gspbeetle
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Everything posted by gspbeetle
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You only need 62 for snaps. Btw, if you have done enough difficult maths, you should be getting a +3 from a 2 does the optimum.
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And evil dave herblore. Remember if time spend on evil dave < time spend on training, then go for evil dave. Your cat have a 0.25 chance to get the right colour and a binary chance (0.5) for every extra does up to 3 does. To add something for your comfusion. Assume you ignore the +0 stews. +1 from evil dave is 0.5 chance for a 1/2/3 does stew +2 from evil dave is 0.25 chance for a 1 does stew but 0.375 chance for a 2 does, 0.416 for a 3 does. +3 from evil dave is 0.25 chance for 2 does, 0.33 chance for 3does. +4 from evil dave is 0.125 chance for 2 does, 0.25 chance for 3 does. +5 from evil dave is 0.16 chance for 3 does. +6 from evil dave is 0.08 chance for 3 does. (DO remember, you need extra time for an extra does, which is a 0.375 chance that either you get it as a bonus does or your cat get it in its next swing. i.e.: the time need for a +1 in a 3 does stew is [[time for buying stews in warrior's guild]+[time for a catch]+[1-bonus chance]*[time for a catch]^[number of does-1]] /[chance for getting the level from stew])
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I have done a bit experiments with ibis's scroll. I guess you can try something similiar that no one will be stupid enough to make it or buy it but not hard to produce to proof/disproof my data. Scene 1/2: True/False If there is only 2 buyer, one buy at 143gp one at 145gp and the seller sell at 142 gp, then the one at 143gp gets it. Scene 3: False. If there is only 3 seller, one sell at 141gp, one at 142 and one at 144gp, the buyer buys at 143gp, 142gp sells. 4: i cant think of a way to proof this Scene 5: False. If all of them sell at the same price but having one buyer comes afterwards with limited demand, the buyer will get randomly from each seller. 6: not too sure what do you mean But mind you, I am not doing in large amounts, so do tell me if you get different datas.
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40k Plus even if you used up the charges, the stats bonus wont change, just without the double exp and shape changing.
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Yes, it was. Fire crashed badly recently. Do check ge everytime before deciding water or fire.
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What amulet are you using? If you are using gold, they hardly can be bought and impossible to sell afterwards.
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Have you got any of the item in question? Each item have its maximum buy/sell limit. But if you havnt managed to buy any of that item in max and you are selling it at max in another account, then thats interesting! Any screen shots? That will proof G.E. is failed/not a real market!
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Dont worry it is rising now, just sell them at max.
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It is only useful for range defence, or otherwise its a waste. It breaks faster than barrows and doesnt have significant advantage over a dragon square or blessed spirit shield.
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http://runescape.wikia.com/wiki/Combat_level It seems that it is divided by 4.
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1-99 Hunter in Three Weeks! ::PICTURES UPDATED::
gspbeetle replied to Coandca5's topic in General Guides
Why are people bumping this guide up, this dude still havnt get his hunter to 99 FOR THREE YEARS! Epic fail. -
It is a blue charm familiar and its too expensive for what it heals. Bring 8 sharks or guthans instead. Cheaper and heals more.
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Sacred Clayed magic training in mystic's camp! (5/9 updated)
gspbeetle replied to gspbeetle's topic in General Guides
But then you have to run back to the camp every 40 min to recharge it. i.e: less exp per hour! ??? You can just take multiple sacred clay hats with you in your inventory. True, but you are spending 4 extra points for every hat and an extra 20min games for every 5 hat you have. You dont get exp in SC -
But not in the high level bracket If you know how to use a high level pure (99str, range + mage with 52pray and 70+ attack), then you will still hold your own against others (pures or mains/tanks) alike. That's because a "high level" for a pure is at 100 combat, while an actual high level with maxed everything is at 120+ and would definately tear apart any pure. Maxed range/mage tank and "barrows pure" are all 102lv combat, you see them a lot in pvp worlds. They can and will crush any 1lv def easily.
