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Sy_Accursed

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Everything posted by Sy_Accursed

  1. My only annoyance at the OPs response is he seems to have disregarded all points given by people who think the pmod role is entirely redundant now as "I hate mods." We still outlined reasons and points about WHY we think that, which constitute valid feedback on the role of pmods that could be taken and used even in a context of pmods existing.
  2. In many ways I feel like we could benefit from a 'HLF' that has a lower arbitrary total level related requirement BUT also considers other things. Could sort of have a tiered entry system: 1) Given entry after a specific update (eg people who did the Nexus) and then revoked afterwards 2) On the basis of good posts at level 1 be given say 6-12 months access 3) If posts are good in level 2 you get permanent access. A bit 'elitist' perhaps but it would ensure you develop a core group that actually plays content and gives good responses about it (and by good I don't mean positive, I mean constructive and thought out) The trouble with HLF as it stands is, as pointed out, it only really results in high-end feedback which leaves lower content in a mess AND I feel the Jmod posts there, especially from stickies, where they are saying we ARE doing this ought to be duplicated in to a sticky in Future Updates because being hidden away in HLF it does kind of allow 'insider trading' as it were to occur due to foreknowledge of things being altered that the rest of us aren't privvy too other than rumours that some HLFers let out.
  3. I agree with Biyaunte on this one. The role of the Pmod is almost entirely redundant as they are handcuffed in very limiting ways on what they can do with their powers and the few cases they CAN act in are often covered by the automute system anyway. More often than seeing them doing any good they simply exist or spawn rants/reports of BS mutings. And all in all it seems like a biased and flawed system in that the primary way to become a pmod now is via a pmod recommending you in their little forum. As for running events and stuff in the community, why? We have event teams in clans and fansites for that purpose, plus jagex hosted events. I'm not gonna turn up and go GWD with you just because you have some grey pixels with your name. It just sounds like a vague attempt to build up a next to nothing status into an actual job by doing something that RSers in general like but in a weird an awkward format of some random pmod doing stuff opposed to a team or clan that has earned the status to do so. It's beyond time Jagex put the whole system to bed and rid of us a largely redundant player class that only exemplifies a nepotistic means of perpetuating itself and a meaningless 'job' that is far to tarred with the rants of false mutes and the noobs acting like lap dogs at the beck and call of their friends to show off; plus functionally they do almost nothing for rule enforcement as automated systems get there faster and with better accuracy. Also god yes on pmods not being a source of info. I have several in my clan and I run rings around them on lore info and general factoids and I've seen far too many pmods insisting things like how they started playing in 98 or 00 among all sorts of other nonsense, that isn't just wrong it's not even feasible.
  4. Catch rates on swamp toads? I forget they are just items that spawn, you'd of thought Jagex would've changed tht by now. Collection rates.
  5. It was never going to be 'fast' compared to the direct methods. Harvest a Reed Bed yields about 5 toad egg sacs, 2 swamp lizards and 20 swamp tar. Egg sacs = 15 swamp toads when opened, so 75 toads. 1hr 20 grow time roughly. So maybe better source of toads just about, not sure on collection rates but 300 in 1hr 20 seems about the max I'd expect for uber efficient levels of focus. (300 as 75*4 for 4 hops patches) Swamp lizards and swamp tar are just plain awful. 80 Tar in 1hr 20 is easily doable by normal means and 8 lizards is definitely doable.
  6. I dunno if it'd be wise to draw data from other holiday periods for comparative sake, to me it always seemed the effect a holiday has varies greatly. For example weekends around Xmas and NYE I always thought were sort of on par with 'normal' as whilst older players may be away doing the rounds of family and friends more kids are at home with sod all to do, where as bank holiday weekends (for the uk) always seemed a bit quiet or ukers online. Equally independence day always seems to see a slacking in US players. Memorial Day/Spring Bank Holiday is kind of a special case in that it is a pair of specified holidays/events (opposed to weekends near xmas/nye) that occur in both US and UK in tandem opposed to most others which only occur in one locale. Of course I have no hard data on the matter, just my observations over the years; would certainly be interesting to see how things appear in future data for this weekend (assuming you keep the collection going tht long)
  7. As above the curing and fertilising give the farm xp. Energising pauline is agility xp Tying livids is craft xp Fence fixing is con(?) xp. If you want to get through livid farm as faast as possible you wanna do the curing, fertilising, fixing, energising and tying; the 'random' events are pointless in progressing. Doing the above your still talking ~40 hours to do the whole lot, if you ignored everything bar the farm stuff you would get far more farm xp but it'd take like 80+ hours to do the lot and is an utter waste since Livid is by no means good farm xp, especially since warbands.
  8. Did I say it wasn't? I only said you can make a valid claim about it, eg a solidly factually provable claim, because there are loopholes in the data that are unprovable.
  9. Correct me if I'm wrong, but don't we typically see approx a 30% drop in online players before and after updates? We do see something of that ilk but that can't be proven to be anything. Some botters get back on nearly straight away, some players use being booted off as an incentive to take a break, some lobbying folks get booted and don't come back for many hours. Same scenario as this case really, there's multiple groups/reasons for the drop and we lack any solid provable data on the make up of the whole percentage. For all we know it could be 0.5% bots and the rest real players, equally it could be the exact opposite - we just do not know.
