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muggiwhplar

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  • Joined

Everything posted by muggiwhplar

  1. I'll give you a red mask for it. Meet north of Varrock Lumberyard >_>
  2. With all that prayer bonus and 20 super restores and 63 prayer, you should have like a dozen restores left over ... prioritize your range attack over prayer bonus
  3. You guys are over-analyzing the response - he's just another incompetent J-Mod that doesn't know what he's talking about
  4. http://forum.tip.it/viewtopic.php?t=629541
  5. Fight Caves: Killed him with style 8-)
  6. you know we all expect you to go and stat-spy on jad right ? :P Ya I'll do it tomorrow after the quest
  7. Currently our highest prayer requires lvl 52 and I don't think we got any armours that require high pray either. This means prayer has the lowest "highest usable lvl" gab. We got over lvl 90 spells, we got lvl 90 craftable materials, 90 slayable beasts, 71+ huntable monsters and even armours&weapons which require higher level than prayer. At the moment people aren't really cheered to get higher prayer. If you aren't a high lvl staker, pker or don't want high combat for some reason, you got no reason to take a high prayer lvl. So far I've personally thought of the following prayers: * Boost the energy recharge. Would help agility training, running around the map for farming purposes and in some cases even pkers. * +20% boost to att, str, def, ranged and magic. Obvious reasons :P * Combine protection spells: By combiting 2 protection prayers (from magic and melee, melee and ranged or ranged and magic) into one high (80 or even 90+) pkers and stakers would get a reason to train prayer, magic and ranged instead of purely melee. By having 2 protections in one it forces people to take every type of a warrior to their team or carry the items to ko the enemy with a variours styles. Those are good ideas except for the combination protection prayers. That would cause sooo many problems. If anything, a "high level" prayer would ignore your opponent's overhead prayer as well as smite them
  8. :) Haha @ the people arguing whether this bug was "nerfed" or "fixed." Nerds >_>
  9. His max hit for all combat styles is 99 ummm the guide says he can't even melee and how can it be 115? the game won't allow overkill.... What guide? He melees if you're right next to him and he can hit 115 if you drink a sara brew from 99 hp
  10. His max hit for all combat styles is 99
  11. The Karamja Gloves 3 were good enough, they tele you to Shilo so you don't really need the NPC Chat spell - which is the main benefit of Lunars when slaying
  12. I wanna monster-examine Jad ... too bad I don't have membership atm
  13. Tell them you'll give them the next whip you get and see how long they stay there :P
  14. Jad always starts with Range. No it's random
  15. omg some1 is finally feeling like i do, as if they come to this forum to be entertained by good ideas and experiences of ingame RS stuff. but this sub-forum has turned into a cesspool of stupid stuff, for example check my sig, those were 2 posts that were allowed to stay in a topic. It's been like this for a few months now too :? They ought to make a sub-forum entitled "pointless surveys." Though, then I guess General P2P would be empty :|
  16. Luring
  17. Actually, Purple Portal - Weakest to ranged attacks - Strong against melee Pink Portal - Weakest to magic attacks - Strong against range Yellow Portal - Weakest to melee attacks - Strong against magic Blue Portal - All rounded defense - All rounded
  18. does it really last all the game? seems a lil long.. Assuming you're 70 range, each dose lasts like 10 minutes. 12 doses = 120 minutes = 2 hours (assuming you don't waste any range pots from drinking sara brews at a bad time)
  19. Drink range pots whenever your range lvl has reverted to its normal level, 3 range pots will last you the entire minigame
  20. I'd buy Bleed Foryou more potions and give him some money so he can try again when he attempts his first go and dies. Ha, I'm stood outside the Fight caves now ready to go, I'll have to do it someother time though. Takes about 2-3 hours right? 2 Hours average - only takes 3 hours if you're a pure
  21. Don't ask me any questions about the bug, it's gone now and it was incredibly lethal >_>
  22. Cuz my list is full and people get pissed if I don't reply to their pm's
  23. I'm looking forward to the achievement thing the most. Though, knowing Jagex, they'll classify a "hard" achievement in terms of something a lvl-80 would have a hard time accomplishing. Lunar spells end at lvl 95 I think - that'd be nice if they filled the spellbook up from lvl 96 to 99 (or maybe even up to lvl 103, meaning you'd have to pot from 99 magic to use the spells :)). As stated previously, they won't be offensive spells - though I wonder if they'll be combat-related spells or skill-related. Maybe new teleports. I don't care about the graphic update as long as they don't ruin Varrock by turning it into a giant bathroom like they did with Falador.
  24. Yeah, I had/got to go get it back 4 times I think
  25. This topic seems unnecessary :?

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