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Doomster

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Everything posted by Doomster

  1. My favourite training spots always involve the cycle: Fish, cook, kill, eat, repeat, bank loot when it takes too many spaces. If he can fish lobster and cook it, then the combat stats are enough to go up against the Lesser demons, maybe not the fastest XP, but less boring than exterminating junk, and the chance of a decent drop plus some stuff to cash out at the store.
  2. Is this "setup before going back to members" or when you've got members? A lot of the better options (such as pure ess) are only available to members. As for the elemental runes, mine some ess (doesn't matter if it's the ordinary F2P ess). There are bronze pickaxes all over the place, on the top of the Lumbridge castle gate towers, Dwarven mine building, barbarian village. Kill some good talisman droppers - Level 2 goblins for airs, Wizards for water and so on. If you have absolutely nothing, then mining and smithing some mixed steel and mithril armour, and a mithril weapon and axe would be a start. The World 16 air altar run pays steady cash (typically 2k per run, just for un-noting ess at the bank (need 25 to start with)). If you are really equipment-poor, then things will be slow to start, but you could mine any ore (up to addy at your level) with a bronze pick, make a mithril axe and cut yews. The major money makers are ores, steel bars, lobsters (F2P) or higher level fish - if you collect herblore seconds, you may want to keep them. Just depends, if you're pumping up from almost no cash or equipment, you need moneymakers that are fast sellers, or that don't need a slow progress to 1k supplies using junk equipment. Raw materials to players generally pay better than completed items to players or stores.
  3. That's the non-aggressive level. There is no defence or armour level that guarantees a "no-hit" - in fact, you can be max-hit through any armor. The only certain "no-hit" is a protect prayer, so long as the NPC/monster cannot switch attack types or use unusual attacks.
  4. Karamja has 3 (well, 3 and an odd one) Lesser areas. 1. The main area, by the lava, usually very busy - about 6 Lessers 2. Crandor dungeon - through the Dragon slayer hidden door (4 Lessers) 2a. A 5th Lesser on the way to the skeletons (less busy) 3. Two more on the top of Crandor If you like risk, there are also the Wilderness Lessers, near the Nature rune island, and not too far from the Wilderness lobster fishing spot - get a quiet enough world, and it could be faster than Karmja ... or you could get PKed.
  5. Around the edge of the hill giants in the dungeon, are some good range safespots, but the place is mega-busy all the time. Ranging the wilderness dark wizards, fairly low in the west wilderness, can be good for collecting assorted runes, in a quiet world, it's rare to see many PKers passing that way, but I'd run or tele, after using the wizards for cover. In that area, a ranger is among their best prey (mages), while any approaching warrior faces their worst opponent. The varrock circle wizards are safer, but busy, though rangers can normally get the initiative there - actually, range, shortbow, rapid has so much asvantage in getting the first hit, that warriors tend to get a little fed up... and start "arrow stealing".
  6. 16k what? cash, xp, arrows ??? I'd range the minotaurs in the stronghold, a fence to hide behind, and the drops... A lot of iron arrows, and a few bronze, so slowly converts your bronze arrow stock into iron, as you lose bronze & gain iron. Bronze full helms (cash them out at the helm shop nearby). coins and some other junk, including noted ores (copper/tin) and essence. Not quite sure, but I think everything on level 1 may be non-aggressive.
  7. So this is a more extreme version of "the paperclip challenge", with a no barter rule thrown in. Buying items for cash, selling items for cash - this will make the early stages a test of luck, as a lot of the progress results from the trade of surplus items for one wanted item. Getting an item (or items) for 25 gp that will sell for more (cash) is the toughest call - assuming you discard everything but the cash, then not sure if you could buy 3 air runes - when you'd need to meet someone short of air runes for a teleport. Beads would be good, if you see them in a general store, but need to find someone who wants that colour for Imp catcher. I'd suggest one modification to the challenge, pick up some coins, or do level 1 of the stronghold (just run through), and then give youself a choice of 25gp starter items, eg. bronze arrows bought in general store, beads, logs... 25gp-worth of anything you can get, and then consider the one that works as your starting point - like running multiple trials at once. Buying bronze helms at Peksa's (when strongholders have depressed prices by dumping large numbers of them), and selling after a reset might work. I'd call it practically impossible without a barter trade, as many players can be stingy with gp, but generous with low to medium grade loot that they would otherwise drop or sell to a general store
  8. Unless seelling cannonballs (members), it is impossible to profit from bought steel bars, or even from bought ores. Even mining your own, selling steel bars (at player prices) is more profit than any item, but gives up the lion's share of the smithing XP, though slow but profitable smithing XP can be gained through buying ores and selling bars.
