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Th e Doctor

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Everything posted by Th e Doctor

  1. If you don't have the time to commit to a team (DGS is great if you do) then you're looking at soloing for exp or sticking to peng points/tears/resource dungeons. If you want to solo first and foremost bing the best 2H you can and the best platebody you can. If at any point you find a shadow silk hood from a night spider, destroy your plate and bind the hood in its place. For ammo bind laws or a celestial surgebox if you have 70 rc. C1 all but your top 5 floors which you should do as mediums. For fast mediums start by selling a red eye for 160 gp and buying 3 rune essense. Make 1 nature and rune and the rest fires for a high alch cast. Cast this on the highest level weapon on the table (you have a 2h bound so you don't need it). Use this cash to buy rune essence to craft into equal numbers of cosmics, astrals, and laws for personal gatestones, cure spells, and group gatestone tele's respectively. Work on strategically gating choke points where the map splits off and make note of altars and where key doors are. NEVER clear a room that you don't have to clear, it wastes lots of time and solo dg exp is bad enough as is. UPGRADE YOUR RING OF KINSHIP. If nothing else this will cut minutes off of your floor, invest into your berserker class. Aim for at least T5 at this point in your dg career. Alternatively you can C2 your lower floors for fishing exp if that interests you. Lastly, work on prayer flashing and switching. Piety/turmoil are essential for speeding up floor times (personal record of a 12 minute med) and on floors without a lot of gds and hence not a lot of food flashing protect prayers are helpful.
  2. Err, making the compost doesn't take that much time (and it gives a minor amount of exp as well). If you really want exp - you should probably go look at trees. I never said it takes a long time, but fertile soil has the benefiit of saved inventory spaces as well as the ability to supercompost a patch that you've already placed a seed in. That combined with the lunar teles being tailor made for farming runs makes it a no brainer to consider.
  3. Most figures I've looked at and tested have placed the str exp/dg exp ratio between 1:4 and 1:7 So in 3 mil dg exp you're looking at between 430 k and 750 k exp in strength. That means you'll end between 70-75 str
  4. That's up to you, just do watermelons in both, fill the bins with 15 of them and note the rest with the leprechaun. The seeds cost should more than be covered by seperate herb runs (if you're using jujus because of the 5 min timer, if you're not using jujus do both at the same time).
  5. Meaning it would be better to do both watermelons for exp. Just switch to lunars for the fertile soil spell and never worry about making super compost again.
  6. Its definitely the most fun due to the variety of colors. It is not however better exp.
  7. Its not a death sentance to your bank but it its slower charms/hr by like 10-20
  8. And for frosts karils and handcannon are both better dps than ccbow. Rigour imo is a much better investment than ccbow.
  9. I always forget about triple charms for them /facepalm
  10. TDs

