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Sly_Wizard

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Everything posted by Sly_Wizard

  1. Even assuming that you die once every three-hundred hours, which is once every 12.5 days game time, you don't effect your efficiency any unless the knowledge that you're going to die once every 12.5 hours causes you to kill more slowly then you would otherwise. Barring that there's no effect. Your efficiency would only become affected if you died faster then you could replace the items you lose, which leads me to another question: How often do you die when doing GWD? Because crashing if active while being crashed is passive. To make of someone's analogy earlier, if one Kid A pushes another Kid B off the swing because Kid A is bigger then Kid B, then should Kid B go and lift weights until he's bigger then Kid A (Or Kid C or D or E or F or...) and return the favor? No, your argument is based on risk, more specifically convenience to yourself. Notice how the thought that you couldn't use extremes/overloads didn't even cross your mind until someone pointed it out to you (I wish he hadn't, because I wanted to see how long you were going to argue without mentioning them)? You see, even assuming you could use extremes/overloads in PvP, you still wouldn't MH on those worlds. I can guarantee you even if you gained a 10% damage boost versus all monsters on a PvP world that you still wouldn't boss hunt on them, even though it would be more efficient to do so. Why? Because if you died you'd have to go through the trouble of reacquiring all your lost items, which you don't want to do (much like you don't want to world hop to find an empty world). Also, the chance of you being PK'ed at GWD on a PvP server is, like, 0.000001%. Seriously. Yeah, no kidding. That doesn't really address why certain weapons or armor on a PvP server would suddenly block fewer attacks, hit less often or hit less harder, which is what you were burdened with explaining. Not wrong. See my first response. Yes, it really was, what with people avoiding answering questions and all. Except my advice wasn't unreasonable. I've gone to PvP servers to train plenty of times wearing 50M+, and yes I've even been attacked once (Luckily he was a noob and tried to TB me lol), and I'm fairly sure that I've seen people PK in stuff worth twice that much.
  2. Someone hasn't been keeping up. Go back and re-read what I was responding to, which was Dragonlordjl's assertion that at many bosses there are no empty spots and that you have to crash. So is your argument about risk or efficiency? I ask, because one would think that if your argument was about efficiency, then you'd argue that the reason you don't MH on a PvP world is because you can't use extremes/overloads on them, which would mean fewer kills per hour which would make you less efficient. But instead, you focus only on the cost aspect, which doesn't really matter any. I mean, how does killing, say, a boss monster on a non-PvP server wearing 650M worth of gear make you less efficient then killing a boss monster on a PvP server wearing 650M worth of gear? Do divines work differently on a PvP server? Do chaotic weapons hit less often on a PvP server? Does logging onto a PvP cause the stats on your armor to degrade? And so on and so forth. The bottom line is that your argument really isn't one of efficiency, but rather convenience. That is, you do what's more convenient for you, and what's more convenient for you is to run someone else off then it is to world hop in search of an empty world or log on to a world which carries heavier penalties if you were to die. Everything else beyond that fact is simply you trying to rationalize crashing. One problem. In my example, I'm getting rid of the perpetrator (The crasher), while your example gets rid of the victim (The crashed).
