Everything posted by Sy_Accursed
-
Tip.it website radio!
The main flaw is see with radio is bandwidth consumption and the effort/cost required in staffing a radio show. I mean first and foremost you'd need DJs with good qualities microphones etc so it doesn't sound like crap. The issue here being where to find enough people to cover it all, I mean you can't limit it to just 1 timezone; tip.it uses are global. So then how are you gonna get all the hours of the day covered when you are a small fansite who can't pay people to do hours of DJing daily/weekly. Second issue is content, unless they shell hundreds, if not thousands to get assorted broadcasting licences they can't play *any* music. So that leaves hours upon hours to be filled by talking, which would just get boring. Etc. A podcast would work, but a radio would be near impossible to do well really.
-
Fork Handle
I did read the entire thread. Reason still stands in terms of credit for explaining the fork handles reference Hedgehog was first by a long shot. The video is not of 'more utility', if anything it is of less as the wiki article explains more than the video did. You were just being a sour puss over something really pointless.
-
Fork Handle
If you actually look at the item entry the topic maker isn't the only one credited. I had posted the working video link first, but he decided to change his link afterwards, so I don't feel it's entirely fair 3Hit gets credited for that. And Hedgehog posted a wiki article explaining the references long before either of you linked a video, if anyone has reason to feel done out of credit it is Hedgehog, certainly not you. Also who really cares? It's not like you missing out on some fame or fortune or someone else is being creditted for a life saving invention you made. Stop being a sour puss about things.
-
News: Top RuneScape Geography Guru Announced!
People should stop making sweeping comments about the girl pictured. There is nothing wrong with her and attraction is entirely subjective, to you she may not be pretty, but that does not mean she is not pretty period. Besides why say anything about her appearance if you don't have anything nice to say, that's just douche.
-
Grand Exchange: Bulk Sales/Queuing
So basically it's another "plx give us morez ge slots jagex plxor!!>!>!£FHT$££W" just justified through the rather convoluted method of allowing 1 slot to hold a 'bulk order' where by several items are in the offer, but all have to have the same price adjustment from market value. Seems pointless to me, also you 'examples' seem poorly thought out and without any real benefit. 1) You can mass drop, it's called noted items. Only un-notables are untradable so this methodology garners no benefit there. 2) I doubt you'd spend less time at th GE this way, why? Because stuff wouldn't sell you you'd be continually going back to modify things; where as normal offers you can put in -5% don't sell? Quickly cancel and try -10% or -15%. Also you can get to doing any activity plenty quick enough, it's called banking the junk and dealing with it later.
-
16-April-2012 - Postbag from the Hedge #46
RSOF raised a good point on the Queen references in the hints. Given that we know Rs is celebrating the Olympics and they did Will & Kate's wedding it's possible there will be something for the Diamond Jubilee this summer.
-
Game Engine Q&A
They actually said the current engine is completely able to support untradables as notes it just hasn't been activated for the main game yet. Probably going through QA I should think to ensure trade/drop/destroy function properly.
-
Artisan Workshop
The adverb does alter it though. Cost efficient means efficient for cost. Time efficient means efficient for time. Efficient stood alone may take into account the whole method, but adverbs offer conditions and qualities that narrow the meaning. By applying is does not by definition mean the whole method, it means the aspect of the method which the adverb referenced. In the basic meaning of the words cost efficient it means it is cheap. There is nothing wrong with that. You can complicate matter by expanding upon what you deem cost to be beyond the basic the price to do it is x, accounting for net profit or lose based on incoming values and such; I chose not to. Cost efficient still perfectly well, in basic English means cheap to do. To me that is perfectly clear and I have seen no-one take any issue with it except you. It is not complicating matters or being unclear, the meanings of the words convey exactly what I desired them too unless you infer other factors upon them. But this is becoming off-topic waffle, the words I wrote mean precise what I want them to. If you want to impose other factors upon them which I did not suggest and thus complicate matter it is your doing, not a flaw of my word choice.
-
Best 99 for money making?
Op said he knows most of them are slow and just wanted to know what *can* make money. All those I listed do make money, and a fair chunk of it by the time you hit 99. Certainly not fast cash, but cash none the less and perfectly correctly answers to the question, which was what skills can generate cash in training to 99, not which skills are good money makers.
-
Best 99 for money making?
Herb farming has gotta be the most profitable by far. Rc sort of makes money but its not exactly up there as a money maker any more afaik. Mining, wcing and fishing all have potential for a hefty profit at the trade off of slower xp rates via mage logs, rocktails and lrc gold. Smithing is pretty hefty cash if you do cannonballs, but they are hella slow thou new morytanina med(?) rewards help with that a bit. Slayer 70+ starts to become reasonable money, especially if you don't cannon too much. Hunter red chins and grenwalls are nice dosh too.
-
16-April-2012 - Postbag from the Hedge #46
The B2 + C2 + D2 = CCC thing stuck out as me as 1 of 3 things: 1) Battle ships reference which seems penguin linked based on prior quests 2) Gnome link via shorthand for them glass shape tokens 3) Elemental Workshop since pretty much every guide out there uses C2 etc style references for the body puzzle. Personally leaning towards option 1 as the most likely given the context. The fire queen stuff I thought has to be QBD or possible a Char follow up?
