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Pinata

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Everything posted by Pinata

  1. But that begs the question - can a skill like firemaking be MADE useful, without abolishing the skill altogether and starting from the ground up? I really don't think it can. RCing I understand being frustrated with, but this makes sense to me They could add "burn" damage to weapons. Like a few posts above, we can have legit "flame swords". Kinda of like certain Pokemon moves. Higher firemaking levels = higher burn rates or more intense burn effects. Maybe burn damage takes a way 20 health and lowers attack by 5 every 15 seconds at 70 firemaking.
  2. Dragonseance wants to have the skills in his adventurer's log in a specific order and they may be put in order of which skill the player got first. He wants combat related skills (slayer and dg included) together. 200m skills on adventure log are posted by their order on hiscores. Well reverse order. Dungeoneering will always be first, such as Attack will always be last, well assuming you don't have 9 other 200m skills. Or else it won't even show up. Just check anyones adventure log with multiple 200m skills.
  3. Tbh, I bet there are several players not even maxed who have enough time played for 200m in all skills. I'm not maxed and already have 330 days. Over seven years though.
  4. Sometimes I think these companies hired a psychologist to design aspects of the game. I mean think of the skill cape. It holds so much value to people it's insane. Eventually, you think ok if these companies start selling top end gear, than the gear will lose its sentimental value, and no-one will want it. But it's not happening. I mean look at how many people have skill capes today, how many people bot or cheated, or just plain old bought an account. Yet everyone still wants them. "they’re just the kind of people who like feeling superior to their poorly-equipped contemporaries" I feel this line is too true for almost any multiplayer video game out there. It's extremely noticeable in Runescape. I can see the executives at Jagex laughing at how addicted we our too simple pixels. But I guess it's what the pixels mean to people. I've even seen people choose pixels over real life friends, although I'd say most gamers are more reasonable than that. To make a successful MMORPG, the gameplay makes you try it out and the addiction makes you stay. Damn I'm tired so none of this probably makes sense, but pretty much Runescape isn't quite about gameplay, its about so much more... They feed off our weaknesses in real life. Hate your job, gf cheating on you, life sucks. Escape it all on a MMORPG, where if you invest the time or possibly money, you can have a pretty nice feeling of success, whether or not its fake, the feeling is still real.
  5. If Jake continues on with crafting, I'm guessing he's going to try and pull a Drumgun?
  6. By the way, looks like Chilly's back to her old name... Gertjaars and what was posted earlier Tg and that should be everyone at the moment of this post. Unless some f2p did some insane playing or inactive member below 2b got above 2b as f2p.
  7. Ye I suppose twitch gaming is difficult for quite a few people. I know it took me 17 tries to kill my first jad. However, I'm decent enough now to do him with melee protect and melee him. I always did wish Jad would have a practice version though. I agree Runespan was a decent update. I did node chasing and wizard hunting. If it was just esswraith siphoning I would have stopped playing it. My only beef with Runespan though is that to obtain the best points than afking is the way to go. I gained 4m xp there and left with 42k tokens. Most people had 40k tokens before hitting 3m xp. It didn't help I was losing around 50 to 100 tokens per wizard either. It's not that you don't have to afk either, but it's almost like the content was designed for you to be afk. I feel that a few months down the road, Runespan will be extremely botted. I was just thinking if Jagex took the content that most people spend the time doing or betting yet not botting. Then applied that to skilling methods we could perhaps eliminate the desire to bot. For example QBD, is coming out this month. Say she takes 20 minutes to kill. Why not have every kill grant 20k xp bonus for a combat skill on top of the xp to kill her. I know this would undermine a lot of training methods. But people would be training while doing stuff they like.
  8. I like Runescape because it takes a long time to beat. Been playing seven years and still haven't reached the max total level. Plus I always tend to do the stuff I enjoy, so I don't really get bored. I do play lots of other games, but most games you finish fast. Fallout, Skyrim, call of duty, pokemom, age of empires, halo. There is only so much you can do before you beat the game. Then it doesn't help that a new game in the series comes out a year or two down the road and everyone moves onto the next one. Runescape has only done rsc to rs2. Call of duty and pokemon have several versions where you have to completely start over. Runescape is constantly updated which I love that. I would agree that RS is pure grind or not looking at the screen if that was all it was. Jagex releasing things like wildy, dungeoneering, god wars dungeon also shows that it's a game that requires a decent amount of thinking.