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It depends on what ore you are mining Scared clay is much better to be used on a skill that cost a lot of money
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But not in the high level bracket
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Sacred Clayed magic training in mystic's camp! (5/9 updated)
gspbeetle replied to gspbeetle's topic in General Guides
But then you have to run back to the camp every 40 min to recharge it. i.e: less exp per hour! Keeping mutiple sets is just wasting points and time. Despite it is multi, there are rarely anyone will go there, unless you are doing that in world 114 or 159. -
Sacred Clayed magic training in mystic's camp! (5/9 updated)
gspbeetle replied to gspbeetle's topic in General Guides
You can always stat spy in FoG : . But the magic exp you gain from FoG is terrible, you dont get normal magic exp in there. -
Summary: This is a small guide to show you how to perform stunning with mouse key and f4 key right outside of stealing creation. Warning: This guide contains splash training and safe spots. Advantages: Right next to the recharge spot Disadvantages: Muti-combat (unless your are doing bears) Black unicorn might chase random player if they come too close and random players can kill your unicorn. Get attacked by lv21/27 monsters (unless you are doing unicorns) Revs might come, but rarely. (they wont attack if you are in the mystic camp) Safe spots(circled): Procedure: Drag a black unicorn from their forest of dead trees. Pic above is a possible safe spot. I dont recommand this spot as there is a high chance that the unicorn might get distracted from random people passing by. Stay close to the fence and make sure the unicorn follow you without getting stuck. Switch run on and go through the torch, if success the unicorn should get stuck there. Adjust your browser's size and position, minimise and restore your browser window until the stun icon is exactly on top of the unicorn. (Remember your spell book should be combat first) Now, spam click and f4 to begin your training! Alternatively you can cast them at bears right next to unicorns (single combat zone), however you will constantly get attacked untill npcs have build up tolerance. Note: You may get attacked by revs if you stay outside of the mystic camp! Gear: You should aim to get -60 or below magic bonus, below is an affordable sample gear. A full set of sacred clay amour without weapon is highly recommand. helm: Sacred clay helm (melee) -> any metal full helm body: Sacred clay helm (melee) -> any metal platebody legs: Sacred clay helm (melee) -> any metal platelegs weapon: mystic mud staff -> earth staff -> water staff -> Sacred clay staff (remember, the reason to use sacred clay is to cut cost not time saving!) shield: any metal kite shields -> any metal square shields hand: any hide vambrace -> forinthry bracelet (if you have problems with an occasional rev) boots: snakeskin boots/ranger boots -> any metal boots ring: ring of life Some extras: Dont do this in world 114 or world 159, or you will most likely be screwed. Scared clay stun is NOT 200k exp per hour, instead you get 120k exp for 40min then play three 20min games to recharge it. It is in fact 72k per hour, however you can get more if you are using a non-combat sc clan (21-23 points) or you can click fast. If you really hate clicking, you can utilise this safe spot and cast wind strike! Sc wind strike with air staff is only 1gp/exp and it's 14k exp per hour including the 1 hour recharging! You only have to recharge every 7.5 hours of casting. If your defence is high enough, you can even afk wind strike black unicorns. Remember these are not spiders under lumbridge basement, they can take up to 10hp from me in an hour with 99 defence. Faq: Q: I just recharge my amour but it doesnt give double exp and the message "your sacred clay amour have less than 100% charge" doesnt appear as well! Relogging wont help either! A: This is a pretty common SC bug after recharging. Try to remove a piece of amour, count-charges, wear it again. Q: Is it time efficient/time wasting to do SC stun or wind strike? A: Stun is -28% efficient and wind strike is 42% efficient. SC only decrease time needed for low exp spells, but it still give 50% cost reduction to all spells. Q: I heard SC amour only give 20k exp a piece and the whole set only give 60k exp... A: I guess it degrade only when you gain the original 20k exp + the bonus 20k exp. I can always blow over 12000 mind runes (11exp each rune for sc wind strike) with whole set and still have some charges left afterwards. Q: Why dont you just buy SC hats? Its cheaper than body and legs, plus you dont have to return for recharges! A: Let's say the bonus exp for the whole set is roughly equal to 3 hats and you are bringing 28 hats for each run (wearing1+27 in inventory). Hence, 28 hats is around 9 sets of amour +1 extra piece. starting cost for 28hats method: 24*28 = 672 starting cost for a set of sc amour 30+28+24 = 82 running cost for 8 recharges of full set = 60*8 = 480 cost of sc amour set with bonus exp equal to 28 hats: 82+480+20= 582 So, thats 90 points more or you have to save at least 90min of recharging time to worth the cost. Lets say you need 2 min to get to the mystic camp (games) and 1 min to get back into the dummy house (remember tele mystic "teleports" you to lumbridge!). 28 hats do 1 recharges each run which equals to 9 recharge runs for whole set counterpart. You have to do 3.75 times of 28 hats to balance out the cost! Conclusion - That means unless you are going to sc more than 4.2mil exp for magic, dont bother doing the 28 hats method. (btw, I never did the 28 hats method, its pure calculation, but someone told me this is "clever" for having little recharge runs.) Q: But... I am doing less than 28 hats! A: Rule of thumb: each hat = 4 more points than recharging, 5 hats = 20 more points = 1 more game of sc = 20min wasted...
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14/7/09 96 def 23/7/09 99 def All by bandits, have screen shots with file creation dates (unbelievers can pm me for the files). I was exactly 81 str and 84att when I was doing it. I was not lifing at all. I just merely gain 300-350k exp for 5-6 hours per day.
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xp rates: http://forum.[Please Use QuickFind Code].ws?95,96,149,58315727 Training defence should be faster if you heal with guthans as you still gain def exp when healing. Higher defence also means less guthans switching, which is beneifical in the long run (faster exp, less cost, more afk). Strength doesnt help a lot.. or at least thats what happen with dragon battle axe special as bandits only have 50hp.
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But why not if he have that money...spend them in chinchompas and prayer pots (tip: dont bother to buy prayer pots now, you can hardly buy them and their price has been bloomed recently).
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Maybe because someone keep getting owned by Jad
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Oh well, there is nothing else i can build with my formal garden. My formal garden is also quite far from the original portal as well. [hide=Layout tool form the website that we hated]http://runehq.com/guide.php?type=calculator&id=736 code: QNNQQLQXIQbSRMJRQGRWEhXORYDSPKSRHiQQSUJiUMSYDTMRTSIjQQTVFjWPTYD The main portal is at the garden below skill hall 1. The garden below kitchen is the new pet house thing.[/hide]
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I have just setup another exit portal at my formal garden (which is really a back yard). After doing so, the default portal that you enter the house with have switched from garden to formal garden. I wonder that if a remove and replace a new portal at my garden, will it change my default portal back from formal garden to garden? I will try that anyway after my lunar home teleport is ready, but just want to know if anyone have experience with this sort of thing. Thanks. :D edit: my result = formal garden always > garden