  9. Novatech's Motherboard combo's may be worth a look - assembled & tested Motherboard, CPU, Heatsink (some can be a real swine to fit, if they need a new backplate instead of the standard retainer) and RAM. http://www.novatech.co.uk/novatech/spec ... MBB-C2D6PU Or Barebones http://www.novatech.co.uk/novatech/spec ... ?BB-C2D6PB Can pick a few bones with them though, 1GB of standard-grade RAM seems to be about the maximum in their bundles.
  10. If RCing for cheap/free mage training: 1. RC Bodies & Earths, wield water staff, fail curse 2. RC Airs & minds, wield Earth or fire staff, strike from safespot If RCing to sell, the ease of selling Runes seems to be: 1. Air 2. Mind 3. Fire 4. Water/Earth 5. Body For level, with no other consideration, the shortened route to the body altar makes it qute good for storming a few levels. Golden rule, airs power most of the important spells, the attacks and teleports as well - the runes that tend to be short-stocked in the rune shops are airs and all the "missile" runes (mind, chaos, death).
  11. It's more clicks without big bones, but the crucial factor: One big bone is worth (in XP) only just over 3 normal bones. So, unless buying, can you obtain normal bones (and bury them) at least 3x as fast as big bones? The points against big bones are many: 1. You could sell them instead of burying, they are a good trade item 2. Giants (non wilderness) are normally busy 3. Even the lowest (level 28 Hill giants) are likely to take longer to knock out than 3 small bone droppers. Scavenging bones from high traffic areas is a pretty good way to gain prayer. Many cow killers take the hides and leave the bones, the wizard circle, Al-Kharid Warriors, Goblin house and a few other areas are good for leftovers. Level 1 of the Stronghold can also have a lot of bones left. One thing though, it seems easier to 1-hit level 2 goblins than level 1 chickens, if you are going to kill & collect.
  12. If you have not killed all the Zamorak monks, you can ONLY telegrab. If all the monks are dead, you still get HP and stat damage by taking without telegrab, though praying protect, rapid restore and rapid heal can mitigate the effects - since you are at an altar, you can pray continuously and keep recharging.
  13. The stats in the sig are strong on: Mining: but a little weak on smithing, so ores (Iron, coal, Mith or even Addy when you can get it) or steel bars. Fishing and cooking, but the Karamja trip slows this down. Woodcutting: maybe not as quick as it could be on Yews Combat stats look adequate for combat-based collection, such as big bones and limps, especially fishing & cooking your own food.
  14. Low alch is a waste of nats, if you are getting a huge stock of good alhing stuff, then curse or strike to level 52 or better, then stock up with Wizard Mind Bombs to boost to 55 - you'll need to re-dose every 5-10 items (at 52, you have an extra tick of time once you get to 53). PS. Your combat stats will be shot to hell after a serious bout of WMB- assisted high alching, wait to recover, or bank everything and then let something kill you. Assorted items can generally be disposed of at less busy general stores, a Karamja fishing trip is a very good place to dispose of odd stuff at the store, while the edgeville store is also a good place for splashing odd items. The worst posible store to sell at is Varrock, as you're often fighting for space.
  15. At most resources, the autoers and "slaves" are competing with legitimate players for resources - the only resource without competition was rune essence, would have been so much better without Jagex's "solution" to that one! So if the autos go away entirely, production by legitimate players will increase. If that is a bit short of demand, then the price of that resource will tend to increase, drawing more players into collecting it.
  16. You can time out while firing a full load of pots, so I'd assume that while cooking, the countdown begins from your last input, not from when your actions finished. Smelting a full load of Iron is another time when the timer can get you. It IS too tight, it never used to be as bad!
