Everything posted by Sy_Accursed
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Future Update Discussions
Wonder what tier obby armour will be, maybe 75? Would seem like an awful waste (given how hard the quest will be cmb wise based on the kiln quest) if its lvl 60 armour to match the weapons
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Is there a button that makes me dump all my Adrenaline?
That or you are using an ultimate ability, they require 100% adrenaline and use it allllll up when fired off
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20-Nov-2012 - Evolution of Combat: Now Live!
The thing is with many of these bugs, however, is they plain did not exist in the beta servers so it seems to be one of those anomalous things (on a larger scale) that has happened in the transfer.
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Elemental Workshop II - Fixing The Crane; problem!
When you say the claw is 'locked' what exactly are you being shown? Also earlier today jagex did put out an update that mentioned 'elemental workshop quests can now be completed once more' have you tried since then?
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20-Nov-2012 - Evolution of Combat: Now Live!
That misses a pretty important point: There are billions of computer combinations in hardware and software and not enough manpower in the world to make a product work equally as well on all of them. And the software industry isn't alone in this, the pharmaceutical corporations have the same issue: No two people are alike. So instead of holding products until they work on 100% of people with no side effects, which is impossible, they put it out after it is effective with a certain percentage. It can be dangerous for some people for any number of reasons from allergies to sensitivities to ingredients, or not work at all for others, or be completely effective. It also kinda misses the point that in the internet generation web enabled computer gadgets and games CAN get away with it because they can push out updates with fixes at virtually 0 cost with virtually 0 effort on consumers part. Comparing this to things like chairs or toys or knives where if they don't work they are stuck that way and can't be changed easily.
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Elemental Workshop II - Fixing The Crane; problem!
Have you actually read the crane schematic? Since the game guide there is saying you have the book, but you lack any other instruction indicating you haven't read the book.
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Monster Weakness Updated Bestiary Issues
Whilst its good you are getting monster weaknesses up fast-ish in many ways you are making a major-ish [rooster]-up of things. Many monsters have been split in ways that different levels or locale are no longer the same despite having same combat etc which is not being accounted for in your changes currently. Prime example of this is Aberrant Spectre - you have the weakness as thrown for the only version of this monster. This is perfectly correct in the slayer tower, however go to Polinivneach Slayer Dungeon and the spectres there are weak to arrows. Basically you guys need to check every location of every monster opposed to just the monster.
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Staves vs. Wands
Did they change the Armadyl battlestaff to no longer supply air runes? Well yeah it does supply the air runes (as far as I know) but of allllll the rune costs for maging airs are the lowest and most of the top spells (aside from normal air mage) require other runes that cost more anyways. And in most examples I've seen people have been elluding to using fire/earth/lava/water/mud staves for doing spells mostly.
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What book are you currently reading?
I recently made a start on reading the Oz books (the original 14) with intent to read the Wicked books afterwards. First time I've actually read Wizard of Oz (I mean I knew the story, just never read the actual book) enjoyed it a lot moving onto the second one now which is The Emerald City in Oz if memory serves.
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Staves vs. Wands
Yeah dual wield mage seems to blow really. For mage ur best sticking to stave unless you need a shield, in which case you get a wand and shield combo going. I see a lot of people saying about how wands are bad as then you need runes, but really look at the stats on staves and if you don't wanna be a sucky mage due to a poor weapon (in the higher levels anyway) you need one of the staves that doesn't give runes anyway (eg sol, polypore, chaotic, ahrims etc.) Plus rune costs r soooooooo low these days anyway, even barraging isn't exactly super costy now.
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Enchanted Bolts Post Eoc
You'd of thought the stock of a crossbow at least would need to be carved differently for main (if not alos slightly different limbs for the 2h compared to 1h), off and 2h but in tradtional jagex logic all crossbows are indentical up to the point of adding a string at which point you get the choice of the three outcomes.
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Tip.it Monster Weakness Database
Even the Runeshark data isn't 100% correct theres variants for overworld too. Aberrant Spectres at the slayer tower are weak to thrown, but in the Smokey Well they are weak to arrow - as learnt when I checked tower to gear up for task then got half way through task at well and was like wait a minute these say arrow not thrown. Not sure if the combat level differs even for this example, didn't pay it to much attention.