  3. Me being facetious doesn't go over well, apparently. Stating that you have to crash insinuates that there isn't a free world anywhere. No thanks, mainly because I don't care enough. If I ever happen to see a free world at Bandos on my way through, I'll tell you, though. Indeed I didn't ignore it. You're simply arguing that because you don't think something is viable that it isn't an option, coming up with tons of excuses as to why you can't MH on a PvP world (the main reason being that you can die and lose your stuff). But this ignores the fact that those monsters that you like to hunt do exist on PvP worlds and that they're often empty. The fact that they exist and that they're empty means that you don't have to crash, provided you want to take the risk. But you don't want to do so. Of course, you not wanting to take the risk doesn't mean those monsters don't exist sans the crowds of people attacking them. I would say we could go at this all day, but since you've already decided that you won't, then we won't. Honestly. I hate repeating myself, I really do. But sometimes you just have to. tl;dr You don't have to crash, as it's not impossible to find an empty world ;)
  4. You won't die, though. You're elite, remember? On a more serious note, though, I'm just pointing out the fact that, contrary to popular belief, every world isn't jam packed with people and that you don't have to crash to be able to MH. Whether or not you consider the avenue you have to take to make it so a viable option is kind of immaterial. How in the world can you consider such an integral facet of MHing to be immaterial? Your arguments are unreasonable have no basis in reality. Like Stonewall said, there is a possibility of dying outside of PVP worlds, which is pretty significant in itself. Dying in a PVP world? GF you just lost months of your life making the money for that equipment (or in some cases, you just lost nigh-irreplaceable equipment [EG: a divine spirit shield]). Your argument is tantamount to telling someone to ask Donald Trump for 10 million dollars. It's not a viable option, but that's immaterial! Surely they can still ask, right?! Right . . . ? Because what you think is a viable option has no bearing on what can be done in-game. Seeing as how you're perfectly able to log into a PvP world and MH, then the fact that you don't think that's a viable option-- similiar to how you don't think world hopping twenty+ times is a viable option-- is a rather moot point, as then you're simply choosing not to do what Jagex has set up to be done (Sound familiar?). The whole point about dying and losing millions is immaterial because that has no bearing on what you can do. It only affects what you're willing to do, and what you can do and what you're willing to do are two entirely separate things. Just because you're not willing to MH on a PvP world doesn't mean it can't be done, but rather that you don't want to risk it. And just to humor your last three sentences, only if you have the same success rate of Donald Trump giving you $10M as you do of obtaining $10M through any other method ;)
  5. TBH you're being rude anyway. You can't judge someone solely on their levels. If someone is at a spot, you should just leave them to it and hop/go to a different spot. I like to think that people are courteous to each other, whether they be higher or lower leveled. That's naive. At many bosses, there ARE no empty spots. You HAVE to crash if you want a world. I'm going to go out on a limb here and say that PvP worlds are usually empty. So, ugh, no you don't have to crash. Because I SOOO Want to go take a world with 600 pop, and risk 650m+ everytime I MH. (No grave stones and skulled) Still doesn't change the fact that you don't have to crash because you can find an empty world ;) Also, I have the urge to mention something about risk vs. reward. (And W18 is pretty populated.) Edit: Also, I'm pretty dumb for the above in parentheses <_< Why are you telling this to the elite players. Why not tell this to the noobs who are against crashers. :rolleyes: Because the noobs aren't the ones stating how impossible it is to find an empty world :rolleyes:. You won't die, though. You're elite, remember? On a more serious note, though, I'm just pointing out the fact that, contrary to popular belief, every world isn't jam packed with people and that you don't have to crash to be able to MH. Whether or not you consider the avenue you have to take to make it so a viable option is kind of immaterial.
  6. TBH you're being rude anyway. You can't judge someone solely on their levels. If someone is at a spot, you should just leave them to it and hop/go to a different spot. I like to think that people are courteous to each other, whether they be higher or lower leveled. That's naive. At many bosses, there ARE no empty spots. You HAVE to crash if you want a world. I'm going to go out on a limb here and say that PvP worlds are usually empty. So, ugh, no you don't have to crash. Because I SOOO Want to go take a world with 600 pop, and risk 650m+ everytime I MH. (No grave stones and skulled) Still doesn't change the fact that you don't have to crash because you can find an empty world ;) Also, I have the urge to mention something about risk vs. reward. (And W18 is pretty populated.) Edit: Also, I'm pretty dumb for the above in parentheses <_<
  7. TBH you're being rude anyway. You can't judge someone solely on their levels. If someone is at a spot, you should just leave them to it and hop/go to a different spot. I like to think that people are courteous to each other, whether they be higher or lower leveled. That's naive. At many bosses, there ARE no empty spots. You HAVE to crash if you want a world. I'm going to go out on a limb here and say that PvP worlds are usually empty. So, ugh, no you don't have to crash.
