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Sy_Accursed

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Everything posted by Sy_Accursed

  1. No. You want the plate. Once you have the plate gold mining suit plate and Varrock armour become interchangeable for mining. Both will gives the xp boost and both will give the double ores; but ONLY once you own both.
  2. No Invisible boosts don't allow you to do things of a higher level.
  3. My reasoning was not that it takes no skill; simply that the skill required is disproportionate the xp leap it entails. Hence I don't feel such an xp gulf between team and solo is justified.
  4. ^This was my point exactly.
  5. I wasn't responding solely to you, but I don't see the argument to such a degree that dg rewards talent or skill any more than other skills. Yes keeping a team organised and working efficiently does have some factoring, but at the end of that day it still comes down to clicking the right thing as the right time and doing so again and again and again and again until you get a desire level. It's not like there's huge amounts of talent involved, you just learn the lingo and the methods the same as every other skill and then with practice will find a your personal speed limitations. To me it is a small factor sure, but its just kinda like the overblown idea that the combat skills are some how less of a grind than plain skills. Sure there is slightly more variations to click patterns but it still comes down to the same repetition of a basic process over and over. So to me as I said before while the teamwork factor does justify some xp differentiation it does not justify the massive gulf that currently exists; especially given that there is no other way for the skill. Most, if not all, other skills have at least 2 viable training methods of decent xp rates; dg its play as a team or spend several extra months toiling away to get 1 level.
  6. I think the issue we see here is the opposition of play styles. It's all very well and good saying team dg is harder due to team skills etc etc. and sure that may justify solo being slightly lesser xp. But it certainly does not justify the massive gulf of xp difference currently existing that totally alienates anyone with a play style that prefers going it alone whether thats through personal taste or due to lag issues or w/e. By all means dg as a team earning more is a good idea and it'd be nice to see more skills with teamwork based options. But it should not be a case where the xp rate is so vastly different that doing it alone, should you wish too, is not really a viable training method. Personally I think my suggestion where by solo is around 25% less xp is still a reasonable gap to promote teamwork but not such a gulf that doing it solo is utterly pointless in terms of xp:hr; keeps the best of both worlds.
  7. All the numbers I seen on this conflict. Some show marginally faster, others marginally slower but never really a big enough impact to worry about. So basically I'd say may as well go without thus saving bank faff.
  8. The flaw I see in this comparison is pretty much all of the prayers etc do not actually boost your stats, they boost other variables within the combat formula such as accuracy etc.
  9. There very easy ways to mask email addresses, if you go into the details of the sender you will get a code like jumble of stuff, but in there you'll usually see some entire random email address which is the one it actually came from. Also if you hover over the link and look at the bottom of your screen you'd clearly see that it would be going to a site that is not runescape.com. In html its easy to "fake" links like that to a casual observer. A basic link would be: <a>www.runescape.com</a> You'd see www.runescape.com and it'd link there A text links is: <a href="www.runescape.com">Hello!</a> You'd see Hello! but it links to runescape.com The scam links: <a href="www.istealurgpz.com">www.runescape.com</a> You'll see what looks like a basic link to www.runescape.com BUT its actually a text link to www.istealurgpz.com where the the text just says www.runescape.com
  10. I always thought invisibles and visible don't stack because of how they work on two different variables. Namely visible boosts your CURRENT level which dictates what tasks you can and cannot do. Invisible boosts your BASE level which dictates your fishing/cutting/catching etc. rates. These terms being where your stats are current/base. Eg 75/80 attack or 99/99 fishing Therefore if you have 70 fishing. Visible boost would make you go to 73/70 (+3 fishing pot), allowing you to fish stuff higher than your base level. (Result being you are 73/70 fishing) Invisible would make you have the speed of 73 (+3 ibis), increasing your catch rate. (Result being you are 70/70(+3) fishing; meaning even though you can't see it its effectively 70/73) Combined result would be 73/70(+3) fishing
  11. Also lava flow to 77 has the added bonus of you should get full gold mining suit while doing it; which helps to speed up the later levels a little bit. One of the few xp booster suits you can justifiable get while still being relatively efficient in training.
  12. I really think it might be the armours, for one thing it makes sense they are ready/released around same time as Barrows. The main model we see does REALLLY resemble the concept art from runefest and if you look at the screen fragment to the right it dose look like a collection of people in assorted armours particular bottom right looks quite black and some near the back look bronze; also around the headphones there's a mithril blue one and a very pale grey/white one and a very red one near the back (dragon); behind the bluey ones there also seems to be a dark green (adamant)
