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shade_bandyt

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Everything posted by shade_bandyt

  1. lets see... i remember when i started playing runescape. i had a bunch of friends i knew from a different game and we all joined around the same time (may/june last year). all my friends got membership and i was one of the last ones, but the f2p game was lots of fun. i practically maxed out on everything i could possibly do, fishing swordies, protect from melee, full dragonhide, all the quests. when i finally decided to get members, here were the main reaons: 1. nothing left in f2p to do 2. all my friends in members 3. faster ways to make money and level up 4. more bank space getting more bank space is a very big factor that sways most people to get members. but in all honesty, 10-12 more spaces in f2p would not have made a difference to me. if i had a few more spaces in f2p, it wouldnt really made me reluctant to get membership a lot of people are arguing that jagex shouldnt give f2p more things because they should get members, and if f2p got more things that would make them not get members. this is not true. there are players that will never get members, and there are players that get members the day they create their account. a few spaces of bank slots will not drop the number of players that go from f2p to p2p, because the reasons for membership or staying free wont change. either you want to pay $5 or not. either you want to max out as f2p and be more respected, or not. also keep in mind that f2p has gotten a bunch of new items over the past year. new f2p items include trimmed and (g) dragon hide armor and wizard robes, zombie outfits, christmas hats, scarves, marrionettes, zombie heads, easter eggs and zombie outfits. plus there will be at least one new item with the upcoming update. 2 rows of bank space in f2p wont cause a bunch of members to quit the game, or cause f2p players to stop going to members. eventually it still wont be enough, and the next generation of f2pers will whine for more. but i think that if you consider all the factors, f2p players should get a bit more space
  2. heres my list, kinda building on what others have suggested air - birds mind - gnomes water - frogs/reptiles earth - dwarves fire - dragons body - giants/ogres cosmic - killerwatts/elementals chaos - demons nature - elves law - humans death - skeletons/undeads blood - insects (incl kalphites) soul - new race accessible from quest? i think i included most of the major races in the game, and kinda starting off easy and getting harder as you go along (although giants are easier to kill than dragons... etc) what exactly will the quest accomplish? if you have a basic outline in mind then the details become easier to work on
  3. actually on the last statement i disagree completely. a party hat does not look cool. the new wooly hats, santa hats, cavaliers and pirate hats look way cooler. a party hat really isnt much to look at. plus if party hats were based on looks, then the red, yellow and white party hats would be the most expensive, because those colors go better with other cool gear much better than blue, which really doesnt look good with anything. its actually very plain. the only reason party hats are in demand is for its investment value
  4. There is one problem with the runescape money "gp". There are shops that will always give you the same item (lets say a d scimmy) for a certain amount of gp, no matter how "devalued" the gp is. This gives the gp some kind of "utility" as well. So I guess the gp is no "fiat currency". To me it looks like the whole problem comes from the fact that the npc shops (and alching) acts "dumb" according to common "market laws". No matter how devalued the gp is with respect to items not influenced by shops (for example rares), they still give you the same item for a certain amount of gp. As mentioned above this has its positives aspects as well, as it doesn't allow for a devalueing of gp with respect to certain items. But together with non-buyable (or producable) items, it leads to problems. And with the presence of these "unnatural" shops I would be carefull with applying real world economy concepts. .: Systemless :. you have a point about shop prices being fixed, and in a way it applies to some items and not to others. for example, no matter how high or low the demand for steel plates is, the price will remain between 1k-1.1k because of the high alch/specialty shop value. i can buy big bones in the shop (if some uniformed noob happens to sell) for 1 gp each, but on the market it stil goes for 300gp. the shop really cant reliably supply certain items that are in high demand, so the market price is the standard, and not the shop price. interestingly enough, you wouldnt want to buy armor or weapons from the shop, because the prices are actually HIGHER than from players (like 3k+ for green vambs). thats why it applies in some instances with some items than other. overall, demand and supply dictates the price of most items even more than high-alch/shop prices, which is why inflation still occurs and gp value decreases in general
  5. the only skills you cant buy to 99 is mining, wc, fishing, melee (att, def, str) and hp. none of these skills require buying raw materials. magic, ranged, craftng, smithing, prayer, fm and cooking all use raw materials which are tradeable
  6. To answer that, your butler is as safe as your house, because you cant get inside without your pin. actually, you can get inside without your pin. and you can get the butler to withdraw items from your bank. if somebody could log into your account and you happened to have a servant they could "fish" items out of your bank. they would have to try things to see what the servant would bring back, and you could only withdraw a limited amount at a time, plus they woul have to pay the servant every few trips. but it could be done.
