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Soma2035

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Everything posted by Soma2035

  1. Nex does consistent damage no matter if you try to run or hide. Her attacks rarely miss no matter how much defense you're packing, and the only way to avoid her multiple target attack is to run out of her range entirely. However, there's no cue for it, and there's no way to out-range her. And she may still decide to teleport to you. Because she soul splits for a set amount of time, in a pattern with the other prayers, it's better to think of it as constant regeneration. Every 30 seconds, you can expect Nex to heal a certain amount (this amount increases based on the amount of people in the room). Basically, ask yourself this - is spreading out going to benefit our team? During the Smoke and Shadow phases, the answer is a BIG yes. It's going to minimize prayer loss to the lingering smoke clouds, it's going to make it easier to avoid the shadows, and it's going to minimize damage from the dark aura. It also avoids damage from her charge attack if you don't stand in the middle. By spreading out you conserve a significant amount of prayer and health. However, during the final phase, the answer is a pretty clear no - spreading out means she'll run and teleport around. Miss clicking while chasing on her is a delay. Pausing for a moment to find out where she just went is a delay. Having to chase her across the room is a delay. Because she essentially regenerations, delays heal her. In contrast, you don't benefit at all from spreading out. You'll still all take AoE damage if you're attacking her, because she has huge range. You'll still take melee damage since she outruns you and can teleport to you. The lingering smoke should be long gone by now.
  2. Couple things to expand on. First of all, the attack that makes your character say "*Cough*" is a little cloud of smoke. If you look closely you can see the animation on your character, and there's a message when the effect wears off. Second of all, positioning is VERY important. During the Smoke and Shadow phases, you want to stay spread out. The smoke cloud is really taxing on your prayer, so you don't want to pass it on. It's best if it fades off not long after you slay Fumus. During the Shadow phase, her more powerful spell can be dodged. Ideally, you would minimize the splats by making a big death dot. However, her screen darkening attack actually causes damage over time to anyone near her, so she tries to charge into melee range. This is very taxing on supplies so staying in one pile backfires rather badly. Instead, the best option is to spread out - leave plenty of space between you and your allies, so everyone has somewhere to move to avoid the shadows. This is also helpful when someone still retains the smoke cloud, as this will wear it off. During the Blood phase, Nex's offense goes way down. Honestly, I'm convinced the Bloodreavers don't do anything besides minor damage. She doesn't do a lot of damage in this phase, you can even safely soul split flash to heal off. The difficult part is between her Siphon and blood spells, this phase can take a very long time. Also, when she marks someone for a sacrifice, if that person doesn't escape, everyone loses prayer. Together, this can really cut your supplies. I feel the best approach is to simply take her down as quickly as possible. She has a crush weakness in this stage, so just take the prayer loss from blood sacrifice, don't hit her Siphon, and end this phase as soon as you can. The Ice phase is the one which I feel people generally least understand. She has two special attacks. The first, signified by her crying "Contain this!", simply sets up ice walls around her. If you're standing on the spot where icicles erupt, you'll have your prayer turned off and take a hit. The second, signified by "Die now, in a prison of ice!" only targets a single person. Even if you happen to be standing on the same spot as her victim, you will not be affected. If you are not the target, like Logdotzip said, attack one of the icicles adjacent to the target (do not attack the corners). If you are the target, get your LP up because the attack is usually too fast for most players to react, but watch for an escape. If your team mates are fast enough, run through the gap. One of the best positions to fight this form in is near the corner where Cruor is slain. Form a deathdot if possible. Simply back up if she casts her first attack, and if the second is cast, either free your team mate or heal and try to escape. Throughout this form, she will cast ice barrage, but your prayer will protect you entirely. Standing in a deathdot means you can often take her down in under 15 seconds if your team has around 10 people. Like some people have already mentioned, when you get to the final phase, simply form a death dot near where Glacies is killed. Some people advocate the corner itself for ease, but I personally think it's better to be on the outside, so you can escape Wrath. She will alternate, Soul Split, Deflect Melee, No overhead prayer. Memorize the pattern and follow it - hitting her Deflect Melee will always hit you back for 300. I personally found that any melee attack is great for this part. Chaotic Rapier, Longsword, and Maul all work fantastically here, for some reason, even though both the Rapier and Longsword seem to fall short against Blood. Just remember to time your attacks and switch to range appropriately. It may sound unorthodox but the setup I'm currently favoring would be dual-Void with Rapier, Maul, and Crossbow, using either SWH or BGS for special attacks. Range during the Smoke and Shadow phases, using a Divine to mitigate damage since Nex does the most consistent damage during these two phases, and use the Rapier to kill off the two mages. Then use the Maul to power through her Blood phase quickly, and Rapier again to kill off the mage. Used range for the Ice phase, then rapier for the mage. Then use a combination of range/melee on the final phase - I'm not certain whether Maul or Rapier is better here. SWH and BGS specials should be used either at the beginning of the Blood phase or the beginning of the final phase, as these are the two you're most likely to hit, and also the two that heal (thus making it more critical you maximize your DPS. This is just hypothetical - I haven't done enough Dungeoneering so I don't have all three of the chaotics yet. However, it's worth noting that while crush is very effective against blood, range is still effective as well. For those people who only have one chaotic, you can either just keep ranging through the Blood phase and use the Rapier/Longsword for the final, or use Maul during the Blood phase and bring a whip for the mages.