-
Artisan Workshop
Time = money gp:xp = time:xp time:xp = 1/xp:hr Hence your cost efficient and time efficient are effectively the same, just turned around (xp:hr and hr:xp). It doesn't matter what it means 'to you'. If you mean cheap, just say cheap. If you mean efficient, just say efficient. There's absolutely no need to use any difficult words here. It's hardly difficult terminology, it's much less complicated than the definition you outlined. Efficient implies the best option going. Cost implies, well cost. Therefore Cost Efficient implies the lowest cost way to do things. It is efficient in cost. Also I did not say efficient because I did not mean efficient. I said cost efficient because I meant cost efficient. Basic English that the adverb/adjective alters it from just plain efficient. I use it in the meaning it is given by basic English grammar and syntax rules pure and simple.
-
Future Update Discussions
Yeah I should think we have a double update week or runespan will be nudged into may.
-
fur N seek bone
Non-chaffing manacles is what the RAG AND BONE MAN list says when completed. There is a separate list to click on for the FUR N SEEK bones on the other side of the door way. See 2 separate lists. Non-chaffing manacles do not exist.
-
Artisan Workshop
To me cost efficient means gp:xp Time efficient means xp:hr Efficient in general means the balance of gp:xp and xp:hr in relation to income:hr As such it is much less cost efficient, because it costs much more. Plus as the OP already pointed out he's not ready to spend 40+m (which is the cost I showed ingot I to be roughly) it is worth pointing out to him that ingot III costs near twice as much as ingot I.
-
Artisan Workshop
Worth noting in terms of cost doing ingot III armours is much less cost efficient than doing ingot I. Bulk of the cost on addy is the addy ore. Ingot I is 1 addy ore for 278 base xp Ingot II is 3 addy ore for 455 base xp (151.6 per ore) Ingot III is 4 addy ore for 568 base xp (142 per ore) Ingot I is nearly twice as much xp per ore, so overall works out around 1/2 the cost of doing Ingot III but will obviously take longer to complete.
-
Artisan Workshop
Hmm I guess with price shifts ceremonial swords became a lot cheaper, than I remembered! Though of course it does rely on getting 100% regularly.
-
three's company
He's not especially rare, quite common really. People do tend to overlook him though as he is a solid block of ice that blends into the room fairly easily and can be overlooked. Most people (that I know) who didn't overlook him found him in 1 or 2 floors.
-
Artisan Workshop
There is 3 basic options to go for: Cannon Repairs best cost:xp (to my knowledge) but not brilliant xp:hr Ceremonial Sword making best xp:hr but insanely high gp:xp Armour making good balance of cost:xp:hr. Doing Addy ingot 1 armours in the rear area of the top floor and strictly sticking to making the item the foreman calls out so you get the bonus xp rate is a fairly afk and easy way to earn the rewards. You earn around 1% favour per 10k xp. 440% is needed to buy all the rewards. 305.8 xp per addy ingot 1 (using the base 10% boost for bonus items that can be raised through some of the rewards) So about 33 ingots per 1% 14,520 ingots for all rewards roughly Addy ingot 1 is 1 addy ore 6 coal, assuming prices haven't changed much 1k addy ingots is around 3m so 43.5m would be a rough estimate of cost. Of course making sure you buy the rewards that boost armour making bonus first is the best route to go using this method, and should knock ingots needed down quite a bit. 660 ignots to buy first boost (20% cost) for 12% takes it to 311.3xp per ingot. So nearer 32 per 1% 1280 at new rate to buy second boost (40% cost) for 14%, 316.9 per ingot. 31.5 per 1%, so basically still 32. Third boost is at 60% cost so 1920 more ignots, resulting in 15% boost 319.7 per ingot about 31 per 1% Total of 120% done leaving 320% for remaining rewards. 9920 more ingots. So that'd be 13,780 ingots total for 41.1m rough cost.
-
Elemental Workshop II
Have you actually repaired the wind tunnel? This can be seen visually by whether or not the fan spins when you pull the lever. The only other flaw I could see would be a failure in the first step. Did you correctly dunk the bar in the lava to make it red hot? Did the press machine make it into a flat rectangle opposed to bar shaped? It changes colour/shape at every step (or should do if you have fully repaired everything and do it right) It starts out purple. Dunking it in the lava turns it into a bright red colour. Flattening it with the press turns it from a normal bar to a rectangle. The water tank then turns it a bluey grey colour Finally the wind tunnel makes it white. All 4 machines require some repairs, the lava area requires you to smith new claws, the press requires you to activate the bellows and water wheel, the water tank requires the pipes to be fixed and the air tunnel requires repairs to the cogs By referring to this list the colour and shape of your bar will tell you where you went wrong/what you missed.