  7. if you value your arrows, pick them up. or train with cheaper arrows. if youre rich enough to afford training with rune arrows, dont complain about losing them. most people would grab your rune or even addy arrows if they could. to me this rant is pointless, and in the wrong forum
  8. How is it possible then to go from the 10mil value to 100mil value situation? We have gone that way in the past of runescape. I do not know why exactly the utility has to be constant, but it would make sense if it was. Beside this, if the total value depends on what people value certain items relativ to others, then we can increase the total value in a system, just be having people value rares more and more. Assuming that the amount of cash and the amount of rares is constant, we could increase the total value just due to player claiming one rare is now worth the double in gp (relativ). This looks a bit wrong to me (not sure wheter is really is). One reason for this could be the very special kind of gp we have in Runescape. If the same thing happens in a real system with constant amount of gp and rares, doubling of the value of one rare relativ to the gp does maybe increase the value of the rares, but decrease the value of the gp, leaving the total value constant. In Runescape the value of a gp is fixed (due to the open system thing), whatever happens, giving rise to a way to increase the total value just by changing the relativ one (if not a real world concept is wrongly applied here). the idea of utility value goes like this: say we use feathers as currency. everything in the trade is counted in terms the amount of feathers for it. 1 feather has a value, and if an item increases in price you get more feathers per item. however, feathers itself has a utility, it can be used for fletching arrows, darts and for fly fishing. so the feathers would be an example of utility currency. feathers are still as useful even if their trade value decreases relative to another item, so its UTILITY is constant this is similar to the days when gold was currency. gold could also be used to make jewelry, tooth fillings, pipe fixtures and electrical conductors. but people used to trade items by measures of gold or number of gold coins gp has no utility, they are just tokens that can be traded and has no other use. because of that, gp can ONLY be valued relative to the items its traded for. for example, 7 months ago you could get coal for 100gp. today you will very rarely get coal for less than 200 each. so relative to coal (which has the same utility it had 7 months ago) the value of gp had been reduced by half. thats why token currency (aka fiat currency) is only measured in relative terms, and is determined by the current market conditions.
  9. the number of scythes, bunny ears, zombie heads, yo-yos and rubber chickens are also decreasing in the game for the exact same reason. they cannot be replaced, and they wont be given out again. so they are becoming more rare. but this is not an issue because these items are not tradeable. if you were to make these items tradeable they would go up in price even faster than some of the old rares. there is a very good reason why jagex isnt doing that and will never do that. its because they want people to actively earn their money. i would actually prefer that jagex put in a lottery-type game in runescape, where you pay like 100gp per ticket, pick some winning numbers, or runestones, and win a few million gp if you are right. that would both sink some of the money out of the economy and allow lucky people that didnt work for their money get a chance to be rich
  10. i think the game has evolved a lot. the introduction of barrows effects, seerculls and ancient magicks has totally changed pvp tactics. these are much more sophisticated methods of battling. with miscellania you can leverage your cash to have your subjects gather materials for you. with pohs, not only are they unique to each player and a sign of wealth and skill, but they are also very functional. if you think the game hasnt evolved a lot youre just not looking
  11. i think this is called hypocracy. you made 6.2 mil on your phat, a profit no doubt, since you knew the price rose within the time you owned yours, then youre complaining that p hats continued to rise after you sold yours??? this is a pointless thread
  12. nobody is saying jagex put rares in the game to give others an unfair advantage. the argument is that the fact that rares are tradeable gives rare owners an unfair advantage. if rares were never tradeable in the first place then this would have not even been a problem. jagex did not see the long term implications of putting a discontinued item in the game and making it tradeable. all other tradeable items in the game can be produced. the ones that are discontinued become investment tools. look at what happened in the last few years. jagex completely revamped both the way the holiday items were distributed, and the nature of the items themselves. you cant hoard them, and you cant trade them. yet the items are way cooler than party hats or masks. this was obviously for a reason. its clear that jagex regretted the way the first few rounds of holiday items turned out, and made sure that it will never happen again prices for items are usually very stable. steel only went up recently because the cost of coal went up. yes this is a result of inflation (richer players willing to pay 200 for coal, or 200 for cannon balls) same with bowstrings, they actually doubled, 8 months ago 100 was the going price for bowstrings. and its also because magic bow alchers can afford those prices. most of the other items has remained relatively stable. armor and weapon prices have actually gone down. this is because of demand and supply rather than inflation. you also have to remember that as more people join the game, it absorbs some of the inflation, but not enough because alchers are still adding massive ammounts into the economy we have to remember that the rising cost of rares is one opf the factors that put pressure on alchers and money makers to produce so much gp. i believe there would be a lot less alching if there were not escalating rare prices to chase. i could be wrong, but i think the pursuit of rares drives the rest of the economy upward more than anything else. nearly every serious merchant sees investing in a party hat set as the ultimate goal. if rares were not tradeable there would be a lot less people feeling driven to become multimillionaires. but thats just my opinion i understand that. of course at first the players themselves didnt think that someday a few years from then theyd actually be picking up 100mil gp by picking up the hat. and neither did jagex. i'm not blaming anybody for the way the rares market is now. unfortunately, andrew gower is not omniscient and couldnt see into the future at that time. the fact still remains that for people who were lucky enough to have the lottery winnings fall in their lap, they are clearly advantaged. its not just because they got a hat, but because they could sell the hat for cash, and resell for more cash, and more cash, for ever and ever amen