  3. Have you considered that it may be because...you know...20% of any number is not over 500? does make sense to me... And well, SirIzenhime, you might be right, it's just way too often we talk past eachother... Then why would it hit 300 exactly three times in a row? Amidst several other 300s hit by other people on my team?
  4. It was implied that the idea of capping it didn't make sense to me. The 500 limit is applied to all hits, the person I answered was using ruby bolts to confirm it. Then asked "why 500?" It's a question. I see nowhere where i say that you think it's a bad idea, rather i'm asking you weather it would be. As for all the hits, as you mentioned corp, corp is capped at 1000, not 500 for ruby bolts, and he was clearly talking about ruby bolts. As far as i can see, capping ruby bolts on high LP bosses is always a separate priority, no matter if anything else is capped aswell. The caps are separate for corp, why wouldn't we see them the same way for Nex? Ask yourself this, if normal damage wasn't capped for Nex, would ruby bolts still be capped? Blood forfeit is otherwise capped. Once Nex starts using Soul Split and Deflect Melee, Blood forfeit never hits over 300, but normal shots from Ruby bolts can hit over 300.
  5. Has anyone considered the possibility that Nex's five different forms may have different weaknesses? Last night I was with a fairly decent RSOF team, and we decided to try the Veracs/Range hybrid build. It worked terribly overall, our team of ~12 barely lasted 2 kills, while purely ranging we could easily last 3 (after that, some of us had supplies for 4th and 5th kills but about half the team would start failing making it very hard to keep going). On kill 1, following the plan, we used melee while Nex was Soul Splitting. About 2/3 of us were using Veracs or Chaotic Maul, the other 1/3 neglected to follow directions and didn't bring melee weapons so they kept ranging. At least 2/3 of the splats were ranged, and melee was horribly inaccurate. On the second kill, I decided on my own to deviate from our plan and instead used melee against the Shadow phase. To my surprise, I hit at least 80% of the time. It may have just been luck, but it seemed awfully suspicious to me. It may be that each phase has its own weakness. I know magic has been tested numerous times, but has it been tested on every form or just one of them? Also, for some reason it seems Blood forfeit is capped to 300 against Nex's final phase. However, damage from other sources is still capped at 500.
  6. Zaros mages. Any suggestions on the best way to kill them? Thinking of camping for a set. I would recommend not bothering. There are only 3 Ancient Mages in the entire room, spread out, with slow spawns. Also, normally, Nex teams spread out for KC - the room doesn't have enough monsters to sustain 5+ people getting killcount fast so they tend to spread out a lot. These people (including myself) tend to go in there with Turmoil, Overloads, and a Steel Titan, and kill the Ancient Mages between Bloodreaver kills, since they tend to drop Torstols and potions. If you really want to kill them, your best bet is to either focus on melee / range defense and camp the northern spot, or find a hybrid set that keeps the Reavers off (the Reavers hang around in the southern part of the room, very close to two of the spawns). But you're really better off just making money and buying the pieces of the set, since they're not really all that rare. They'll be affordable soon enough.
  7. Huge thing I noticed in a mass, may be applicable for small teams. During the Blood phase and the Final phase, the whole team standing in the center keeps Nex from teleporting around. That makes it much easier to attack her and thus quickens that phase by a lot.
  8. Are you looking for a smaller LS team ATM? Trying to find one myself right now, most RSOF teams turn into masses.
  9. whose managed to pull that off yet? btw right now I'm inclined to advocate diamond bolt, but blood bolts for the early part of the soulsplit phase, and the blood phase (except against reavers) im pretty sure blood bolts are better DPS than diamond bolts. since a blood spec is essentially an over 2x damage spec. ud need a pretty hefty damage and accuracy negation to be better than 2x damage. granted diamond bolts wont leech ur health hence id recommend it for durations of nex fights where dps is not as important. I had well over half of my supplies left in an 11-man trip with a random RSOF team after 2 kills. Could've easily gone 4 kills, maybe 5, if the rest of the team didn't start running out of supplies. I've been trying to find a good team for a while, but I'm pretty sure a good 10-man team can easily kill 4 per trip, 5 if they're coordinated enough and geared properly.
