kdb148
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Everything posted by kdb148
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I have an onyx, and I would like to trade it, a gold bar, a ball of wool, and the enchantment runes to someone in exchange for a fury amulet. If you have a fury and would be willing to do this, please let me know. Thanks!
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This whole thread is hilarious. People complaining about fight caves being to hard. Guess what, people - IT'S SUPPOSED TO BE HARD! It's supposed to be the hardest thing to do in the game, and you all whine because the monsters before behaved in a way that made it significantly easier than it should have been, and now has been fixed. I swear, everyone just wants things to be easy. What's up with that? Higher difficulty is a GOOD thing, it means it's more of an accomplishment if you finish.
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Combat requirement for quests: good idea?
kdb148 replied to Hi9im8Here7's topic in General Discussion
It takes away a lot of the efforts people make to circumvent the intentions of the game makers in making a hard quest. A lot of low levels completed Desert Treasure by using a safe spot and/or having a friend block for them. This is clearly not what Jagex intended, and the point of having a combat requirement is to ensure that players will complete quests as intended, instead of exploiting the game engine in order to complete a master level quest at levels they wouldn't otherwise be able to. See, you're a perfect example of the entitled youth of today. Basically, your post boils down to "I want a quest cape, therefore I should be able to get one however I want." No, it just doesn't work that way. Jagex wants to attach certain levels to a quest cape, and they have done so. It helps the community by making the level requirements a little more challenging. It also helps the community by keeping players from trying to exploit bugs to complete difficult quests. And like I said before, it helps Jagex by opening up more combat options to players who want to keep their quest cape, making them better customers. In the end, Jagex believes this will bring them more custom. More custom means they can pay more people to develop and test new content. Which ultimately means a better game overall for all of us. So yes, in fact, it does help the runescape community, or at least, Jagex believes it does. And despite your protests, and the fact that you no doubt think otherwise, Jagex is almost certainly right. At least, it's 1000 times more likely they are right and you are not. They have a team of people working on content, trying to determine what is best for the game. They've put more thought and effort into it than you ever could, and these are professionals who, given the success of runescape, obviously are very good at determining what is good for the game. It really denigrates the skill and common sense of the Jagex staff to claim that you know better than they do. Now obviously, they aren't right all the time, and part of why they have been so successful is that they are willing to fix their mistakes. So if you really are right, and the combat requirement is bad for the game, eventually it will probably disappear. But why not try something new for a change - instead of being so quick to jump on them after every little update, try putting a little trust in them? They've brought you this game that you obviously enjoy very much, and every change they make is aimed at improving it. This makes no sense at all. Jagex has never, ever told you how to play the game. What they do is set the game parameters, and what you can accomplish at a given level. When has Jagex EVER approached you in game and told you what to do? I mean, you've got to be kidding me. This is like saying "I want a smithing cape at level 50, it's unfair that I can't get one!" You DO have to follow the game rules, and you can't get an achievement cape without fulfilling the requirements. Nobody is forcing you to get a quest cape, but you have no right to get one just because you want it if you aren't willing to fulfill the level requirements, just like all the other achievement capes. I mean, if you choose to keep your combat levels low on purpose, there are a lot of things in the game you can't do, and a lot of equipment you can't use. This is no different. Playing the game your way necessitates giving up the ability to use a lot of things. And giving up your quest cape is just one of those things you're going to have to do. Jagex isn't forcing you to raise your combat level. All they are doing is giving you another extra reward for doing so. Please explain to me how putting a combat requirement on the quest cape forces you to raise your combat level. It seems to me that you aren't forced to get a quest cape. So tell me how this prevents you from playing runescape the way you want. Because it doesn't make any sense at all to me. This is a total steaming load. Most people do quests at low levels to show off that they were able to do so. There are exceptions, but most people are interested in showing off this achievement. See, you miss the point entirely. If I want to stay at level 3, then there are a ton of quests I can't do. I'm not being forced to train my combat, and I accept that there are quests I can't do. Just like, if you want to stay at level 60, you have to accept that there are things and quests that you can't do. YOU are forcing YOURSELF to raise your combat, because YOU want the quest cape. When you put limitations on yourself, you necessarily limit your game experience. This is YOU limiting your game experience, not Jagex. Stop acting like they owe you the ability to get a quest cape at your level. Because they don't. -
But you can't have more than one deadfall trap at a time.
