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Doomster

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Everything posted by Doomster

  1. Load, ambient temperature etc. can all alter the speed - I can ALWAYS hear when I have a sustained load peak, as my CPU fan goes to max. Laptop fans probably do go faster, as they are weedy little 60mm or 40mm, and skinny as well - you cannot make an efficient fan that size
  2. Barbarians (in the village) - some spotty runs of nats or chaos. I quite like dark wizards - using dragonhide armour, and either range or rune weapon & anti-dragonfire... a good scattering of runes, and when they drop nats, it's 4.
  3. Iron with rings of forging, Gold with goldsmiths gauntlets, or superheating mithril in the mine (needs a lot of nats) - depends on the distance, but carrying a load of mithril bars back from the mine, ready smelted may be faster than bringing several loads of ore, and smelting several loads. You could also consider the blast furnace for mithril, though the real gain from mining and smithing mithril is in the decent alch/shop price of higher items.
  4. Level and pickaxe both make a difference, but since it's not possible to compare 41 mining and bronze with 1 mining and rune :mrgreen: ..... Use the best pick you have, it does help, and I'd rather give away 1 space (if I can't wield) than use a lower grade pick. Also, rune essence cannot explode (check plz?) and for as long as I can remeber (since the pure ess update), I've not seen a golem there.
  5. Another thing, training runecrafting would be useful, as that skill is far more useful in members - collects any element talismans you can, as using for combination runes in members would be exceptional training from a low RC level - though you'd also need some necklacses of binding. Mage is also a much more powerful skill in members, so in some respects, what you do and what you buy also depends on your combat style aspirations. 1. Melee - you can now: Wield dragon (though many items have quest requirements), wield a maul, use some partial > rune armour (granite, fremmy). 2. Range - you can use the magic short bow, wear Blue dragonhide (60=Red, 70=Black) 3. Magic - You can wear Mystic, and several other armours For many of the more dangerous, but worthwhile, monsters, either distance combat (mage/range) or protection prayers are essential. You may also need to consider "buying skills" rather than equipment, as it could save gp later.
  6. The graphics controller appears to be an Intel 865G/GL/GV http://www.intel.com/support/chipsets/sb/cs-009241.htm - so the other things on this page may also be relevant - it may require the chipset software for optimum performance, and it may or may not be equipped with the RAID-capable version of the chipset. The ethernet is a Marvell Yukon The audio is AC97 (Soundmax chip) on Intel chipset - Sounsmax drivers are ONLY released through motherboard manufacturers, so you need to identify the motherboard make and model - usually flashes up during the BIOS bootup.
  7. The sceptre is a handy one piece teleport item, more so in F2P, where it is the ONLY one-piece teleport. I'm actually beaing a little sarcastic calling the Ankou "mighty", as with the safespot, I can demolish them with fire strikes. I have completed sceptres on a level 34, level 32, and even a level 16 ! The level 16 elite tactics: 1st level: Range Minotaur over the fences, collect arrows (can also mage here, or they are not that tough to melee), get right half. 2nd level: I melee'd the two Flesh Crawlers at the right, though there are some awkwatd safespots, High level melee, go to the southeast room with lots of them. On the low level challenge, skip the 3rd level, just blitz run it if not already passed, if passed, portal it. 4th level: The Ankou - for melee, the northeast room, but for mage, go south, cross one room west and then find the safespot on the south wall of the next room. Use up chaos runes with crumble undead, or shoot fire strikes, with moderate luck, you can hold the spot until they are non-agressive, especially if you don't insist on grabbing every half-decent drop. I usually curse before the attack. Can range, but not as effective, these guys are weak to magic. 3rd level: Catablepon - I hate these guys, they have insane defence, weaken and melee attack. I use the northwest room safespot, west wall, and this is an ABSOLUTE safespot - dive into the break in the bones (opens to the north) and they are too big to follow. So I unarmour, mage armour is I have it, and curse - can take a lot of attempts before it takes, then switch to range kit and range them - even then, at low levels, you either lose a lot of arrows, or have to take a hit or two as you collect (on each one). On my level 16, I got lucky with both the Ankou and the Catablepon dropping a piece on about the 5th one. My main has 11 spare piece sets (can only assemble 1 at any time) and carries it as an escape teleport at the skeleton coalmine.