  9. This thread is not about skills being devalued or xp-rates being increased. I partially disagree with Jagex's new approach to combating grind. It's wrong for players like me who can't and/or don't like to multi-task while playing Runescape. I agree that these updates are appropriate for players who are into the more relaxing playing style but not everyone is like that. I have tried training afk skills, but just can't do them w/o stopping early on. Here's a true real life example. Last year I was taking the calc-based Physics sequence for major requirements. For those who have taken these classes you will know how time consuming the homework problems can be. Anyways I would say the average problem was 1-2 hours long. And when you get 10 problems a week it takes quite awhile. I've even had some problems take me up to six hours. So I thought, hey I'll afk woodcutting while I do this. The problem is though when I work out a problem I completely forget about Runescape, as I'm looking down at the book and paper on my desk. Then 7-8 minutes later I'll be like oh I better check my guy. I'm in the lobby screen, so I log back in and click the ivy. 7-8 minutes later the same thing happens. At that point I'm like ok forget about this and just log off Runescape and finish my homework. Same goes with movies. I'll get so sucked into the drama, action, comedy, or whatever that I forget Runescape exists. Same for books and so-on. Summary: Due to how my mind works I can't really focus on two things at once. --------------------------------------- So this leads to my next problem. I have to play Runescape while watching the screen pretty much 100% of the time. Now watching your guy fish, mine, or woodcut is not very exciting. At least for me anyways. Runespan and this new bonfire make these skills require little to no concentration. So if you're not afk it gets boring fast. However, just because something is non-afk doesn't make it fun. Two examples would be altar style Runecrafting and Agility. These are just repetitious actions that require almost no thought process and they get boring fast too. Summary: 100% watching my guy do mindless tasks is boring. -------------------------------------------------------------------------------- What do I feel is fun? Ok I know some people aren't going to like this, but I feel Dungeoneering is the best example of a non-grind skill. One could argue that at the end of the day it is repetitious in that you're repeatedly rushing dungeons. Which I would say thats correct. However, you actually have to use your mind, well a bit. The Rc flip tile room is a great example. If only they made it so you couldn't force imbue the squares. You also, have to prioritize what monsters to kill first, what path to open up first, what bonus doors to skip. Your thought process is constantly being used. There are many activities likes this - Soul wars - Castle wars - GWD dungeon and other bosses - The fight kiln - Pvp Imagine if those could actually be a decent training method to the skill. Here's what I see as components to a successful update (Doesn't necessarily have to include all) - Prediction/prioritizing (Whats your opponents next move, should I do this dungeon path first or another one, should I do this node or hop to the one three platforms away that gives more xp) - Socializing (Communication with other people to successfully kill a boss or rush a dungeon or just chat in general like "How is your day") - Twitch gaming (Switching armor, switching prayers, etc.) <-- Doesn't necessarily have to be "Jad" fast but just the act of changing something - Usefulness towards combat (overloads, turmoil, accuracy, unlockable weapons, weapon upgrades, healing methods) - Puzzles (sodoku, minesweeper, patterns) - Graphics + special effects to awe the player ------------------------------------------------------------------------------ Conclusion While I agree there should always be afk methods it would be nice if Jagex also focused on content that constantly uses your thought process. So players could switch between the two. I may be overreacting but if I really can't stand skills like fishing or agility and if this is how Jagex is going to eventually make all skills it will suck a bit. I don't feel afk or non-afk should offer greater xp from each other. Just give us a choice between the two for every skill.
  10. Wow 67 w/o the skill cape orb spawn glitch. Heh I remember the first 60+ (even got the vids on youtube, channel greatorbproject1), and was on the team that held the highest (58) for a while. About the highlight of my GOP career score wise. Wish they made a 5k game cape for GOP. I'm sure I'd be at least 3k games.
  11. You don't seem to get it. They aren't just "a bunch of pixels in a game". People can convert those pixels into thousands of pounds or vice versa in a matter of minutes. And ruining party hats wont affect the 'rich stakers' etc who keep upwards of a hundred billion in shard stacks (most wealthy players keep their wealth in shards spread across multiple accounts rather than investing in rares, especially after last year); it'll affect the people who worked hard at merchanting or PVM to make that one or two bill for their rares. Thats one of the reasons Jagex would never do that; rather than affecting the ultra rich, destroying rares will affect your average hardworking and successful player far more. I was thinking for rares what if they opened a "rare shop". In this rare shop they take all the current street values (blue partyhat + christmas crackers would have to be analyzed somehow, maybe a purple partyhat + max cash is required to buy a blue) of the items and make that the price of the rares for the rest of the Runescape years. Of course they couldn't announce this as people would hike the street value of rares to get more out of them before the nerf. While you could say their would be mass inflation. It would be somewhat limited due to the max cash stack. Essentially rares would just become another money holder such as spirit shards. Also the inflation from this would surely go away over time and could go away quite fast if they do another construction type money sink, but 10x more severe. Simpler picture A store that buys and sells rares always for the exact same prices that are never changing.
  12. Smithing adamant ceremonial swords is like 310k xp/hr and costs about the same as prayer or herblore. Pre-bot nuke it was only 8 gp/xp. Also, just wondering is it more efficient time wise now to drop barb fishing for c2 fishing, because you lose the agility xp?
  13. You know DDosing is illegal right? I think most people have common sense not to DDoS for pixel items, whether or not they intend to sell it. Not like you'd get in trouble for doing it on RS, but why take the risk? I would say no and I'm sure most people would. Honestly, though biggest regret on Runescape is supporting free trade. I forgot how pixel-obsessed people are... and it seems like scamming/luring/hacking is a lot worse than it was pre-GE even though we had a lot of it still. I mean nowadays we have half the community (not TIF thankfully) who support luring and all that bs.
