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shade_bandyt

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Everything posted by shade_bandyt

  1. totally in support of a clan system. this is long overdue
  2. offline messages for the game. i love this idea. you log on and you can read your offline messages before or during play. it might require a new icon on the control panel i guess, but i like the idea a lot
  3. leester, i comment... why do you need to list the bonuses of the barows items in this guide. its already all there on the tip.it and it makes your guide about 4 pages longer without adding anything useful. dont you think that part is redundant? the rest of your guide is totally excellent, but when i print it out i usually throw away the last few pages
  4. hmmm... besides the dark wizards circle, any suggestions for places where the monsters are very aggressive to unwanted noob followers?
  5. i think rares are both bad for the economy and good for the economy. they are bad, because they allow a few lucky people who happened to be around on the day that the items were dropped to make mega millions for doing absolutely nothing. they also violated the intentions that jagex had for the items, since they were originally meant to show how long a player has been playing, and not how wealthy he is. because of theis, rares are money making investments, as they can ALWAYS be sold for a profit, no matter how expensive they are today rares are good for the economy, because they give the masive amounts of added gp somewhere to go. as more people join runescape, the existing money spreads around, as well as new wealth is being added. at least the fact that rare prices always go up, they can absorb some of the money that is added to the economy. its not a money sink, but more of a money spread. but at least the money goes somewhere... for any economy to work, there must be a few very wealthy individuals, and a massive base of "poor to middle class". thats how inflation is controlled in the real world. but in runescape it doesnt always work like that. the wealthy in runescape could become extremely powerful, in terms of regulating the runescape economy, if they formed some sort of "cartel", particularly on the ownership of rares. they would have the power to raise or lower virtually any price of any item they wanted. hmmm.....
  6. i want more noobs to follow me, but somehow i'm not as lucky as you guys. any tips?
  7. yeah the ease of getting expensive items means that more weath is coming into the economy, but not necessairly MORE GP. when a player with full dragon, barrows and 50 masks, hats, santas gets banned, it technically doesnt affect the amount of gp in circulation, unless he also had liquid cash in his account as well. if i get a whip, dragon spear or dharok axe, and i use it myself or sell to a player, it doesnt affect the amount of gp in circulation. in fact, its fairly safe to say that rares and expensive items will NEVER be alched or sold to shops, and can not add gp to the economy i think duke's evaluation isnt meant to give an idea of the total value of everything everybody owns in runescape, but to estimate how many gp is in game. i think he did a pretty good job
  8. i was going good up to the part about indirect, direct, total, real etc values lol lets retrack this. 70mil for a blue phat (market cost) = the cost of 127k steel bars. you can only make 25,400 plates with this, giving you a high alch income of 30.5 mil. youre not making more money than you spent, so comparing the value of the p hat for the income of what you traded it for doesnt work of course, as you said, if steel bars were to drop to 370 each, then you would get more steel bars for the price of your p hat, but still not enough to make 70 mil when alched the real value of rares is that its an extremely lucrative investment. because its value always appreciates over time means that owning one will make you richer than you were when you bought it. for this reason, everybody that wants to get rich for pretty much doing absolutely nothing for a few months will want to get their hands on a rare, and the demand goes up, making the phats an even better investment, and making the demand go up more maybe some of the concepts you talked about (comparing spending 70 mil to high alching 70 mill worth of steel) flew over my head, but thats how i see it. rares are not worth their cost in real value, only percieved value
  9. finishing a quest without using a guide getting laws, bloods, or rune or better weapons from a monster i dont woot for finding clue scrolls anymore, but i went on a wootng spree the first time i got one lol. tha died when i found out how much work those trails are...