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Combat requirement for quests: good idea?
kdb148 replied to Hi9im8Here7's topic in General Discussion
That's not true at all, considering that we're talking about a small minority of the runescape community who have their way of playing interfered with. If they only affect a small number of people with something that makes the game better for the community as a whole, then it is, in fact, good business. Yes it does, if Jagex feels that part of the accomplishment of getting a skill cape is achieving a particular combat level. But here's the thing - nobody is preventing anyone from playing how they want - you just can't complete all of the quests now at a combat level below 85. You can still run around with your legends cape and ancients staff at level 60 to show off of you want. You just can't get this one thing, and that's fine with me. Frankly, I don't see why lower level players feel like they're entitled to be able to get the quest cape. If you ask me, it's all part of the entitlement that young people feel in our society these days. They see the quest cape, and feel they should be able to get it on their terms. But that's not how it works. You get these things on Jagex' terms, and all the whining and complaining in the world doesn't mean you should get your way. Don't give me that tripe, because it's total BS. Jagex owns the legal right to the game, not the players. The players don't determine how popular it is, Jagex does. The players don't get together and meet and decide what game they will play - gaming companies put a ton of time, effort, and money into creating a game with as wide a fan base as possible. And hopefully for them, they get it right, and the beauty of a game like runescape is that Jagex can tweak it on a weekly basis to make it better. They determine its popularity by doing market research and listening to feedback, and make their decisions based on that. It's this hard work, and good decision-making that keeps the money coming in. Yes, Jagex needs players to be successful, but that doesn't give the players ownership over the game. It gives them a limited role in its development. I mean, to be perfectly honest, most players are idiots. Jagex ultimately has to decide, through playtesting and technical research, what, if any suggestions will work. And the vast majority of the game content is original Jagex content, not based on suggestions. As for capitalism, that's just totally out of place here. The combat level requirement affects a small minority of players. Capitalism says that you please the majority of the consumers to stay successful. So clearly, an update that upsets a small number of players is still successful and good business if the majority of the players like it. And from what I can tell, most people were happy with the difficulty and rewards from Dream Mentor. Meaning that from a capitalist perspective, it was a success, leaving Jagex able to ignore the outcry from the few players out there upset with the combat requirement. Not to mention the fact that it might force players to explore combat more than they would have previously - perhaps opening those players up to more content they like and making them better customers, despite their initial protests. -
Hobgoblin mine is the best. You might consider Crandor, because you will have reasonably fast banking in TzHaar, and there are 7 rocks - enough so that the first will respawn, or be close to it, by the time you finish mining the 7th. Those are about the only 2 spots where you can continuously mine mith. I think you can do so while in the haunted mine as well, but that's a huge pain to get to. If you're going to superheat, try the mine SE of Draynor. A glory back will be quick banking, and it's usually empty on members worlds.
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Do slayer - dust devils, bloodvelds, turoth, blue dragons, and fire giants are great assignments to range, and make sure to pick up a cannon should you get a dagannoth assignment.
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Combat requirement for quests: good idea?
kdb148 replied to Hi9im8Here7's topic in General Discussion
Why should Jagex cater to one specific type of player? If a player decides to put an artificial limitation on their character, then that's their choice, but Jagex has NO obligation to tailor their content to these people. And if Jagex wants to create a game where combat level is important and matters for something, then they should go ahead and do so. -
Visage Hunters ~ [356+ KBD's killed][CONTEST WITH PRICE]
kdb148 replied to Knite's topic in General Discussion
don't spread false rumors. Actually... I just went there, having the anti-dragon shield with me and he notices it. He then notes something about the dragonbreath being stored but wasted, he then continues mentioning an aritfact that could release these stored dragonbreaths. After he tells you this, you can reply saying: Me: I will look for this draconic visage! Oziach: Good luck wi' that. They're mighty rare, so yer quest will take some time. If any monsters have them, it'll be the dragons. So he can talk about the draconic visage and shield, but you have to carry it with you. Right, but you don't need to talk to Oziach in order to get the drop. That's a rumor, Tip.it crew should know better than to spread it. -
Visage Hunters ~ [356+ KBD's killed][CONTEST WITH PRICE]
kdb148 replied to Knite's topic in General Discussion
I've used 10k+ magic darts and a few hundred ice bursts, mostly on steels. Probably killed 400-500 steels, gotten a legs and a skirt, but no visage yet. -
Simply mine the gold yourself. Then either sell the bars, craft them for a ton of crafting levels, or smith golden bowls out of them for extra smithing exp. If you craft or smith with them, alch whatever you make for some nice mage exp. As a bonus, craft your own nats so you end up making some money and rc exp.
