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kdb148

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Everything posted by kdb148

  1. Hobgoblin mine is far and away the best, especually p2p. Canoe to the wildy, go mine your addy, glory to edge, bank, repeat. You can easily get 100 ores per hour this way, more if you have a mining level of 85+.
  2. Steel bar companies are a rip off, smelting and selling steel will always be more profitable on your own.
  3. Powermining is a mistake. Mine and bank iron, and then buy coal to make steel. Sell the bars you make and buy more iron and coal. Make more bars, sell, etc.
  4. I don't think it will drop that much. Yew autoers before pretty much ensured that every yew tree on every f2p world was being cut 24 hours a day. Live players won't be cutting anywhere near that many logs. Not to mention the fact that crowds tend to scare people away from cutting, whereas a bot didn't care if there were 20 other players cutting trees. Many trees will never get cut at all, and plenty of spots will go unused in emptier worlds.
  5. I don't think it will either, it's still a reasonably good XP return on your money, but it will become more expensive. And I doubt it will be done through yew longs much any more - the elimination of bots has seriously reduced the availability of yew logs.
  6. Heh, read my post. Steel plates at GE prices are worse than yew longs, as their lowest sale price is 300 gp higher than their alch value. Mith or addy stuff might be a better bet, depending on how often it gets bought, though I haven't checked those prices.
  7. Alching always was an incredibly lame way to train magic, especially if you bought yew longs to do it. I've alched for probably around 1/3 of my mage xp, always stuff I made myself, never with profit in mind. I really hope they rid the game of this lazy way to train magic. It will suck for level 3 skillers with no way to get rid of the bows or plates they make, as I learned when I saw that steel plates go for 1500 minimum on the GE.
  8. Because in f2p skilling stuff and combat stuff doesn't all fit into one bank. So it makes sense to have a skiller account, so you can have a nice, organized bank with all the gear you'll ever need at hand.
  9. Basically anything that is not power trained in my opinion. Power trained=no respect=false cape This from a guy who powermined to 99 mining.
  10. The grand exchange pretty much keeps you from having to waste time selling stuff 8-)
  11. One Small Favour and RFD lamps are very well spent on herblore. Consider also growing herbs to raise that farming level. Ranarrs and Harralanders make good herbs to train herblore with, so don't hesitate to grow both of those herbs.
  12. Always use bronze, iron has no advantage over bronze arrows, save for a few isolated levels where they hit 1 higher. Any arrows above iron simply aren't worth the cost. Try training range on chaos dwarves. Without pkers, you can now train up there without worrying about losing your arrows. Buy a better tombstone if you must and shoot away. The training might be a bit slower than other spots, but the goodies they drop more than make up for it. Lots of mith bars and alchable armor, as well as muddy keys. They have the best drops of any f2p monster because they frequently drop things other than coins, most of which are good drops.
  13. Not to mention the fact that you are really wasting runes casting a god spell in a place where you can't charge it. You'd be much better off barraging/bursting in cwars than trying to use a god spell. They only really had a use in pking, so you could teleblock and hit 30 with mage at the same time. Now that there is no real PvP advantage to hitting 30 as a modern mage vs. an ancient mage without teleblocking in the wildy, the god spells seem to be rather pointless.
  14. Blast furnace died on the day of GE. Coal prices and mith prices there are no longer the cheap prices before. Huh? Unless I'm missing something, you can still buy nats, buy your ores from the ore seller, smelt, smith, and alch plates there while making a small profit or at least breaking even. I don't see how that has changed
  15. Seriously - why play if it bores you? Stop paying for members and quit the game if it doesn't interest you.
  16. The fastest banking method is a necklace of skills and dueling rings, mining in the cratfting guild. Second best is the Brimhaven - magic whistle - fairy rings method. There is a AoW guide on that one around here somewhere. Third best is Arzinian mines, using a Ring of Charos and the boatman to bank your ores. Other good methods that don't require quests/jewelry: using Fally teles and running back to the crafting guild, or simply walking back and forth from it using the shortcut; using the 4 rocks outside and the rocks inside TzHaar and banking there; mining on Brimhaven and tele/running to Ardy to bank.
  17. Shilo is nowhere near as good as the wall safes in the rogue's den. You need 50 thieving, and 50 agility to buy the stethoscope (I think). You can probably get 200 real gems an hour doing that, if you have 70+ thieving, though you do need to use food as you will take damage. Cheap food like salmon works fine.
  18. Do you know how running works? In the old days, players traded essence to crafters, the crafters turned the ess to runes, and traded the runes back to the players. Now, crafters assist players who make the runes themselves, but the crafter gets the XP. Runners already have talismans, because you need one to get into the altar. -.- Hey genius, the way it works in world 66 is that the runner trades you 27 unnoted ess for 27 noted ess and 27 laws. Most of the runners wait outside the altar to make the trades. Crafters bring a ton of noted ess, and continually trade the 27 laws they make each time. And listen up, this is the important bit - MOST OF THE RUNNERS WAITED OUTSIDE THE ALTAR BECAUSE THEY HAVE NO LAW TALISMAN! This would make it impossible to assist those people in making their laws. So get your facts straight before correcting people next time, OK?
  19. People buying real-world gold are misappropriating Jagex' intellectual property, which does create liability. The hard part, of course, would be for Jagex to prove damages - something likely to be impossible. Remember, just because technically you have a legal cause of action against someone doesn't mean anything if you can't prove damages, because without damages, you can't sue for anything. I mean, you can always sue on the principal and collect nominal damages, but a corporation would never waste resources like that - the suit would cost them way more money than they would recover, and protecting their intellectual property against this type of abuse through the courts simply isn't cost-effective. The fact that you are aiding RWT companies in this misappropriation when you buy gold is irrelevant - again, the question is damages. When you sign up for Runescape, Jagex tells you that your character and all of its items are still their property. Therefore, if someone else steals it from you, you can't claim damages, because you didn't actually lose anything, because the stuff didn't belong to you, it belonged to Jagex. And the fact that you did break the rules and got burned will almost certainly cause any court to turn a blind ear (or laugh in your face) if you attempt to claim some sort of emotional distress worthy of money damages. Especially since Jagex warns you ad nauseum not to give your password to ANYONE.
  20. But you lose your ess with the assist system, which takes away a major benefit of running laws. I guess it would make all law running like world 99 is now, which isn't bad for the crafters, but most of the people who come to run laws don't even have a law talisman, which would put a pretty big damper on the ability to run a law running world using the assist system.
  21. You can still do unbalanced trades! What's not to understand? There's no guarantee that just because it works now that it will work a month from now. Are you being this dense on purpose?
  22. That's not true, if monsters/players are standing on the same square, they will both get hit, although the max # of targets you can hit at once is still 9.
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