  8. Click on each coffin in the grave to take it, click on the headstone to see a tile with one symbol - it it flat-spins and does not show, then use the curved "X" to cancel it and try again. Clicking on each coffin in your inventory will show the contents, right click and "USE" the correct one on the grave. To make space, you can deposit items at the mausoleum, but heed the warning, it is DEPOSIT ONLY, and when you finish, you go back where you came from, and any aggressive monsters will be aggressive again, even if you had stayed long enough to be ignored.
  9. http://www.activevirusshield.com/antivi ... /index.adp? AOL Antivirus - powered by Kapersky! That's got to be the one to beat. AVG certainly warrants an honourable mention, for their longstanding freeware version that loses only a few features (mostly that scheduling is very limited) compared to the full version. Avira / Free-AV is also in there, as is Avast (though at one time, fon't know if they still do that, you had to re-register every year for Avast). But none of them are as big a name as Kapersky.
  10. The mightiest monster and level of the stronghold, the Ankou. Safespot mage, or rune armoured melee works best on them, although you CAN kill 1 or 2 with a melee pure, standing by the door for a quick escape, it can be an eating contest, and a moment's lag can be fatal - they can hit 8, and hittting 8, 8 is not unknown, if you let HP drop too low, getting hit an 8 as you break and another 8 in the door is possible. While they do not hit especially often through rune armour, a double max is still possible, though much less likely than with lower grade armour.
  11. Try another slot, you occasionally get some odd slot to slot or slot to onboard resource conflicts. Another dim recollection is you may need to select the "assign IRQ for VGA" option somewhere in BIOS. DirectX9 runtime with DX8 card (or even DX7) = NOT A PROBLEM. I'd use the last DX8 card supporting driver from ATI - http://ati.amd.com/support/drivers/xp/r ... 00-xp.html - that is the LATEST driver to support the Radeon 9250 and anything older. PS. Are there any options in display properties - the reboot defaults for ATI drivers can be pretty messed up, in fact, mine defaults to a mode that the monitor blanks, unless I trap it (F8 for boot menu) and force it to use VGA mode.
  12. It could be worn out (yes, I have worn out a button, though it was on my old trackerball). Can you hear it click? If cordless, they can react oddly for some time if the batteties are getting weak. Can't think WHY any virus/malware would block mouseclicks, these days, the most common want to "OWN" you without being noticed.
  13. Couldn't face the tedium of a skill pure, but have: 1. A main, thinking of getting to 60 att and going members (DDP++ rules!) 2. A steel fighter (with protect item), planning some cheapskate wildy raiding (as also has smithing to replace steel). 3. A pure mage 4. A "perfect" equal on all combat levels hybrid (got bored with that one). 5 & 6. Low level sceptre chaser - one success at level 16 ! All have basic fishing & cooking good enough for their level, river fishing for sceptre chasers, Karamja for the rest.
  14. Pays, rather than costs, I would suggesst. In all metals, the short sword does very well in value per bar, but the large numbers made (1 for each bar) and the low unit price for any below Adamant makes them weak for store trading or alching. In all metals other than Rune, Platebodies generate the highest value per bar and condense that into the fewest number of items. In metals other than Rune, 2 handers or legs / skirts are the next best thing to platebodies.
  15. Don't know if it works for PK, but a setup I use quite often on a mage: Magic amulet, studded chaps - as this looks like a stronger and cheaper offense/defence combination than a power ammy and a penalty-free item for the legs... other kit as normal for a mage (this requires 20 ranged, even on a mage otherwise intended to be pure). Also, if you survive more than one combat, then either a couple of Anchovy Pizzas for between fight recovery and topping off hitpoints may be useful, or maybe fishing / firemaking gear to use the east wildy spot. PS. One other thing to remember, if not under attack, the free home port teleport does work up to level 20, handy if on your way back from deeper levels and wanting to avoid any trouble on the way back. You really do not want to walk back into anyone of close level gathered around Edgeville, or worse, the multicombat area of Varrock. It's always said that low level Varrock wilderness is more dangerous than you expect, as there can be a large number of players loitering at the break line.
  16. A few tools to examine startup items may be useful, A2 Hijackfree seems to have most startup points covered, including sneaky ones. http://www.hijackfree.com/en/ Was thinking of Hijackthis as well, but not sure if it covers all the autoruns, though it does generate a log that is common in situatioins where unwanted programs are being hunted for. I take it we're probably talking Windows 95 or 98 here?
