Everything posted by kdb148
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ratcatchers (end of quest)
Make sure you are standing right next to the sewer hole in Draynor, and that you page through the music when you go to play it. The sheet music you get is one page, but when you go to play the tune, you have 8 pages, with each page corresponding to the note displayed in that place on your sheet music. Click on the first note you see on your sheet on page one, then hit the right arrow on the top right hand corner of your note display to go to the second page, and input the second note. Don't forget to click the carat on the top lefthand side if your sheet music displays a carat above a given note. Don't hit play until you've input all 8 notes onto all 8 pages.
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70 Herblore
I highly recommend gathering your own seconds if you are going to go through the GE, otherwise the loss of money will be huge. Farming ranarrs as much as possible helps on the financial side a lot. I would also highly recommend getting 56 farming to grow kwuarm, and using all 5 herb patches at all times. Do a run or 2 every day for a few weeks, and then buy the rest that you need. If you have more patience, buy enough seeds to grow the herbs you need, and wait a couple of months, farming all the while. Then you can buy your seconds and still make a hefty profit.
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70-85 mining?
You need the same smithing level that you normally need to smelt the bar, so you'd need 85 smithing to superheat rune, 70 smithing to superheat addy, and 50 to superheat mith. Mith isn't quite as cost-effective as addy, but it's still far better than simply mining and banking coal. Mith does have the advantage in that you can mine the mith ores in the guild as well, although this will be slower overall for mining XP than buying the ores and superheating the bars.
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70-85 mining?
But i don't need to make them to bars,i'm planning to either sell them,or keep them for runite ores to make them to bars then sell them ;) You can simply sell the addy bars when you are done. You will make slightly more gp per coal mined this way, you will earn some XP in other skills, AND you will get faster mining XP. Trust me, if you are going to mine coal, which I would recommend over powermining, you'd be nuts not to superheat. In case you are curious, if you did this all the way to 85 mining, you'd gain 445,200 mage XP and 315,000 smithing XP, in addition to the mining XP.
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Question about the Trade Limits
I recently bought 1k battlestaves, and they are limited to 100 every 4 hours. What I gather from reading on various sites is that the trade limits are determined by several factors, including: how often an item is bought how often an item is used up how expensive an item is not necessarily in that order. Basically, Jagex wants the limit on stuff like runes, ores, bars, and arrows to be functionally unlimited for people actually using the items, which it is. But to prevent excessive amounts of more expensive/less used stuff from being traded, ostensibly to limit real world trading and/or price manipulation. Which I guess would be OK, if their choice of limits made more sense.
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70-85 mining?
Your XP gains will be significantly faster with coal if you superheat instead of simply banking all of your coal. Plus you get a bit of smithing and mage XP.
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85 Mining Worth it?
Nah, a yak would be a waste. Easier to train mage up to use the relevant teleports for travel than it is to get 96 summoning.
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ranarr drops
Do slayer until you get to level 15, and then kill banshees. You will make serious bank in herbs and pure ess.
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85 Mining Worth it?
This is highly unlikely without teleports. I think you are exaggerating. I can often get 60 ores per hour if I try, but I have the speed advantage of not using a level 3 character ;)
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Unnoting logs
I can usually do that as well, you just need to get better at clicking.
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F2P range guides...
There aren't really any guides, because there aren't very many good places to train. Lessers in Karamja volcano, Moss Giants on Crandor, various stronghold monsters, Hill Giants in Edgeville dungeon, and maybe Greaters if you are feeling particularly adventurous. That's about it.
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Dragon or Barrows?
Any non-barrows armor should be considered free, pretty much, since it's an asset that can always be sold back for the amount you paid. Of course, you could always gain or lose money on the resale, but unless you buy something like a D plate while its value is tanking, cost shouldn't be a consideration as long as you can afford the initial price. The grand exchange gives you much more freedom to "rent" certain pieces of armor for nothing, as buying and selling even expensive armors takes but a quick skills necklace teleport to the cooking guild. Armor never stays in my bank longer than a couple of weeks.
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Best current Income activity.
Train up your slayer to level 15, and go kill some banshees to train your combat levels up higher.
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Skill Lamps and Free XP
Summoning. It's the only skill that is purely secondary to the training of other skills, namely combat. Every other skill you can train directly if you wish, so training the skill up to a reasonable level on its own without the use of lamps is much more of a burden than any other.
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soloing kbd
You can get back up there just as fast with lunar/ancients and high mage. Other question - other than for his heads, is he worth killing? It seems he doesn't drop enough worthwhile stuff to be worth the hassle of killing him. Unless he drops charms every time - what color do you get most often from him?
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Question on training...
Banshees are usually empty and are your best bet for making cash.
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Best place to mine coal?
Mining coal for XP and money is a total waste of time if you aren't superheating, because the XP comes way too slowly otherwise, what with all the banking trips.
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addy ore - how on earth do i find a good location??
All wrong! Best addy mining spot now is in Lletya, since they added 3 more rocks. Just take your elf crystal, dueling ring, and beast of burden, and have at it. Hopping worlds is no big deal since you only need to hop a few times to get a full load. You can mine 3-4 loads per hour here, although as has been pointed out already, this isn't exactly the fastest way to make money, even at the best addy mining spot.
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Fastest p2p fishing experience without Shilo?
I think it is, but it's a pretty big pain. Can't blame someone for not wanting to.
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Dust Devil safespots? where?
Pretty sad that potion prices are so low that ranarrs are the only herbs worth keeping any more.
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Best gold mining path?
He takes 6 of your ores as payment for a full load tho, reduced to 3 if you use a Ring of Charos (a). And the trip to the ferryman and back is longer than the one to and from the Crafting Guild.
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Best gold mining path?
The round trip may be < 10 secs, but the respawn time for the few gold rocks in the guild cancels those gains out. Not if you mine on a full (or nearly full) world. There are 7 gold rocks there, and even at 88 mining the first rock I mine is almost always respawned by the time I finish mining the other 6.
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Best gold mining path?
All wrong. Get a bunch of dueling rings and skills necklaces. Wear them. Tele to crafting guild, mine a load, ring to CWars, bank, tele back to crafting guild. Round trip less than 10 seconds.
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Is it worth it to pay a farmer to watch Yews?
Some people just want to get stuff done ASAP, and cost be damned. Also, Yew seeds are close to 100k now ;)
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Best Place To mine...
If you are running back and forth, the mining guild is closer than W Lumby swamp. If you just want to use 1 piece of jewelry, it's faster to glory to Draynor, bank, and run back down to the W swamp than it is to walk/run back and forth from the mining guild. The charged glory will also get you more gems, although I believe I am in the minority of players that keep all the gems I mine, so that might not matter to you. Your best option speedwise (and I'd actually recommend this, because you'll fill up fast in the guild with coal waiting for mith to respawn) is to get yourself some dueling rings and skills necklaces. When you are full, ring to C Wars, bank, and use your skills necklace to teleport back to the guild.