. Continue along the northern path, avoiding lightning strikes, and head east across the stepping stones then climb the cliff face. Head east to the lower bend where you can left click to climb down the drop. Collect the Memoriam Crystal on the eastern edge, then climb down the drop again to the south. Heal if needed and run once more across the stepping stones and climb the cliffside. Head north to the end of the island. Another lava pool will regurgitate lava bubbles here, but infrequently. Another rock formation bridges the two islands. Left click to wall run along the overhang to reach the next island. climb down the cliffside at the northeastern edge. Head north to retrieve Memoriam crystal z05. Run south towards the end of the island and slide down the slope. Two lava vents will spew streams of lava that deal 1000LP damage on contact. Time your crossing with the streams of the vents and heal at the restoration spot. From the restoration spot, head on the southwestern path and make your way to the western edge overlooking the lava pool in the center and harvest Memoriam crystal z06. Continue down the past the geysers and head north at the first opportunity. Climb the cliffside and walk across the rock formation to the northern island. This island combines most of the dangers faced so far, including lava pool bubbles, lava vents, and lightning strikes. Head east with caution and climb down the drop at the end of the path. Head west at the fork in the path to reach another memorial crystal. Harvest it to receive Memoriam crystal z07. Return to the forked path and east. Traverse the rock bridge but before heading in the opening, squeeze through the crevice to reach another memoriam crystal formation. Harvesting it gives the another crystal - Memorial crystal z08. Finally, head into the opening to reach the Sanctum. Head north to the door, but instead of investigating, harvest the memory crystal west of the door. Place all extracted crystals in the memoriam device located in the center of the room to free up inventory space. Finally, investigate the door to the north. The door will cease shaking and symbols will appear on the dial. Rotate each dial so that the connecting symbols match and the pathways between the dials light up. It may be easiest to start from the center dial and work outwards as the puzzle grows more complex. Once each stage has been completed, the door will open. Head through the opening into the Zaros Symbol chamber. All charges give 2250 damage. Blood nihil uses slaughter when charging. uses melee. will heal randomly. Shadow nihil charge 2500. uses range smoke atts magic, least threatening ice charge drains prayer 25% of prayer and stuns for 5 seconds After defeating the pack of Nihils, head north and exit through the opening. Approach the large stone statue until a cutscene triggers and the statue stirs to life! Zaros informs you that this is in fact Mah, the Elder God, in a deep slumber. But even in her dreams she is dangerous, so Zaros escorts you a safe place - your mind. Within your mind, Zaros explains to you that your divine gifts as the World Guardian helps to shield Zaros' presence from the Elder God. Without your shield, Mah would fully awaken from her slumber with dire consequences. He will ask your help to head to the planet's core, either taking him with you or going in his stead, to remake a corporeal form for himself without Mah detecting him. You can take the opportunity to find out more about Zaros by asking why you should help him. You can discuss his origins, his history, his views on other gods or individuals, and his plans. Zaros reveals that he is the child of Mah, the youngest Elder God, and he requires a new form to be woven of dark energy into a simulacrum; a light simulacrum will destroy him. Choose whether to allow Zaros to reside in your mind as he requires your permission to do so. Allowing him in will lend you strength to survive Mah's terrors and shrieks and he vows not to go beyond what you allow him to do. Refusing him, you have no benefits of his strength and must face Mah alone. Make your choice and you will return to the Cradle to face Mah's nightmare. Mah's screeching stuns you and deals dmg to you and surrounding muspah Use anticipate when her claws start to shift to avoid stunning, but not dmg Allowing zaros in gives unlimited curses, reduces damage taken by screeching and the Muspah, unlimited runes for ancient magicks After surviving Mah's nightmare, speak with Zaros in the center of the Cradle. He instructs you to descend into the Elder Halls to siphon Mah's divine energy to weave a simulacrum for him to inhabit. You can allow Zaros to enter once more for instruction when you descend to the Elder Halls. If you refuse, you will be alone in your search for Mah's divine energy. Pick the object beside you making a soft sonar-like ping sound to receive the measure, an implement used to find Mah's divine energy. Harvest the Mah wisps in the central chamber and convert the memories into energy at the energy rift. Head south to inspect a fragmented sphere. If Zaros is with you, tell him it seems familiar to find out that this was a simple, depleted Stone similar to the Stone of Jas. Afterwards, plant the Measure to invigorate the weakened nearby wisps. This will convert faint wisps to regular wisp and allow for harvesting. Return to the central chamber to deposit your memories and down each corridor to gather the wisps. Take note that the southeastern quarter holds a Memoriam crystal z12. Inspect fragments to generate more wisps and siphon until you have at least 250 energy to weave a divine simulacrum. Head back up to The Cradle and speak with Zaros to either sabotoge or aid him by offering him either a light or dark simulacrum and watch the ensuing cutscene. Speak with Zaros afterwards and then head through the World Gate. Speak with Azzanadra one last time to unlock more dialogue options and then get ready for Zaros' entrance. Work through the final dialogue until the quest completes. YAY.[/hide]
  13. Right after the first healing section, cross the stepping stones, go up the cliffside. From there head to the eastern bend and there's a little red line on your minimap. That's a climb down drop section, which will land you on a little round island. The crystal is on the eastern side. The exit is to the south, another climb-down drop. Pretty sure that's the 4th crystal.
  14. [hide]The Amascut we've seen in that prince ali reworked quest is vastly different from what we saw talked briefly about in the MM lore. She seemed morally outraged by the culture of the Mahjarrat and seemed to leave in disgust. It's possible that when she went to the volcano on Freneskrakekeke, she was corrupted somehow by the spirit of Mother Mah? This would put her "crazy" period as you described it before Tumeken's sacrifice. Why the deity would choose Amascut isn't clear, though, so the theory is a bit shaky.[/hide]
  15. I wonder if people would have been as upset with the wealth checker if it was a permanaent buff. Personally I think that would've been the best bet for Jagex to go, just raise the price a bit to compensate for its permanent use.
  16. Still if you leave them in overnight at 1.5, they'll sell eventually. Elements was always weird, with its supply never being consistent. They spike up back to 1.x regularly throughout the day, always have.
  17. Packages are typically used to describe things offered for RL cash. Contrast this to the only other system for reverting stats that we've seen described - prestige system - and you'll notice terms like "packages" are absent. There's helping them and then there's milking them for cash.
  18. Rollback packages. . . . '-' Yeah see this is why I couldn't get on board with prestige, because I knew it was so damn easy for Jagex to monetize it. Prestige, which although would've been a cluster mess to the high scores, would have been one of the saving graces of the game. Instead of being healthy for the game it has been reduced to another piece of tawdry pay-for bullshit. I am beyond disappointed.
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