You're right in saying that condition 2 shouldn't be met if a team is competent but the fact of the matter is that not everyone is. Not accounting for sub-optimal circumstances and continuing to operate as normal is the same as ragequitting because of a bad first half. Being able to make the most of a bad situation is important. It's part of your duty as a keyer to form a competent team. If you know that you yourself aren't the best then you need to make sure that your DPSers are adequate. It's much better to fully avoid a bad situation then to have to deal with one. I guess this is part of a greater trend in DGS where it seems like there are more "still learning" people in the clan then ever. It becomes even more important as a keyer to make sure that there are enough good people that you can count on so that you can key optimal dungeons. People don't die on the boss because they are 4 manning, they die because they have wasted prayer and food during the floor and don't have the supplies for bossing. That or they don't know how to do the bosses properly. In short, they are bad DPSers. Given that DGS is a clan where people are given the opportunity and expected to improve I wouldn't exactly blacklist people, I would just make sure that my team is never full of people that still need a lot of improving. My best advice to you is to be more selective with your teams. It's even more important to have a good team if you are still improving as a keyer. That way, you will be able to complete dungeons in the optimal way, having DPSers who can boss it's found and allowing you to have faster dungeons. Edit: This is my personal opinion, keep in mind that I am also still learning how to key.