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Botting/Botwatch in the Evolution of Combat Discussion
This is very true. Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5. Bots will just switch to OpenGL interception methods which there are already a couple of clients which do this. The only way to seriously reduce bots is external monitoring software which actively searches for bot client signs. If it were possible to do so without, Blizzard wouldn't have Warden running along WoW**. **This does in no way indicate I believe Runescape is like WoW. I am using WoW as part of this example due to the similar problems it had with botting . I'm probably naive on this matter but how exactly does which graphical render is being used give the bots any extra interception power? I mean opengl, directx hardware or w/e else is rendering the graphics the backend doing the work that matters, the bit that you need to trick and fool to make a good bot is still going to be the same.
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Tip.it Monster Weakness Database
True it's not as vital; but still can't hurt to have it in the template as an optional so people can include it if they so desire and thus helping the crew further in speeding up the process of getting things up to date.
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Botting/Botwatch in the Evolution of Combat Discussion
This is very true. Though hopefully as botwatch learns and grows and other bot-fighting factors come in it will tip the scales in Jagex's favour in terms of bot making on a commercial level being worthwhile. The swap to html5 engine they mention will probably do a lot of good on this matter as I believe many of the exploits bots can use in java are more secure in html5.
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20-Nov-2012 - Evolution of Combat: Now Live!
I wonder if there are any other hidden barrows weapons that have arrived for the melee sets, I mean 2h aside the level 70 tier is rather empty for melee atm (unless I forgot something). Or perhaps barrows tweaks set to come to fill things out. I mean in terms of filling out the 1h and off-hand options they could easily give dharok battleaxes, verac maces, torag could have warhammers and guthan could have swords or rapiers of some kind.
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20-Nov-2012 - Evolution of Combat: Now Live!
Hmm I never knew about it, is there a main-hand version of it? Being level 70 one would assume Karil's Pistol crossbow is the off-hand to match Aramdyl Crossbow, with Karils normal crossobw being the 2h at the 70 tier.
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Error code 70
Bit wanna be mod-ish but: spamming replies every few minutes will not help you. Firstly it breaks forum rules Secondly it is irritating and comes off as pushy which is likely to make people unwilling to aid you. Thirdly it won't make anything happen faster, Swiftkit staff are all voluntary workers and they will check this forum as and when they are online and try to help if they can. If you want to add extra info to a post use the edit button, don't spam replies. If no-one has replied be patient, I know it may be frustrating but it's not like it stops you playing rs entirely, you could use the main website or the Jagex client whilst you wait.
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Tip.it Monster Weakness Database
It would probably also help to use the pre-existing tip.it names based on locale. Eg if the ghosts in place x are listed on tip.it as Ghost -3- post em here as Ghost -3- that way for duplicate monsters there won't be issues of marrying correct data to correct version.
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Botting/Botwatch in the Evolution of Combat Discussion
Yeah everytime an update occurs bots are offline for a bit as someone has to log em back on and make fixes. In a case such as this they are down a bit longer because the combat ones have to be redone for new system.
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20-Nov-2012 - Evolution of Combat: Now Live!
^ True it can be annoying finding this info out BUT the same process was gone through before EoC for every new monster that ever came out. The only difference is that atm we all have to rediscover this info for everything and it's not like it's going to be a longterm issue. Give rune hq, tip.it and zybez maybe a month or so and they should have most, if not all, of this data up plus rswiki will probably have it up in a matter of a week or so. Plus for monsters that are just around they are unaggro (mostly) anyway so u can target things as u pass by them to note weaknesses for future reference. I haven't been on a huge amount thus far but I have already started storing what I need to know, such as bork being crush, abby spectres being arrows, gargoyles being water; just need time for it become 2nd nature.
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20-Nov-2012 - Evolution of Combat: Now Live!
I'm curious as to how things are panning out in the whole 2h vs dual wield thing thus far.
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Some buttons not working
Chrome has some issues with certain implementations of javascript. Not much you can really do about it other than wait for them to sort it out in an update.
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Prismatic problems
Since the update that brought prismatics and they can be recharged pendants are no longer 1 use items, even when empty destroying them sends them to Diango to await collection/recharge. So you literally can only ever get 1 of each, once you have it (empty or not) you have it.
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The Evolution of Combat: BETA discussion
It's for completing the survey that only unlocks when you finish the tutorial