  17. Fishing looks good, since members have more effective places to fish than F2P. Mining is another option, Iron or maybe the coal trucks, or perhaps both for steel bars, do as much iron as you need first, as coal will benefit from the level increase. Cannonballs are another possibility, a rare combination of XP and cash.
  18. There's another flesh crawler room in the southeast corner, with nothing but flesh crawlers. If you're a lightweight going for a sceptre piece rather than for good XP, then the two in the corridors down the east side work well, as you can focus on one at a time, and get a break to eat. Finally, Lobster at the stronghold? I always train on trout/salmon there, with feathers and a rod to resupply at the river, and I usually carry axe and tinderbox, to save walking to Peksa's fire and back, though that could now be an option when burning is rare. I guess lobster works if you are going for a long stay. Mind you, all may characters, main, pure, low level sceptre chasers are all based on being self-sufficient for food, others may choose a different path.
  19. Jagex caused a bit of a storm at one time, requesting that certain sites (including this one, I believe), embargo their guides on a new quest, guides that were written by fansite staff/users with no privileged information, while other sites went ahead anyway. The opinion which then resulted at fansites that DID voluntarily comply, sems to be "never again", and that they have no business asking for an embargo UNLESS, they were actually providing a pre-lanch package to BE embargoed. On that basis, also, embargoed information would be a bit of a double edged sword, depending on how much post-release time they wanted it embargoed for.
  20. Tradable on / to F2P but not recommended, as it has not greater value to F2P players than normal essence. If you are an ex-member with a supply of it, then you really need to find another member to sell to.
  21. Level for level, Black armour has pretty good stats for its level (or with prayer, White has an added prayer bonus) - problem with both of those is they cannot be player-made. 10 also allows the hard leather body, with a range attack bonus that more or less balances the extra couple of combat levels. Alternatively, just ignore the "accidental" levels, but switch to steel melee armour if you accidentally get another two levels. I have a "steel noob" and he can "wing it" through a dangerous area with less damage than my "perfect" pure. The one argument against going up a little in the metal armours, is the range level - since iron plus better chaps and vambs is better than iron alone.
  22. Looked up in the high scores, and it would seem your best pure profit, would be to kill your own green dragons, get hides, make vambraces until you get to bodies (chaps are lower hi-alch per hide), of get fletching up so you can do Yew bows. If you make your own nats though (and mine your own pure ess), you could alch almost any drop for XP and a bit of cash.
  23. Flesh crawlers are "all level aggressive" - just like everything in the wilderness, attacking irrespective of level. Not sure I'd agree with the Defence ammy, other than for cheapness if it all goes wrong - isn't it +7 defence for that, and +6 for the power, along with attack and strength bonuses as well for the power? Crawlers: Most common F2P drop - body runes or nothing but bones. The Level 30 Zombies in the same level can be generous steel arrow droppers. Ankous: Not sure if they are as tough as Lessers, but it's close, they can hit 8's, or a string of misses, their significant F2P drops are: Coins (usually not many), Law runes (in pairs, with good and bad runs of them), Addy arrows (infrequent), Black wizard top (also subject to runs), Noted Mithril ores or rune essence. Also prone to runs of nothing but bones and low coins.
  24. A number of banks are now offering a Visa electron compatible gift card. The terms don't seem too bad compared to some of the other cards (which have a monthly fee). Activation - ̢̮â¬Å¡Ãâã3 (loading ̢̮â¬Å¡Ãâã10-̢̮â¬Å¡Ãâã250 using a valid credit card) Validity, 1 year, admin fee (min ̢̮â¬Å¡Ãâã3) to cash out the remaining balance (min ̢̮â¬Å¡Ãâã7). So 3 months would cost ̢̮â¬Å¡Ãâã12.60 this way, ̢̮â¬Å¡Ãâã13.50 on pay by phone, or ̢̮â¬Å¡Ãâã15 by SMS. Other terms indicate that it may not be accepted for some transactions, such as magazine subscriptions (as the ability to charge for continuation is limited by the balance), so it remains to be seen if Jagex would accept this for a subscription.
  25. I saw a player getting killed by a drunken Dwarf at Lumbridge. They died, respawned, and the dwarf stayed there and went for them again, eventually, it got trapped, and then they timed out.
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