You're wrong. Well then again, you are the person who said, "Dungeoneering is featureless; it is lost between the puzzle-like elements of quests and combat, with cooperative benefits of doing so resembling boss monster encounters. It belongs to no category and is a characterless feature added only to satiate demanding, shallow customers." I suppose substantial customers miss the old randoms? Dungoneering is featureless but dangerous randoms are true content. Explain this. Edit: @Kaida23, bots never used to have problems with randoms and if they were reinstated they still wouldn't.