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Doomster

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Everything posted by Doomster

  1. Black (any) is 10 defence. Unless you can afford a wearable rare, the only way to display some wealth on a level 3 skiller is trimmed or gold trimmed robes. 10 Defence for Black 20 For Mithril 30 For Addy And for full Rune (including T, G or god), must beat Dragon Slayer Skilling in what? In F2P only smithing generates worthwhile alchables, though a mage also had the advantage of teleports. If you are a skiller first, with no serious combat aspirations, maybe a defence pure, increasing the level up to 30 defence when you can buy Addy (g). At 40, you'd have to use a plain rune chain (or Addy (g) body) with any trimmed, gold trimmed or god rune pieces. Mage is a natural partnership to several kinds of skiller, as it enables alching of products, teleports, and can be trained using the runecrafting skill for resources (curse-class spells, if you don't want HP levels, plus the teles & alchs). If you have very high smithing, then either mage to alch, or mele using what you make, are possible courses.
  2. The only point to un-gemmed gold item, is to non-enchantable gemmed ones, is to train crafting using gold bars, though silver is generally better than un-gemmed gold for that. As for wearing, as pointless as the brass necklace, the makeover mage amulet copy, random event gear etc. - for appearance only.
  3. As I understand it, the options are: 1. First time, get Ned the map and fix the boat. 2. You did not kill Elvarg, and teled or died - Repair the boat again, Ned still has the map. 3. You killed Elvarg - the door is automatically released, and the boat cannot be used. 4. You do not attempt Elvarg, and go and open the secret door - not sure if that ends the boat, but it opens the passage.
  4. Now THAT is a GREAT idea - since the events usually start earlier, how about: December = Saradomin day Near halloween = Zamorak day Near easter = Guthix day. As for this easter, how about ranged egg-throwing, for people who missed the rubber chicken. ... if hit by an egg, the victim hears a splat, and appears as an egg until they do anything (re-use the easter ring effect). To make it usable as an autoer irritation, maybe the victim also gets an egg in their inventory, if there is room.
  5. The distance fom banking (Lumby swamp mine is now closer to Draynor than before) can actually be a negative if you plan on superheating Mithril, since the 5:1 superheat packdown mitigates the long trip. The swamp mine can be pretty busy, as it's a little too convenient... Mithril, Addy, Coal and no resident monsters. One really big annoyance of Crandor, several of the mine areas block the path, so to fully utilize them means going round and round. After a full load, I'd zap back to Lumby on the free teleport, then go to Al-Kharid bank, take out another 30 coins, take the Shantay jail transport back to Port Sarim & repeat, I'm guessing that a full superheat load of bars may be long enough for the free transport to recharge, otherwise you need another teleport, or to log out and in again to force it to recharge. When below 5 spaces, either carry away the remainder in ores, or do a bit of snatch and drop, eg. at 4, holding 1 mith & 3 coal, drop a bar, mine coal, smelt & pick up. With fewer spaces, you may need to juggle the dropped items to avoid them becoming visible or dissapearing.
  6. The -Xmx parameter in java limits the MAXIMUM memory. I'll read you out my current options: -Dsun.java2d.d3d=true -Dsun.java2d.ddscale=true -Dsun.java2d.translaccel=true -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CMSParallelRemarkEnabled Not all of them may be currently effective, the string grew somewhat as I used Java 6 beta The last 3, select tunings for hyperthreading / dual core operation, using multithreaded garbage collection. The first 3 select Direct3d assistance, though this mode may now be the default. I used to use -Xms32M to increase the starting heap size, but on my system with Java 6SE final and concurrent tuning, the default is now higher. Best Java tuning you CAN do, update to Java 6 The tool I used to use for analysis http://www.tagtraum.com/gcviewer.html Is not yet updated for Java 6, but still gives partial results. This requires logfiles to be generated, which may impair performance in normal use. Another tip, if you ever use loghile flags, be certain to remove the logging options when not collecting logs to analyze.
  7. Not bad for smelting out of the hobgoblin mine.. if feeling really brave, there's also an anvil to the west, and the bandit camp store to sell at. Only problem, a long, unsupported wilderness trip like that means a big chance of running into PKers. The other thing to beware of at the furnace, a multicombat zone is directly south, and Pkers (not solo) will try to run you into it. Combat one of the deadly reds while considering your escape route, then run.
  8. You can fail other spells deliberately, it's just that there is no loss from doing so with curse (or weaken / confuse, if below curse level). Strikes can be failed, with the advantage that you can carry on autocasting until timed out or randomed, but the disadvantage that it is lower XP per shot, and the runes tend to be more expensive, and you give up the additional XP (to magic and HP) that would be gained from hits. The advantage of failed strikes, is you could do them while browsing forums. From curse level (19) to about 10-15 levels more, curse failing is quite a fast and effective way to level, but boring as hell at higher levels - the mage equivalent of power mining.
