Everything posted by Alphanos
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Highest XP/Hr methods for skills
Having recently hunted both draconic-common and igneous-carrion, I'm somewhat skeptical of this. However, it's true that I refined my technique a fair bit after moving to draconics, so I could be mistaken.
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What's the first thing you do (did) when you get (got) members?
My first priority for members was to train agility. I got stuck walking so often that I figured running more often should speed everything else up. :thumbsup: At the time, it was quite the adventure to make my way all the way across the map to the gnome stronghold, and then afterwards to journey to the agility pyramid past crocodiles and killer heat. I had to bring lots of food to the agility pyramid since only a few falls put me in danger of dying :D.
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Tips and Tricks of Runescape.
Don't listen to the anti-efficiency police. The better-because-they're-not-efficient methods are usually just as boring, but take twice as long, thus making them twice as boring. BTW, I think TIF would really benefit from splitting Help & Advice into Questions and Tips like RSC has.
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POH Benefits?
A construction level of 80 is (almost) required for the best hunter training at herblore habitat. Technically you can get by with paying to have things built, but at the ridiculous prices charged you're better off just levelling.
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200M in all Skills
I think they're just private Yes, just private. Maybe he doesn't want to be tempted to return to RS? No. Zarfot said all his vids are now useless because it's not hard to click on a effigy. If he actually believes that then he's pretty silly tbh. Because noone is going to use effigies to train every single skill - after combat stats have been maxed out the xp/hr from effigies plummets, and as the slower stats get finished the benefit of the xp you do get drops as well. Noone is going to use effigies to train firemaking, summoning, thieving etc. etc. Aside from mainly academic interest, I don't think I've seen anyone talking about seriously planning to use cave crawlers for large amounts of experience, at least not on the scale of the top players. The cost is ridiculous, and they're considered mind-numbing even by players seeking/getting 200M in skills :P.
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Speed Training
You stop failing at 75 agility. You'll be fine. Sounds like you're thinking of ape atoll. You stop failing the advanced gnome course at 89 agility, but failing prior to that point doesn't lose you any experience directly. It just delays you, which slows your XP/hr, but doesn't cause a wasted lap or anything.
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Mobilising Armies/Imbued Rings
The most common strategy to quick/easy MA rank is called "suiciding". Basically you get 10 light squads and 5 cannons, then play siege mode. When the game starts, have all of your squads start attacking the wall closest to you, which will damage them. Once the game timer goes down from 30 minutes to 26 minutes (i.e. 4 minutes have passed), use your cannons to finish killing your own squads. This earns you a rank, and is decently semi-AFKable. As you get more experienced you can spot ways to sometimes win the match and get 2 ranks instead, i.e. if you're up against 3 others using the same strategy, you can wait and use your cannons to help kill them off instead of yourself. However, as stated by I_am, rank gain is capped at 12 per hour. Unless money is a serious issue for you, always invest the maximum number of investment credits for each game. This only costs a few million anyway. Although it's true that you get more reward per investment at higher ranks, this doesn't make up for the fact that you'll be playing 250+ games as you rank up. After you've played MA for 25 hours, the last thing you want is to have to play more because you don't have enough reward credits for what you want. It should be noted that some players on siege mode use heavy squads, which means they can always win against other players who use only light squads. However, personally I don't recommend this - when you run into other players also with heavy squads (~50% of the time), you'll be in for a long game, since neither each other or the walls can kill heavy squads very rapidly.
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Zmi Runecrafting
Most POHs contains infinite free supplies of things you don't normally keep in your bank. For example, your living room bookshelves have at least several dozen books from quests, etc. Your tool stores and kitchen larder/shelves have various other items.
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Runecrafting
At high runecrafting levels, ZMI can in theory max out at just over 60k per hour, but that requires hardcore tick-focused concentration. A more realistic figure is 50-55k per hour. Not sure what your current RC level is, but that should give you a good starting point for your calculations.
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Third Bind Guide and/or Discussion.
I still don't see what your argument is. I haven't d'ged near enough yet to have an informed opinion on this. But he's claiming to argue the reality to your theory. I.E. he's saying that in an ideal world what you're saying is true, but since this isn't an ideal world, other factors may need further consideration.
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list of first 2000 players inaccurate?
If I recall correctly, the claimed source of that list of early players was the highscores list for a new skill which all players had zero experience in. At that time, the highscores listed those with equal experience based upon order of account registration. However, I believe it was also stated that various criteria of inactivity would cause accounts to not be listed at all. Even if 28,000 accounts sounds like a lot to be inactive, it wouldn't surprise me if 25k+ people made accounts at school, etc, to try it out for a few minutes without ever getting really invested. This is all based on vague recollections, so some of the details may be off. I believe this topic has been discussed at much greater length on other sites.
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3rd Age/Spirit shields/Phats Discussion
I haven't been in the virtus market, but I highly doubt it'll rise. Basically the only use for Virtus is soul wars, as far as I can tell. Very little demand = falling prices. I feel your pain, I got caught with 3 elysians in their recent crash. #-o Switching from Karil's top to Virtus top, you go from +65 mage defence to +36 mage defence. I know corp hits frequently anyway, but that's a pretty major drop. The legs are less of a mage defence drop, only +33 to +28.
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3rd Age/Spirit shields/Phats Discussion
I haven't been in the virtus market, but I highly doubt it'll rise. Basically the only use for Virtus is soul wars, as far as I can tell. Very little demand = falling prices. I feel your pain, I got caught with 3 elysians in their recent crash. #-o
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Best place to cut magic tree's?
The same reason so many people buy lottery tickets. They can't do math.