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Is there such a thing as a blast furnace world?
kdb148 replied to smilinmike's topic in Help and Advice
There's only one problem - there's no world 60 any more. Search "blast furnace" in events on the RSOF, you should be able to find people to work with you, at least short term. -
I've killed thousands upon thousands of irons since they first came out without a single dragon drop ;) someone here is claiming he had 2 legs and 3 skirts in 5k chaos... I've got a legs and a skirt in 3k deaths so far killing steels.
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Need to fight Delrith with silverlight for Demon Slayer?
kdb148 replied to Vulxai's topic in Help and Advice
Yes, he does. -
Need to fight Delrith with silverlight for Demon Slayer?
kdb148 replied to Vulxai's topic in Help and Advice
Every HP damage you do to Delrith gets you 2 XP instead of 4, and he has 7 HP, so you will gain 14 melee XP by killing him with melee. I meleed him with my level 3 skiller and killed him fairly easily, you'll have no trouble. -
Use barrows gloves. Bring dhides and ranging gear, and don't bother praying against ahrim.
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Actually, power ammies will only sell 4-5kea in bulk. If you try to get 10kea for them, you will take a looooong time to sell them all. Rings of life rarely sell for more than 5kea, and are also difficult to sell. If you want to unload a bunch of dueling rings, stand in a crowded c wars and sell 2kea - they will go fairly quickly. Forging rings could sell for 2-3kea, check forums for those. Rings of recoil are good to sell in bulk for 1-1.5kea. They used to go for more, but it seems that a lot of people try to sell them nowadays, so they'll be much easier to unload at 1-1.5kea.
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Yeah, you're passing off the spec as your own regular hit :roll:
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You will not be very successful hitting monsters with iron knives at your level. Make arrows instead, and you will get fletching exp as well.
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Weren't Santas 6 or 7 mil more a year ago?
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Dusties are pretty easy to hit, and have good enough drops even if you don't get a d chain.
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Other sites are very handy for this. Tip.it is not.
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It's definitely not cheating. Cheating means doing something outside the rules - Jagex has known about this strategy and continued to permit it. It is fully within the rules of the game. Remember, it's Jagex's game, and they set the rules. The only possible way to cheat in Runescape is to abuse a bug, but flag-holding is clearly not a bug as it has been allowed for years. So I think it's completely wrong to call it cheating. However, I also think it takes a lot of the fun out of castle wars, and arguments that "Well, you just have to use teamwork to get it back!" ring hollow, because I have no way to communicate with the rest of my team. Sure, I can add them and chat privately, or run through my castle yelling, but nobody is going to pay any attention to that, and it only reaches a small fraction of my teammates. The game currently has no function that allows communication among an entire team, meaning that there is no way to properly organize a mass assault to take back a flag that a team is holding. So, I would love it if Jagex put in a 2 minute time limit on a team holding their own flag, or institute either a way to communicate with your whole team. Another good way to handle it would be to set a timer on holding the flag, but instead of putting it back in its castle, a message pops up on the screen of every person on the other team, telling them that the other team is holding their own flag, AND where that person is located. I mean, how cool would it be to have both teams clash in a huge war out in the open to take back a flag that is being held? That would really add an extra element of fun to castle wars.
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Need Help With Barrows: Are My Stats Good? Need A Guide also
kdb148 replied to pamont's topic in Help and Advice
Well, yeah, if you are using guthans or ancients. Otherwise, you're going to have to explain how you manage not to run out of food in more than 2 trips without praying against anyone besides Dharok. Especially Kari. -
rcing nats without abyss or shilo village bank
kdb148 replied to wassuploe's topic in Help and Advice
Do you use super energies when going with fairy rings? And teleing back to edgeville via a glory? How many glories do you have, and can you charge them yourself?