  14. I know 1b isn't as much as a feat as it used to be but here's a list of sub 138 cb. Magnus - 1.017B - 3cb Drowns - 1.448B - 83cb Infesmati - 1.049 - 99cb (Summ unranked + private a log so assuming 1 summ) Barty - 1.258B - 109cb Skyman66 - 1.291B - 126cb El Popo1 - 1.406B - 126cb Edisonsim1 - 1.146B - 127cb Water - 1.400B - 136cb If I'm missing any players let me know. I'm sure there are higher levels 135-137 with 1b+ nowadays.
  15. So Saturdays spins, sundays spins, mondays spins = nothing. Gg
  16. 11 spins and nothing. [bleep] this wheel.
  17. What a joke.... 8 spins so far. 3 dailys + 3 spin tickets + troll invasion + shooting star = nothing Kinda sucks... Not to mention I have quest cape + did all 3 remakes a while back... and only 2/8 spins even featured the items
  18. 5 spins. 2 saved tickets + 3 daily spins 4x 50 gp 1x raw swordfish Ty Jagex Only saw horns/tattoos one spin.
  19. The stated concerns from players regarding RWT'ing, gambling or using the Squeal of Fortune to buy their way to success is simply not true and not possible given the design of the system. Whilst we have seen most players take advantage of the new rewards and many choosing to purchase extra spins, we have not witnessed any abuse of the system despite monitoring it extremely closely. Starrychelx 94-99slayer + 91-99agility Fishy - 89-99 slayer How is it not so obvious.....
  20. To be honest I think of this more as a holiday item. Lots of people will get it but later on down the road less and less people will have them. Not to mention this is a 2 day deal. However, this would set precedence to do it multiple times such as cryptic clue fest rewards. I kind of hate the options we have. 1) Spend 20$ on 75 spins and have a pretty good chance of snagging them all. (Personally, I have no problems with this as they're purely cosmetic, but you can receive xp lamps for cash which I'm against) 2) Test our chances on the wheel w/o the bonus weekend and have such a rare chance of getting them that a party-hat would be a more reasonable goal.
  21. And this is why Jagex is such a crappy company. No customer support. Have you actually gone through the trouble to contact them? I can say from personal experience that Jagex has a much greater customer support than people give them credit for. Perhaps people are just too lazy to put in the effort to contact them. i had 3 Mods falling over their own feet for 3 days now to make sure that they do everything possible to help me solve an issue. I got my replies from them promptly as well. Never had to wait more than a few minutes for a response. The problem with players is that they want everything done for them. I agree with him. I posted on account hijacking about a friend who phished me. They actually banned him/her. I was like damn thats pro, didn't get my stuff back but considering he/she had 20 99s. A lot of wasted time. but yet mods are actually there if you need help. Well at least when I asked them. I didn't even know it until the person raged PM me on alt and said they were going to cut themselves and they didn't do it. I was just like good game life and ignored.
  22. Lulwut Tell me your hax pouch making strategy? Sorry was mistake on my part, I meant "charm gathering". Same concept as superheating lrc. Lowers mining xp/hr just a little but you get the mage and smith. In other news Da Broman1 has finally entered the top 15, bumping Zarfot down to 16.
  23. dragon c'bow! :rolleyes: You could be onto something :) I highly doubt it. 1) Dragon-orientated means related too fighting dragons or made from dragons. Dragon armour doesn't really fit this category, things like d-hides and visages do. 2) Why specifically name Dragon kiteshield and not c-bow? Especially seeing how c-bow is more asked fro than kite these days. 3) A few Jmods have said repeatedly, and recently, we probably won't see d c-bow for a very longtime, if ever, because chaotic is essentially the stats etc dragon would've been. I highly doubt it. 1) Dragon-oriented means related to dragons, so dragon armor fits into this category. 2) They don't want to cause any panic, because announcing the release of such an anticipated item would be economically devastating. 3) A few jmods said repeatedly that there won't be microtransactions. I think oriented is a keyword. If they were to make dragon c'bow, warhammer, sword, etc. they would probably have said "Dragon Equipment". Although it would be nice if they completed the equipment set just for completionist sake. But I get how it would be a waste of development time. My guess is maybe weapons that have bonus damage % against dragons & wyverns. We'll just have to wait and see. Edit: Now imagine if we got a Dragonfire armour set. Maybe pass torva in str but not defence. That would be cool. All pieces doing the Dragonfire shield special at once...
  24. I agree with you. When things are extremely AFK like Runespan it just makes me want to go do something else, so I end up logging off and playing something else. Never been the player who needs to scape while watching movies or studying, or vice versa. After investing about 2 years in GoP, I was expecting Runespan to be fast paced. I mean I already enjoy Runespan a lot more than regular Runecrafting, but I think its mostly due to the xp -rates. I haven't really gotten to play w/o the node nerf, so now that its back hopefully it'll be faster than just click soul esswraith + afk + spend 4 mins out of the hour looking for wizards.
  25. I posted on forums asking if the location is in the wildy. 16-17-81-63710686
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