    Th e Doctor replied to My_Eggs's topic in Help and Advice
    Yes to using titan spec on prot melee. For gear your void set makes for the best dps and the easiest switching. For range use karils crossbow since hand cannon is out of the question. Otherwise rune/chaotic cross bow with rune bolts, but karils will be significantly better. Ammy should be fury ofc. Deflector isn't hugely important as you should have your ddefender with you to make darklights hits more accurate. Try a single overload trip to start with. The biggest thing to deal with at TD's is the learning curve for all the switching and the lures, after that you've already got the best gear available so eventually you should be pulling off 35-45 kills/hr.
  11. Depends on luck. 1-3 ugene seeds in an hour is pretty normal, I've had 5 hour dry streaks before and I've also gotten 7 in an hour. The opportunity cost lost is only large if you don't need any hunter exp at all and if the other jujus are of no use to you at all. Even then its not that large. Say pessimistically you get 1 ugene seed in an hour. That seed will average 8.8 herbs. With a scroll of cleansing this will get you about 11 juju's. Those juju's will cover 33 herb runs. Costs of herbs/seeds in the example below are for demonstration purposes. Now, say snapdragons are 10 k each and the seeds are 46 k each. With an average of 6.6 herbs per patch (without jujus) you will net ~140 k profit per run (assuming you use a scroll of cleansing for additional profit, without it this drops to 100 k per run). With juju's this average jumps to 8.8 herbs per patch or 260 k profit per run (210 without scroll of cleansing). Over the course of your 33 herb runs (3.5 min each if done correctly) you will make 3.960 mil more profit than if you did not have juju's over the course of your 115.5 minutes of work farming. So in essence it values your time at almost exactly 2 mil an hour. TLDR: its worth doing it.
  12. Conquest points are based on time played and combat level. Play this until you get a deflector. After that pc is faster points/hr, join a clan to play it. Wins are 99% of the time and so you average around 100 points an hour, plus combat exp, plus fletching exp if you desire. No reason to do conquest outside of fun and getting a deflector.
  13. Id advise against ranging because 1) melee is better dps unless your range level is much much higher than your melee stats. 2) there is much less risk of missing your spec to stop her charge attack Inb4christman638callsmeatroll
  14. This is not true.
  15. They're off playing efficiently instead of having fun in MA. Jerks...
  16. WARNING : EFFICIENT ADVICE INCOMING. IGNORE THIS IF YOU... 1) Hate efficiency because you don't find it fun. or 2) Hate me personally. YOU HAVE BEEN WARNED. Don't buy an SGS, claws are better in every conceivable situation. Don't buy a spectral. Its only niche used in some boss hunting situations. For slayer a ddefender is the only thing you should use outside of a dfs on wyverns (which you should cancel anyways). Don't farm your own herbs for herblore. You will get more herblore exp by farming the most profitable herb, selling it, and then making the cheapest gp/exp potion. Brackish blades stab bonus with a ddef is 92 with 72 str vs 85 and 75 with zspear. Meaning they are very comparable but zspear will serve you better given max stats/turmoil/extremes etc. Even before then zspear is probably better so don't waste the money unless the amount it frees up affords you turmoil/extremes etc.
  17. 1. Learn patience 2. Learn to flip/merch 3. ???? 4. Profit! If you can kill red dragons you can make twice as much money at greens. Aka dont do reds.
  18. First of all you don't need that many brews/restores and your ratio is off. You should have at max 3:1 brew to super restores or 4:1 regular restores. For your set up void with deflector + barrows gloves or d defender if you don't have a deflector would be better. Besides that make sure you spec on her charge attack every time. When she spawns defilers attack them to aggro them and then run to the opposite side of the queen again to attack, they can't attack you through her and they wont attack your allys anymore. Once your allies are numerous enough to kill the healers before they can touch her more than once its easy. Prot melee as void has good mage defense and she isn't horribly accurate. If you go with brews and restores/super restores then don't bother with super (extreme) sets. If you go rocktails bring them. Mobile phone means I can't see your stats if they are in your sig but if you have spec restores bring 1-2 as korasi's spec is the best way to finish her off fast once her healers are no longer an issue.
  19. Way to be useless. Way to troll me. DGing for a rapier will offer the best boost to his slayer exp/hr as well as provide him with more than 10 mil gp worth in herbs if he farms herbs every 1.5 hours by the time he gets it. This can be used to purchase herblore levels/prayer levels for more time saved or fueling his cannon again for faster tasks.
  20. Ok thanks, just wondering, is there ever a point in this game where accuracy overrules speed? lol. Yes. On monsters with very high defence, a Godsword would be better. Note that monsters with defense high enough to justify this switch do not exist in runescape bar nex. SS with att boosting prayers shouldn't have trouble hitting at all there with 75 attack. The best thing to do with your SGS? Sell it and buy claws/herb levels/prayer levels.
  21. DGS only refuses to take people who are pig headed and refuse to learn how to DG well. This is me being an efficiency freak by giving you the answer you're looking for. You're welcome. :roll: :-w Probably not the best to ask questions if you're not going to like the answers. Its not the question that make me mad it's the presistance of the jerkoff efficiency freaks on this forum who think that everyone should play the same way that they play. I never have and i never will be an efficiency freak because this game is a way for me to get away from stress and stuff and just have fun. Im never going to take this game seriously to the point of i should bother with a skill i find unenjoyable to the point of quitting just for a stupid weapon. Thank you for calling me a jerk off and a freak. I hope you enjoy killing mith dragons with veracs.
  22. Mining them is fun. Do it.
  23. I don't like dung either. DG is super fun though, go do it. Veracs would be ok. Korasi's with a ddef will be better.
  24. get more dung tokens for access to chaotics (maul is best at tds from what i hear? but chaotic rapier is pro there as well) and keep doing tds as far as food whatever you want to spend money on i dont use food there but the most cost efficent food of the 2 would be sharks EDIT: Karils bow is best thing here that doesnt explode in your hands mid trip All crapier cls and cmaul are all comparable at TD's. Rapier is better, cls and maul are slightly worse. The biggest factor for how good they are is how skilled you are at switching. If you're losing too many attack turns for the rapier from having to equip it and a ddef then a cls will be better. Following the same logic if you can't manage that the maul will be better. Also the maul is easier to soul split flash with.

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