  8. The only familiar I use for combat is the hydra, and only when I'm killing spiritual mages.
  9. If you didn't think you deserved the spot, you wouldn't crash it as, by your own logic, you'd have no real claim to it (seeing as how someone else is there). All righty then. Well, I'm not going for consistency, and neither are you if you agree that in single-combat the person who gets the last hit should get the drop while stating that it should be different elsewhere ;) Anyway, the above quoted is easily rectified by getting rid of all safe spots at "boss" monsters or shortening the time amount of time someone can not be engaged in combat with the NPC in question. When you consider the fact that, last I checked, most areas with "boss" monsters don't have a safe spot (the only two that come to mind are the KQ and TD's), there's no reason not to do this. Yes, I know that's how it currently works. You're completely missing the point. It has very little to do with an "entitlement complex." - There are a limited number of non-LS worlds. - There are thousands of players who want to use these worlds. You see the problem we have? We are FORCED to compete with each other. Like Bladewing said, if you're going to be mad at someone, be mad at Jagex for forcing us into these situations. No one who solo boss hunts regularly will tell you that everything is all fine and dandy and hopping for a half an hour is an acceptable course of action. Like I've said before, crashing is not personal. Crashers are not sociopaths, bullies, or whatever other demeaning title you want to assign to them. They're just playing Runescape the way it was made. Jagex doesn't make you kill any NPC. They don't make you crash. They don't hold a gun to your head and make you do anything. The fact of the matter is that you crash because you want to, more specifically because you can. If you couldn't, you wouldn't try. You would go do something else. That's the point.
  10. The problem is that those willing to defend their crashing seem to skip most of the posts which give very good criticism to the crashing yet pick up and start arguments on the posts which have more holes in them. I more or less stopped arguing, because it's pointless. The bottom line is that people crash because they think they're more deserving of a spot then someone else is, and that comes down to having an entitlement complex based on stats/equipment. All the rationalizing in the world isn't going to change that fact. Anyway, I honestly wish Jagex would change the way drop mechanics work to something like this. 1.) In single-combat, the person to get the last hit should get the drop. 2.) In multi-combat, the person to get the first non-zero hit should get the drop unless they leave the monster's attack range, unless they die, or unless they've gone ten or so seconds without attacking the NPC, in which instances the drop would go to the person who was the second to land a non-zero hit. 3.) In PVP, the person who does the most damage to a player gets the drop. Pretty sure that'd solve most issues regarding crashing, but that'd probably be too hard to work out.
  11. This thread is proof as to why the Runescape community gets a bad wrap.
  12. Worst logic ever, especially when you consider the fact that the majority of monsters in Runescape aren't in multi-combat. All GWD, DK's, KBD, even corp are in multicombat... Only single-combat is like Barrows lol. And? Once again I point out to you that the majority of monsters aren't in multi-combat. What's your point? :mellow: [/hide] Someone who has raised their combat stats to kill mithril dragons didn't raise their combat stats to crash anyone, nor did crashing anyone have anything to do with their decision to raise their combat stats. The majority of monsters in RS are single combat. But what about boss hunting? Like I pointed out, all major bosses are multicombat. And if you're maxed melee and killing mith dragons not as a slayer task, you're probably doing something wrong. Wait, what? It was bad enough that your argument was somehow predicated on the faulty notion that people get higher levels and better armor/weapons to crash people (the fact that not everyone crashes, and not everyone goes to multi-combat areas renders that notion decidedly false), but now you're assuming that the purpose of getting high stats is to fight certain boss monsters? Anyway, what about boss hunting? You've yet to prove that the purpose of getting better equipment and stats is the crash someone. And I'm going to go out on a limb here and say that the reason you can't prove it is because it's not true, and is something you have merely assumed to be true for the purpose of your rant. I really hate to get in a long flamey thread chain, but I kind of feel compelled to respond. I didn't explicitly say that the exclusive purpose to get better stats/equipment is solely to MH. People get armor / stats to show off, for the feeling of accomplishment, and a lot of other things. What I did say is that some people (like me) did in fact train solely to MH. And when I'm monster hunting, I claim my stake in spawns that I want because I worked for it. You may want my spawn, and I'd give it to you if I felt like you earned it - but until you have, don't complain. Take heed at the fact that I didn't say that you said that the only reason people raised their stats or got better equipment was to MH. Anyway, thank you for proving my point. Your "part of the reason - incentive, even - of getting better equipment and stats is earning the right to crash people" line was in error, because crashing plays no part in the majority of the Runescape population's decision to level up or to obtain better items. As it stands, you can't really justify anything you've typed out except to say that you think that you have more of a right to kill some monster then someone else because you've got better equipment/stats then they do which, quite honestly, is pretty sad. And thus why I really do hate threads like these. Because it's generally one guy (or a group of people) stroking their e-peenors whilst claiming some kind of entitlement complex because they've spent X amount of days in-game, have X stats and X items and. Having better armor "entitles" you to get hit less (or in the case of mage/range armor, hit more often). Having better weapons "entitles" you to hit harder or more often. Having a higher herblore "entitles" you to make better pots, which can either let you hit more often, hit higher or stay in an area longer then you would be able to otherwise. Having better armor or stats then someone else doesn't "entitle" you to any spot or monster, nor does it "entitle" you to be a [cabbage] in-game. And I could only shake my head at the above emphasized.
