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Soma2035

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Everything posted by Soma2035

  1. What are you talking about? Nomad's attacks are most definitely mitigated by Divine. I lol'd @ having over 400 LP left after his 10 second charged attack.
  2. I just thought of something related to Nex. What if Jagex gave him some of the other Zaros-related powers that adventurer's have access to? Ice / Blood / Smoke / Shadow / Miasmic spells give him quite a bit to work with. Then, let's bring on the curses. He can now leech all your melee stats, your run energy, and your special attack, and can also drain your prayer while healing. What's more, if Jagex wants players to stop "Zerging" bosses on the first day (Exhibit 1: 500 people suicide rushing the Corporeal Beast until it's dead), they could give Nex a modified Turmoil - raises based on people in the room, with a much higher cap. When you have too many people in the room, Nex simply has so much defense that he's essentially invincible and so much attack and strength that he one-shots people left and right. Would make for one deadly boss...
  3. Why wouldn't it be viable? Unless it's very easy to get the drops or the boss is a pushover, you can bet the new goodies will carry a fairly high price tag. The way I see it, if the monster has enough defense to punish Rapier-users, the Maul will reign, unless the monster also has enough attack to force a Divine/Elysian/Dungeoneering Shield. If that's the case, I think it'll be time for people to really bring out the big guns so-to-speak. 9M isn't that big of a price to pay for 50+ kills at that point. Even if the cost is prohibitive, there are other options. Bandos Godsword, for one, has been used for quite a while as a cheap substitute for Statius Warhammer at Corp.
  4. yes, but the overwhelming chances are that if it does require melee, it will have high defense and therefore will need cls or maul. of course, we can only speculate though. Statius Warhammer.
  5. There's PvM and there's PvP. In PvP, I agree, it's supposed to be competitive. But in PvM, I think a lot of players prefer cooperation over competition. Yet in Runescape, it's competition all the way through. In fact, I'd go as far as to say PvM has become more competitive than PvP - I can honestly say I've seen more respect and friendliness in PvP worlds from an opponent than from other people I've encountered at various boss areas.
  6. *Boss loses 30K LP* *Boss regains all LP and enters stage 2 of the fight* *Boss loses another 30K LP* *Boss regains all LP and enters stage 3 of the fight* *Repeat for six stages, giving the boss 180K LP*
  7. It's a lot more than 65 range defense IMO. Last I checked, the most profitable method of DKing involved tanking all 3 Kings at once so you can kill them as fast as possible. It'll be much harder to do so without a shield.
  8. hard to say, there are some places where shield doesnt matter as much (like pvp or dks) Shield definitely matters at DKs. Although I do agree, 2h or 1h, it's still going to have potential. The question is, what's the catch? Chaotic Crossbow costs 100K+ per hour and bolts. Is the new weapon going to degrade, too? Or is it going to have some other downside?
  9. So let me ask you this. Tomorrow, Jagex removes all skill requirements for making extreme potions. However, before you can make any of them, you have to finish a quest that requires 96 Herblore. The quest can be as simple as talking to 2 or 3 people and you get 1 quest point and the ability to make extreme pots and Overloads as a reward. Would that make them acceptable for PvP, since it's now a quest?
  10. Jagex could just do what I suggested way back when the Extreme Potions came out - keep them untradeable, allow them to be used, but add another source of them. Some high level monsters could drop them. Hard and Elite clue scrolls could give small quantities of them. Maybe add a medium level quest that gives access to a shop that offers a small quantity of each of them at a fair price.
  11. Quick question. Given that I already have a Divine Spirit Shield, which would be the best choice, Chaotic Rapier or Longsword? Most people pretty much agree that Rapier/Defender is better than Longsword/Defender at GWD Bandos / Saradomin, but when it comes to including Divine, I've heard mixed answers. Some people say Longsword/Divine is significantly better than Rapier/Divine, others say they're pretty much even. Which is it, really, and how big is the difference? I'm currently leaning Rapier, as I can use it for Slayer if I ever feel like it. Also, for solo-ing bosses, I can always bring and equip a defender if it looks like I need the extra damage output (read: get crashed).
  12. It couldn't actually be that: 1) We don't like being put under the impression that we can vote against this, even though we can't and someone else will vote for us anyway, or; 2) We don't like PKing and don't see any need to remove trade restrictions. I lol'd a little at the the irony of your post too, given the official word is pretty much 'Yes, or else someone will vote Yes for you'. Maybe I'm just not thinking for myself. :rolleyes: 1) I'm under the impression that we can't even vote for this. Remember, a Jagex Mod has officially said they don't care who votes for it and they're not looking at the names. It makes sense, given how primitive the system registering these votes is, a system that they specifically elected to use over the ordinary poll system. More likely than not, they've already made up their mind, and they already know the results of this "vote." 2) You don't have to like PKing, it's there for people who want to PK, and there for people who don't want to PK to avoid. Already, Mod Mark has mentioned that some of the old wilderness activities (Abyss crafting and Clue scrolls) will probably be adjusted to accommodate for the added risk (even now you could say the rewards are underwhelming for the risk entailed, and this would increase risk further). Areas that were not designed to encompass the risk of PKers (Chaos Tunnels, various minigames, quest areas) will also likely be moved. And if you don't see a need to remove trade restrictions, then you play mostly by yourself (which is fine, if that's how you play, so be it), or you're completely blind to how trade has become a horrible caricature of how it was meant to be. Really, given the fact that you can sign your name multiple times onto the same petition, what names go on the petition is meaningless. It's just the name that might be displayed for a tenth of a second after signed, and is then lost later. It's not a vote, and it doesn't really matter whose name goes onto it, since no one, not even Jagex, is going to be looking at the names. Would you have preferred them to simply say "Click Here to vote for free trade and wilderness!" and just count clicks instead?
