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kdb148

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Everything posted by kdb148

  1. You could always craft some (or all) of the runes you need if you're short on cash. You might also want to consider using slayer dart at barrows for magic XP. If you can do multiple runs per trip, it's a good way to train, and it's better HP experience than fire bolt.
  2. Fletching is a skill that is extremely fast to level, and the fastest ways to level it still make money. Runecrafting is the only other skill that allows for you to break even or make money with the fastest training methods (nat runners/w99 law runners/w16 air runners), but runecrafting is so slow even with the fastest methods that it's a very impressive 99. But really, with fletching, you want respect for a skill where 100k XP/hour and profit is possible? Where you have swarms of autoers ready to sell you all of your supplies? Not going to happen. At least cooking requires a loss of money, unless you are a really crafty trader.
  3. I'm pretty sure that free bars is exactly what it gives you. Otherwise, it would be useless.
  4. Many general stores that are right next to banks will have large amounts of unstrung holy symbols from crafters as well. This could provide a much cheaper source of unstrung symbols than the silver stall, although is much less dependable.
  5. Iron is far too slow, and rings of forging far too hard to find in massive quantities. You'd be better off devising a smelting/smithing system, if your goal is to break even. For example - steel is probably the best because the materials are easiest to find in mass quantities. What you do is smelt bars and sell, buy more ores, and repeat until you have enough to make a certain amount of bars - 2k, 5k, 10k, whatever. Then when you hit that amount, smith the bars into plates and sell the plates for 1k ea - do not alch them because it is a huge waste of money. Use that amount to buy the ores for steel bars. You get the picture. If you would rather use iron to make knives, then use the blast furnace on the official blast furnace world. Iron in a regular furnace is a huge waste of time. I don't know if people buy out the iron there or not, but even if they do, you can just buy a ton of it at 110 ea and unnote it at the ore seller as you go. Having people running the furnace while you smelt iron is 3 times as fast as doing it yourself in a furnace, if not faster, and doesn't require rings of forging. You will still come out ahead, even if you have to sell the knives at 35ea. And you will save hundreds of hours doing it that way instead of smelting 300k iron ores in a furnace. In fact, if there are people working the furnace for you, you can easily get 100k xp per hour down there. Just make sure you pitch in and help run the furnace every now and then - you don't want to be a freeloader :wink:
  6. I want to hear from anyone who has actually killed flesh crawlers that can confirm whether or not there are any level of flesh crawlers that drop fires and nats. Tip.it's database isn't always accurate.
  7. Grow irits. Irit seeds are dirt cheap, shops stock infinite eye of newt, and even selling your super attacks 1kea, you will make a significant profit. If you have lots of overhead, start out with super attacks, then switch over to super strengths once you get to 55. "Pure sets" sell for 7 - 8kea, which allows you to profit even if you buy all of your kwuarm and limps.
  8. Tip.it's monster guide says they drop fire runes f2p. I remember killing several hundred of these a while ago and never once getting a fire rune drop. Tip.it's guide has always said they drop fire runes - did Jagex change it or is Tip.it wrong? Or is it really only the lower level ones who drop fires and natures?
  9. Did you know that one of the definitions of insanity is doing the same thing over and over again and expecting a different result each time? :lol:
  10. Grow your own orange tree. Voila! All the oranges you'll ever need. How it was intended to work, no doubt - what's the point of requiring payments for watching your trees if you can just go to a shop and buy them all? Christ, why does everyone whine so much about being required to do a little more work for things?
  11. It does, thanks for crunching the numbers. Keep in mind also that those 91 hours you might not make the money back, but you might work on other skills, play minigames, and just generally doing whatever you want and enjoying the game. 91 hours that you don't have to spend standing in one place clicking on a spell and then a bunch of noted bows. That could very well be worth a hell of a lot more than 360k in coins to a lot of players. It is to me.
  12. I guarantee there will still be a place for WFV merchants. There are plenty of high level herblorists who will be willing to pay well over 10 per WFV to buy in bulk from players, simply to save themselves the task of running back and forth from the Ardy general store 100 times or more to get all the vials they need in order to gain levels. This update will have less of an effect on non-stackable goods like that, because you are still limited to buying 27 at a time. However, this will become something of a niche market, and certainly not something bots will be able to do en masse to make money.
  13. You realize that you can pick pineapples in Karamja or grow them, right?
  14. Anybody check on the blast furnace yet? And anybody know what bronze bars are selling for in Shantay (or at any other shop that sells them)?
  15. kdb148

    Mining

    For mithril, lumby swamp mine is a decent option - it's always empty on members. Crandor is also pretty good, because getting back and forth from there is easy as a member. For straight addy mining, nothing beats the hobgoblin mine. For superheating, try the Grand Tree.
  16. Especially when the person posting isn't ranked in 3 skills.
  17. The simplistic analysis in the first post also fails to take opportunity cost into account. The time you save teleing instead of alching is time that might be spent making more money than you save by alching. It's not nearly as stupid an idea as the OP makes it sound. Depending on how fast you make money, or what you enjoy spending your time doing, using Cammy tele for XP may very well be preferable to alching.
  18. Teleing is faster XP. For some people, that makes the added expense worth it.
  19. Not true, it matters a great deal. If you can find a runner to take your raw fish, you can double your xp per hour. With a dependable runner and a 60+ fishing level, you can get XP faster than in members.
  20. Having crafted over 8M xp at the world 36 nature altar, I can guarantee you that World 36 is much faster xp than World 66. While World 66 has an arguably 30-35k xp per hour tops - My personal best in World 36 is 55k xp/hour. ;) (Though I'd say the average is around 45-50k xp/hour - factoring in the uneven supply of runners) If you read that quote again, you'll see that it says in the quote that world 36 is faster XP than fast free laws. The bolded part is simply referring to the fact that XP per ess and per trade is less with nats than with laws. Which is true.
  21. Anybody know the speed via the long path?
  22. Port Phasmatys is way faster than al-Kharid for smelting. Go either there or Neitiznot.
  23. If you mine 1k+ of it, you can get 110ea pretty easily.
  24. Mith bars, no question. Go to Port Phasmatys and make 5 mith bars and a steel bar every run. That's more XP per run than steel, and you can do more runs per hour. It is also faster than iron, even with a forging ring, because iron only gives you a paltry 12.5 XP per bar, compared to 30 for mith. When you factor in the opportunity cost involved with gold ore, you'll realize that making steel or mithril bars is a much better option, though in terms of pure speed, gold ore with the gauntlets is the fastest method.
  25. At your level, you don't have a ton of options. I would recommend mining iron at Varrock east mine, you should be able to get 60-80k per hour this way, which is about the best you can expect to do. Once you get to 70 mining, give coal a try at the mining guild - it's too slow before then to be as good as iron for money. Alternately, you might want to give mithril or gold a try - gold in the crafting guild, or mithril at the hobgoblin mine. Mining should net you around 100k per hour, if you know how to best utilize your mining options.
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