  10. why would anybody sell their rares to this npc if he existed? rares are good investments because of player-to-player trades. an npc buying phats and selling them for less than he paid for it means even more easy money for whoever owns one (just sell and buy back for a profit) and cause the demand for phats to skyrocket EVEN MORE!!! other than making rares untradable and jagex just paying people cash for the hats, masks, sants, etc they own (like 5% above current market price) there is nothing that can practically be done to affect the rare inflation rate at the same time i think there need to be some way for players to give back to runescape what they take freely. the natural resources are infinite, so its inevitable that everybody will accumulate wealth the longer they play. and money doesnt leave a player, so everybody gets richer all the time, and everything goes up. some form of tax or expenses would help this problem
  11. why would anyone want god versons of med helmets? how about god squares and god chains too...? or god wooden shields, god robes, god boots and god gloves? lol plus, changing the red stripe around the med helm would mean a change in every other med helm for all the metals, because they all come with a red stripe. i dont think we need more expensive but inferior armor in the game
  12. wouldnt boat wars make melee fighters useless? and how exacly would a boat give a fishing advantage, unless its the same as trawling, which we already have...
  13. maybe the graphics could be better, but i dont think thats a big deal because for the platform and speed rs plays at now, i think the 3d graphics is pretty impressive as it is. what i would like to see is a bigger world, with more free exploration. id like the runescape map to be a huge spherical planet instead of a flat map. and with a spherical planet map, the concept of day cycles and time zones. i'd like to see oceans to cross, new civilizations, more history, more modes of travel. more land space would mean more people with houses, player-made societies and virtual towns. i'd like to see an expansion of enemies and skills, as well as removing the limits of combat levels to take on stronger enemies. i'd also like to see more team-oriented challenges. more travel-based trading. more quests to access more areas and dungeons. i think we also need a better way to handle clans, like each member gets a certain tag or insignia unique to the clan, instead of the team cape idea. i think runescape should do more for clan formation, recruitment and intergration
  14. im pretty sure the esrb would give runescape an E rating. it is suitable for everybody, regardless of drunk dwarves and what not. how come people have a problem with a drunk dwarf giving beer? i think its important for the young players to learn to say no to drugs and alcohol (particularly since beer lowers your attack stats), and jagex is doing their part, so kudos to them lol if you dont want your kids to be exposed to beer, then dont send them to the corner store and dont have beer at home and dont let them watch tv that might show beer commercials and dont drive down highways that have beer ad billboards and dont ride on trains or buses and...
  15. jagex made a mistake by making rares tradeable in the first place. its something they simply did not foresee, and something its probably way too late to fix. so far any new drops (holiday or random event) are untradeable, and frankly i like it that way. i love my forester hat for the same reason jagex intended for the phats. they look cool, even though they give no stat bonuses. i dont think there is anything that can be done to stop rare prices from going up. those items arent fun anymore, but nobody wants to hear that so everybody wants 100mil to buy one. its easy to make this kind of money by merchanting, high alching, or just good old hunting/gathering. and because everybody knows that rare prices will go up, then buying 1 is a good investment, which increases the demand and makes the prices go up even more
  16. it shouldnt have anything to do with being rich. if you take the tim to train the skill, then you can build the house/tool of your choice. but this would be way too unfair. why wouldnt i haul some housing materials down to mort'ton, and make an altar and bank chest there. or why couldnt i set up a house in lumbridge swamp with a place to keep all my ores without the long walk? i can think of endless ways this would make the game simply too easy
  17. i think ppl should work for their items. there are MANY items that have a far lower shop/hi alch value than what players pay to other players for it. not just rares, but things like ores, bones, hides, bars, etc. a steel bar sells for like 60 gp in the shop, for eg. all items recycle. people are accumulating more items and gp than they are losing. think how many bones, gp, seeds, ashes, burnt food, beer glasses, etc are left on the ground and disappear on a typical world in a day. it would be ridiculous to have to capture all those items to stock them somewhere till somebody buys them. the reason why ppl let them drop and disappear is because they dont want to do the work of gathering them. then we have to remember that the resources in runescape are constantly regenerated. you mine an ore, it comes back. you chop down a tree, it comes back. you kill a monster, it comes back. the only limit is time. i say let the items disappear into oblivion. they regenerate anyway
  18. retribution is not a spell, and can only be done when you die
  19. lol what would be the point of building a house in a major city? if i had the option to build a house anywhere, id put mine in the wilderness for an easy pk escape, or route to green dragons. or maybe in the little remote area east of relleka near the mines and unicorns and slayer dungeon heh heh!! taverly is a nice quie area too. or perhaps crandor. even better, mort'ton! hmmm... can we make basements with doors that link to dungeons?