  13. Where does it say that?? I don't think it says it anywhere; but its a known fact that has been worked out over the years
  14. I'm inclined to say its a 'hidden' release of the bronze > dragon graphical overhauls; that model on screen does look aweful like concept art of the armours seen at runefest. Top pic is obviously Skoll since its not Hati and we know those 2 r next week.
  15. From what I seen it basically kills huever you tie up (if they are not the killer) with the exception of Emmett and Sera(?) as they run the circus events.
  16. I'd say that they've tried to make various fixes to make your initial foray into Dungeoneering less painful (lower boss monster difficulty, improved XP, etc) but I think the engine they released Dungeoneering under was just too limited to make a truly dynamic environment that would really get you into the skill. My main problem with the skill is the fact doing it alone is awfully slow. You need to do it with a group. We should have the option to train a skill and receive equal amounts of XP as anyone else trianing, solo or in a group.I may have enjoyed that a lot more. I don't like having people depend on me, or playing and being unable to nip out for a few minutes. THIS is my issue with Dungeoneering. And yet whenever I try to explain that to someone who likes Dungeoneering and thinks I would too if I only tried it one more time doing such-and-such slightly differently, they completely ignore me. It's wonderfully maddening. Personally I can see jagex's view of why teams are more xp; but I still think solo should atleast be comparable even if slower. Eg say a 12 min med nets a team around 40k xp, same floor solo should still net atleast 30k xp (assuming all variables other than team mates match like deaths, bonus rooms % etc. etc.)
  17. I'd love that, just like one day slip in a live fix that makes black and white flowers really common then when they cotton on change it again.
  18. Rs passwords are by no means insecure. For one thing the database has never been stolen or breached, which would be the main way to hack a lot of passwords. Also they require the pass to be 8 characters long and judging by the change password form now forces you to have letters and numbers. 8 characters even on just a-z and 0-9 (36 characters) gives 2,821,109,907,456 combinations, so unless you use an obvious password it's pretty impossible to brute force it; especially as u get locked out for a while every 10 failed attempts or so. Most people lose rs passwords by account sharing, phishing sites, using same pass on everything or having easy recoveries. If you're recoveries are all things that a friend would know or (even worse) can all be found on internet profiles they aren't good. Eg It'd be stupid for me to have What is your pet's name? as a recovery since my fb and deviant art has loads of pictures of my cat, with her name.
  19. I totally agree with that; just you said training has come to mean... while D&D has come to mean... (paraphrased) And I didn't follow where they are supposed to of 'come to mean' these things, as that implies they didn't always, given both have been pretty set in stone since they first appeared.
  20. I don't see where the mystical journey to those terms is coming from; pretty much from their first experience d&ds have had the 1 unifying factor of a time limiter on some/all of their reward. In rs we've always trained any time we like, then we had a minigame that offered weekly xp (Tears of Guthix) Then a big deal was made about the very first Distraction & Diversions (Pengs, circus and stars if memory serves) that offered some xp rewards but in a limited fashion. Be it time limited or limited on trade ins (in the case of stars) Tears of Guthix got moved to this category and ever since every once a week, once a month, once a day 'event' offering xp has been a distraction and diversion and uses that map icon. 'Training' has never come close to being something so limited in frequency because Jagex has specified all such release as D&Ds, aside from Tears of Guthix which original was a mini-game but still was sperated from normal training by this classification.
  21. That must pretty new since I do have a capital letter and some punctuation in my Rs password. Special characters =/= punctuation in all contexts. Special character generally refers to the ones you get via alt codes and such opposed to the ones on the keyboard anyway. Also you can type capitals into rs passwords, but it doesn't matter as they are not case sensitive. Eg Bob BOB bob bOb etc. Are all the same password. Wait, what? That's just.. that's just stupid. I personally thought that was a well known fact about RuneScape. Apparently not lol. So did I, doesn't it even say on all the password changing and sign up screens right by the password box 'Not case sensitive'
  22. We've known there will be something there for ages; it's been confirmed that we have 2 or 3 more quests in elf series and that we do get into the city. More interesting is what did Zaros want with Seren? How will Char & Azzandra work together? Is the Elf Dark lord (empty lord?) referenced Zamorak as was always presumed, seen how he was slaughtering elves in this little tale? And the nice affirmation that Zaros isn't an evil god persay; Char is ashamed of killing innocents in the name of Zaros.
  23. 38k xp for the circus fm events
  24. This. Hey best to not be ungrateful the "training method" may suck but the circus is giving out 38k fm xp a week; which ain't half bad given how quick it is to do.
  25. Toolbelt works the same way as inventory/wielding for all hatchets: You use the best one available. You will only use the bronze one if you do not have iron+ hatchet on you.

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