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kdb148

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Everything posted by kdb148

  1. It is a waste for you to try at this time. Your mage is too low. Even with 90+ mage and mystic, you miss a lot. With 59 mage, you will miss more than half of your spells. You'll be lucky to kill 1 dragon with 100 bolts.
  2. There's nothing disgraceful about that at all. They aren't equipped to fight you. You going back to kill them involves you taking advantage of them as much as RC pking is about taking advantage of the RCers using the abyss. The only method of revenge that has any honor is to offer a stake or message the person that you'd like to DM them or at least fight them fairly in the wildy. Getting upset when the RC pkers tele away is about as dumb as a RC pker getting mad at the RCer for teleing away when he starts getting hit with ice spells. Just because someone does something that aggravates you doesn't mean that they are wrong to avoid a fight that they know they can't win. There isn't a single player in all of runescape that is going to hang around in the wilderness and let someone attack them when they know they have no hope of winning the fight, if they have something to lose by dying.
  3. Easy answer - there is nothing wrong with RC pkers. Most (not all, but most) pkers pick on players who they know they can defeat. It happens at Mage Bank, the agility course, rune rocks, boneyard, green dragons, greater demons, and to treasure trailers. Players only hate on RC pkers because they lower the profits they can make through runecrafting. But really, RC pkers are just doing what most pkers do - picking on easy targets in order to make easy profits. The abyss just happens to have a better supply of easy targets than any other part of the wildy. Therefore, pkers to congregate there. I also suspect that people who get pked while RCing are upset that they lack the basic mental capacity required to escape the pkers - either by using fairy rings, or by bringing a one-click tele and knowing what to do depending on which spell they get hit with first.
  4. kdb148

    smithing

    He's quite wrong, you can smelt mithril as a f2p and make a nice little profit. An incredibly fast way to gain smithing and mage exp is to superheat mith bars. Just buy all of your ores and some nats, superheat, and sell the bars. You can break even or even make a small profit, but more importantly, you can make 20k+ smithing exp and 45k+ magic exp per hour, all while breaking even or even making a small profit. Not bad, eh?
  5. F2p, just mine your own silver, smelt, and craft. If you don't want to buy the skill, this is easily the fastest and most worthwhile way to train crafting.
  6. Ack! You sell your gems to shops? Not a good idea - you should mine and smelt some gold to make amulets with, and then alch. If you save up your gems for a month or 2, you can easily save up enough gems to get some good crafting exp from making them into amulets - and then a nice return from alching them all. For serious training, just keep mining that silver. The mining and smithing exp is worth the time. It's the fastest way to get crafting materials without buying them. As for what to do with them - you could alch them, or buy/collect air and body tallies and train runecrafting. If you aren't keen on the idea of losing money for magic exp through alching, just keep selling them to general stores. I like to keep a nice stock of air tiaras around, because I craft air runes a lot and will often run into people willing to pay 1k for an air tiara.
  7. The abyss is a waste of effort. Just use fairy rings to craft nats, it's practically the same amount of time as the abyss if you use super energies and run the whole time.
  8. Bloodvelds are maybe the best assignment for range training. Don't skip it, range it! Don't bother training melee slaying, it's a waste unless you absolutely have to do it.
  9. Right, and we can really be sure that's all he did to get muted? Surely not all mutes are deserved, but not all players are honest about their crimes. In fact, I'd go as far as to say that most of the people who complain about being muted/banned/whatever are guilty of worse things than what they claim they were banned/muted for.
  10. Crafting guild, especially if you use dueling rings and skill necklaces.
  11. You should add a section noting that it's possible to cut wood, pick flax, fletch and string bows, and alch them all in Gnome Stronghold.
  12. Your only other option is to bring tele runes, or buy teletabs. Teletabs go for 1-2kea I think.
  13. Banshees are much better than Chaos Druids, they drop herbs about as often, and also drop other useful and good stuff like noted p ess and black mystic gloves.
  14. Granite will be around 50k xp per hour, maybe a bit less. Powermining iron, you can realistically expect to make 36k exp per hour. Mining and banking iron will be around 20k xp per hour.
  15. Simple solution to this is to make higher level monsters cost a lot of runes, like 50 or 100 deaths or bloods. That way they're not so expensive as to not be worth using pvp, but expensive enough to make them impractical for repeated summoning for training purposes.
  16. They'll probably move total level up to a bar atop the skill scree, much like where quest points are located in the quest diary.
  17. It's WAY faster to use fairy rings to craft nature runes than to do this.
  18. If you farm them, you get 6 mushrooms per spore, and the mushrooms do not come back, so you need to plant a new spore each time.
  19. The third inv spot is taken up by the airs you craft :wink:
  20. Cosmics are better than either one, moneywise. You can easily sell cosmics for 170-200 each, and since you make double cosmics, it's much better money, though you get less XP per hour. Plus, if you have the agility to use one of the shortcuts, you can glory to edge and use fairy rings and bypass the abyss altogether without losing any time. The only downside to cosmics is that it's not always that easy to find buyers.
  21. Manage Thy Kingdom is a good way to get herbs, and make a decent profit even if you buy all of your vials and seconds from other players. Combine MTK with farming, and you'll be making some decent money off of herblore.
  22. If you're going to sell 5 and then wait, might as well just sell them one at a time. It won't be any shorter to sell 5 and then wait for the stock to go down to zero. I wouldn't recommend selling more than 5 before hopping, if you go that route. They drop well below 1000 each once you sell 6 or 7.
  23. You can only have 1 pair, but can change them between smithing, chaos, or cooking gauntlets at any time by speaking to the approppriate brother, and paying a fee. The fee varies from 25-50k each time.
  24. But he's wrong, and I'm pretty sure he's never smelted gold ore or smithed plates in mass quantities. You make WAY more than 30k per hour making steel plates, you can smith at least 2k bars per hour into plates, which is 75k per hour if you do steel, 100k if you do mith.
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