  13. no it does not, because owning a lederhosen hat, or an easter ring, or a rubber chicken, gives me absolutely NO advantage in the game over a player that doesnt have any of these things. however, if they were tradeable, and i have hoarded them, you must pay me whatever price i ask for it, immediately giving me an unfair advantage over you its not that far an exagerration, but you are right. a small percentage of the rare owners are true collectors. however, the possibility of selling that rare at any time to cash in on a huge income always exists. im sure lots of well intended collectors ended up selling their rares for cash to reinvest or level up a skill as they saw the price quickly go up. but there are those that are true to their own word to not become pressured to sell regardless of how lucrative it becomes. i'm sure you will a gree that this is a very small percentage of rares owners though
  14. get 58 agility. take your ectophial and ring of dueling and 26 empty buckets. tele to ecto, run down to slime using agility shortcut, fill up all buckets, tele to castle wars. bank all slime, fill up empty buckets, tele to ecto and repeat when you have enough slime buckets, then put the ring of dueling on your finger, inventory ectophial, 9 slime buckets, 9 pots and 9 bones. grind and pot the bones 1 at a time. (as you practice youll see that this can be done very fast with well-timed clicks.) then tele from grinder to ectofunctus, worship, collect tokens, castle wars tele back. grab more slime, bank empty buckets, grab more bones (in that order, the bones will be at the top of your inventory for easier grind clicking i did 600+ dragon bones this way
  15. not clicking, that will select it. just mouse over and look at the text in the top left corner, you'll see "take bread roll" or whatever your mouse is over
  16. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  17. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  18. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  19. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  20. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  21. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  22. obviously thats not obvious. lots of high level and mid level players also had their accounts locked because they used their rs pass on the tip.it site. a 12 year old with a level 100 member account is still a 12 year old and might still fall for a password scam or use their pass somewhere where it could get stolen. security affects high level players even more than newbies, because high players have more to lose. think about that...
  23. this is a pretty good idead i guess yeah i like this idea too. once you log in once and enter your bank pin or whatever, you could go into a kind of limbo mode where you could stay as long as you want. you couldnt see the screen and your char wouldnt be in game (if somebody had you on their friends list you'd be offline), but as long as you didnt completely log off or close that window, you could simply get back into the game without having to log back in and reenter your pin. of course if you were in limbo mode you couldnt log in on another computer without logging out from the other one first. it would be nice so you could come back into the game quickly as long as you left the comp on and the window open. but this would be a nice update as long as it doesnt mess up security
  24. i think runescape is, and should be, more fantasy-based than medievally correct. there are other games that do excellent jobs of being historically accurate, but you dont have things like fantasy beasts and magics and the other things that make runescape so cool the reason why fantasy rpgs often coincide with middle-age era is because that was the time when there were lots of superstitions and people were mystified by knowledge rather than saw it as a tool. there was a lot of politics behind keeping the peasants in stupor, and the powerful would make up insane stories about exploits and adventures that the average person would actually think to be true, and developed these ideas and mythologies based on somebody's idea of what an exciting sea trip or war would be like after the rennaisance, people opened their eyes and gradually got over the fantasy stories, but because they were so vivid and appealing they still have a lot of fans to this day. i think runescape is better being fantasy based and not accurate to the history of medieval times
  25. i wear my lederhosen hat for doing non-combat stuff, and in my opinion it looks cooler than any party hat (except yellow) and any mask, and almost as cool looking as a santa hat. the point is that the lederhosen hat is indeed rare, because the random event that gives it out is rare. but i'm very content not to trade it because i just like the look. it doesnt have the statement that i'm super-rich, but it does make a nice conversation piece, and it says that i've been lucky enough to have one of the relatively few in the game. a lot of quest items are untradeable for the same reason. you've done a task (or in the case of holiday items, been around for a while) so you get to use that item. i love to see people walk around in bunny ears or get wacked with a rubber chicken. the bunny emote and egg ring are two of the coolest things in runescape. it would be unfair for me to hoard magical eggs and sell them to newbies that joined after easter. thats why jagex doesnt let players trade these things anymore youre not part of the problem because you use the holiday item as it was intended. i wouldnt want my easter egg ring or lederhosen hat to disappear either, but i'm quite happy that its untradeable because i dont think i should make 100mil just cos the game randomly selected me to give me a very rare item, but not you. if that is the case runescape might as well have a lottery drawing every week. seriously, the rares market only exist because investing in a rare, regardless of how much it costs, will guarantee you a profit later on. if i buy a santa for 11 million today and sell it for 15 mil by next month, why wouldnt i demand that? and even after it sells for 15 mil, the next person will buy it at that price because they will get 19mil in a month. the demand is there because its ALWAYS a good investment whenever you buy. if rares were untradeable in the first place then this would not even be an issue today.

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