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n64jive

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    2011
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Everything posted by n64jive

  1. Yeah, but it also ruins a huge part of pking..rematches. I like to prove to the person who killed me that he just got lucky, and I would have to wait four hours before I could do this again... This isn't a simple fix...if it was, Jagex would have fixed it by now
  2. 26king takes hours to get the value of gold people were RWTing at. People would buy 100m+...100 hours of 26king at my average...26king isn't a replacement for rwt
  3. I suggested that in one of the many threads on this subject on these boards. People do need to remember that we only get to see the small picture. Perhaps some new skill/minigame..something is about to come out that will remove A LOT of money from the game. As I said, deflation would be worse than inflation
  4. I like the fact that you are thinking of idea's to stop 26king, but all this does is make the value your partner would have to lose higher. If I risk 26k and I gain 2m, or if I risk 1m and I gain 5m...see what I'm saying.. Also, I think as of now, the lower level you are, the lower your chance of gaining a zaros statue
  5. Aren't you being off-topic then? This thread is about the current inflation rate that we have due to 26k tricking. You're saying that 26k needs to be fixed", and "Inflation (at the rate before the most recent PvP changes) isn't going to kill this game", which makes great titles for two different topics. :roll: Now you're just trolling...everything I've said relates to the topic However there are like 4 different threads on this board that are really the same thing with a different OP...
  6. The idea is the hard part...coding is the easy part. And if you can only gain what your opponent loses, yet your not guarunteed that, then why would I want to pk? I could kill a guy for claws and not get crap(which still happens now, which is why they need to FIX it...not nerf it)
  7. Quote where I've said I've gained 3m an hour (and post the link to it)? I've gained 2m from 1 drop before, but it was a target kill, and I had also lost a whip +1m in gear before that, which contributes to higher drops. (and of that 2m, 1m was a statue, the other was mostly the gear he lost)... your the one who seems to be twisting words around, I never said "yeah thats great"...You said I 26k...I've done it, but I don't do it religiously like some of these guys. I havn't been able to play in the last 4 days..and I ussually only get 1 round of 26king in per day...so I make 2m a day...hmm, seems like I'm behind on inflation, yet I still argue that it's not going to ruin this game. And right now it seems like natures are the most profitable rune crafting. I would say that Jagex needs to fix this, because bloods should obviously be more profitable. Until they fix it, they need to nerf it. (/sarcasm don't feel this way, but this is pretty much what you are saying to pkers)... Once again in bold letters I agree that 26king needs to be fixed, however in a way that doesn't harm pking. Also, inflation isn't going to kill this game, please quit acting like your worlds going to end if jagex doesn't fix this.... and to the above poster, they should have a way...everything is kept in a database. Sum gp...done! And gp will never become that worthless at the rate 26king is bring it..at my level(121ftp) it averages to 750k-1m per hour...and thats items and gp....not gonna kill this game, I should just quit talking because in the end it doesn't matter. You can put your little signatures in, you can riot in world 23, you can knock on Jagex's door...they are going to do what they feel is right for the company..
  8. The more you lose in pvp, the more you'll gain from drops. I noticed that my drops seemed to be better if I would do legit pking, as when I die, I lose over 3m in items(yeah, dharokers that don't skull are lame)... So your average is inflated. I almost wonder if this is much overhyped then it seems. These people who gain 5m drops may have got killed for claws or something...I watched pkers get killed for 5m in gear and the person who killed them get 200k in runes...