  10. It's interesting, but I wonder how valid a claim you can make. Like you said it's a holiday for Americans AND it is the bank holiday weekend in the UK (lots of people use it for a mini-break) so both those factors are likely to of impacted and without any solid data it is impossible to clarify what portion of the 25% is bot loss and what is players on holiday.
  11. Let me rephrase: just because you receive more seeds per time spent than nests doesn't mean there are more seeds coming into the game than nests *disregarding* how many there are in game due to nests being older content. It works for me, since I'm making the super brews from scratch getting ingredients myself... What does seeds coming into the game have to do with me making brews myself? lol. I'm just saying, seeds (and in result, grapes) will become more common as people get used/add the new methods to get them to their daily rutines, just like it happened with kingdom. Saying an item that just got released is not worth using because of rarity doesn't make much sense, they'll be common enough in time (hell, even if you buy them they will be worth using to some extent). The thing is no-one commented on them in the context you are getting at (aka they are rare because they are new) People commented in the context of they are rare to get comparatively to the other seeds brought in with this update & with how pre-existing seeds are gotten. This context (aside from any Jagex nerfs) does not change, they are still quite rare seeds compared to the rest in this update which in turn makes the grapes rare and thus the pots rare. And at the rarity rates seen this far it is questionable if they will be common enough to justify making them for profit or use.
  12. Well they have said about 30 odd times the new skills will only go to 99 over these past 8 months, so I guess that could be called confirmation
  13. I don't think the whining's completely illegitimate, when you have a skill method with almost zero risk and cost that completely wipes out any other training method. Stop whining go pk since your maxed and in hlf. Tada risk restored.
  14. Are HLF whining about this? God, sometimes they ought to stfu on things like this. They get all whiney cause something became easier than when they did it. And what? It doesn't effect you, you've done it stop trying to spoil it for others just because you want some fake 'prestige' to your achievement.
  15. Some how I doubt this, given the already established like for like rule, which is tied to technical things to do with animations and such if it IS split up properly we ought to have far more than that. As a bare min we should have mh/oh/2h slash, stab, crush, thrown. And then crossbow, bow, stave, book and wand. And even that would be a laxing of the rules since atm in melee it's more precise (eg rapier for rapier, whip for whip, axe for axe)
  16. That is true that SUUUCCCKS, but that's not so much a flaw on cosmetic overrides themselves. That's a flaw of the system to convert normal items to cosmetics. I kinda wonder if the bringing weapon keepsake boxes is gonna fix that a bit, like as a hidden extra. Afterall if we can only have 1 weapon it'd be weird since weapons can only override their own type of weapon.
  17. Why exactly? Cosmetic overrides balance the concept of fashionscaping and items that look good and show what you want to show with the ability to use actual decent items. So many cosmetic items get cast away as useless simply because there's only a narrow band of training in which you can use cosmetic items and sacrificing armour/useful items for cosmetic has always been a ba idea. With overrides you get to use the perfect setup AND have the looks to fashionscape or show off an allegiance or w/e. No downside really.
  18. Snape Grass and Potato Cactus ought to hold reasonable profits once the seed values settle.
  19. Aren't the jad seed spread similar to the pickpocketing one? eg ~5/100 ballpark which would mean they remain significantly rare. I mean let us not forgot you need 4 seeds per hops patch, that immediately makes the potential of grapes 4* rarer than the seeds and that is before you even factor in the possible lose of grapes to death and the random nature of harvest ensuring at best the good grapes (sara) would be 1/3. Overall they won't stay as high as they are but the rarity certainly isn't in their favour. 5/100 drop rate with 4 seeds per patch is like 5/400 rarity ratio. Then assume 1/10 death rate (like trees) would mean like 45/4000 for surviving grapes. 9/800 when simplified. That's 9 successfully grown plots for every 800 of the new seeds in circulation. Then factor in an assumed 1/3 rate of the grapes you actually want for 9/2400 or 3/800 when simplified. That's 3 harvests worth of the type of grape desired for every 800 of the new seeds in circulation. Only loosely worked numbers, but you get the gist of how the rarity pans out.
  20. Ah Jagex 'balancing' content in obsolescence since 01
  21. Well fury is the best hybrid choice but reasons to hybrid are few and far between and in most cases it's a two style brid so you can compensate via ring of 1 style neck of the other so I'd say not worth keeping.
  22. The statues are intriguing, almost certainly from a disused rework concept. The first 3 (that were supposedly char and a dragonrider) look to me like 3/4 of a series of elemental statues (sort of akin to the ones in the wizard tower ruins) Guy on the rock with swirls of wind or possibly sand around him, the 'char' figure coming out of a pool of water and the dragonrider with the flames.
  23. Click the padlock on the corner of the menu bar.
  24. My port score would max much faster if the dam thing would gimme scrolls! Got like 37 odd left to get.
  25. Yeah the only genuine normal functioning flower patches are Cathurby, Ardougne, Falador and Port Phasymatas. Wilderness is an added 5th, but Limpwurt only. I think a lot of people get confused as they think allotment = the set of 4 patches because of Jagex double terminology. The 4 major sites are an allotment, in the context of councils etc rent out allotments for people to grow all sorts of things, so they are a combined area of several farming patches. But at each of the 4 major sites there is a flower patch a herb patch and 2 allotment patches, allotment in this context meaning specifically growing vegetables/produce. But yeah Harmony (and Taverly) have singular allotment patches, not entire allotments. It'd be much easier if Jagex in official terminology renamed allotment patches to be vegetable or produce patches. That way you could easily differentiate between a vegetable patch and the entire allotment setup.

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