  17. I tried to smuggle some eggs out using a teleport - they vanished. Is it even possible to smuggle the chocolate kebbits out, or the chocolate chunks? Pretty sure you can only collect 10 kebbits, and while you can take more chunks, the easter bunny takes them all. If you get ANYTHING out from there, pretty sure that it will either disappear or turn to chocolate dust when the event ends.
  18. If you mine your own ess, and get 4x airs, paying 2k, selling airs at 15, than you lose 500gp per 25, but gain 125xp, making it 4gp per xp, and no improvement until you hit your 44 target. Now if you can sell the airs higher, the losses are reduced, but 20gp (giving you free XP) would be a pretty stiff price to get. Alternatively, you could recoup the losses by doing some runs on the other side, with a 500gp loss per 25 crafted, 1 run would pay for 4 craftings, or crafting your own ess would pay for 3 more craftings and give XP as well. The other main F2p routes are: * Body - the fence removal makes it reasonably quick, and the highest F2P XP per ess, but body runes are not much sought after. * Fire - using the store to un-note my be a little faster than banking, but costs. I think all the other paths are too long to do for XP, though rune trading with at least a K of them all might be interesting, but air, mind and fire seem to be the most traded - with a target of 44, doing some 4x minds at 42 may be worth a shot, not for a great rate of XP, but for filling orders for 1k/2k of minds.
  19. The edge route, even though it crosses level 4 wildy, shaves quite a bit off the tree-dodging route to/from Falador - the amount of clutter on that route makes it slower than you expect. If you can spare the laws, Falador tele is another option, losing two spaces (if you use a staff). On the edge route, use run occasionally, but leave 50% for dodging PKers or the skeletons at Edgeville. My "golden" route though, was edgeville to mind, northeast to the skeleton coal mine and mine a load of coal, southeast back to edge. That route works well under some conditions: 1. You can mine coal, but are either short of entering the guild or it's too busy. 2. You have defence and armour, or prayer, to hold the skeletons at bay while mining. 3. You don't get run off by PKers - actually, in my sessions there, only saw (and got attacked by) one in the possible level range... went back loaded for a fight, and drove him out of the area. Minds for 10 ea ?? you sell 'em and we'll all buy some. For the cheapskate mage, making minds is essential, but I'd suggest piling to at least 28 RC (triples) on something faster.
  20. Similar ratios occur for most other metals, except that in anything other than rune, platebodies offer the highest return per bar. The other factor, is that for lower metals, the price of a nature rune becomes more significant, making steel platebodies or Mithril 2 handers and above, the only really good alch items.
  21. Other effect: Annoyed members who had gained access to the RFD bank, though that is still closer (by 1 floor). Also, made Lumbridge a lot more useful, with the free home port teleport to get there, a bank, a general store, a prayer altar and a furnace, so Lumbridge can oftem be used as the return point particularly on ending a skill session, as the one thing Lumbridge is not very good for, is a starting point.
  22. There is a fence safespot for the level 27's http://www.tip.it/runescape/?page=stron ... ty_map.htm Portal to the treasure room, then work back to the southeast room, the fence works exactly the same way as in the northwest room, in fact, it is more double-sided than that one, with minotaurs on both sides. Best to take curse runes, or even wind strikes if you can do nothing better, and use a spell to set the minotaur up for a neat pile of arrows, instead of scatter as it moves.
  23. Some audio/video files try to make you download a codec which IS a virus, and the file may sometimes not match it's filetype. There is also the "double extension" trick, where a file ends im ".mp3[Caution: Executable File]" and the [Caution: Executable File] bit is normally hidden. Darn filter, you know what I mean!!!
  24. Getting killed with them would be a bit annoying though, think of all that XP wasted. Can't bank, so you lose a spot for each one held, which for many skills you might consider using them on, would mean a loss of maximum xp per run, for anything which means carrying full loads to or from the bank. The classic eaxmple is holding one until you hit the next level of the skill you will use it on, because it will be worth more xp .... TEN more, and having 1 space less to use may cost more than that by missing out on 1 item per run.
  25. I always used to clean the rollers inside (through the ball access), usually by licking the corner of my handkerchief and using that to wipe side to side and spinwise on each roller and the idler - a tissue would probably be better. Mind you, the replacement doesn't need to be an expensive laser, basic opticals are now cheaper than ball mice, and I've yet to find a cheap optical that isn't at least as good as the best ball mouse.
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