  13. Some people are ignorant. The game's already not balanced. There's already hundreds of abuses and glitches out there that players gleefully trade for REAL money in the form of guides that Jagex can only hope to one day find and patch. The economic instability resulting from this is NOTHING compared to the economic instability that already exists. The flawed design of the GE has created an abomination in "street prices" which discourages trading by requiring too much effort to simply exchange your item for its value. Small groups of players are capable of reaching out to all of Runescape through the GE and manipulate prices in schemes that used to take months, but now only take days. In every single non-PvP, English world, the Sorceress's Garden is packed with bots, the latest thing in botting. MtA, too, is occupied with some of the most sophisticated bots Runescape has seen - bots capable of holding their own simple conversations with real players while earning money and experience. The world for mining coal deposits and gold deposits is also frequented by bots, and then there's the Green Dragon bots and the simple skill bots (Firemaking, High Alch, Crafting, Fletching). RWT is as strong as ever in today's Runescape - just because you turn a blind eye doesn't mean its not there. There are several websites going strong still, and I see advertisements for gold shops and item shops all the time. Again, the trade limits and the inaccurate pricing creates a massive hurdle in trading. Fortunately for the RWT community, it's also an opportunity to appeal to honest players. "Hey, you really want a Fury Kit? Well I won't take gold, nor will anyone else. You can spend 30+ hours doing nothing but typing and trading up the street value ladder to try to get one, spend your entire life hunting and doing Elite clues without any luck, or you can buy it from me, for only $50!" That' just the beginning - there's still all the Fire Cape services, questing services, Barbarian Assault services, and Dungeoneering services being sold. And of course, the good old selling 76k kills in our wonderful PvP worlds that create more wealth than lost. No one is saying Jagex will do everything right - in fact, I think most of us expect some mistakes on a grand scale that will need to be rectified quickly. But the fact remains, the trade limits, the Grand Exchange, the new PvP system, and everything else Jagex has done to fight RWT has failed. The bots are still here. The market for RWT is still here. The economy is less stable, and people who genuinely wish to play the game the way it was meant to be played are at the mercy of those who simply want to collect massive amounts of gold to show off and mess with the prices of everything to boot. The people saying no to the update are just sheeple, incapable or unwilling to think for themselves and ready to simply take the official word to heart, a mantra that's lost its meaning.
  14. Anyone saying this has no idea what a botter's paradise looks like. Bots aren't dead in Runescape, they're stronger than ever. I can't even find a world without 3-4 Sorceress's Garden bots, I usually find at least 6 or 7 (not counting PvP or foreign worlds, haven't checked those). Recently I've been working on 80 Mining for Stealing Creation, and the concentrated coal and gold deposits are packed with bots too. Then you have the usual green dragon and pure essence bots, and the handful of bots simply training skills (I know a friend of mine likes pranking Firemaking bots). RWT, too, is still prevalent. The trade limits might make RWT more difficult, but it also makes RWT more important to a lot of players - a lot of players simply don't want to deal with the hassle of street prices, but want new items soon after they come out. If they don't hit the jackpot, their last resort is RWT. There are plenty of RS communities that don't frown on cheating quite as much, and in those communities, RWT is still a raging wildfire. Also, what RS looks like now, and what naysayers think RS will look like if free trade is returned to a limited extent, is nothing compared to other games that actually are paradise for botters. One of my favorite computer games of all time, Diablo II, has bots that are capable of taking down the hardest bosses more easily than most real players. The standard way to grind your character's level is to latch onto a "Hammerdin" bot and watch him single handedly destroy the final storymode boss and all the minions that are scaled to 8-person difficulty, and share a portion of the xp. The final remaining big community is on a website originally dedicated to distribution of bots, and a typical trade thread usually resembles "Selling out my bots finds from last night:" followed by a list of goodies twice as long as any legitimate player can hope to find in a week.
  15. Read his post more carefully, lol. He's just posting to get on people's nerves. Seriously, 41 prayer preventing 50% damage? That's golden. As is the level 21 spell.
  16. Bots are still all over the place. RWT is still going strong. Credit card fraud over it is probably still present, too, unless Jagex has found some other way to deal with it.