  10. And why not bank and come back with another set of Yaks?
  11. How do people take money out irl? Melt pennies to make copper? I can't think of another way... Lrn2economics Please tell me that's sarcasm.
  12. Not worth it, a big part of your DKs profit comes from bones and hides.
  13. What are your team requirements? :P Been trying to find a small, decent team to no avail...
  14. I guess Divines aren't going to be as useful to her then ever. Funny, I had exactly the opposite interpretation - Divines will be more useful than ever. Prayer drain is irrelevant unless it's very fast, because you're going to want to use offensive prayers anyways, so it's not like with no Divine you can let your prayer fall to 0. From the sounds of it, Nex uses Ancient Curses including Soul Split, so the prayer drain isn't that bad. Making your deflect prayers unavailable, and piercing your deflect mage prayer makes a bigger case for Divine - you can't rely on prayers to keep damage off of you, so any other way of reducing the damage (Divine/Elysian/Soak) would definitely come in handy.
  15. If cannon was actually possible it would be much, much easier. GWD is a no cannon zone isn't it? Hence nobody cannons avainsies etc. ANNND I cant think of a single boss monster since the KQ tht doesnt have some method of disabling or destroying the canon Corporeal Dagganoth Kings. I thought corp smashed canons and tht waterbirth dungeon doors didn't allow canons past? Definitely not. Cannons work on both of them.
  16. Ehh yeah no... Would you like to test it on me? Yes 99.9% of the time I would win... I'll test it if he doesn't :) Alright than :rolleyes: Saying max mage defense makes you immune to magic is like saying wearing full torags makes you immune to melee. With the proper gear, your opponent will still retain reasonable accuracy. Then there's a whole variety of status effects that'll come along with it too. Also, if anything, more melee gear should improve melee attack bonus. Notice that range armor generally improves range offensively, magic armor generally improves magic offensively. Melee armors usually don't have that much of an effect, if any. And before you say "melee doesn't need the attack bonus," hybrids generally have no problem ranging in magic gear. Good ranged weapons offer pretty significant range bonuses on their own, and they go one step farther than melee - all their range strength is derived from their ammunition, and none from their armor.
  17. First of all, trust trades aren't against the rules. Does anyone remember boss hunting before the trade limits? It was one big trust game. You and your teammates operate under the agreement (often unspoken since you're all familiar with it) that if someone dies, you'll do your best to rescue all his tradeable items, and if you get any big treasure, you'll split it with everyone else. This was one big trust game. Some people will lie - I've had supposedly good friends walk away with a huge pile of cash, forsaking their teams. When they don't hold up to their agreement, it's an item scam, as you lied for your own benefit, but Jagex likely won't do much about it (to get the evidence together would take a lot more work on their part, even though it's probably floating somewhere in their servers). Also, although RWT is against the rules, there are already people who pay real money to leech Dungeoneering. I wouldn't be surprised at all if there's people who would pay RS money to leech Dungeoneering legally. And the risk of a scam isn't as high as you make it out to be. If you pay after every floor, you can at most scam them out of one floor of money. Anyone who wants to offer this service can't go around ripping off their customers; that'll kill their reputation pretty quickly. Similarly, anyone who wants to use this type of service to get anywhere isn't going to be ripping someone off for one floor when he needs fifty. EDIT: Sy_Accursed, are you possibly remembering the policy change where LURING became considered an item scam? Trust trades include quite a variety of what was normal before the trade limits and various other features. Remember when people asked their good friends to make Amulets of Fury for them? Or D'hide armor? Those were trust trades too. Heck, the first iterations of rune-running were trust trades - you bring me essence, I bind them and give you runes. It didn't take long for people to realize you could just trade noted essence and save time, but still, the original was never called a scam.
