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Arceus

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Everything posted by Arceus

  1. That's already on the ninja list :) Everything random is fun and games until someone makes a dice game. </sarcasm>
  2. 25,022.
  3. Why not both? Two loot beams are better than one!
  4. I am very interested to see what a smithing rework will entail and how it will play out for prices (read: I want to get rich quick!)
  5. How's the xp on the rail? And it has the caveat that you have to run all the way back to start again, instead of just a few steps and talking to the Queen.
  6. 25,025.
  7. Even assuming you would get back an equal amount of F2P items/stuff, the XP rate for making a bunch of daggers is kind of subpar anyway.
  8. 25,027.
  9. No worries :). Let us know what you find out whenever you have a chance :P.
  10. Oh there we go, thanks again :).
  11. Done, thank you!
  12. 25,029.
  13. Arceus replied to Leoo's topic in Off-Topic
    Well going on a trip today, we'll see how it goes :o.
  14. Mainly for the challenge and frankly just for the sake of why not at this point.
  15. :twss: Whoops, I meant this face: :o. I'm not very good at faking being surprised...
  16. This is what you're thinking the XP looks like qualitatively: and this is what it ACTUALLY looks like (only the relative quotient between values really matters).
  17. Construction-paper trees are all the rage these days :o.
  18. What about they just flat out give a 'members boost' to Dungeoneering xp after floors on P2P worlds? At least they can get points for honesty! <.<
  19. 25,032. Poor misunderstood dragons! All they wanted was to play fetch.
  20. 25,034.
  21. 25,036.
  22. I'm not sure which image or if you meant a different thread. Anyway, today is the last day for presents I take it? Because I keep forgetting to turn in my snowballs.
  23. They won't just remove it. Because the cap is there for a reason, they would need to fix the original problem (getting more xp in f2p worlds than in members), which seems to be hard. I don't see a horrible problem with getting better xp in F2P worlds for the lower floors. It's not going to ruin their beautiful hiscores table anymore obviously, and it's not going to be faster xp for high levels once they can access warped/occult. If anything it brings P2P over to the F2P side for a little while and who knows, maybe earns them more subscribers. And regarding the fix, how about just deleting whichever variable depends on combat level? Clearly that enters somewhere into their formula.
  24. I thought it was 12.5%. *Calls Meredith*

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