  9. Nature rune prices will rise too as soon as people start deciding to buy 99 magic. First, people are buying the cheap skills. Manipulated enough to go up and stay up? Where do you draw the line between artificial demand and actual demand? I'm not a pker, but I would like to be. Jagex killed pking for over a year, and now just because it effects your runecrafting, you throw a hissy fit. You don't care if they kill it again, as long as they fix your runecrafting. By the way, how do you find runecrafting fun? You run in circles...gee, what fun...I'll admit that I can do runecrafting for a little while, but it becomes a grinding skill. At least 26king has pking you can get sidetracked with pking, and the chance at random loot keeps it exciting. Reason these items are probably rising, like you say they are, is due to the fact that people fear manipulation, and by fearing it, they contribute to it. Again, I just don't really care...inflation or not, the game will go on
  10. I like how you pointed out dragon bones...because it proves my point... Before the update, at my level it was roughly 400-500k an hour killing green dragons. With the new update, now it's possible to gain 700k an hour killing greens. And then we have construction, a skill that has a set surcharge for planking. Because of this, construction becomes "cheaper" to 99 even though the price makes it seem like it's more expensive. I can now make 700k an hour, instead of 400-500k(40%). Oak logs have risen in price 40%, however the cost of turning them into oak planks remains the same. So your argument that construction gets more expensive is only true if you look at just prices, however if you look at the whole picture, it becomes a cheaper skill to level, hence inflation is a good for those who havn't already obtained 99 construction. Construction altogether becomes cheaper due to the fact that the prices for things such as gilded alter are set, and won't rise with inflation(unless Jagex intervenes, but they wouldn't do that as they understand that it's just part of the game).. Back in day, I used to sell coal certs for 1k ea(200gp ea for coal)...makes it seem like the price of coal deflated, but you had to spend time certing the coal as well, which contributed to the demand. Rsc to rs2, made coal prices drop from 200 ea to 100-150 ea, however because of natural inflation, at one point coal was back up to around 180 ea. Then, thanks to MTK, coal dropped again to it's current price. So as you see, prices fluctuating with updates is a common part of the game. The only problem with 26king is it gives low levels the ability to earn gp at the same rate as high levels, which isn't right. (however, i'm told that lower levels do infact receive a lower cash drop from 26king, but I can't test this myself)..So as long as Jagex fixes that problem, I still feel that there is no problem with inflation.
  11. By his faulty logic, Strength is useless after 78 too. :roll: Don't you just love people that don't read things properly. Don't you just love people that comes up with conspiracy theories. Not really a conspiracy...more of just a theory, and science is fueled with theories...so yes, I love theories! I agree that it's a perspective thing. It's like gambling. I could sit down at a slot machine, and get the jackpot after 10 spins. From then on out, I'm going to think slots are easy money. Talk to the people who spends countless paychecks at the casino. They'll give you a difference story(which is true considering that casino's make money).. The problem here is most likely that Jagex's formula doesn't make the difference significant. I don't think they should increase it, tho as is koing is already easy enough.
  12. I think that makes the problem worse...more people will be doing the 4 item sit with dragon spear if you were forced to stand next to the heat of battle. I see no problem gaining EP from meleeing at hobs in wild...
  13. Again, people are missing the point, I'm not arguing that 26king isn't causing inflation, I'm arguing the fact that it is no way bad for the game. Slight inflation will not ruin this game! OMG maples rose 3 gp for a few days. You want to know one of the main reasons items are rising so fast? Because of threads like these. People think "I need to invest my items into cash, because thats what the thread says to do"... Surely it is a good idea, and it's also what fuels prices upwards. I remember back when maple logs were 50 gp ea, and it wasn't too long ago(2-3 years)...what would be terrible about them returning to that price? Slight inflation will not ruin this game! You do realize that in that past, people didn't care that item prices were going up and down, because they didn't know it because Jagex didn't put it on a silver platter. Nature runes would fluctuate in price randomly as anything else. The game didn't end because of it. Slight inflation will not ruin this game! Then there are people arguing that this isn't slight inflation. This is MASSIVE. Your biggest argument was maple logs. went from 36 to 39 gp, or roughly 8%. However, then the price drop back to a now stable 38 gp. So it rose around 5.5%. This could have been caused by anything. Some kid with 100m in cash could have gotten worry about this eminent inflation and invested it in maples. This should increase the price. It's not a bad thing. Slight inflation will not ruin this game! Again, I'll say I know pvp is causing inflation. But don't treat it like it's going to ruin this game. Slight inflation will not ruin this game! If jagex fixes the 26k trick, and people start receiving straight gp drops from pvp(losing 100m in items generates 100m in cash), this will also cause inflation. Simple supply and demand, lowers supply of item will cause an increase in price. If today, everyone in runescape started alching the [cabbage] out of everything, the prices would rise. It's not gonna kill the game. Slight inflation will not ruin this game! And I should also point out that I havn't 26ked for cash in the last 4 days. I actually helped your cause by removing over 5m in cash from the game testing items gained at 0 ep. Also, in another thread someone posted that the reward you get from 26king is based on your level. Slight inflation will not ruin this game!
