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kdb148

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Everything posted by kdb148

  1. For speed and relative cheapness, smelt and bank mith bars at the blast furnace until level 68. Make plates once you hit 68 to get to level 70. Your losses upon alching the plates will be around 1 gp per XP. Alternatively, you can make mith bolts there. You will pocket some cash, although it is slower than making plates.
  2. Yeah, the chaos guy is upstairs in the pub in NE Varrock.
  3. I think you used to be able to charter a ship to port phasmatys without doing priest in peril, but that may have been fixed. All other methods of getting there have always been off limits before doing the quest.
  4. kdb148 replied to darkseid4's topic in Help and Advice
    Could also be that most people who get them are high enough herblore to make potions with them. And prefer that to selling them.
  5. Right, but the time you spend dropping your ore while powermining, for example, is time you spend with the iron method superheating. There is less wasted time, and the time you spend running to the anvil from the iron rocks is more than made up for by the fact that you are smithing iron plates. You also spend time banking while superheating mith, while you don't bank at all using the iron method. It is an incontrovertible fact that the iron method is faster XP overall for those 3 skills than training them seperately, and at only a slightly increased cost - although mithril bars seem to currently be going up in price, so that could be worth taking advantage of temporarily if you want to save some cash in your training.
  6. This makes very little sense considering you are already level 55 pray :?
  7. Use penguin hide & seek points if you don't want to actually craft any runes. I have also found that crafting nature runes with a spirit graahk is much more tolerable than using the abyss. Unfortunately, this fact explains the ever-dropping price of nature runes.
  8. I'm not sure I'd say it's junk. Using the numbers you gave, 1 hour of superheating and an hour of powermining gives you a total of about 30k mining and 72k mage + smithing, or a total XP gain of 102k XP. 2 hours of the iron method give you 40k smithing, 36k mining, and 68k mage XP, for a total XP gain of 144k XP - MORE than you would gain by training mining and mage/smithing seperately. And you only lost 10k more coins per hour in the process. I think it seems like a worse method because there are faster ways to do each skill - but because you are doing all 3 skills at once, and spending almost all of your time actually training because of the minimal running around time, AND actually smithing bars into plates which is always much, much faster XP than smelting or superheating, you end up coming out ahead.
  9. True, I forgot that you need a spot for the cash, so your best bet is to make at least 20 bars before going and smithing. But I have done it many times when my character was f2p for a while. It's a good method, trust me, but I realize it's not for everyone.
  10. Just craft airs. You will make some cash along the way. Earths are a waste of time and essence.
  11. The reason it is so much faster than mining and banking is because the 2 iron rocks are about 1 click away from the anvil. Once you get to the 2 iron rocks, you don't move much, even going back and forth from the anvil. The banks in varrock are 4-5 clicks away from the iron rocks, so mining and banking would waste a lot of time. The anvil in the dwarven mines is just a little bit farther away from the 2 iron rocks than the anvil in west Varrock is from the bank. So you cut out the whole time that banking would take. If you don't want to spend the money to do this, then it's not a bad idea to buy some mith ore, and go superheat mithril bars in the mining guild. You won't be able to smith the bars for profit until you can make mith plates, but you'll get good mining experience this way.
  12. Think about it this way - it's about as much clicking as mining and dropping the iron, only you are training magic and smithing with it instead of just throwing it away. And training those skills as quickly as is possible on f2p, and at a minimal cost. I mean, there are faster ways to train magic and smithing as an f2p player, but they are generally much, much more expensive.
  13. Bolts are too slow to be worth it, and since you can't unnote addy ore in the blast furnace, making bolts there is pointless. Use ore on smithing guy to unnote. Yeah, that doesn't work with addy, but thanks for the tip :thumbdown:
  14. at a 1k loss i might as well just buy mithril bar materials and just smith and alch chain bodys... If you did that, you would spend 2850 on the materials for the bars, another 920 on the nature runes, and recover 1,170 by alching. Your loss per chainbody would be around 2.6k. 2.6k for a total of 240 smithing XP and 224 magic XP. That is a cost of 5.6 coins per experience point. The method I have explained yields 175 mining XP, 187.5 smithing XP, and 330 magic XP per platebody made. Your cost is 6 nats, 1380, minus the 336 coins you get by alching, for a loss of 1,024 coins for a total of 692.5 total XP, or a cost of 1.48 coins per experience point. Even if you remove the mining XP from that equation, you end up with a cost of 1.98 coins per experience point. So no, you would not do just as well by making chainbodies. You would actually do far, far worse :)
  15. Bolts are too slow to be worth it, and since you can't unnote addy ore in the blast furnace, making bolts there is pointless.
  16. That's ludicrous, it's easy to get relatively fast smithing XP (40k+ per hour) while making a lot of money, if you have 88 smithing. I would definitely recommend smithing, if you don't mind a lot of teleporting/clicking to smelt at the blast furnace. Might not be doable in a month, but you can do gold to 88, and then addy plates smelting at blast furnace to 99.
  17. You can make a lot of money enchanting air orbs. It's not the fastest XP out there, but it's pretty decent, and good for crafting if you buy the molten glass and blow the orbs yourself.
  18. Want mage, smithing, and mining XP? And fast? On f2p? Go to the dwarven mine on a full world. Go to the 2 iron rocks near the anvil there. Bring lots of nats, a hammer, your pick, and wield a fire staff. Mine the 2 iron, superheat 1 or both while waiting for the respawn. When you have 25 bars superheated, go smith plates on the anvil. Then, alch the plates. It costs money, but the overall XP gain is incredibly fast for f2p, although spread among 3 skills.
  19. I doubt that, and dropping is a real pain. Your best bet is to give your fish away, although I haven't done this in a long time, so I'm not sure if it's possible any more to keep giving away full loads of fish to other players. An alternate method is to fly fish in Lumbridge, and sell all of the fish you catch to the general store. I prefer to catch, cook, then sell if I am fishing in Lumbridge.
  20. Yep, willows at Catherby indeed. You could switch to maples at around level 70 or so just to switch it up, although I believe willows are still a bit faster even then.
  21. Cannonballs are a complete and utter waste of time once you can make mith bolts. Little XP for not that much money. Blast furnace your way to 99, make mith bolts until level 88, then smelt addy at the blast furnace, smith addy plates, and alch.
  22. Buy or mine gold ore. Smelt with goldsmithing gauntlets. Craft into jewelry. Sell or alch.
  23. Sounds pretty good, I ought to check 'em out.

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