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meol

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Everything posted by meol

  1. If you can't go straight to kill him, you'll need to do the fungus thing again, but I'm not sure.
  2. oh darn, it sounds like it IS a usless piece of crap ok, let say the chance of getting useless item A is 80% and the chance of urber rare item B is 0.0007% if you increase both chance by 20%, you get more chance of getting useless item A! I wouldn't sya it worked like that. It'd mean that it's more probable that you'll get an item at all, ths increasing the chance of a rare drop, but only slightly. I'd say (it's just an idea) it'd work like this: If before you had 20% chance of getting a gem, 5% chance of getting a dragon chain, and 78% of getting nothing (for example), now (with the ring) you'll have a 24% of getting a gem, 6% of a dchain and 70% of getting nothing.
  3. You have to do the starting subquest (helping the chef for the second time), but then you can proceed with the other subquests in any order you want to.
  4. After doing all quests at the time, my goal was getting all my skills to 50+. Now, I want to get 85 combat (70 att and def will do) and 71 woodcutting for Dream Mentor and Grim Tales, I plan to get all my skills to 60.
  5. Tip.it is more than just forums! There is also a huge website full of helpful guides. For example, check the skill guides, where you can find information about both construction and hunting.
  6. Thinking about it, you need to have done all the quests to get all the music. So, why couldn't the cape of music be added as an addition to the Quest Cape? It would simply work like this: You get the Quest Cape from the W.O.M. after getting all the QP, and after getting all the music, it becomes the "Cape of Adventure", or something like that, a Gilded Version of the Quest Cape.
  7. it fills up your inventory and only stacks if you answer the question wrong :-k but the most i have had was 3 or 4 i hate solving those things. Maybe it has changed, but before they multipliedd if you didn't open and solved them, too.
  8. meol replied to ThePie's topic in Help and Advice
    Coifs, which are made from soft leather, give better exp than hardleather bodies.
  9. meol replied to kil3r_mage1's topic in Help and Advice
    It's cheaper (as in an initial invesment) because you can sometimes get free alchs, and you can use the money to get extra magic exp. There's however no profit.
  10. meol replied to Sbrideau's topic in Help and Advice
    I didn't know you used watering cans for construction. In any case, if they're the same ones used for farming, you can get them in a farming shop (North Ardougne, Catherby, South of Falador and West of Port Phasmatys).
  11. You need to start Mourning Ends 1 to access Lletya, just so you know.
  12. You can leave the room and get more coal, and you will lose the ores if you log out. However, I don't know if you'd have pay the fee several times. [Edit] According to Tip.it,
  13. This link should give you the info you need.
  14. Well, you have the Quest Hall (25k) where you can mount an uncharged glory (70k?) to have infinite teleports. Also, you can build a / two Portal Chambers (100k ea!) and buid up to 3 portals in each room (3 teak planks each) and after enchanting it with the runes for 100 teleports, you get infinite teleports to that place. You could also build a Study (50k) and make spelltablets in your Lectern. The best one available (for teleports) is the Eagle Mahogany Lectern, which costs 130k an allows you to make teletablets to Varrock, Falador, Lumbridge, Camelot, Ardougne, Watchtower, and your House. Those are the most useful things needed for teleporting.
  15. IMHO, 100% flax, 50% maples works the best.
  16. Nope, if you still have the ice gloves, which are necessary to get the little Entrana's birdy's feathers.
  17. When the quest came out people said that after depleting a tree, it would take 15 minutes for another branch to grow back.
  18. You should always be able to Burthorpe a task if it is something Duradel doesn't asign himself (for example bronze drags), so it's quite weird you can't change it.
  19. How do you know that? I'd say that it's a normal "rare drop", but wearing a ring of wealth might as well decrease the chances of getting one, as it normally improves your rare drops, and the bones might be considered "bad rare drops". But that's just a theory...
  20. meol replied to a post in a topic in Help and Advice
    Normal would be the best. Using Ancients you'll only waste a lot of money, and at this level the spells aren't that great. At these levels you can't use many of the lunar spells, so it would be a waste, and normal magic gives you tons of teleports (add a mounted glory in your house and you'll have easy access to: Varrok, Lumbridge, Falador, Ardougne, Camelot, Watchtower, Trollheim, Ape Atoll, wherever your house is, Edgeville, Draynor, Al-Kharid and Karamja; what else could you ask for?)
  21. The real best place is Lletya, but you'll need to have started Mourning Ends Part I.
  22. Tears of Guthix is the most helpful quest ever. Plague City for Ardougne Teleport. RFD for ÃÆÃâÃâüber goodie gloves. Holy Grail for lots of prayer exp. Finish MM for the dscimmy.
  23. Maybe it's like with the other quests, that you need bare Planks made from normal wood.
  24. meol replied to SirCain's topic in Help and Advice
    You should also know that the rings of foriging that allow you to always succesfully smelt iron are for members only.
  25. In Castle Wars, if you go into a god's portal while wearing another god's item, you'll get transformed (into a rabbit for Saradomin, a sheep for Guthix, or an imp for Zamorak) while you wait for the game to start. If you see someone as an animal outside CW's waiting room, most likely i'ts a lot of lag or a glitch of some kind.

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