  20. i suppose the wc axe came out first because there are more woodcutters than miners. i'm a miner/smither, and dont care too much for woodcutting. i think the pick will come out soon, maybe in jan/feb. and maybe another combo elemental staff? steam? i only hope the monsters arent much harder to kill than the dagg kings...
  21. renting a house? as an effect of the carpentry skill? wheres the skill in that? and what if you run out of money? you get evicted? lol but seriously, carpentry should be about building stuff, houses in particular, and possibly selling them for a profit, or keeping it to compliment another skill. and owning a house should also include a lot of maintenence and repairing. this way nobody could simply buy a house cash without first having the skill level high enough to build and repair the house they own, otherwise the house would quickly fall apart and cause the owner to lose his investment, unless he "hires" skilled carpenter to fix the house for him lol sounds like a very tricky skill. i hope jagex really thought this through. or maybe its the reason why it took so long to get into the game...
  22. i prefer the idea of rentable homes or land plots than a one-time superhuge auction price and permanent ownership. if the solution is more ways to leech money back out of the game than just duke and barrows (and maybe crystal bows), then you need people to be paying on an on-going basis, not just one time. the other problem with auctions is that this will only cause the super-rich to spend a few millions of gp, but it really wont get rid of enough money steadily enough to cause inflation to go down as for high-alching, thats just a substitution for selling to shops. if i sell my 7k mith plates to the armor shop rather than high alch them, yes i wont get as much cash, but it would still make me considerably rich. removing high alching from the game really wont solve the problem of inflation either i think, if you really want the money to be regulated, then implement taxes, or bill people periodically for some type of service (like rent/land tax). this will ensure people are productive without ever becoming super rich the difference between runescape economics and real life is that there is no government, and no need for people to be productive. theres no government to benefit from the work of the citizens, so whatever an indivdual earns goes into his pocket and stays there. because of that, EVERYBODY accumulates wealth. th only way you lose big time is if you die with expensive armor on and nobdy recovers it. and if that, the game hardly loses because monsters and natural resources constantly respawn, and overall net is accumulated WAY faster than the sum of individual losses the only real solution is taxes, and nobody likes that. but its the only solution to out-of-control inflation
  23. this is the only phpBB forum i visit that does not have a printable option for forums. in fact, i think this is the only forum of any kind that does not have this feature that i know of. how come there are no "bugs" from all the other forums that have had this feature for years? its just a matter of rearranging the way the text is displayed, without the images and with the table formatted differently. i cant see how this could have bugs as you say, unless an amatuer did the programming
  24. i would love to see most of these ideas as extensions of existing skills, but not really as a new skill of itself. like firemaking, voted unanimously the most useless kill in the game, but yet so potentially useful if some chemistry was added, like making molotov cocktails from using nails with a bottle of vodka, then adding wool string for a fuse. finally, using a tinderbox with it would create a dealy explosive devic that would raise your hp (by damaging your target) and your firemaking. as for the chemicals that make more refined weapons, that would compliment smithing. and other chemicals, like drugs or knockout gases, could be used to help thieving by knocking out your victim or making him temporarily stunned. this would also be useful against monsters or fighters not equiped with gas masks. then of course, medicinal chemistry would be a complement of herblore i would like to see these ideas in the game, but i dont think it should be a whole new skill, as there is a lot that it already overlaps
  25. carpentry is definitely not going to be an f2p skill. there's not enough landspace in the f2p worlds for more buildings such as houses, crowded as these worlds are, unless they make apartment buildings and then it would start to look like the projects lol im pretty sure that one of the new things we will see for carpentry would be worksheds. i suppose the lumberyard north of varrock would also be renovated so you could run your logs through it and get planks. the ability to build barricades or other wooden obstacles would definitely make melee fighters hugely disadvantaged. and giving us the ability to build chests anywhere we want to store items, that would make the game way too easy. i think most likely houses would be subject to termite damage and a number of other hazards that we would have to be constantly repairing in order to level up the skill. sounds extremely boring, but i suppose as your levels get higher you can use better materials and build a more durable house what kind of new items would be needed? saw? yardstick/measuring tape? maybe molten glass could be used to make window panes? metal hinges for doors? could you design your own unique house?

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