  14. ...which, again, can be circumvented. It's almost pointless to ban IPs. Also, this "special ID" you are referring to is probably the MAC address. I just happen to have a program here that can change it. As said in Russia... "there is always a roundabout". Aren't MAC addresses burnt into the network interface card? So I don't think software could change it :? Edit: Oh, forgot about router MAC addresses. My bad. They arn't burned, however they are hard coded. However, contrary to popular belief, you can still spoof your mac address regardless if it was hard coded or assigned via software.
  15. im sure if they seriously could remove the "26k trick" that they would, but they pretty much told everyone exactly how to gain potential (EP) or w/e, they told them how much they had to risk in-order to gain it, and how much said person had to lose in order to use up some of your potential. it's almost like they wanted us to 26k trick..... hmmmm.... I said that in another thread and got completely flamed...but it really does seem like that. "You're opponent must lose 25k in order for you to get a drop, and you must be risking 75k"..."you gain ep by doing this"... if you read the KB article on it, it truely does seem like they wanted people to abuse this.
  16. thats true, i got 100 ep on my lvl 58 and got 100k max.. where as i easily average 2m+ per 100 ep on my 130 If thats true, then there is nothing wrong with the system. 2m per 100 ep at lvl 130...I can gwd at lvl 130 and make more then 1m per hour. And don't bring up that all you have to do is sit around, because I find it more beneficial to train agility while gaining ep then sitting around. If people want to spend 2 hours staring at their computer screen, then let them. And afking has risk as today I speced out a person who was bolting. After 5 minutes of combat, they're free game.
  17. I've shown that now, some items are decreasing in price. I've also shown that item prices(mainly rares) have been constantly rising. Either of which doesn't fit into your definition, because at no instance is the price of everything rising...Most prices are actually pretty steady, only changing when demand changes. However, that's neither here nor there, as I'm not arguing that item prices are inflating. I'm arguing that inflation has always been a part of runescape, and slight inflation isn't going to ruin this game(which is what the majority of this forum seems to think) Once again, I'll agree that I hope they fix 26king, but not because it causes inflation. I hope they fix it because it gives lower levels a chance to make gp at the rate should be reserved for the higher levels. However, if they made the amount of ep you gained level dependant(ie make it more like the old bh where there was different tiers for levels, at which it would cap the amount you could make)...that could be a possible fix. however, I'm not sure if I like that system, because ideally, if I was only lvl 90, yet I pked someone who loses 20m in items, I would want to gain 20m in items(being fair)...but those are the days of old, and probably not likely to see anything that is "fair"... I'm going to conclude this post with some myth busting. Today, I tested with a friend killing eachother at 0 ep. We killed eachother each 20 times, and ended up losing around 400k on the ordeal. Are drops got to the point where I would get an attack potion for killing him. So the people who claim they consistently kill eachother at 0 ep, and gain 20m, I'm going to say horse [cabbage], and I think I know what probably happens. My friend got a target kill during this testing we were doing. He managed to gain 1m from the target kill, however he still remained at 0 ep. Jagex claims that killing your target is like using 100% ep on one kill, therefor you're pretty much guaranteed a good drop, so I understand him getting the generous amount. He killed me afterwards three times more for 26k, and gained around 800k. I've always said that it seems like you average about 2m in items/statues per 100% ep. So i'm thinking that from killing your targets, you gain 100% ep, and it stacks onto your current ep, however the meter doesn't show it. but that's a different tangent, which I'm afraid to do on this board. It seems if you talk about multiple things in one post, people will single out one of your thoughts and strictly argue that. So I urge you, before you reply to this, go back and read it all again...like at least 3 times, let it soak in. If anything, read this: Slight inflation caused by something Jagex introduced and left in the game for over 2 weeks isn't going to ruin this game.
  18. How can an economy get stronger if nothing new is being put into it under than millions of gp invested into items ultimately raising their price to a new high? People realise that this "26k'ing" is more profitable than things like Gwd, so they're doing it! That means, a slight decrease of the supply of items from there that is also contributing to their sky-rocketing prices. I've friends in a channel commited to Gwd saying "We won't be doing Gwd until Pvp is fixed", basicly translates to "Lets make the most amount before it's nerfed", which everyone knows is coming. It's a sad sad time. Someone alching Magic longbows all day would bring in over 26.5m, which has been around over 5 years, and that takes 55magic is all. Also, when I get a good pvp drop, only about half of it is from statues..the other half is ussually something like dragonstone bolts or onyx bolts+other items. Yet all of sudden you start worrying about? Please! Please trust us who have been here a while, the game is not going to end from inflation. However, 26king does need to be fixed, I just pray that jagex doesn't legit pvp drops.