-
Future Update Discussions
All true. I only said Sliske lacked world domination plans, not that he wasn't a bad guy. Equally I did say Bilrach is a bit up in the air, granted we do have journals and lores that suggested he did these things within daemonheim but at the same time daemonheim is known to be rather unusual in terms of power. After all just look how powerful basic equipment is down there (armour stats). Certainly it is clear Bilrach was some what under estimated but we do not know for certain to the extent of his true power or whether it was influence by daemonheim's energies and we certainly do no know quite what his plan was except that he was digging to obtain some source of power. More questions than solid answers really, but hopefully these upcoming sagas will provide some further insights. The main jist of my point was the argument that a half mahjaratt child would be destroying lore and ruining things due to the race being all about dominating the world and hating other races and wanting to wipe them out is not true at all. The majority of the mahjaratt, in current lore, do not seem too concerned with that matter. Even those who are don't seem to entirely hate other races, for example Lucien employs humans quite frequently and whilst his main goal is godhood and ruling the world he only really turned on us the player for trying to stop him and nothing in his plans directly suggest his godhood plan is to kill everybody, his main aim with the godhood thing seemed to be power over other mahajratt and being worshipped. The only mahjaratt that has 100% expressed a desire to wipe out other races is Zemergoul.
-
MTK Help
Saradomin covered it quite well in a colourful way, but in brief direct terms: At the end of each day 5k per active worker is charged to the coffers. (assuming you have enough in there for the full 50k/75k to be 10% or less of total coffers.) The approval rating is then looked at, let say it is on 80% for this example. 80% of the money is given to the workers (so 4k each), the rest is lost. The money given to the workers is effectively banked as a running total. When you collect that bank total is spent on the selected resources. The money is banked, based on approval rating daily. So this does impact daily. The money is however not converted to resources until the moment you collect. Which is why you can swap just before you collect. The simple programming reason for this is storing a single string of numbers for a banked coin pile takes up less space than storing strings of numbers for a variety of items. In the recent game engine FAQ they said each stack of items stored in your save data takes 6 bytes of space, which is where bank space limits etc. come from. The same would apply here, storing a money value to use at collection = 6 bytes per user, storing the assortment of items pre-collection would be much higher as there'd be at least 10 items to store at 60 bytes. While small numbers on their own they soon add up with many users, example bank space wise we have about 500 slots these days, that means 1 full bank = 3000 bytes or 2.9kb. 354 full banks = over 1mb, 992 full banks = over 1gb of data.
-
Future Update Discussions
hence what i said about ass-pulling, if you're just going to wave your hand and invalidate all the rules and conventions you've established on a whim why bother to define them in the first place? If your make your vampires burn in sunlight for 3 chapters then you just decide to have them played basket ball at noon with no consequence only for them to be turned to ash a couple chapters later then you need to seriously reconsider whether vampires are the appropiate characters for your fiction. Similarly if youve got a race of super wizards youve built up as scheming social darwinist cannibals, who will gladly exterminate their own entire race along with the 'lesser' races to just prevent themselves being eaten, then you show these power games have basically bottlenecked them to the edge of extinction as they cant/wont replenish their population/food supply, if you now just give them the ability to just make progeny with creatures they view as cattle in order to crowbar in an answer to a throwaway line that just wrecks the entire premise of the race and all theyre about is just sillly, avoidable and pointless. I just hope im wrong about that being what jagex has done. It's not ruining anything at all; it is perfectly acceptable and entirely likely that a cross-breed would not conform to all the rules of one species. Nothing in the lore has indicated they could *only* breed with other mahjaratt, the precedent in RS seems to be that basically any humanoid can breed with any other humanoid. Thinking Gunnar's Ground (Dwarf+Human) and Myreque (Saffallan is some form of human icyene cross breed) And what you are banging on about them being set up as is entirely untrue. The mahjaratt vary greatly in aims, behaviour etc. Jhallan, Azzandra and Wahistel (sp?) all seem like pretty decent people. Jhallan was really nice, Wah just hid his identity from us so we didn't freak out and make assumptions and Azzandra just wants Zaros back (Which is something Guthix approves of AND Zaros is not an evil God so it's not bad). Heck even Enkhara and Anthankos don't seem too bad, sure they want to kill each other, but they don;t have any big nefarious plot about world domination. Khazard is a bit of a douche, but doesn't seem all that powerful. Sliske likes his wights and tricks but as of yet no world domination plans. Only Zemegoul and Lucien so far have been shown to be *really* bad guys after world domination. Bilrach is a bit up in the air, he don't seem to honourable but it also seems like he went a bit mad and all the other mahjratt sources said he was weak and a coward. And those same sources detailed a good 4 or 5 other mahjaratt who all seemed to lack any major nefarious plots (due to the fact their names don;t crop up anywhere else in rs history to date). If you are going to try and argue about what the mahjaratt are, or are not, atleast get all the facts. They are one of the least uniform races in rs lore. They ONLY traits they all share are powerful magic and rejuvenation via the ritual. Aside from that they all have their own goals and ideals most of which are not all that bad, it's notable that the Zamorakian Mahajaratt are the main bad guys while the Zarosians tend to be much nicer.
-
Future Update Discussions
But she could be half mahjaratt, that would make a difference to how she relates to the others in terms of power and their abilities.
-
Fork Handle
Dead Parrot Sketch is win and has its own Easter Egg! Got love the ex-parrot!