  17. Perhaps you should take heed of your own advice. Randomly pulling out figures of people who might have printscreened something is about as accurate as, oh I don't know saying that the old wildy is coming back stating "hear-say" as your evidence. According to the Tip.It board, there has never been more than 2000 players on Tip.It at one time. Judging by the amount of people currently on, there have probably been no more than 500 people on today, since the supposed comment in MMG's chat. There are currently about 100,000 players on Runescape. Again, this is later than the high population hours, it's safe to estimate there were probably 120,000 to 150,000 people on earlier when the incident occurred. Clan chats do only hold 100 people. Only up to 99 people could have seen this message, and that is with the assumption that the chat was full. Even if you assume every one of the 500 people or so people on Tip.It were online at the time, that's not even half a percent of the people on Runescape at the time who could've been in the chat. If you add up all the other big fansites as well, you're still probably not going past 3-4% of the population that was on Runescape. Face it - there are a lot more people on Runescape than on fansites. When 99 or less people could possibly have seen the message, the odds of one of them taking a screenshot and posting it on a big forum is really not as high as you'd like to believe. I'll be honest - had I been in the chat for some obscure reason, I would not have taken a screen shot. I don't use third party screen shot software, so taking pictures can be quite a hassle. Maybe he's making up the numbers, but his point stands.
  18. Page 29 of the thread linked to earlier. It sounds like anything dropped was a donation, and there really wasn't a lot, which pissed off a lot of people.
  19. I'm just amazed that bots in Runescape are still so primitive. I expected Jad-hunting and Corp-hunting bots by now. o.O
  20. No, because those items are meant to be tiered. Notice that a Chaotic Rapier requires level 80, while an Abyssal Whip requires level 70, while a Dragon Scimitar requires level 60, while a Rune Scimitar requires level 40. Notice also that as the tiers get higher, other requirements are added (Monkey Madness for the Dragon Scimitar, Abyssal Whip only available as a monster drop from a monster requiring 85 Slayer, Chaotic Rapier requiring over 80 Dungeoneering and degrading to boot). These items all come with trade offs, and these items all come with higher requirements. The problem the TC is remarking on is that there is no other SSH. It's SSH or bust. In general, it also outclasses even top of the line items. I found my first SSH before I completed the frozen floors for the first time, I believe (it may have been once I hit the forgotten floors too). This is like an Amulet of Accuracy that outclasses the Amulet of Fury. It doesn't need to be direct in terms of stats, but if functionality wise, the Amulet of Accuracy was usually superior to the Amulet of Fury, you bet something would have to change. Imagine if with the damage soak update, the Amulet of Accuracy suddenly gained 40% Melee, Range, and Magic damage soak, applied a 1 prayer point per 5 seconds regeneration, and increased your chance to hit by 20%. Even though it's not the same thing as an Amulet of Fury by any means, it suddenly makes an Amulet of Accuracy better in nearly every way. The Shadowsilk Hood was meant to be a niche item, but instead, it's top of the line for offense and defense. Offensively speaking, you can attack monsters one at a time if they're blind to your presence, allowing you to negate their damage with prayers and attack them without stopping to eat. Defensively speaking, you expect to take a lot less damage in most rooms. In contrast, none of the other helms come close. In fact, the helms are being directly outclassed by the other pieces of armor. Granted, an Amulet of Accuracy is a lot easier to get than an SSH since there's little to no luck involved, but you have to question whether any item should really over-centralize like the SSH does. At the minimum, you would expect items like Primal Helm, that fill the same slot and require high stats to be a consideration, but they aren't. They're cast aside in favor of armor, and armor is cast aside in favor of the hood by most players who enjoy Dungeoneering as a group. I wouldn't nerf the SSH just because of this though...
  21. So I was hoping for a FunOrb 1-year membership card at the legacy rate (like they did for Runescape 1-year membership cards). I can't even find the Runescape one on their store anymore. :(
  22. Soma2035 replied to The Observer's topic in Off-Topic
    No, he doesn't. His commentary can be fun to watch, but if you're expecting to learn for it, you're barking up the wrong tree. He makes plenty of mistakes during his casts when talking about the strengths/weaknesses of various plays, and also makes some rather poor recommendations. Also, it doesn't take much to be a high rank Diamond player. I made it to top 10 Diamond during the beta with little to no trouble. I placed into Platinum since release and could easily move up if I wanted to, but haven't really played much. Despite the rank, I'm a pretty crappy player. Diamond doesn't mean you're a good player, it means you can hold off cheese builds and common timed push/rush builds, and you can maintain high production and a strong economy. There are enough players that can't do the above that anyone who can is basically automatically pushed to Diamond. Even in Diamond, a lot of players pave their way with 7 Roach Rushes or 4 Gate / 3 Rax builds. Simply being able to hold these off is usually enough for you to advance. Husky isn't a bad player, but he's not notably better than typical high diamonds. Even his casting partner back in the beta, HDStarcraft (I heard they had a falling out recently?), played significantly better, although Husky was certainly more interesting to watch.
  23. Soma2035 replied to The Observer's topic in Off-Topic
    Wow this thread has livened up o.O wasn't so popular before release. Added a bunch of people, will PM you guys if I see you on.

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