  9. Never understood how skillers handle the mindless tedium.... go into autopilot while listening to music, I guess. Got to pay a liittle attention, as the amount of time any action can be continued without ending or timing out seems to be getting shorter. Gaining overall level through balance, is much faster that pushing against the massive level gap at 90+, often with no better methods than at the middle or lower levels. The levels seem to follow a particular characteristic... 1-10: Mostly useless, but fast levels despite typically lower xp options, due to the low gap. 10-30: Gaining some capabilities, and still levelling once everey couple of item loads. 30-50: Slowing down, but maybe giving some payback 50-70: You are serious about training this, but it's a lot of bulk 70-90: If it's a resource gathering skill, you are getting rich, if it's a resource consuming skill, you have no cash left 90-99: You want this, you really want this. If F2P, the only useful 99 is smithing (rune). At level 50, the awful realization is that the "halfway" level is nothing of the kind, and the next few levels are as tough as the entire progress to 50.
  10. Loads of times! I tend to use it to decide what to do next... Ice Mountain and Falador south gate seem to be her favourite places
  11. If you're definitely going back to members, probably worth hanging on to the ore until you can use rings of forging. Platebodies are generally the best f2p item, giving the best value per bar, and using up bars with fewer actions. If the store is overloaded with platebodies, do some 3-bar items instead. If you really want to avoid a price crash, check the store first and hope nobody loads it while you smith. At Varrock (best F2P smithing town), you can either smith and bank (then sell later) at the west bank (closest anvils), or smith in Horviks from the east bank (Horvik takes iron plates, chains and legs).
  12. Drop? If you use the guild, teleport back to Falador, smelt the silver, craft the tiaras, sell to store, then swing back by the east bank, no dropping needed. Doing a run of airs on the way uses no extra space, as if you teleport, you need air runes anyway. Clay bowls are also an gift of XP at the guild, bit slow and tedious, but 30 xp a hit from clay that is NEVER in excessive demand. You can do levels on clay bowls at a time when competition makes all other supplies practically impossible - wetting the clay and dropping the bowls is a pain, but at least all your water containers (same type) autofill - if you don't have enough, then use the first lot of bowls. The guild has: 1. Full clay making facilities on-site, even a jug respawn for water. 2. More silver than any other F2P area 3. More gold than any other F2P area 4. All the F2P moulds, free respawn 5. A leather tanner, with cows outside It does not have a needle or thread so for leather craft repeating, need to go to Rimmington for those, and for general store disposal..
  13. Members or F2P? In members, I don't think any serious ranger can turn down the defence and attack bonuses that come from full black dragonhide, with body. The attack bonus comes close to paying back the extra combat levels from defence.
  14. One possible substituion is definitely the Amulet of power, -4 attack, +6 defence compared to a the ammy of magic, but more expensive. The stats for studded chaps look useful, for -5 to attack, considerably more to defence (needs 20 range). Probaly a better balance that the power, and cheaper too.
  15. A plan that makes money from ores before rune, is going to be a lot faster (and less boring), than one which starts "get 85 mining". The other thing though, to mine and sell iron ore by the K, to upgrade to coal at guild level, or to so both and smelt to steel, probably the most useful permutations. Smelting steel should get a bit more return on the ores, but adds time - maybe keeping a K of steel in stock, also holding a spare K of iron and 2K of coal (a "steelmaker" pack) would enable you to fill the most likely requests, as well as selling iron or coal alone. Pre-arranged trades (trade areas on this forum, or reading the official ones for deals) would be the normal way to shift steel bars, while ad-hoc ore trades can often be found at Falador west in many worlds, not just the mojor trade ones.
  16. In screenshots of Classic, it is shown as +3 to Attack, Strength or Defence, , or +1 to all 3 from Controlled. The effect of training a particular skill far outweighs the the small effect of using the style. As for stab / slash / crush, that relates more to the characteristics of the weapon used, for the common weapons, the main style of the weapon is usually available in accurate, aggressive and defensive modes, while the secondary style tends to be in aggressive or controlled.
