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Th e Doctor

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Everything posted by Th e Doctor

  1. ^That's the best one
  2. Ape atoll is about 40%faster
  3. This blog was at the no 8 slot. Unacceptable
  4. Its better to be lazy and happy than to work hard and be a dick. Wut even is that?
  5. Add in the media link so that we can watch it from tip.it without clicking an external link. Also write the guide out, and have the video to supplement it.
  6. Yep, I call b.s. You are more accurate on Vyrelords/ladies, hit higher, and they have higher life points. At max strength and gear they cap out at ~150-160 k xp/hr. There's no way that you can break the 120 k mark at AZ's. On top of that you don't even have the best set up which would be void+deflector and subbing in rfd/goliath gloves. I already hate video guides (you'll notice that there are NONE in the AoW) and this one is at best misleading with its exp rates.
  7. Duo slayer could end up being better exp/hr if the block lists cross over and/or if you can partner with low slayer levels to avoid getting additional slow tasks (97 slayer wouldn't have to block ganodermic beasts if they partner with someone who is 75 slayer) If the system works that way I could feasibly see high level players paying low levels to "duo" with them and not attack to constantly get good tasks while avoiding bad ones. The lowbie would pick up drops and carry alchs as well so for them its more profit and the high level doesn't waste time on drops #speculation
  8. Th e Doctor replied to Rib7's topic in Help and Advice
    Back when nechs were break even/profit they were worth doing certain incomes, more so if you value pray exp from urns and crimson charms.
  9. Grenwalls are awful with any competiton. Cutting the gp/hr from 1.6-8 mil per hour to well under 800 k. If you go that route you won't break 100 k xp/hr even at 99 hunter although my figures are without auras. I used scentless potions and had 99 hunter though.
  10. The exp/hr maxes at ~170 k xp/hr but that's not including prep time for making the stakes. Its better to make the cash for chinning and then chin. Especially if you do it cannoning blue or black dragons.
  11. I melee the whole caves on a full charge and only lost like 800 of the 3000 so yes it will last.
  12. There is no camp that helps at red salamanders and the max at 90 k xp/hr.
  13. Red salamanders
  14. This has nothing to do with the topic at hand, but it's couldn't. The phrase is "couldn't care less". I said what i meant.
  15. Begin looking into farming herbs. Easy to make at least 500 k a day there. Daily buys from shops should be at least another 200 k a day. Mtk is on average 1 mil profit per week. Besides that there's combat, frost dragons, next, dks, glakkers, tds, and any chromatic dragons are all good for cash (greens blues and blacks moreso for the last). Not sure what your dungeoneering level is at but is recommend doing the first three things I said in-between dungeons until you hit 85 dg. That will get you the cash for at least 85 herby for extremes and super antifires plus some gear for frosts and most important your chaotic rapier. After that do frosts with those first three for cash and exp till you have the amount you want.
  16. Do Branches of Darkmeyer and kill vyrelords instead. Same exp/hr with ~400-500 k profit Otherwise yes, 120 k exp/hr sounds about right. Ideal gear being dharoks, salve (e), kiln or fire cape, dragon boots, goliath/rfd gloves, berserker ring (i) or regular if you can't be bothered with MA.
  17. wut? Yes to greaters, no to specters and gargs for blues. For greaters really only worth it if you cannon them in the Forinthy Dungeon in welfare gear. For blues stick to what Q outlined or consider cannoning Kalphites in the Do No Evil dungeon for ~ the same summoning exp/hr as CT waterfiends (~60 blues an hour?) At 99 mage though Glakkers are good cash, charms and still might land you the occasional effigy.
  18. Meh, I could care less about being banned.
  19. Why am I never the lucky bastard to find the useful glitches?
  20. Stupid anticipation of the combat rework probably
  21. Time to make stakes and the range exp/hr isn't good enough to justify doing it instead of making money and chinning.

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