  18. I'd strongly suspect that you don't have children. If you did, you'd appreciate the heartbreak that a child endures when his items are basically stolen from him. As a parent, it's gut-wrenching to discover that some douchebag has scammed your child out of items he worked so hard to acquire. This is one of the reasons I don't want "free-trade" back. Though my children are all older and wiser now – there is a large population of children playing the game who will be taken advantage of by people who consider earstwhile unconscionable acts as valid game tactics, because they can hide their truly despicable nature behind a computer screen ... Why should my gaming experience, or the experience of millions of other subscribers, be limited so that children can learn their lessons in more painful, tangible ways? Experience is the best teacher - for most people, it takes suffering a scam to really change the way you think. I realize how painful it can be, but isn't it much better to suffer that heartbreak and move forward with the lesson in mind, than to suffer the same heartbreak later, only with real money or belongings? Not even a month ago, I read an article about a lady who was cheated nearly a thousand dollars on an Ebay exchange, because the seller contacted her pretending to be someone else, offering an extremely high price on the item she was considering buying. This was a common scam in Runescape, too. I think it's better for your kids or anyone else to lose their items and suffer their heartbreak now, so that when this situation happens to them (not if but when; it's a hard world out there), they may think to themselves, "maybe there's something more to this, as it does seem too good to be true." Do you really think being ripped off this way is any less heart-wrenching? It won't even take years. Even in schools, kids lie to each other, bad teachers lie to their students, and "friends" aren't always what they seem. Just because it doesn't happen in Runescape doesn't mean it won't happen elsewhere.
  19. So, if it's pointless to speculate, why did you begin the speculating, hmm? Again, my first post was a direct response to YOUR speculation. Now, as far as your SWH argument goes, there are two reasons that I find your belief to be very unlikely. 1) Special attacks do not share the accuracy of normal attacks. Some of them are explicitly stated to be more or less accurate, but that is not conclusive. While I personally can not speak for SWH from personal experience, I do know that the Zamorak Godsword special has surprising accuracy. I do, however, have a reason to believe that the Statius Warhammer benefits from increased accuracy on its special attacks - see the posts above, where people familiar with this particular weapon, who have used this particular weapon, and who have seen this particular weapon used comment on its rather high accuracy, even on a monster with insanely high crush defense. 2) I don't see any rational reason for Jagex to specifically exclude the SWH. Where did Jagex ever declare the SWH a specialist weapon and the chaotic weapons general use? Jagex has never taken steps against the use of PvP equipment outside of PvP before. There's no more reason to believe they'll exclude the SWH than they'll exclude the Chaotic Maul, other than personal bias. In fact, these two items share many similarities. Both are quite difficult to obtain by the typical player's standards. Both degrade over time, requiring upkeep in the form of additional purchases or recharges. Both have fairly high skill requirements. There's simply no reason to believe Jagex will prohibit them specifically. While it's possible, it's just as possible for them to prohibit chaotic weapons altogether, that is to say, not very likely.
  20. And that is exactly the point I've been trying to make, which you've been ignoring. If the SWH isn't reliable, that means the boss has high enough defense that neither CLS nor CM will be effective, either. That's how accurate SWH is, from our current experiences. The new boss is probably not going to have bizarre rules that say "Oh crush weapons that are not chaotic maul will suffer a -500 attack penalty," and that's pretty much what it will take for SWH to be unreliable while chaotic maul still works. Pretty much the only reasonable situation that doesn't depend on some totally bizarre mechanic that would make Rapier significantly inferior is a major slash weakness. At that point, you might as well have said "if the boss is weak to longswords then longsword > rapier."
  21. But we're not choosing any arbitrary assumptions - we're following yours. Namely, where you said that the defense would force a Chaotic Maul or Chaotic Longsword. We know, from experience, that Statius Warhammer is fairly accurate. The Corporeal Beast has very high defense already and the Statius Warhammer hits it fine. So simply having a lot of defense isn't going to count out Rapier. And no offense but if you're not willing to shell out for a Statius Warhammer, I think a lot of professional monster hunters would consider you poor. I'm not even close to rich, but I'm more than ready to use PvP equipment in safe PvP just to have a good time. Shelling out 9m for an SWH is nothing. Especially compared to the potential returns on it.
  22. Okay, hang on a second. All I originally said was, and I quote, All this was meant to imply was that your speculation was based on flawed information - that defense would likely conquer the Rapier. I don't really care if you used the word conclusive or significant - either way, the underlying assumption, that defense would force a Chaotic Longsword or Maul, was incorrect. Now, why can't anything else significant be said about the subject?
  23. yes, but the overwhelming chances are that if it does require melee, it will have high defense and therefore will need cls or maul. of course, we can only speculate though. ...
  24. Yes, but, going back the original post I quoted when I mentioned SWH - yes, but the overwhelming chances are that if it does require melee, it will have high defense and therefore will need cls or maul. of course, we can only speculate though. The point wasn't to say that SWH would be the standard special weapon. The point was that Rapier isn't going to be excluded solely because the boss has high defense. Notice that if he's completely immune to crush attacks, that includes the Chaotic Maul, too. Or if he's completely immune to melee, all three will be useless.

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