  19. [hide=Above Poster] Nice straw man. Many Obsidian items were dropped, there's so many in game it's almost impossible for it to go up unless bought out. Even you said, MILD inflation is good, however in Runescape it's MASSIVE inflation, have you EVER seen 15-20% jump in high end items within a week or so? No. Yes... and those are just rares. I remember multiple times back in the day that items would all of sudden increase rapidly after an update... and by the way, these graphs show that inflation continues throughout this game...yet it still continues to function normally. From someone who has seen inflation take toll on this game since early 2002, I'll stand by my opinion that slight inflation isn't going to ruin the game any time soon... Inflation is the general rise of ALL items. Pull out the prices of items such as R2H, Rune skim, Dragon items, Treasure Trail, and other items. They all drop. Your graph only show the rise of a certain market that gains value over time. [/hide] 1. Your definition of inflation is wrong...not all items have to rise for there to be inflation... and if it is right, if you look at Jagex's graphs, some items are falling in price..on a daily basis. Even excluding manipulation, which often has prices drops, some items are falling "naturally". Therefore, inflation isn't a problem by your definition, because it doesn't exist...right? /sarcasm 2. I had another point to make...let me get back to you on that as soon as you post another ill-supported argument.
  20. ...I've never heard of a country that just quits developing. Please just quit posting
  21. Nice straw man. Many Obsidian items were dropped, there's so many in game it's almost impossible for it to go up unless bought out. Even you said, MILD inflation is good, however in Runescape it's MASSIVE inflation, have you EVER seen 15-20% jump in high end items within a week or so? No. Yes... and those are just rares. I remember multiple times back in the day that items would all of sudden increase rapidly after an update... and by the way, these graphs show that inflation continues throughout this game...yet it still continues to function normally. From someone who has seen inflation take toll on this game since early 2002, I'll stand by my opinion that slight inflation isn't going to ruin the game any time soon...
  22. I also agree that 26king is a problem, however, if Jagex introduces a way for higher levels to make money(say a dungeon that drops these statues from high combat monsters or some way allows skillers to trade an object for currency), I wouldn't be opposed to it causing inflation...because inflation isn't the devil... As for 26king, I'll continue to make money off it untul jagex fixes it...
  23. You know whats worse then inflation? deflation.... http://itemdb-rs.runescape.com/viewitem ... 24&scale=2 sure looks like inflation, doesn't it? /sarcasm
  24. Everyone on this forums already thinks they're always right, please don't introduce politics into this. Here is a wiki about real world inflation: [hide=Negative]Negative An increase in the general level of prices implies a decrease in the purchasing power of the currency. That is, when the general level of prices rises, each monetary unit buys fewer goods and services.[17] The effect of inflation is not distributed evenly, and as a consequence there are hidden costs to some and benefits to others from this decrease in purchasing power. For example, with inflation lenders or depositors who are paid a fixed rate of interest on loans or deposits will lose purchasing power from their interest earnings, while their borrowers benefit. Individuals or institutions with cash assets will experience a decline in the purchasing power of their holdings. Increases in payments to workers and pensioners often lag behind inflation, especially for those with fixed payments.[8] High or unpredictable inflation rates are regarded as harmful to an overall economy. They add inefficiencies in the market, and make it difficult for companies to budget or plan long-term. Inflation can act as a drag on productivity as companies are forced to shift resources away from products and services in order to focus on profit and losses from currency inflation.[8] Uncertainty about the future purchasing power of money discourages investment and saving.[18] And inflation can impose hidden tax increases, as inflated earnings push taxpayers into higher income tax rates. With high inflation, purchasing power is redistributed from those on fixed incomes such as pensioners towards those with variable incomes whose earnings may better keep pace with the inflation.[8] This redistribution of purchasing power will also occur between international trading partners. Where fixed exchange rates are imposed, rising inflation in one economy will cause its exports to become more expensive and affect the balance of trade. There can also be negative impacts to trade from an increased instability in currency exchange prices caused by unpredictable inflation. Cost-push inflation Rising inflation can prompt employees to demand higher wages, to keep up with consumer prices. Rising wages in turn can help fuel inflation. In the case of collective bargaining, wages will be set as a factor of price expectations, which will be higher when inflation has an upward trend. This can cause a wage spiral.