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New attempt to hack accounts!
Just wanted to mention that while this is common advice, hovering over the link to check if the site's legit is still unsafe. Not the hovering part, but using the displayed info to see if a site's legit. Reason is this: most people assume that you only need to look at the beginning part of the link, i.e. services.runescape.com/etc. However, HTTP allows for usernames and passwords to be passed along in a URL prior to the actual domain, meaning that a truly clever scammer will use legit-looking stuff at the start of a link and pass it to his site as a username. Example: http:// services.runescape.com/m=itemdb_rs/[email protected] If the URL is long enough, the scamsite.org part will usually be so far to the right that it'll disappear into the portion your browser trails off into "...". So you'll only see the legit-looking stuff, never knowing you're headed somewhere else entirely if you click. TLDR: Good scammers can show official site names in your status bar while hovering, or even your address bar, yet still redirect you to phishing sites.
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Quick ranged training
There are various options available. 1) Chinning. I think your biggest barrier to effective chinning is actually your summoning level, rather than your ranged level. With a yak, you can chin nechryaels in the chaos tunnels and hover somewhere around breakeven, or slight profit, depending on your ranged level. It would be pretty tough to do this with a tortoise - you'd have to bank far too often. I don't know whether this would be faster than knife/powertraining if you have to manually bank the ashes very frequently. If money's no object, I think chinning at ape atoll is actually faster, but vastly lossier. 2) Yaks, or similar powertraining, as mentioned. 3) Slayer. Many tasks can be ranged, or at your level you probably have enough points saved up to skip some that aren't ranged so easily. This would work better with a cannon, though that can be expensive depending on the task. If you don't have much cash to spare on cannonballs, one nice option is black demons, who conveniently drop valuable ashes. As with nechryael chinning, without a yak this becomes more complex. 4) Aviansies, or similar. Considerably slower than knife/powertraining methods, but also makes some cash.
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Steam Runecrafting
So then, if the absolute max for him at ZMI is 45k/hr, but steams are 35k/hr, I think managing 35k/hr at ZMI sounds doable. The two methods will be fairly close, at least. It may come down to cost. Calculating the cost of steam crafting should be fairly straightforward, but has anybody made a ZMI cost/profit calculator that goes down to 57 RC?
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Leveling Hunter 71-74
You should be aware that juju mining potions will require a minimum of level 80 hunter, or level 77 using hunter potions to boost (which is a real pain). It may benefit you to train at HH in advance of these levels since you'll also need the special seed drops to grow the untradable herbs used in the potions. On the upside, herblore habitat hunter training is amazingly good. By the time you get to mid-70s you should definitely be getting 100-120k+ experience per hour while training effectively there. When I last trained there to go from 84->85 hunter, I was getting around 200k per hour. Herblore Habitat is quite complex to get started on, but the guide here on TIF helps out a ton: TIF's Herblore Habitat Guide.
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Staking
The chance of losing 10 times in a row on a 50/50 bet is 1 in 1,024. Unlikely, sure, but to put it another way, you're about 5 times as likely to get cleaned as to get a dragon visage drop :). It's true that it's not really a 50/50 bet. But are you on the advantaged or disadvantaged side? Staking bugs are frequently found and frequently exploited, adding to your risk. Also, even if you're willing to double your bet 10 times and stake 2B to make back your bank, that doesn't mean that you'll easily find a partner willing to stake the same amount. If you do, even more reason to be suspicious of bugs/etc...
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Steam Runecrafting
So that makes him automatically right? Lulwut? 45k exp is near the max for ZMI crafting. Assuming you have 4 slots for the runecrafting pouches + 4 slots for runes - that leaves you with ~50 rune essence per inventory. Taking a loss of 12 (~25%) essences per inventory and you think you can still get 45k exp per hour? I don't care if he's rank 1 in RC, has 200M in RC, and reads the 200m thread every minute for updates - he's wrong. I don't know where your figures come from, but the max for ZMI crafting is over 60k per hour. Nobody with ~50 RC will get anywhere near this of course, but you're way off.
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03-May-2011 � Capes of Distinction
5,000 castle wars games may be arbitrary, but it's not newly so. This is the requirement to purchase the Castle Wars Professional Cape, released May 27, 2010 - the final castle wars reward. If they were going to change this, chances are they would have done it by now.
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03-May-2011 � Capes of Distinction
I guess this probably prevents any future update correcting the insanity that is Castle Wars rewards... :unsure:
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03-May-2011 � Capes of Distinction
You mean just like the pre-existing skillcapes? Not saying I agree with Jagex on this, but if they haven't budged on skillcapes, the others were unlikely.
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03-May-2011 � Capes of Distinction
I'm pretty irritated that all of the milestone capes of 10s have zero stats. As has been pointed out, the 70s cape takes more experience than a 99, the 80s almost as much as 4 99s, and the 90s cape somewhere around 10 99s. Really the 70s cape and up should at least get stats equal to skillcapes. Otherwise they'll see little use, and isn't most of the point of this to get more in-game variety in cape use?
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Would you say training with SC Armour is worth it?
At the levels most TIF forum-goers are at, the sacred clay gear isn't useful for combat training. However there are two uses I'm aware of: 1) At very low levels, when your base XP/hr is very low already, the boost can actually be more efficient than straight training. For example, I used some sacred clay coifs to range train on yaks way back in the day, and based on how poor my experience per hour was to start with, the bonus made it take less time overall. This does not apply at higher levels. 2) Sacred clay armour has exceptionally low weight for its defence. Before I got my agile gear, I found it helpful to get decent defence at ZMI without weighing myself down.