  17. Fire bolts with chaos gautlets, with decent mage equipment all round, would be good for damage-based XP - to make use of the gauntlet bonus to damage, you have to be hitting. Cruble undead, if you can get one of the equipment pieces which autocast it, would be another option. It is autocast by the Slayer staff or the Void knight mace. Crumbling against the Ankou in the stronghold could pay back with some better runes, as they can drop death and blood runes in P2P, as well as the laws they drop in F2P. If you have chaos gaunts, fire bolts with the bonus could be used instead - there are some good and bad safespots - I've used 1500 fire strikes there on a pure, and only got the odd scratch on popping out for the drop - food is required, as they can hit 8.
  18. Mining from level 1... If you have not reached 15 yet, get hold of 2 iron ores (ideally from a dropping miner), mine 6 clay and 4 copper, then get your free mining XP from Doric's quest. If you DO have level 15+, mine the iron yourself, as it's still a worthwhile chunk of extra XP. The dropped iron way lets you jump straight to a steel pickaxe, which serves you well until level 21 (Mithril). Unless a skill pure (no combat), training attack to wield your pick saves 1 space on every run.
  19. Thinking of going members too. Transport is one key factor, not sure what the req's are to do Enlightened Journey ... 20 firemaking (for quest, other routes need more), 30 farming (members skill), 36 crafting. Doing a few levels of every members skill would get more out of "Tears of Guthix", as while the XP goes to the lowest skill, it also increases withg skill level until 30, so doing a few introductory levels should help - the settle on one thing that you want to train using tears (most likely construction, as it costs and gives nothing back until many levels on) and ensure that the other levels are always trained higher. I would concentrate on things which open up areas and abilities, such as Agility for shortcuts, or try to get 50 in everything, since that would cover a lot of quest requirements, or leave only a small increase needed for many - balance, the philosophy of Guthix.
  20. Like all random event items, just to irritate you with the amount of bank space they take up... and to look different - also ok while running ores or essence, as random clothing usually weighs nothing.
  21. Oak was cheaper than Willow, possibly even cheaper than normal logs, before construction. Normal logs: Used for arrows and lowest level bows, so flethers always need to use mormal logs to make arrows, but will doon level up from oak bows to Willow, with Yew preferred for bow alching. Construction made oaks more useful, with oak planks being the usual compromise between cost and training speed. Also, the stores are usually full of autoed Willows, as they power train toward Yew.
  22. Making money from iron: Sell the ores in bulk, Falador East bank tends to be an ore-trading hotspot, even on worlds other than the major trade worlds. Alternatively, mine the iron, look for good deals on coal, smaelt and sell steel bars (generally, you will need to be finding forum trades for bars, not seen a lot of ad-hoc steel dealing). As for Yews, tried them at a few levels above 60 - slow-ish, but unless there are far too many macros, at least you get a number per tree without switching (hey Jagex, multiple ores per rock would be cool). On my main, my Woodcutting rig never changes: I start with full melee armour and weapon, with a rune axe and tinderbox in the inventory - ok, I lose two spaces, BUT: 1. I like to kill tree spirits, as they can drop a good pile of nats, or a decent axe (or junk, of course) - that explains the full combat rig. 2. I like to camp a yew near an oak, and cut/burn the oak constantly while the yew respawns, also have a habit of lighting fires under/around suspected autos, as it sometimes seems to interfere with them. Regardless of distance, the least macroed trees are usually better than the Edgeville two or the Varrock palace 3. Secondly, "camp or run" - if the majority of the autos are runners, then camping is a win, especially if you have an oak to while away the time on. If you can hook up to the respawn rhythm, running may work out better. A "good" load, seems to be 3-6 trees to fill - if the autos are beating you down to only a couple of logs per tree, then you need to change world, location or strategy.
  23. A vacuum, preferably variable power and not up too high, and do not press the nozzle completely to the grille, or you could stress the fan bearings.
  24. About level 35, East - you could camp there and never be short of food, trouble is, you could find a player or clan already camped there!
  25. If you do not skull yourself by attacking another player (unless they recently attacked you first), then you keep the 3 most expensive items if you die - for most normally equipped players, this would be platebody, platelegs and either kiteshield or weapon. Using items that respawn for collection, or items you can replace by smithing, is also worthwhile. Since mages are usually the biggest bind, maybe full leathers and the anti dragonfire or free combat tutor shield works better. Check the tip.it Widerness map, and beware of multicombat wilderness, as a mage can bind you for a melee partner or 2 - also multicombat areas prevent you using "monster protection" as in single combat, a player cannot attack if you are already in combat. If mining, spawn collecting or whatever, you should also have: 1. A few pieces of food - a compromise, since you will be discarding it if not forced to use it before all other spaces are filled. 2. Full run energy 3. Prayer - fully charged if you use it 4. A teleport if you can, unless crossing the level 20 teleport line - some player prefer to have a teleport even then so they can tap-out on getting back below level 20.
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