  13. Worst logic ever, especially when you consider the fact that the majority of monsters in Runescape aren't in multi-combat. All GWD, DK's, KBD, even corp are in multicombat... Only single-combat is like Barrows lol. And? Once again I point out to you that the majority of monsters aren't in multi-combat. What's your point? :mellow: [/hide] Someone who has raised their combat stats to kill mithril dragons didn't raise their combat stats to crash anyone, nor did crashing anyone have anything to do with their decision to raise their combat stats. The majority of monsters in RS are single combat. But what about boss hunting? Like I pointed out, all major bosses are multicombat. And if you're maxed melee and killing mith dragons not as a slayer task, you're probably doing something wrong. Wait, what? It was bad enough that your argument was somehow predicated on the faulty notion that people get higher levels and better armor/weapons to crash people (the fact that not everyone crashes, and not everyone goes to multi-combat areas renders that notion decidedly false), but now you're assuming that the purpose of getting high stats is to fight certain boss monsters? Anyway, what about boss hunting? You've yet to prove that the purpose of getting better equipment and stats is the crash someone. And I'm going to go out on a limb here and say that the reason you can't prove it is because it's not true, and is something you have merely assumed to be true for the purpose of your rant.
  14. Worst logic ever, especially when you consider the fact that the majority of monsters in Runescape aren't in multi-combat. All GWD, DK's, KBD, even corp are in multicombat... Only single-combat is like Barrows lol. And? Once again I point out to you that the majority of monsters aren't in multi-combat. What's your point? :mellow: Someone who has raised their combat stats to kill mithril dragons didn't raise their combat stats to crash anyone, nor did crashing anyone have anything to do with their decision to raise their combat stats.
  15. Worst logic ever, especially when you consider the fact that the majority of monsters in Runescape aren't in multi-combat. All GWD, DK's, KBD, even corp are in multicombat... Only single-combat is like Barrows lol. And? Once again I point out to you that the majority of monsters aren't in multi-combat.
  16. Worst logic ever, especially when you consider the fact that the majority of monsters in Runescape aren't in multi-combat. Also, I lol @ the people who have an e-titlement complex.
  17. I remember the day Jagex mass banned a bunch of auto'ers, and the auto'ers retaliated by auto-closing bank doors so you couldn't get in while spamming "Unban the cheaters!". I also remember the day pink party hats got duped. I was ranging black knights and my friend was like, "Come to Varrock! They're dropping party hats!". I didn't go, though :'( Damn, I've been playing this game a long time.
  18. misasmic doesnt halve the attack speed I'm pretty sure it does, unless there's some hidden meaning behind your post. And on the topic of miasmic barrage, I hate that to cast it you have to have 78 attack. That's dumb as hell.
  19. *Doesn't include santa's, some masks, pumpkins and disks.
  20. There's a fundamental flaw with most people's thinking here. While it may be easier to make money, many items prices have inflated so much (Due in part to high-end activities that produce a lot of cash, meaning those people who do them have more cash to use then those who don't) that it offsets the fact that it's easier to make money.
  21. I've only ever used it to kill spiritual mages and black dragons, and it's slightly underwhelming there. The accuracy bonus is neglible, and I kill much faster with a rune x-bow.
  22. I play Runescape for the same reason I do anything else-- because I enjoy it. Following the logic of some people on this thread, I really shouldn't do anything other then work, as everything else is a waste of time.
  23. I never really understood the point of setting your Adventurer's Log to private. If someone really wants to check up on you, they'll just keep track of the changes in your highscores :P
  24. The only clue scrolls I do are level 3's, and I always do them when I get them. Seems like a waste not to, as they don't take very long (20 minutes max if something goes horribly wrong) and it's basically free money. With that being said, I have a sneaky suspicion that Jagex are going to make clues a lot rarer when the TT update comes, as if they keep the rate at which one obtains clues the same, then the fact that you will always get a TT reward will have a major effect on the market. Unless, of course, Jagex's idea of a TT reward you always get is either something untradeable or something as useless as firelighters.
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