[19] In a sense, inflation begets further inflationary expectations. Hoarding People buy consumer durables as stores of wealth in the absence of viable alternatives as a means of getting rid of excess cash before it is devalued, creating shortages of the hoarded objects. Hyperinflation If inflation gets totally out of control (in the upward direction), it can grossly interfere with the normal workings of the economy, hurting its ability to supply. Allocative efficiency A change in the supply or demand for a good will normally cause its price to change, signalling to buyers and sellers that they should re-allocate resources in response to the new market conditions. But when prices are constantly changing due to inflation, genuine price signals get lost in the noise, so agents are slow to respond to them. The result is a loss of allocative efficiency. Shoe leather cost High inflation increases the opportunity cost of holding cash balances and can induce people to hold a greater portion of their assets in interest paying accounts. However, since cash is still needed in order to carry out transactions this means that more "trips to the bank" are necessary in order to make withdrawals, proverbially wearing out the "shoe leather" with each trip. Menu costs With high inflation, firms must change their prices often in order to keep up with economy wide changes. But often changing prices is itself a costly activity whether explicitly, as with the need to print new menus, or implicitly. Business cycles According to the Austrian Business Cycle Theory, inflation sets off the business cycle. Austrian economists hold this to be the most damaging effect of inflation. According to Austrian theory, artificially low interest rates and the associated increase in the money supply lead to reckless, speculative borrowing, resulting in clusters of malinvestments, which eventually have to be liquidated as they become unsustainable.[20][/hide] [hide=Positive]Positive Labor-market adjustments Keynesians believe that nominal wages are slow to adjust downwards. This can lead to prolonged disequilibrium and high unemployment in the labor market. Since inflation would lower the real wage if nominal wages are kept constant, Keynesians argue that some inflation is good for the economy, as it would allow labor markets to reach equilibrium faster. Debt relief Debtors who have debts with a fixed nominal rate of interest will see a reduction in the "real" interest rate as the inflation rate rises. The real interest on a loan is the nominal rate minus the inflation rate. (R=n-i) For example if you take a loan where the stated interest rate is 6% and the inflation rate is at 3%, the real interest rate that you are paying for the loan is 3%. It would also hold true that if you had a loan at a fixed interest rate of 6% and the inflation rate jumped to 20% you would have a real interest rate of -14%. Banks and other lenders adjust for this inflation risk either by including an inflation premium in the costs of lending the money by creating a higher initial stated interest rate or by setting the interest at a variable rate. Room to maneuver The primary tools for controlling the money supply are the ability to set the discount rate, the rate at which banks can borrow from the central bank, and open market operations which are the central bank's interventions into the bonds market with the aim of affecting the nominal interest rate. If an economy finds itself in a recession with already low, or even zero, nominal interest rates, then the bank cannot cut these rates further (since negative nominal interest rates are impossible) in order to stimulate the economy - this situation is known as a liquidity trap. A moderate level of inflation tends to ensure that nominal interest rates stay sufficiently above zero so that if the need arises the bank can cut the nominal interest rate. Tobin effect The Nobel prize winning economist James Tobin at one point had argued that a moderate level of inflation can increase investment in an economy leading to faster growth or at least higher steady state level of income. This is due to the fact that inflation lowers the return on monetary assets relative to real assets, such as physical capital. To avoid inflation, investors would switch from holding their assets as money (or a similar, susceptible to inflation, form) to investing in real capital projects. See Tobin monetary model[21][/hide] I post this to show that Inflation isn't the devil(as many people on this forum seem to think)...Rapid inflation is very bad, but slight inflation, especially for runescape, isn't a terrible thing.
  25. yeah, I urge all the posters here to read something on China (even if it's wikipedia) before posting. Sometimes I forget that a large portion of this forums users are uneducated. [hide=Originally Posted by "Great_One"] [/hide] I was mainly arguing the fact that he said the chinese government refuses to use new innovations in technology, which I know is false. Edit:I just looked it up on wikipedia. The people's Republic of China(the communist one) has the 2nd largest budget for R&D(Research and Development)....
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